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    <title>abi.exdream.com - Benjamin Nitschke's Blog - Polynapping</title>
    <link>http://exdream.no-ip.info/blog/</link>
    <description>Benjamin Nitschke's Blog about .NET, Game Development and my daily life.</description>
    <language>en-us</language>
    <copyright>abi.exdream.com</copyright>
    <lastBuildDate>Thu, 21 Jun 2007 18:59:03 GMT</lastBuildDate>
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    <managingEditor>abi@exDream.com</managingEditor>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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        <p>
I had often the problem that after a while of using Visual Studio 2005 (especially
in beta) and now with Visual Studio Orcas that when the solution grows and grows to
many projects you encounter the following error quite often:
</p>
        <p>
          <b>Unable to copy file "obj\Debug\&lt;projectname&gt;</b>
          <b>.dll" to "bin\Debug\&lt;projectname&gt;</b>
          <b>.dll".</b>
        </p>
        <p>
          <b>The process cannot access the file 'bin\Debug\&lt;projectname&gt;</b>
          <b>.dll' because
it is being used by another process.</b>
        </p>
This can be caused if you have not closed the app yet or use the dll/exe somewhere
or even if a unit test is still running and does not quit. But these cases are not
the problem, that is easily fixed by killing the process. More often this is caused
by some bug in Visual Studio. Some designer locked the file, some resource was not
released, etc.<br />
The usual "solution" to this problem was to close Visual Studio and start it up again,
then it worked for a while until you end up with the same issue. Just having 2-3 projects
in a solution is not very problematic because this error just occurs once in a while.
With 5+ projects and using a lot of unit testing, starting tests all over the place,
and compiling every couple of minutes (or seconds) this is really an annoying problem
that can slow you down.<br /><br />
The easy fix is to delete the &lt;projectname&gt;.dll.locked file in the bin\Debug\
directory, after that compiling works again and it can copy the file now.<br />
A better and more clever solution is to add the following lines to each Pre-Build-Events
texbox in each project:<b><br /></b><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">if</span> exist <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span> del <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span><br /><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">if</span> exist <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath)"</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">if</span> not
exist <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span> move <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath)"</span><span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span></span></p>
After doing that no more "<b>Unable to copy file</b>" errors anymore :)<br /><br />
BTW: My last attempt to polynap recently (1.5 hours sleep every 6 hours) failed after
doing it for about a week, have to find a better schedule, maybe every 4 hours was
a better idea because it was more strict.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=6d95b5e3-8359-4976-b6b7-6f318289e638" /></body>
      <title>Quick Tip: Getting rid of the "Unable to copy file" error in Visual Studio</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,6d95b5e3-8359-4976-b6b7-6f318289e638.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/06/21/QuickTipGettingRidOfTheUnableToCopyFileErrorInVisualStudio.aspx</link>
      <pubDate>Thu, 21 Jun 2007 18:59:03 GMT</pubDate>
      <description>&lt;p&gt;
I had often the problem that after a while of using Visual Studio 2005 (especially
in beta) and now with Visual Studio Orcas that when the solution grows and grows to
many projects you encounter the following error quite often:
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Unable to copy file "obj\Debug\&amp;lt;projectname&amp;gt;&lt;/b&gt;&lt;b&gt;.dll" to "bin\Debug\&amp;lt;projectname&amp;gt;&lt;/b&gt;&lt;b&gt;.dll".&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;The process cannot access the file 'bin\Debug\&amp;lt;projectname&amp;gt;&lt;/b&gt;&lt;b&gt;.dll' because
it is being used by another process.&lt;/b&gt;
&lt;/p&gt;
This can be caused if you have not closed the app yet or use the dll/exe somewhere
or even if a unit test is still running and does not quit. But these cases are not
the problem, that is easily fixed by killing the process. More often this is caused
by some bug in Visual Studio. Some designer locked the file, some resource was not
released, etc.&lt;br&gt;
The usual "solution" to this problem was to close Visual Studio and start it up again,
then it worked for a while until you end up with the same issue. Just having 2-3 projects
in a solution is not very problematic because this error just occurs once in a while.
With 5+ projects and using a lot of unit testing, starting tests all over the place,
and compiling every couple of minutes (or seconds) this is really an annoying problem
that can slow you down.&lt;br&gt;
&lt;br&gt;
The easy fix is to delete the &amp;lt;projectname&amp;gt;.dll.locked file in the bin\Debug\
directory, after that compiling works again and it can copy the file now.&lt;br&gt;
A better and more clever solution is to add the following lines to each Pre-Build-Events
texbox in each project:&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;if&lt;/span&gt; exist &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt; del &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;if&lt;/span&gt; exist &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath)"&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;if&lt;/span&gt; not
exist &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt; move &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath)"&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
After doing that no more "&lt;b&gt;Unable to copy file&lt;/b&gt;" errors anymore :)&lt;br&gt;
&lt;br&gt;
BTW: My last attempt to polynap recently (1.5 hours sleep every 6 hours) failed after
doing it for about a week, have to find a better schedule, maybe every 4 hours was
a better idea because it was more strict.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=6d95b5e3-8359-4976-b6b7-6f318289e638" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,6d95b5e3-8359-4976-b6b7-6f318289e638.aspx</comments>
      <category>All;Development;Polynapping;Programming</category>
    </item>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="5">
          <tbody>
            <tr>
              <td valign="top">
Hey Rocket Commander players, a new Mod is out: Pizza Commander. It is a lot of fun
and the most advanced mod released yet. More information and the downloads can be
found on <a href="http://www.RocketCommander.com/Mods.html#PizzaCommander">www.RocketCommander.com/Mods.html#PizzaCommander</a>. 
<p>
Features: 
</p><ul><li>
Lots of new models, check them out with the <a href="http://www.rocketcommander.com/Mods.html#Other">ModelViewer</a></li><li>
New sounds, very funny ;-) 
</li><li>
New camera controlling and better collision detection 
</li><li>
The fly (tm) ^^ 
</li><li>
Lots more, just check it out.</li><li>
Almost 20 000 Rocket Commander played online games right now, Wow!<br /></li></ul><p>
No more Rocket Commander mods for me now, if you want more: Write some yourself :-)<br />
I'm working on my Boo addin for VS now (in my free time, this blog is always about
stuff I do on my free time, sorry can't tell you the ubersecret real projects yet
^^). 
</p><p>
Btw: My polynapping attempt this weekend failed. I couldn't stay awake for more than
1-2 naps and had headaches after staying up too long. Have to try it again sometime
in the future.
</p></td>
              <td valign="top">
                <font size="-2">
                  <center>Pizza Commander:<br /><a href="http://www.RocketCommander.com/Mods.html#PizzaCommander"><img src="http://www.RocketCommander.com/PizzaCommander5Small.jpg" border="0" /></a><br /><br /><a href="http://www.RocketCommander.com/Mods.html#PizzaCommander"><img src="http://www.RocketCommander.com/PizzaCommander1Small.jpg" border="0" /></a></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d3d92e91-7892-4c9d-94a1-1234affc012f" />
      </body>
      <title>Pizza Commander released!</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,d3d92e91-7892-4c9d-94a1-1234affc012f.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/05/02/PizzaCommanderReleased.aspx</link>
      <pubDate>Tue, 02 May 2006 20:50:39 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
Hey Rocket Commander players, a new Mod is out: Pizza Commander. It is a lot of fun
and the most advanced mod released yet. More information and the downloads can be
found on &lt;a href="http://www.RocketCommander.com/Mods.html#PizzaCommander"&gt;www.RocketCommander.com/Mods.html#PizzaCommander&lt;/a&gt;. 
&lt;p&gt;
Features: 
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
Lots of new models, check them out with the &lt;a href="http://www.rocketcommander.com/Mods.html#Other"&gt;ModelViewer&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
New sounds, very funny ;-) 
&lt;/li&gt;
&lt;li&gt;
New camera controlling and better collision detection 
&lt;/li&gt;
&lt;li&gt;
The fly (tm) ^^ 
&lt;/li&gt;
&lt;li&gt;
Lots more, just check it out.&lt;/li&gt;
&lt;li&gt;
Almost 20 000 Rocket Commander played online games right now, Wow!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
No more Rocket Commander mods for me now, if you want more: Write some yourself :-)&lt;br&gt;
I'm working on my Boo addin for VS now (in my free time, this blog is always about
stuff I do on my free time, sorry can't tell you the ubersecret real projects yet
^^). 
&lt;/p&gt;
&lt;p&gt;
Btw: My polynapping attempt this weekend failed. I couldn't stay awake for more than
1-2 naps and had headaches after staying up too long. Have to try it again sometime
in the future.
&lt;/p&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;Pizza Commander:&lt;br&gt;
&lt;a href="http://www.RocketCommander.com/Mods.html#PizzaCommander"&gt;&lt;img src="http://www.RocketCommander.com/PizzaCommander5Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.RocketCommander.com/Mods.html#PizzaCommander"&gt;&lt;img src="http://www.RocketCommander.com/PizzaCommander1Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d3d92e91-7892-4c9d-94a1-1234affc012f" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,d3d92e91-7892-4c9d-94a1-1234affc012f.aspx</comments>
      <category>All;Game Development;Other;Polynapping;Programming;Rocket Commander</category>
    </item>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="5">
          <tbody>
            <tr>
              <td valign="top">
Microsoft released a Visual Studio 2005 SDK update this week and it contains a lof
of updated features: 
<ul><li>
Updates to the IronPython sample (very useful for me because of syntax highlighting
stuff for my addin) 
</li><li>
Visual Studio Team System integration (yeah sure, like I'm will ever be able to affort
VSTS) 
</li><li>
Domain Specific Language (DSL) Tools (sounds interessting) 
</li><li>
Visual Studio Tools for Applications (VSTA) (cool for office stuff, but not important
for me) 
</li><li>
Reference samples for C# and C++ Editors, Version control integration, XML designer,
and many others! (thats always good) 
</li></ul><p>
Why am I telling you this? Well, I'm going to continue my Boo Language plugin for
Visual Studio I started earlier this year. I never had time to continue it, but now
with the new VS SDK out I will give it another try. 
