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    <title>abi.exdream.com - Benjamin Nitschke's Blog - Boo</title>
    <link>http://exdream.no-ip.info/blog/</link>
    <description>Benjamin Nitschke's Blog about .NET, Game Development and my daily life.</description>
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    <lastBuildDate>Tue, 13 Jun 2006 18:23:37 GMT</lastBuildDate>
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The new <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=1fd20df1-dec6-47d0-8bef-10e266dfdab8">DirectX
SDK June 2006</a> came out a couple of days ago. It features absolutly nothing new,
but is 60MB bigger than the last SDK, how is that even possible? I couldn't find any
new or updated sample, the Managed DirectX documentation is still from August 2005
(but the C++ documentation is updated). As ZMan pointed out (from the SDK readme)
on his site <a href="http://www.thezbuffer.com">The Z-Buffer</a> there are some News
about the XNA Framework and the fact that DirectSound will be replaced by XACT and
DirectInput by XInput. D3DX will also not be available in the XNA Framework because
the XBox360 isn't able to provide the features, which is pretty stupid for a PC developer
imo. But there is nothing new in the DirectX SDK for Managed DirectX, everything is
unchanged. 
<p>
The biggest news is that Direct3D 10 works now with the new Windows Vista Beta 2 preview.
I tried out some older Vista builds (PDC version and some version in the beginning
of 2006), but I wasn't satisfied with it. I thought: Lets give it another try, maybe
play around with Direct3D 10 a little. Maybe there are also more drivers around for
Vista.<br />
In case you want to try out Vista too, you can get the Beta 2 Preview here (free for
everyone):<br /><a href="http://www.microsoft.com/windowsvista/getready/default.mspx">http://www.microsoft.com/windowsvista/getready/default.mspx</a></p><p>
I installed the 64-Bit version of Vista and it did take a little while (~ 1 hour)
to install. My multimonitor setup worked instantly, which was pretty cool. My Nvidia
card made no problems. However the sound driver could not be installed and all other
devices only used some generic driver from microsoft. After a couple of hours installing
and testing drivers, this is the result: 
</p><ul><li>
The interface and graphic effects for the windows are really good. Maybe there are
similar things on Mac OS X or opensuse with xgl and compiz, but it doesn't matter
if those look better or maybe have cooler features because most of the users will
never use those systems (just because most of todays programs will never work on those
systems). For me the instant preview is the best new feature, it doesn't matter if
you press alt+tab (or windows key+tab), hover over startbar programs, use the internet
explorer or use the windows explorer, there are little preview windows all over the
place :-) 
</li><li>
Realtek sound drivers just crash my system or they don't install properly. This drivers
(I tried 3-4 different ones, XP 64 Bit versions and Vista ones) were really annoying,
especially since Vista told me that the "Installation failed" with stupid things like
"Could not copy file" like 500 times. After rebooting installing the drivers suddenly
worked, but rebooting again didn't work and after restoring the system everything
was messed up again (no sound). I installed another sound card (Soundblaster Audigy)
and gave it up with the Realtek sound. 
</li><li>
The second problem was getting my keyboard layout to work, which turned out to be
the most annoying part of Vista for me. It is absolutly impossible to install other
keyboard layouts in Vista. It is not just my keyboard driver, but every other driver
I found on the internet (even marked as Vista compatible, lol) did not install. You
will get always the same error message telling you "Installation failed", which will
not help at all. I can still type with german or US english keyboard layout, but it
is very annoying and confusing over the time. I just don't feel comfortable. I tried
getting the <a href="http://www.microsoft.com/globaldev/tools/msklc.mspx">Microsoft
Keyboard Layout Creator</a> to work, but only the testing mode did anything, everything
else crashed the program, especially creating new installer packages. I also tried
to hack into the existing layout drivers and modify one of them, but Vista always
restored the original ones. In the last Vista releases (Beta 1 I guess) this seemed
to work, but why not remove features? 
</li><li>
But the problems didn't stop there, I also couldn't get my Sata Raid (silicon image)
to work. Installing onto it was impossbile since Vista didn't accept any of the drivers
at the installation time (I guess they don't work properly on 64 Bit), but later it
was also impossible to use them. Every time I installed the XP 64 Bit drivers or drivers
from the internet and restarted a black-screen (Vista doesn't seem to show bluescreens
anymore) appeared telling me that the driver could not be loaded. No way to get my
raid to work :( 
</li><li>
But that's not all, most other drivers made also problems or could not be installed
at all. For example even the Microsoft Keyboard driver can't be installed because
Microsoft doesn't give you any vista drivers for their own hardware, wtf? Other things
like my Hauppauge TV card didn't work either, but I didn't expect them to work. 
</li><li>
To round things up, even in the little amount of programs I installed, there were
some essential programs. That just will not install on Vista. Maybe they would work,
but if the installation fails, you can't do much about it. Examples are some games
and picture viewers like IrfanView. 
</li><li><a href="http://www.microsoft.com/office/preview/beta/getthebeta.mspx">Office 2007</a> looks
really great and you should test out the Office Beta too, if you install Vista. The
only annoying thing was of course my missing keyboard layout driver, but that has
nothing to do with office ^^ 
</li><li>
I didn't install Visual Studio 2005, other programming tools or other big programs
because of the problems above, but I don't think there are major issues with most
programming tools. I heard somewere that graphic tools like Photoshop CS2 could not
be installed, so maybe check that out first if you are a graphic artist. 
</li></ul>
Doesn't sound too good, does it? I was really thinking possitively after my Nvidia
graphic card worked so good, in the last Vista Beta it didn't work at all in 64 Bit
and I had to install the 32 Bit version, which also had its problems. But without
keyboard support and so many driver issues it is not fun to use Vista at all right
now, let alone work with it. And you might know that I'm pretty happy with Beta software
like Visual Studio 2005 last year or Atlas and LinQ right now, but the important thing
is they