</p><p>
Other news: <a href="http://www.stevepavlina.com/blog/2006/04/polyphasic-sleep-the-return-to-monophasic/">Steve
Pavlina blogs this month about stopping polynapping</a>. Steve was one of the most
known polynappers of our time, he was polynapping (sleeping only 2 hours per day)
for almost 6 months. I was polynapping in february this year too, but because of many
fairs and meetings I wasn't able to keep the schedule and switched to bi-phasic sleeping
and after a while I was back to monophasic sleeping (just sleeping once per day).
Steve Pavlina had similar reasons and said that he had problems with social events,
you can't go to sleep every 4 hours in our society that easy. 
</p><p>
I will give polynapping another try this weekend. I'm not expecting it to last, but
maybe I will do it I month from time to time, just for the fun of it. It was also
interessting to see the reactions from other people, when I tell them about polynapping.
</p></td>
              <td valign="top">
                <font size="-2">
                  <center>Visual Studio SDK:<br /><a href="http://msdn.microsoft.com/vstudio/extend/"><img src="images/VisualStudioSDK.jpg" border="0" /></a></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=2631a775-9622-4e58-a533-3cbfefdf7c47" />
      </body>
      <title>Visual Studio 2005 SDK V2 (April 2006) released</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,2631a775-9622-4e58-a533-3cbfefdf7c47.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/04/26/VisualStudio2005SDKV2April2006Released.aspx</link>
      <pubDate>Wed, 26 Apr 2006 21:27:59 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
Microsoft released a Visual Studio 2005 SDK update this week and it contains a lof
of updated features: 
&lt;ul&gt;
&lt;li&gt;
Updates to the IronPython sample (very useful for me because of syntax highlighting
stuff for my addin) 
&lt;li&gt;
Visual Studio Team System integration (yeah sure, like I'm will ever be able to affort
VSTS) 
&lt;li&gt;
Domain Specific Language (DSL) Tools (sounds interessting) 
&lt;li&gt;
Visual Studio Tools for Applications (VSTA) (cool for office stuff, but not important
for me) 
&lt;li&gt;
Reference samples for C# and C++ Editors, Version control integration, XML designer,
and many others! (thats always good) 
&lt;/ul&gt;
&lt;p&gt;
Why am I telling you this? Well, I'm going to continue my Boo Language plugin for
Visual Studio I started earlier this year. I never had time to continue it, but now
with the new VS SDK out I will give it another try. 
&lt;p&gt;
Other news: &lt;a href="http://www.stevepavlina.com/blog/2006/04/polyphasic-sleep-the-return-to-monophasic/"&gt;Steve
Pavlina blogs this month about stopping polynapping&lt;/a&gt;. Steve was one of the most
known polynappers of our time, he was polynapping (sleeping only 2 hours per day)
for almost 6 months. I was polynapping in february this year too, but because of many
fairs and meetings I wasn't able to keep the schedule and switched to bi-phasic sleeping
and after a while I was back to monophasic sleeping (just sleeping once per day).
Steve Pavlina had similar reasons and said that he had problems with social events,
you can't go to sleep every 4 hours in our society that easy. 
&lt;p&gt;
I will give polynapping another try this weekend. I'm not expecting it to last, but
maybe I will do it I month from time to time, just for the fun of it. It was also
interessting to see the reactions from other people, when I tell them about polynapping.
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;Visual Studio SDK:&lt;br&gt;
&lt;a href="http://msdn.microsoft.com/vstudio/extend/"&gt;&lt;img src="images/VisualStudioSDK.jpg" border="0"&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=2631a775-9622-4e58-a533-3cbfefdf7c47" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,2631a775-9622-4e58-a533-3cbfefdf7c47.aspx</comments>
      <category>All;Boo;Game Development;Other;Polynapping;Programming</category>
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I bought an <b>XBox 360 Controller</b> yesterday just for fun. I'm not a console player
and I'm not very comfortable with console controllers (they are not very good for
RTS or Shooter games), but I thought maybe it would be fun to play <b>Rocket Commander</b> with
the new XBox 360 Controller. Especially the rumble feature would make sense if hitting
an asteroid. 
<br /><br />
I've implemented support for the XBox 360 controller this morning with help of <b>XInput</b>,
which was pretty easy (there are just 4 methods, I only need 3 of them, thats it).
The only annoying thing is that <b>XInput</b> is not available for Managed DirectX
yet, only the c++ dll supports it and the beta Managed DirectX for .NET 2.0 dll, which
isn't used for Rocket Commander. But importing the 4 methods with DllImport is no
biggy. If you want to know more about implementing <b>XInput</b> either check out
the new Rocket Commander V1.1 source code or this link:<br /><a href="http://www.brains-n-brawn.com/default.aspx?vDir=mcexinput">http://www.brains-n-brawn.com/default.aspx?vDir=mcexinput</a><br /><br /><p><a href="http://www.cebit.de/" target="cebit"><img src="http://www.cebit.de/img/logo_tradeshow.gif" border="0" height="80" width="180" /></a><br />
I was on the CeBIT today and it was pretty interessting, I will be there the next
couple of days too. I can be found either running around on the Microsoft booth in
hall 4 or on our own booth in hall 27/C29 (esports and entertainment). At microsoft
you might see the presentation about <a href="http://www.coding4fun.de">Coding4Fun.de</a> and
ClubSite4Fun and GameDev4Fun, which contains the <a href="http://www.RocketCommander.com">Rocket
Commander</a> and Flower Commander too. I haven't finished the website for <a href="http://www.RocketCommander.com">www.RocketCommander.com</a> yet,
but hopefully I will finish most of it this night.
</p><p>
Thanks to <b>Polynapping </b>I still have some extra time these days, but it isn't
easy with the CeBIT and staying awake for longer than 10 hours most of the time. I
usually sleep after the fair in the evening for 1.5 hours and before going to it again
1.5-3.0 hours. Also every 4 hours 20 minutes of sleep in the night. Most people ask
me if I feel tired all day and here is the answer: No! I'm even more awake most of
the time because I feel refreshed after napping or sleeping for a short while.<br /></p><p>
Back to the CeBIT: On the right you can also see a picture of me in the new <a href="http://www.volkswagen.de/vwcms_publish/vwcms/master_public/virtualmaster/de3/modelle/eos.html">Volkswagen
car "Eos"</a>. Tomorrow I will make some more pictures. 
</p><p>
I will post another blog entry later today when the new Rocket Commander website is
finished. 
</p></td>
              <td valign="top">
                <font size="-2">
                  <center>The XBox 360 Controller<br /><img src="images/xBox360Controller.jpg" border="0" /><br /><br />
and Rocket Commander working together now :)<br /><a href="images/RocketCommander/RocketCommanderScreenshot0115.jpg"><img src="images/RocketCommander/RocketCommanderScreenshot0115Small.jpg" border="0" /></a><br /><br />
That's me in the new Volkswagen car "Eos" on the CeBIT 2006:<br /><a href="images/Cebit2006_benny_in_eos.jpg"><img src="images/Cebit2006_benny_in_eos_small.jpg" border="0" /></a></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=62b6e84f-838f-408a-8ad3-94993576a05d" />
      </body>
      <title>Coding4Fun.de Launch with the Rocket Commander and www.RocketCommander.com coming soon</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,62b6e84f-838f-408a-8ad3-94993576a05d.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/03/10/Coding4FundeLaunchWithTheRocketCommanderAndWwwRocketCommandercomComingSoon.aspx</link>
      <pubDate>Fri, 10 Mar 2006 21:01:08 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
I bought an &lt;b&gt;XBox 360 Controller&lt;/b&gt; yesterday just for fun. I'm not a console player
and I'm not very comfortable with console controllers (they are not very good for
RTS or Shooter games), but I thought maybe it would be fun to play &lt;b&gt;Rocket Commander&lt;/b&gt; with
the new XBox 360 Controller. Especially the rumble feature would make sense if hitting
an asteroid. 
&lt;br&gt;
&lt;br&gt;
I've implemented support for the XBox 360 controller this morning with help of &lt;b&gt;XInput&lt;/b&gt;,
which was pretty easy (there are just 4 methods, I only need 3 of them, thats it).
The only annoying thing is that &lt;b&gt;XInput&lt;/b&gt; is not available for Managed DirectX
yet, only the c++ dll supports it and the beta Managed DirectX for .NET 2.0 dll, which
isn't used for Rocket Commander. But importing the 4 methods with DllImport is no
biggy. If you want to know more about implementing &lt;b&gt;XInput&lt;/b&gt; either check out
the new Rocket Commander V1.1 source code or this link:&lt;br&gt;
&lt;a href="http://www.brains-n-brawn.com/default.aspx?vDir=mcexinput"&gt;http://www.brains-n-brawn.com/default.aspx?vDir=mcexinput&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;a href="http://www.cebit.de/" target="cebit"&gt;&lt;img src="http://www.cebit.de/img/logo_tradeshow.gif" border="0" height="80" width="180"&gt;&lt;/a&gt;
&lt;br&gt;
I was on the CeBIT today and it was pretty interessting, I will be there the next
couple of days too. I can be found either running around on the Microsoft booth in
hall 4 or on our own booth in hall 27/C29 (esports and entertainment). At microsoft
you might see the presentation about &lt;a href="http://www.coding4fun.de"&gt;Coding4Fun.de&lt;/a&gt; and
ClubSite4Fun and GameDev4Fun, which contains the &lt;a href="http://www.RocketCommander.com"&gt;Rocket
Commander&lt;/a&gt; and Flower Commander too. I haven't finished the website for &lt;a href="http://www.RocketCommander.com"&gt;www.RocketCommander.com&lt;/a&gt; yet,
but hopefully I will finish most of it this night.
&lt;/p&gt;
&lt;p&gt;
Thanks to &lt;b&gt;Polynapping &lt;/b&gt;I still have some extra time these days, but it isn't
easy with the CeBIT and staying awake for longer than 10 hours most of the time. I
usually sleep after the fair in the evening for 1.5 hours and before going to it again
1.5-3.0 hours. Also every 4 hours 20 minutes of sleep in the night. Most people ask
me if I feel tired all day and here is the answer: No! I'm even more awake most of
the time because I feel refreshed after napping or sleeping for a short while.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
Back to the CeBIT: On the right you can also see a picture of me in the new &lt;a href="http://www.volkswagen.de/vwcms_publish/vwcms/master_public/virtualmaster/de3/modelle/eos.html"&gt;Volkswagen
car "Eos"&lt;/a&gt;. Tomorrow I will make some more pictures. 
&lt;/p&gt;
&lt;p&gt;
I will post another blog entry later today when the new Rocket Commander website is
finished. 
&lt;/p&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;The XBox 360 Controller&lt;br&gt;
&lt;img src="images/xBox360Controller.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
and Rocket Commander working together now :)&lt;br&gt;
&lt;a href="images/RocketCommander/RocketCommanderScreenshot0115.jpg"&gt;&lt;img src="images/RocketCommander/RocketCommanderScreenshot0115Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
That's me in the new Volkswagen car "Eos" on the CeBIT 2006:&lt;br&gt;
&lt;a href="images/Cebit2006_benny_in_eos.jpg"&gt;&lt;img src="images/Cebit2006_benny_in_eos_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=62b6e84f-838f-408a-8ad3-94993576a05d" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,62b6e84f-838f-408a-8ad3-94993576a05d.aspx</comments>
      <category>All;Game Development;Other;Polynapping;Programming;Rocket Commander</category>
    </item>
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      <dc:creator />
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <a href="http://www.cebit.de" target="cebit">
          <img src="http://www.cebit.de/img/logo_tradeshow.gif" border="0" height="80" width="180" />
        </a>
        <br />
exDream entertainment will be at the CeBIT again this year. You can find us at the <a href="http://www.cebit.de" target="cebit"><img src="general/dreieck.png" border="0" height="13" width="7" /> CeBIT
2006</a> in Hannover:<b> Hall 27/C29 </b>(Digital Media by nordmedia). The CeBit starts
at <b>2006-03-09 </b>and ends<b> 2006-03-15</b>. 
<p><b>Polynapping</b>: I think I will adjust my polynapping schedule for this week to
stay awake for 8 hours over the day. I have several meetings and I don't think it
would be cool to fall asleep there ^^ I would bet the CeBIT is also not very polynapping-friendly.
Instead of sleeping 6 times 20 minutes I will sleep now only 4 times 20 minutes (evening
and night) and before I go to work I sleep 3 hours straight. This will keep me awake
for 8 hours (at least it worked today :-) ), then 4 polynapps follow and the same
thing starts over the next day. Thats now twice as much sleep as before (4 hours instead
of 2-3), but still only half the amount normal people sleep. 
</p><p><b>Coop Commander</b>: Looks quite good, the game physics and ship control are finished
now and it is quite fun to shoot around and see everything exloding. There are still
2 major issues left: Good enemy unit AI (they move pretty stupid right now, either
straight ahead or on a collision path) and multiplayer syncronization. Dunno if I
can make it this week, but I should have some time at nights with my new schedule
to keep working on that.
</p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=08787c5a-9cf8-4a08-8e0e-6bef6e8047c3" /></body>
      <title>CeBIT 2006 in Hannover</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,08787c5a-9cf8-4a08-8e0e-6bef6e8047c3.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/03/06/CeBIT2006InHannover.aspx</link>
      <pubDate>Mon, 06 Mar 2006 15:04:32 GMT</pubDate>
      <description>&lt;a href="http://www.cebit.de" target="cebit"&gt;&lt;img src="http://www.cebit.de/img/logo_tradeshow.gif" border="0" height="80" width="180"&gt;&lt;/a&gt;
&lt;br&gt;
exDream entertainment will be at the CeBIT again this year. You can find us at the &lt;a href="http://www.cebit.de" target="cebit"&gt;&lt;img src="general/dreieck.png" border="0" height="13" width="7"&gt;&amp;nbsp;CeBIT
2006&lt;/a&gt; in Hannover:&lt;b&gt; Hall 27/C29 &lt;/b&gt;(Digital Media by nordmedia). The CeBit starts
at &lt;b&gt;2006-03-09 &lt;/b&gt;and ends&lt;b&gt; 2006-03-15&lt;/b&gt;. 
&lt;p&gt;
&lt;b&gt;Polynapping&lt;/b&gt;: I think I will adjust my polynapping schedule for this week to
stay awake for 8 hours over the day. I have several meetings and I don't think it
would be cool to fall asleep there ^^ I would bet the CeBIT is also not very polynapping-friendly.
Instead of sleeping 6 times 20 minutes I will sleep now only 4 times 20 minutes (evening
and night) and before I go to work I sleep 3 hours straight. This will keep me awake
for 8 hours (at least it worked today :-) ), then 4 polynapps follow and the same
thing starts over the next day. Thats now twice as much sleep as before (4 hours instead
of 2-3), but still only half the amount normal people sleep. 
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Coop Commander&lt;/b&gt;: Looks quite good, the game physics and ship control are finished
now and it is quite fun to shoot around and see everything exloding. There are still
2 major issues left: Good enemy unit AI (they move pretty stupid right now, either
straight ahead or on a collision path) and multiplayer syncronization. Dunno if I
can make it this week, but I should have some time at nights with my new schedule
to keep working on that.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=08787c5a-9cf8-4a08-8e0e-6bef6e8047c3" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,08787c5a-9cf8-4a08-8e0e-6bef6e8047c3.aspx</comments>
      <category>All;Game Development;Other;Polynapping;Programming;Rocket Commander</category>
    </item>
    <item>
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      <dc:creator />
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="5">
          <tbody>
            <tr>
              <td valign="top">
Ok, I have a lot on my mind right now, hopefully I will get to most of it ^^ 
<p>
First of all: Here is a new screenshot of Coop Commander. I've implemented laser effects
for the ships and improved some of the effects. Today I will finish up the game physic
and damage system and tomorrow some multiplayer code will hopefully bring this game
to life. While it may not be realistic to release the game together with Rocket Commander,
at least not in its final version, I still plan to finish most of the issues till
thursday, when Rocket Commander is released. Maybe I will just release an alpha version
and then go from there. 
</p><p>
I also registered the domain <a href="http://www.CoopCommander.com">Coop Commander</a> today,
maybe this will make me think more seriously about Coop Commander ^^ I will start
coding the website when the game is released. 
</p><p><a href="http://www.ArenaWars.net"><img src="images/ArenaWarsBoardsMini.jpg" /></a><br />
As some Arena Wars players have noticed the Arena Wars boards had a lot of troubles
the last couple of month (lots of spam, hacks, etc.). I installed a fresh new shiny
version of the boards and copied a spam-free-version (couple of months old) of the
board over it. Updating to the newest sql, phpBB, etc. versions was a lot of work.
Those open source guys just don't know how to make an easy installer. The most annoying
part was php, which is incredible incompatible (versions 4 and 5). First the site
worked, but the board didn't, then the board was updated and worked, but the site
wasn't compatible to that again. After modifying a lot of php files finally I got
it working, but php is no fun at all. 
</p><p>
There are also new discussion boards for Rocket Commander and its Mods. Hopefully
they will find some use since Microsoft isn't planing to implement any boards on its
german Coding4Fun site, where Rocket Commander will be hosted. 
</p><p><img src="images/SleepScheduleMini.jpg" /><br /><b>Polynapping</b>: What happend? Well, it went ok for 2-3 weeks and I overslept only
a few times, but never more than 2-3 hours per day and max. 1-2 times per week. Well
it happens, especially if you stay awake for too long. That can really mess up your
polynapping sleeping schedule. Then last week I crashed after a party and slept for
nearly 8 hours. Must have something to do with the huge amount of alcohol I drunk
(again: not good for polynapping) ^^ 
</p><p>
Then I went for a biphasic sleeping pattern (2*1.5-3 hours of sleep per day) for a
couple of days and that didn't work out. I slept monophasic (thats normal 7-8 hours
of sleep) for few days and then decided this wednesday I had to go back to polyphasic
sleep. More time, more fun and hell, I know what to expect now.
</p><p><a href="http://www.cebit.de"><img src="http://www.cebit.de/img/logo_tradeshow.gif" /></a><br />
Next week will be very hard for me because of the <a href="http://www.cebit.de">CeBIT</a> fair
(exDream will be there on several booths, I will post some info about that next week).
Sleeping somewhere else isn't an easy thing for me, I still have some troubles getting
to sleep as it is. That is also the main reason polynapping over a long period of
time wasn't succesful for most testers. It is hard to get to sleep every 4 hours.
Not only physically, but especially socially. 
</p><p>
The last nap I took (only 20 minutes) was incredible refreshing, maybe I sometimes
sleep to long (30-40 minutes since I don't know if I fall asleep right away or stay
awake for 10-15 more minutes). <a href="http://www.stevepavlina.com/blog/2006/02/polyphasic-sleep-20/">Steve
Pavlina posts here</a> that 20 Minutes worked best for him too and he also gives a
lot of tips and information about polynapping. He even was interviewed by the NY Times.
I guess he is currently the most famous polynapper. 
</p><p>
I nearly forgot to mention that <a href="http://www.frederic-schneider.de/">Frederic
Schneider</a> wrote a nice article about me on <a href="http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html">GamePorts
(in german)</a>. It is about <a href="http://www.RocketCommander.com">Rocket Commander</a> and
my current project <a href="http://www.CoopCommander.com">Coop Commander</a>. Check
it out here: <a href="http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html">http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html</a></p></td>
              <td valign="top">
                <font size="-2">
                  <center>Coop Commander: The new ion cannon effect.<br /><a href="images/CoopCommander/CoopCommanderScreenshot0022.jpg"><img src="images/CoopCommander/CoopCommanderScreenshot0022Small.jpg" border="0" /></a><br /><br />
ArenaWars.net Boards back up again.<br /><a href="http://www.Arenawars.net"><img src="images/ArenaWarsBoards.jpg" border="0" /></a><br /><br />
German article about me on GamePorts.net:<br /><a href="http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html"><img src="images/GamePortsArticle.jpg" border="0" /></a></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=00a41de2-716f-4482-adc5-65e672df0b08" />
      </body>
      <title>Coop Commander, New Arena Wars boards and Polynapping Update</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,00a41de2-716f-4482-adc5-65e672df0b08.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/03/04/CoopCommanderNewArenaWarsBoardsAndPolynappingUpdate.aspx</link>
      <pubDate>Sat, 04 Mar 2006 17:40:59 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
Ok, I have a lot on my mind right now, hopefully I will get to most of it ^^ 
&lt;p&gt;
First of all: Here is a new screenshot of Coop Commander. I've implemented laser effects
for the ships and improved some of the effects. Today I will finish up the game physic
and damage system and tomorrow some multiplayer code will hopefully bring this game
to life. While it may not be realistic to release the game together with Rocket Commander,
at least not in its final version, I still plan to finish most of the issues till
thursday, when Rocket Commander is released. Maybe I will just release an alpha version
and then go from there. 
&lt;/p&gt;
&lt;p&gt;
I also registered the domain &lt;a href="http://www.CoopCommander.com"&gt;Coop Commander&lt;/a&gt; today,
maybe this will make me think more seriously about Coop Commander ^^ I will start
coding the website when the game is released. 
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.ArenaWars.net"&gt;&lt;img src="images/ArenaWarsBoardsMini.jpg"&gt;&lt;/a&gt;
&lt;br&gt;
As some Arena Wars players have noticed the Arena Wars boards had a lot of troubles
the last couple of month (lots of spam, hacks, etc.). I installed a fresh new shiny
version of the boards and copied a spam-free-version (couple of months old) of the
board over it. Updating to the newest sql, phpBB, etc. versions was a lot of work.
Those open source guys just don't know how to make an easy installer. The most annoying
part was php, which is incredible incompatible (versions 4 and 5). First the site
worked, but the board didn't, then the board was updated and worked, but the site
wasn't compatible to that again. After modifying a lot of php files finally I got
it working, but php is no fun at all. 
&lt;/p&gt;
&lt;p&gt;
There are also new discussion boards for Rocket Commander and its Mods. Hopefully
they will find some use since Microsoft isn't planing to implement any boards on its
german Coding4Fun site, where Rocket Commander will be hosted. 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="images/SleepScheduleMini.jpg"&gt;
&lt;br&gt;
&lt;b&gt;Polynapping&lt;/b&gt;: What happend? Well, it went ok for 2-3 weeks and I overslept only
a few times, but never more than 2-3 hours per day and max. 1-2 times per week. Well
it happens, especially if you stay awake for too long. That can really mess up your
polynapping sleeping schedule. Then last week I crashed after a party and slept for
nearly 8 hours. Must have something to do with the huge amount of alcohol I drunk
(again: not good for polynapping) ^^ 
&lt;/p&gt;
&lt;p&gt;
Then I went for a biphasic sleeping pattern (2*1.5-3 hours of sleep per day) for a
couple of days and that didn't work out. I slept monophasic (thats normal 7-8 hours
of sleep) for few days and then decided this wednesday I had to go back to polyphasic
sleep. More time, more fun and hell, I know what to expect now.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.cebit.de"&gt;&lt;img src="http://www.cebit.de/img/logo_tradeshow.gif"&gt;&lt;/a&gt;
&lt;br&gt;
Next week will be very hard for me because of the &lt;a href="http://www.cebit.de"&gt;CeBIT&lt;/a&gt; fair
(exDream will be there on several booths, I will post some info about that next week).
Sleeping somewhere else isn't an easy thing for me, I still have some troubles getting
to sleep as it is. That is also the main reason polynapping over a long period of
time wasn't succesful for most testers. It is hard to get to sleep every 4 hours.
Not only physically, but especially socially. 
&lt;/p&gt;
&lt;p&gt;
The last nap I took (only 20 minutes) was incredible refreshing, maybe I sometimes
sleep to long (30-40 minutes since I don't know if I fall asleep right away or stay
awake for 10-15 more minutes). &lt;a href="http://www.stevepavlina.com/blog/2006/02/polyphasic-sleep-20/"&gt;Steve
Pavlina posts here&lt;/a&gt; that 20 Minutes worked best for him too and he also gives a
lot of tips and information about polynapping. He even was interviewed by the NY Times.
I guess he is currently the most famous polynapper. 
&lt;/p&gt;
&lt;p&gt;
I nearly forgot to mention that &lt;a href="http://www.frederic-schneider.de/"&gt;Frederic
Schneider&lt;/a&gt; wrote a nice article about me on &lt;a href="http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html"&gt;GamePorts
(in german)&lt;/a&gt;. It is about &lt;a href="http://www.RocketCommander.com"&gt;Rocket Commander&lt;/a&gt; and
my current project &lt;a href="http://www.CoopCommander.com"&gt;Coop Commander&lt;/a&gt;. Check
it out here: &lt;a href="http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html"&gt;http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html&lt;/a&gt; 
&lt;/p&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;Coop Commander: The new ion cannon effect.&lt;br&gt;
&lt;a href="images/CoopCommander/CoopCommanderScreenshot0022.jpg"&gt;&lt;img src="images/CoopCommander/CoopCommanderScreenshot0022Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
ArenaWars.net Boards back up again.&lt;br&gt;
&lt;a href="http://www.Arenawars.net"&gt;&lt;img src="images/ArenaWarsBoards.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
German article about me on GamePorts.net:&lt;br&gt;
&lt;a href="http://www.gameports.net/cms/Kommentare-zu_Der-Erfolg-eines-Deutschen_966.html"&gt;&lt;img src="images/GamePortsArticle.jpg" border="0"&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=00a41de2-716f-4482-adc5-65e672df0b08" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,00a41de2-716f-4482-adc5-65e672df0b08.aspx</comments>
      <category>All;Game Development;Other;Polynapping;Programming;Rocket Commander</category>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="5">
          <tbody>
            <tr>
              <td valign="top">
This is a very early screen of <b>Coop Commander</b>. The modeler is complaining that
I show it on my blog because most of the textures are still missing (all the ships
in the backgroud ^^). But I think it looks promising. The Effect system and all basic
units are implemented and some of the game logic is working too. Basically it is just
a bunch of unit tests right now, not a full game. 
<p>
Today I started with the Multiplayer coding. I hope I can finish the Game Server by
tomorrow. Usually this takes a couple of weeks (chat lobby, player management, game
lobby, game server), but I will try to minimize the features and do it as quickly
as possible (I still want <b>Coop Commander</b> to be finished in roufly 1 week).
By the end of the week the game should be playable. Next week we plan some final balancing
and finetuning of the effects and units. 
</p><p>
The game will be released together with <b>Rocket Commander</b> in 2-3 weeks, stay
tuned! 
</p><p><b>Polynapping</b>: Little note to self: I worked way to much the last 2 days and
missed a couple of naps and then was too excited to sleep sometimes. Then last night
I overslept for 3 hours and can't even remember turning off the alarm clock. I guess
I have to pay more attention keeping my polynapping schedule. Also working too much,
like I do at the moment, isn't that good for polynapping, the body needs some rest.
Relaxing in 1-2 phases is a good thing. I will report back next week how I'm doing
with my Polynapping. 
</p></td>
              <td valign="top">
                <font size="-2">
                  <center>Sneak preview of Coop Commander:<br /><a href="images/RocketCommander/CoopCommander0001.jpg"><img src="images/RocketCommander/CoopCommander0001Small.jpg" border="0" /></a></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=8c7b3bfd-3bbb-4e88-936d-84e045dbafa2" />
      </body>
      <title>Coop Commander - First sneak preview</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,8c7b3bfd-3bbb-4e88-936d-84e045dbafa2.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/02/16/CoopCommanderFirstSneakPreview.aspx</link>
      <pubDate>Thu, 16 Feb 2006 22:27:07 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
This is a very early screen of &lt;b&gt;Coop Commander&lt;/b&gt;. The modeler is complaining that
I show it on my blog because most of the textures are still missing (all the ships
in the backgroud ^^). But I think it looks promising. The Effect system and all basic
units are implemented and some of the game logic is working too. Basically it is just
a bunch of unit tests right now, not a full game. 
&lt;p&gt;
Today I started with the Multiplayer coding. I hope I can finish the Game Server by
tomorrow. Usually this takes a couple of weeks (chat lobby, player management, game
lobby, game server), but I will try to minimize the features and do it as quickly
as possible (I still want &lt;b&gt;Coop Commander&lt;/b&gt; to be finished in roufly 1 week).
By the end of the week the game should be playable. Next week we plan some final balancing
and finetuning of the effects and units. 
&lt;/p&gt;
&lt;p&gt;
The game will be released together with &lt;b&gt;Rocket Commander&lt;/b&gt; in 2-3 weeks, stay
tuned! 
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Polynapping&lt;/b&gt;: Little note to self: I worked way to much the last 2 days and
missed a couple of naps and then was too excited to sleep sometimes. Then last night
I overslept for 3 hours and can't even remember turning off the alarm clock. I guess
I have to pay more attention keeping my polynapping schedule. Also working too much,
like I do at the moment, isn't that good for polynapping, the body needs some rest.
Relaxing in 1-2 phases is a good thing. I will report back next week how I'm doing
with my Polynapping. 
&lt;/p&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;Sneak preview of Coop Commander:&lt;br&gt;
&lt;a href="images/RocketCommander/CoopCommander0001.jpg"&gt;&lt;img src="images/RocketCommander/CoopCommander0001Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=8c7b3bfd-3bbb-4e88-936d-84e045dbafa2" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,8c7b3bfd-3bbb-4e88-936d-84e045dbafa2.aspx</comments>
      <category>All;Game Development;Polynapping;Programming;Rocket Commander</category>
    </item>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="5">
          <tbody>
            <tr>
              <td valign="top">
Last week I've finished up the <a href="http://www.RocketCommander.com">Rocket Commander</a> Game
Programming Video Tutorials. They will be released on the german Coding4Fun Site together
with the Launch of Rocket Commander. I guess that will be at the end of this month
or in the beginning of march. Anyway, for the last Tutorial I made a cool Mod (Game
Modification) called <b>Flower Commander</b>. You can see a screenshot of that game
in action on the left side. It took less than 1 day of work. The gameplay is somehow
similar to the original game. However the graphics are very different. 
<p>
This week is the last one for my interns (little shoutout to Christoph <span id="_user_DR.WAII@web.de">Rienäcker </span>and
Enrico Cieslik) and we thought we could do something cool. My current projects are
mostly finished. For example today I finished the 3ds max exporter and importer for
my engine, now I hope I don't have to do c++ for a long time. Maybe next week I can
teleport myself back to reality with some <b>boo</b> coding and finishing my <a href="PermaLink.aspx?guid=803399c1-5030-4c27-a31b-b1a088982ca8">Visual
Studio Boo Language Extension</a> ...
</p><p>
Since I have so much time every day (22 hours thanks to polynapping), it is time to
do something. We plan to make another Mod called <b>Coop Commander</b> and it will
be finished by the end of this week. Basically it is a multiplayer cooperative shoot'n'up
with rpg elements. Kinda Diablo2 in Space ^^ I will post some screenshots from time
to time. It uses the basic engine of Rocket Commander and will be freely available
like the original game. This are the basic game principles: Similar to Rocket Commander
you fly through the space and try to accomplish each mission. There are 6 different
kind of enemy units in the game and you can choose from 3 units, which all get stronger
over the time and have completly different abilities (rpg elements). The game will
be balanced for up to 3-4 players. You can also play it with just 2 players, but it
will be hard. Singleplayer is considered to be impossible, you have to meet with other
players to be able to fight off all enemy unit types (each unit class has it weaknesses).
</p><p>
Obviously <b>Coop Commander</b> will not be able to compete with any AAA title, but
we would like to see if this idea works out and maybe it is a lot of fun to play with
your friends some challenging missions. Additional elements, more beta testing, more
levels and enemies can be added later. I like the idea of finishing the game in 1
week, but it will be a lot of work (there is no effect system, no unit system and
no multiplayer in Rocket Commander and that need to be added). 
</p><p><b>Polynapping</b>, the second week: Nothing special to report. The last couple of
days I slept regulary every 4 hours for 20-30 minutes (never more) and I'm very awake
after few minutes when staying up. Going to bed has been easier too, but I still can't
go to sleep immediatly (takes up to 5-10 minutes). Another strange thing is the fact
I can't remember any dreams, no lucid dreams, no day dreams, nothing. Sometimes I
feel like I have slept for several hours and then I look on the clock and it was just
25 minutes. I'm very awake at day and night and neither myself nor anyone else seem
to notice anything different about me except the fact that I have go to sleep every
4 hours. But that is only annoying at work (sleeping there is hard because of noise,
driving home and back is a pain in the ass). 
</p><p>
Thanks for all the emails and concerns other people have with this. I'm not telling
anyone to try this for yourself and I was not expecting for this to work. I just was
curious and I think it is a very cool alternative sleeping pattern, especially if
you are in need of time or want to experiment around. Maybe I will keep doing this
for a couple of months and then switch to a biphasic sleep pattern and go back to
polynapping from time to time. I'm not going to post much more about polynapping because
I think most of the blogs I've posted last week cover all the interessting stuff and
I agree with most of it. 
</p></td>
              <td valign="top">
                <font size="-2">
                  <center>Rocket Commander in action:<br /><a href="pics/RocketCommander8.jpg"><img src="pics/RocketCommander8Small.jpg" border="0" /></a><p>
Flower Commander main menu:<br /><a href="pics/FlowerCommander1.jpg"><img src="pics/FlowerCommander1Small.jpg" border="0" /></a></p><p>
Flower Commander in action:<br /><a href="pics/FlowerCommander2.jpg"><img src="pics/FlowerCommander2Small.jpg" border="0" /></a></p></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=4a1f09be-6a48-4f88-9434-ce0b238ccc79" />
      </body>
      <title>More Commanders</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,4a1f09be-6a48-4f88-9434-ce0b238ccc79.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/02/14/MoreCommanders.aspx</link>
      <pubDate>Tue, 14 Feb 2006 03:15:25 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
Last week I've finished up the &lt;a href="http://www.RocketCommander.com"&gt;Rocket Commander&lt;/a&gt; Game
Programming Video Tutorials. They will be released on the german Coding4Fun Site together
with the Launch of Rocket Commander. I guess that will be at the end of this month
or in the beginning of march. Anyway, for the last Tutorial I made a cool Mod (Game
Modification) called &lt;b&gt;Flower Commander&lt;/b&gt;. You can see a screenshot of that game
in action on the left side. It took less than 1 day of work. The gameplay is somehow
similar to the original game. However the graphics are very different. 
&lt;p&gt;
This week is the last one for my interns (little shoutout to Christoph &lt;span id="_user_DR.WAII@web.de"&gt;Rienäcker &lt;/span&gt;and
Enrico Cieslik) and we thought we could do something cool. My current projects are
mostly finished. For example today I finished the 3ds max exporter and importer for
my engine, now I hope I don't have to do c++ for a long time. Maybe next week I can
teleport myself back to reality with some &lt;b&gt;boo&lt;/b&gt; coding and finishing my &lt;a href="PermaLink.aspx?guid=803399c1-5030-4c27-a31b-b1a088982ca8"&gt;Visual
Studio Boo Language Extension&lt;/a&gt; ...
&lt;/p&gt;
&lt;p&gt;
Since I have so much time every day (22 hours thanks to polynapping), it is time to
do something. We plan to make another Mod called &lt;b&gt;Coop Commander&lt;/b&gt; and it will
be finished by the end of this week. Basically it is a multiplayer cooperative shoot'n'up
with rpg elements. Kinda Diablo2 in Space ^^ I will post some screenshots from time
to time. It uses the basic engine of Rocket Commander and will be freely available
like the original game. This are the basic game principles: Similar to Rocket Commander
you fly through the space and try to accomplish each mission. There are 6 different
kind of enemy units in the game and you can choose from 3 units, which all get stronger
over the time and have completly different abilities (rpg elements). The game will
be balanced for up to 3-4 players. You can also play it with just 2 players, but it
will be hard. Singleplayer is considered to be impossible, you have to meet with other
players to be able to fight off all enemy unit types (each unit class has it weaknesses).
&lt;/p&gt;
&lt;p&gt;
Obviously &lt;b&gt;Coop Commander&lt;/b&gt; will not be able to compete with any AAA title, but
we would like to see if this idea works out and maybe it is a lot of fun to play with
your friends some challenging missions. Additional elements, more beta testing, more
levels and enemies can be added later. I like the idea of finishing the game in 1
week, but it will be a lot of work (there is no effect system, no unit system and
no multiplayer in Rocket Commander and that need to be added). 
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Polynapping&lt;/b&gt;, the second week: Nothing special to report. The last couple of
days I slept regulary every 4 hours for 20-30 minutes (never more) and I'm very awake
after few minutes when staying up. Going to bed has been easier too, but I still can't
go to sleep immediatly (takes up to 5-10 minutes). Another strange thing is the fact
I can't remember any dreams, no lucid dreams, no day dreams, nothing. Sometimes I
feel like I have slept for several hours and then I look on the clock and it was just
25 minutes. I'm very awake at day and night and neither myself nor anyone else seem
to notice anything different about me except the fact that I have go to sleep every
4 hours. But that is only annoying at work (sleeping there is hard because of noise,
driving home and back is a pain in the ass). 
&lt;/p&gt;
&lt;p&gt;
Thanks for all the emails and concerns other people have with this. I'm not telling
anyone to try this for yourself and I was not expecting for this to work. I just was
curious and I think it is a very cool alternative sleeping pattern, especially if
you are in need of time or want to experiment around. Maybe I will keep doing this
for a couple of months and then switch to a biphasic sleep pattern and go back to
polynapping from time to time. I'm not going to post much more about polynapping because
I think most of the blogs I've posted last week cover all the interessting stuff and
I agree with most of it. 
&lt;/p&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;Rocket Commander in action:&lt;br&gt;
&lt;a href="pics/RocketCommander8.jpg"&gt;&lt;img src="pics/RocketCommander8Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;p&gt;
Flower Commander main menu:&lt;br&gt;
&lt;a href="pics/FlowerCommander1.jpg"&gt;&lt;img src="pics/FlowerCommander1Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Flower Commander in action:&lt;br&gt;
&lt;a href="pics/FlowerCommander2.jpg"&gt;&lt;img src="pics/FlowerCommander2Small.jpg" border="0"&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=4a1f09be-6a48-4f88-9434-ce0b238ccc79" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,4a1f09be-6a48-4f88-9434-ce0b238ccc79.aspx</comments>
      <category>All;Game Development;Other;Polynapping;Programming;Rocket Commander</category>
    </item>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="5">
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              <td valign="top">
As many of you propably already know this Friday (10. February) the <a href="http://www.microsoft.com/downloads/details.aspx?familyid=EDB98FFA-A59C-4C23-9B92-BA304F188314">DirectX
9 SDK February 2006</a> came out. It includes many updates of the DirectX 10 SDK for
Windows Vista (you should use the Vista Feb 2006 CTP to use DirectX 10). But since
DirectX 10 is c++ only and there is no hardware available to test (only software rasterizers)
I'm not testing all that stuff out yet. But I can tell you the Help and the samples
are really nice (they are prerendered into videos for seeing them without having to
get Vista). 
<p>
Another nice update in the SDK are the Managed DirectX for .NET 2.0 samples, most
.NET 1.1 samples are now converted and it really makes sense to start using MDX 2.0.
The only VERY ANNOYING fact is still the missing help for MDX 2.0 and the Tutorials
are not converted either. What the fuck? Seems like we have to find out everything
with the Object Brower in Visual Studio again. Oh my god, does MS have no resources
to get this together? This is the third MDX 2.0 beta already. 
</p></td>
              <td align="center" valign="top">
                <a href="http://www.microsoft.com/downloads/details.aspx?familyid=EDB98FFA-A59C-4C23-9B92-BA304F188314">
                  <br />
                </a>
                <a href="http://www.microsoft.com/downloads/details.aspx?familyid=EDB98FFA-A59C-4C23-9B92-BA304F188314">
                  <img src="pics/DXFeb06.jpg" border="0" />
                </a>
              </td>
            </tr>
          </tbody>
        </table>
        <p>
          <table border="0" cellspacing="5">
            <tbody>
              <tr>
                <td valign="top">
I told you last time in <a href="PermaLink.aspx?guid=2811ff76-f35a-4a8c-add1-9a7adff54180">my
post about the December 2005 DirectX 9 SDK</a> that I couldn't update the NormalMapCompressor
tool to MDX 2.0. The main issue was the missing Texture Save method, but I had some
other problems too. A quick look into the classes and methods of the new SDK indicates
that most of this stuff has been resolved (many thanks to <a href="http://blogs.msdn.com/tmiller/">Tom
Miller</a> and Co. for implementing that). 
<p>
In my next polynapping phase I will try to convert the NormalMapCompressor to MDX
2.0 and post the results here if that works. 
</p><p>
As a sidenote: Polynapping works fine for me. I overslept again on friday a bit. I
was trying to sleep at work, but it was too loud and when I finally was sleeping I
wasn't waking up to my alarm clock and noone wake me up ^^. Yesterday I was a little
bit more tired than the days before, but today I feel better again. I can also fall
asleep more quickly now. Strange thing is I remember nothing after sleeping and it
feels much longer than 30 minutes when sleeping just 30 minutes (or less if it takes
some minutes to fall asleep). Maybe the REM sleep is still deprived and will kick
in tomorrow (then 1 week has passed). 
</p></td>
                <td valign="top">
                  <a href="PermaLink.aspx?guid=cd2c85b3-13e6-48cd-953e-f7e3bb79fbc5">
                    <img src="pics/NormalMapCompressorV13MiniPic.jpg" border="0" />
                  </a>
                </td>
              </tr>
            </tbody>
          </table>
        </p>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=22bc8679-43ba-4d96-a934-8241c395ff43" />
      </body>
      <title>DirectX 9 SDK February 2006</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,22bc8679-43ba-4d96-a934-8241c395ff43.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/02/12/DirectX9SDKFebruary2006.aspx</link>
      <pubDate>Sun, 12 Feb 2006 10:53:48 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
As many of you propably already know this Friday (10. February) the &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=EDB98FFA-A59C-4C23-9B92-BA304F188314"&gt;DirectX
9 SDK February 2006&lt;/a&gt; came out. It includes many updates of the DirectX 10 SDK for
Windows Vista (you should use the Vista Feb 2006 CTP to use DirectX 10). But since
DirectX 10 is c++ only and there is no hardware available to test (only software rasterizers)
I'm not testing all that stuff out yet. But I can tell you the Help and the samples
are really nice (they are prerendered into videos for seeing them without having to
get Vista). 
&lt;p&gt;
Another nice update in the SDK are the Managed DirectX for .NET 2.0 samples, most
.NET 1.1 samples are now converted and it really makes sense to start using MDX 2.0.
The only VERY ANNOYING fact is still the missing help for MDX 2.0 and the Tutorials
are not converted either. What the fuck? Seems like we have to find out everything
with the Object Brower in Visual Studio again. Oh my god, does MS have no resources
to get this together? This is the third MDX 2.0 beta already. 
&lt;/p&gt;
&lt;/td&gt;
&lt;td align="center" valign="top"&gt;
&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=EDB98FFA-A59C-4C23-9B92-BA304F188314"&gt;
&lt;br&gt;
&lt;/a&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=EDB98FFA-A59C-4C23-9B92-BA304F188314"&gt;&lt;img src="pics/DXFeb06.jpg" border="0"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;
&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
I told you last time in &lt;a href="PermaLink.aspx?guid=2811ff76-f35a-4a8c-add1-9a7adff54180"&gt;my
post about the December 2005 DirectX 9 SDK&lt;/a&gt; that I couldn't update the NormalMapCompressor
tool to MDX 2.0. The main issue was the missing Texture Save method, but I had some
other problems too. A quick look into the classes and methods of the new SDK indicates
that most of this stuff has been resolved (many thanks to &lt;a href="http://blogs.msdn.com/tmiller/"&gt;Tom
Miller&lt;/a&gt; and Co. for implementing that). 
&lt;p&gt;
In my next polynapping phase I will try to convert the NormalMapCompressor to MDX
2.0 and post the results here if that works. 
&lt;/p&gt;
&lt;p&gt;
As a sidenote: Polynapping works fine for me. I overslept again on friday a bit. I
was trying to sleep at work, but it was too loud and when I finally was sleeping I
wasn't waking up to my alarm clock and noone wake me up ^^. Yesterday I was a little
bit more tired than the days before, but today I feel better again. I can also fall
asleep more quickly now. Strange thing is I remember nothing after sleeping and it
feels much longer than 30 minutes when sleeping just 30 minutes (or less if it takes
some minutes to fall asleep). Maybe the REM sleep is still deprived and will kick
in tomorrow (then 1 week has passed). 
&lt;/p&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;a href="PermaLink.aspx?guid=cd2c85b3-13e6-48cd-953e-f7e3bb79fbc5"&gt;&lt;img src="pics/NormalMapCompressorV13MiniPic.jpg" border="0"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/p&gt;
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      <category>All;Game Development;Other;Polynapping;Programming</category>
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      <body xmlns="http://www.w3.org/1999/xhtml">Yesterday night it was somehow hard to
stay awake, but I kept my schedule. However, later that day I overslept 3 hours and
thought I had messed everything up. But I was able to keep all naps after that, getting
to sleep goes easier day by day. Strange thing is that I get really tired after staying
awake 4 hours and when sleeping more than 20-25 minutes I often wake up by myself.
It seems to be true to be more alert after sleeping, but I think I don't dream anything
right now (no REM?), can't remember anything and it is still early (could take 7-10
days till polynapping fully kicks in). After 3 hours awake I get a little bit weaker
and after 3.5-4 hours I'm getting tired. But I can't sleep right away, I never could
sleep on command. But maybe this effect increases, which would be good. Wasting 10-20
minutes in bed waiting to go into sleep really sucks if it has to be done 6 times
a day (especially if there is only 10 minutes left to sleep then). 
<p>
Today nothing special happend, I took all scheduled naps and are feeling good. I overcome
my cold and I think my appointment with my dentist yesterday went fine too. She is
trying out soft lasers and it seems to work very well (unlike all those root canal
operations). 
</p><p>
The time I've got each day is amazing, it feels like being awake around the clock.
I think I'm also eating more healthy and doing more things I have no time for. Maybe
I will do work at daytime and relax, play games, etc. at nighttime. Feels like a weekend
every day, hehe. 
</p><p>
I hope there aren't bad side effects to this polynapping thing, but I think doing
it for a couple of months should be fine (lot of ppl have done that already).<img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3968dfc8-7434-4292-a6ec-81a53e13dab0" /></p></body>
      <title>Polynapping: Day 4 and 5 </title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,3968dfc8-7434-4292-a6ec-81a53e13dab0.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/02/10/PolynappingDay4And5.aspx</link>
      <pubDate>Fri, 10 Feb 2006 06:57:20 GMT</pubDate>
      <description>Yesterday night it was somehow hard to stay awake, but I kept my schedule. However, later that day I overslept 3 hours and thought I had messed everything up. But I was able to keep all naps after that, getting to sleep goes easier day by day. Strange thing is that I get really tired after staying awake 4 hours and when sleeping more than 20-25 minutes I often wake up by myself. It seems to be true to be more alert after sleeping, but I think I don't dream anything right now (no REM?), can't remember anything and it is still early (could take 7-10 days till polynapping fully kicks in). After 3 hours awake I get a little bit weaker and after 3.5-4 hours I'm getting tired. But I can't sleep right away, I never could sleep on command. But maybe this effect increases, which would be good. Wasting 10-20 minutes in bed waiting to go into sleep really sucks if it has to be done 6 times a day (especially if there is only 10 minutes left to sleep then).
&lt;p&gt;
Today nothing special happend, I took all scheduled naps and are feeling good. I overcome
my cold and I think my appointment with my dentist yesterday went fine too. She is
trying out soft lasers and it seems to work very well (unlike all those root canal
operations). 
&lt;p&gt;
The time I've got each day is amazing, it feels like being awake around the clock.
I think I'm also eating more healthy and doing more things I have no time for. Maybe
I will do work at daytime and relax, play games, etc. at nighttime. Feels like a weekend
every day, hehe. 
&lt;p&gt;
I hope there aren't bad side effects to this polynapping thing, but I think doing
it for a couple of months should be fine (lot of ppl have done that already).&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3968dfc8-7434-4292-a6ec-81a53e13dab0" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,3968dfc8-7434-4292-a6ec-81a53e13dab0.aspx</comments>
      <category>All;Polynapping</category>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Alrighty, this is my thrid day awake with
only a couple of successful naps since I started this on monday. My main problem is
getting to sleep. Even after 3 days of almost no sleep at all. I slept only 3 times
in my 11 naps, yesterday it was more like not sleeping for a day (which is quite usual
for me from time to time). But today it really feels like a very long day. This isn't
negative, I have plenty of time and after 2 successful naps this night I was fit enough
to code a little, then after that I went to work and did some stuff there too (wouldn't
say I'm less effective, coding went fine). Overall I would say everything goes well,
at least I didn't oversleep yet (but I have taken naps a bit longer than 20 minutes,
maybe 40-50 minutes one time, I will reduce that later when I can get to sleep fast
enough). 
<p>
But again, my problem is getting to sleep and also I had a cold (and still have) before
I started polynapping and I read on some other blogs that people aborted their polyphasic
sleep pattern just because of that. I drink a lot of water as suggested by the folks
at <a href="http://www.polyphasicsleep.com/wiki/index.php/Main_Page">PolyWiki</a> and
the <a href="http://www.polyphasicsleep.com/forum/">Polyphasic sleep forum</a> and
didn't eat heavy food or drink coffee or any alcohol. Instead I'm eating a lot of
fruits, vetegables, milk, etc. (not my main food usually ^^). I also bought some medicine
against my cold. 
</p><p>
Getting up is also no big problem, I'm sometimes very tired and want to stay in bed,
especially if I didn't got any sleep. But sleeping would kill this whole schedule
and I want to see if this works out or not. 
</p><p>
I hope I see some more sleep to the end of this week and maybe I get some REM sleep
again and some <a href="http://www.stevepavlina.com/blog/2006/01/stevepavlinacom-podcast-010-lucid-dreaming/">lucid
dreams</a> maybe? 
</p><p>
Uhh, it is 4 o'clock, time for a nap. Lets hope I get some sleep this time.
</p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=6b83d6b4-7b45-4e3a-82c8-b7c8c38d1800" /></body>
      <title>Day 3 on Polynapping</title>
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      <link>http://exdream.no-ip.info/blog/2006/02/08/Day3OnPolynapping.aspx</link>
      <pubDate>Wed, 08 Feb 2006 15:04:16 GMT</pubDate>
      <description>Alrighty, this is my thrid day awake with only a couple of successful naps since I started this on monday. My main problem is getting to sleep. Even after 3 days of almost no sleep at all. I slept only 3 times in my 11 naps, yesterday it was more like not sleeping for a day (which is quite usual for me from time to time). But today it really feels like a very long day. This isn't negative, I have plenty of time and after 2 successful naps this night I was fit enough to code a little, then after that I went to work and did some stuff there too (wouldn't say I'm less effective, coding went fine). Overall I would say everything goes well, at least I didn't oversleep yet (but I have taken naps a bit longer than 20 minutes, maybe 40-50 minutes one time, I will reduce that later when I can get to sleep fast enough).
&lt;p&gt;
But again, my problem is getting to sleep and also I had a cold (and still have) before
I started polynapping and I read on some other blogs that people aborted their polyphasic
sleep pattern just because of that. I drink a lot of water as suggested by the folks
at &lt;a href="http://www.polyphasicsleep.com/wiki/index.php/Main_Page"&gt;PolyWiki&lt;/a&gt; and
the &lt;a href="http://www.polyphasicsleep.com/forum/"&gt;Polyphasic sleep forum&lt;/a&gt; and
didn't eat heavy food or drink coffee or any alcohol. Instead I'm eating a lot of
fruits, vetegables, milk, etc. (not my main food usually ^^). I also bought some medicine
against my cold. 
&lt;/p&gt;
&lt;p&gt;
Getting up is also no big problem, I'm sometimes very tired and want to stay in bed,
especially if I didn't got any sleep. But sleeping would kill this whole schedule
and I want to see if this works out or not. 
&lt;/p&gt;
&lt;p&gt;
I hope I see some more sleep to the end of this week and maybe I get some REM sleep
again and some &lt;a href="http://www.stevepavlina.com/blog/2006/01/stevepavlinacom-podcast-010-lucid-dreaming/"&gt;lucid
dreams&lt;/a&gt; maybe? 
&lt;/p&gt;
&lt;p&gt;
Uhh, it is 4 o'clock, time for a nap. Lets hope I get some sleep this time.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=6b83d6b4-7b45-4e3a-82c8-b7c8c38d1800" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,6b83d6b4-7b45-4e3a-82c8-b7c8c38d1800.aspx</comments>
      <category>All;Polynapping</category>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="5">
          <tbody>
            <tr>
              <td valign="top">
I was listening to <a href="http://mondays.pwop.com/">Mondays</a> and checking out
the toys presented by Richard. <a href="http://www.axbo.com/infactory/1_home_en/news_list.jsp.html">This
toy (sleep phase alarm clock)</a> was looking very interessting, but I usually don't
wake up by my alarm clock anyway. But I continued to read comments and sites reporting
if this works and after I while I found out about some crazy people using <a href="http://en.wikipedia.org/wiki/Polyphasic_Sleep">Polynapping</a> to
only sleep 2 hours per day. This sounds really interessting, doesn't it? 
<p>
So whats this about? As you can see on the right side instead of sleeping in one large
block (7-8 hours), thats called monophasic sleep, polynappers only sleep every 4 hours
for 20-30 minutes. This is called polyphasic sleep. The theory is basically that the
body doesn't get any REM (rapid eye movement) sleep for the first week, which is important
for dreaming and generally for refreshing the body. Then the human body adjusts to
this schedule and instead of the normal sleep phases (4-5 times going through the
sleep stages 1-5 including NREM and REM sleeping in 90 minute intervals, check out <a href="http://glenrhodes.com/index.php?option=com_content&amp;task=view&amp;id=54&amp;Itemid=9">this
link</a> about that) the Stage 4 NREM and REM sleep phases will be started very soon
after beginning to nap. 
</p><p>
This technique is used by boat racers, astronauts in crises, by the military (training?)
and some reasearchers and bloggers (a lot of self-testers like me). Most people attempting
to try this out fail in the first days and only very few get to the first 2 weeks
the body might need to adjust to the new schedule. For example the character Kramer
in Seinfeld tried this in the <a href="http://www.tv.com/seinfeld/the-friars-club/episode/2368/summary.html">Episode
"The Friar's Club"</a> and failed "on" his girlfriend ^^. As I'm writing this I'm
already awake for 2 days and have 4 polynaps behind me (but I didn't really sleep
in any of them except the last one a bit), lets see how long I can take this. I don't
expect anything special out of this, maybe it sucks bad time and I will feel tired
all the time even after the first 14 days. Maybe this is a cool technique for a while
to be more productive and maybe I suck and won't even keep up with the schedule. 
</p><p>
I will try to post every couple of days how this is going. I just finished my last
project (video tutorials for Rocket Commander, they will come out in a month or so
when microsoft starts their german coding4fun website) and got a little free time
right now. I also wanted to finish the Boo Language Plugin for Visual Studio, which
I started in the beginning of this year (but I never continued to work on it). There
are also 1 million other things on my TODO list, so I should not get bored. 
</p><p>
The main problem I have right now is simply getting some sleep. I go to bed at the
scheduled times, but I couldn't really sleep because I'm not tired most of the time
(even when awake for more than 30 hours), at least not tired enough to start sleeping
right away. I bet this will change this night and I will get more tired from nap to
nap and the hard part will become getting up again. I only have one simple alarm clock,
I hope it doesn't fail on me (I should program something else to ring too). 
</p><p>
Time to get some coding done. I will report in a couple of days how this works out
... greets fly out to all fellow polynappers and thanks for all your blogs and reports
on the net, that was a lot of interessting text to read last weekend. 
</p><p>
Btw: dyn.ee is down for 2 days right now (thats why this site might have been unreachable
yesterday), which is really annoying because I have to route the IPs myself now. I
hope they work again very soon, I don't want to switch to another service. 
</p><p>
Here are a couple of more links for Polynapping: 
</p><ul><li><a href="http://www.stevepavlina.com/blog/2005/10/polyphasic-sleep/">Steve Pavlina's
Blog, he started 2005-10 with polynapping and is very successful with it.</a></li><li><a href="http://en.wikipedia.org/wiki/Polyphasic_Sleep">Wikipedia about Polyphasic
Sleep</a></li><li><a href="http://www.everything2.com/index.pl?node_id=892542">Everything2.com, one
of the first sites talking about this (early as 2000-2001)</a></li><li><a href="http://www.supermemo.com/articles/polyphasic.htm">Polyphasic Sleep: Facts
and Myths, very critical article by Dr Piotr Wozniak</a></li><li><a href="http://traumwind.de/tindertraum/archives/reboot_your_day.html">Polynapping
on traumwind.de</a></li><li><a href="http://www.betterthanyourboyfriend.com/category/polyphasic/">Polynapping
on betterthanyourboyfriend.com, a lot of articles</a></li><li><a href="http://estragon.org/category/polynapping/">Polynapping on estragon.org</a></li><li><a href="http://chrisbeams.com/">Blog by Chris Beams, he talks about technology and
also about polynapping and tips</a></li><li><a href="http://www.placebo.serv.co.za/?p=23">Polynapping on placebo.serv.co.za</a></li><li><a href="http://www.solegoal.com/2006/02/polyphasic-sleep-am-i-crazy-lets-find-out/">Polynapping
on solegoal.com, more info. He talks about getting examinated by doctors and the university.</a></li><li><a href="http://glenrhodes.com/index.php?option=com_content&amp;task=view&amp;id=54&amp;Itemid=9">Nice
little article by GlenRhodes.com about the 90 Minute Sleep Cycle we all use</a></li><li><a href="http://www.vincenthorn.com/?p=48">Polynapping on vicenthorn.com</a></li><li><a href="http://www.npi.ucla.edu/sleepresearch/encarta/Article.htm">Interessting Sleep
Research Article</a></li><li><a href="http://www.manfrommars.com/tripp.html">Photos of Peter Tripp, who stayed
awake for 9 days in 1959</a></li></ul></td>
              <td valign="top">
                <a href="http://en.wikipedia.org/wiki/Polyphasic_Sleep">
                  <img src="images/SleepSchedule.jpg" border="0" />
                </a>
              </td>
            </tr>
          </tbody>
        </table>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=43442b16-5d0c-40a7-abfd-c8e0a4ae1a55" />
      </body>
      <title>Trying out Polynapping / Polyphasic sleep</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,43442b16-5d0c-40a7-abfd-c8e0a4ae1a55.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/02/07/TryingOutPolynappingPolyphasicSleep.aspx</link>
      <pubDate>Tue, 07 Feb 2006 13:44:29 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
I was listening to &lt;a href="http://mondays.pwop.com/"&gt;Mondays&lt;/a&gt; and checking out
the toys presented by Richard. &lt;a href="http://www.axbo.com/infactory/1_home_en/news_list.jsp.html"&gt;This
toy (sleep phase alarm clock)&lt;/a&gt; was looking very interessting, but I usually don't
wake up by my alarm clock anyway. But I continued to read comments and sites reporting
if this works and after I while I found out about some crazy people using &lt;a href="http://en.wikipedia.org/wiki/Polyphasic_Sleep"&gt;Polynapping&lt;/a&gt; to
only sleep 2 hours per day. This sounds really interessting, doesn't it? 
&lt;p&gt;
So whats this about? As you can see on the right side instead of sleeping in one large
block (7-8 hours), thats called monophasic sleep, polynappers only sleep every 4 hours
for 20-30 minutes. This is called polyphasic sleep. The theory is basically that the
body doesn't get any REM (rapid eye movement) sleep for the first week, which is important
for dreaming and generally for refreshing the body. Then the human body adjusts to
this schedule and instead of the normal sleep phases (4-5 times going through the
sleep stages 1-5 including NREM and REM sleeping in 90 minute intervals, check out &lt;a href="http://glenrhodes.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=54&amp;amp;Itemid=9"&gt;this
link&lt;/a&gt; about that) the Stage 4 NREM and REM sleep phases will be started very soon
after beginning to nap. 
&lt;/p&gt;
&lt;p&gt;
This technique is used by boat racers, astronauts in crises, by the military (training?)
and some reasearchers and bloggers (a lot of self-testers like me). Most people attempting
to try this out fail in the first days and only very few get to the first 2 weeks
the body might need to adjust to the new schedule. For example the character Kramer
in Seinfeld tried this in the &lt;a href="http://www.tv.com/seinfeld/the-friars-club/episode/2368/summary.html"&gt;Episode
"The Friar's Club"&lt;/a&gt; and failed "on" his girlfriend ^^. As I'm writing this I'm
already awake for 2 days and have 4 polynaps behind me (but I didn't really sleep
in any of them except the last one a bit), lets see how long I can take this. I don't
expect anything special out of this, maybe it sucks bad time and I will feel tired
all the time even after the first 14 days. Maybe this is a cool technique for a while
to be more productive and maybe I suck and won't even keep up with the schedule. 
&lt;/p&gt;
&lt;p&gt;
I will try to post every couple of days how this is going. I just finished my last
project (video tutorials for Rocket Commander, they will come out in a month or so
when microsoft starts their german coding4fun website) and got a little free time
right now. I also wanted to finish the Boo Language Plugin for Visual Studio, which
I started in the beginning of this year (but I never continued to work on it). There
are also 1 million other things on my TODO list, so I should not get bored. 
&lt;/p&gt;
&lt;p&gt;
The main problem I have right now is simply getting some sleep. I go to bed at the
scheduled times, but I couldn't really sleep because I'm not tired most of the time
(even when awake for more than 30 hours), at least not tired enough to start sleeping
right away. I bet this will change this night and I will get more tired from nap to
nap and the hard part will become getting up again. I only have one simple alarm clock,
I hope it doesn't fail on me (I should program something else to ring too). 
&lt;/p&gt;
&lt;p&gt;
Time to get some coding done. I will report in a couple of days how this works out
... greets fly out to all fellow polynappers and thanks for all your blogs and reports
on the net, that was a lot of interessting text to read last weekend. 
&lt;/p&gt;
&lt;p&gt;
Btw: dyn.ee is down for 2 days right now (thats why this site might have been unreachable
yesterday), which is really annoying because I have to route the IPs myself now. I
hope they work again very soon, I don't want to switch to another service. 
&lt;/p&gt;
&lt;p&gt;
Here are a couple of more links for Polynapping: 
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.stevepavlina.com/blog/2005/10/polyphasic-sleep/"&gt;Steve Pavlina's
Blog, he started 2005-10 with polynapping and is very successful with it.&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://en.wikipedia.org/wiki/Polyphasic_Sleep"&gt;Wikipedia about Polyphasic
Sleep&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.everything2.com/index.pl?node_id=892542"&gt;Everything2.com, one
of the first sites talking about this (early as 2000-2001)&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.supermemo.com/articles/polyphasic.htm"&gt;Polyphasic Sleep: Facts
and Myths, very critical article by Dr Piotr Wozniak&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://traumwind.de/tindertraum/archives/reboot_your_day.html"&gt;Polynapping
on traumwind.de&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.betterthanyourboyfriend.com/category/polyphasic/"&gt;Polynapping
on betterthanyourboyfriend.com, a lot of articles&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://estragon.org/category/polynapping/"&gt;Polynapping on estragon.org&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://chrisbeams.com/"&gt;Blog by Chris Beams, he talks about technology and
also about polynapping and tips&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.placebo.serv.co.za/?p=23"&gt;Polynapping on placebo.serv.co.za&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.solegoal.com/2006/02/polyphasic-sleep-am-i-crazy-lets-find-out/"&gt;Polynapping
on solegoal.com, more info. He talks about getting examinated by doctors and the university.&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://glenrhodes.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=54&amp;amp;Itemid=9"&gt;Nice
little article by GlenRhodes.com about the 90 Minute Sleep Cycle we all use&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.vincenthorn.com/?p=48"&gt;Polynapping on vicenthorn.com&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.npi.ucla.edu/sleepresearch/encarta/Article.htm"&gt;Interessting Sleep
Research Article&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.manfrommars.com/tripp.html"&gt;Photos of Peter Tripp, who stayed
awake for 9 days in 1959&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;a href="http://en.wikipedia.org/wiki/Polyphasic_Sleep"&gt;&lt;img src="images/SleepSchedule.jpg" border="0"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=43442b16-5d0c-40a7-abfd-c8e0a4ae1a55" /&gt;</description>
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      <category>All;Polynapping</category>
    </item>
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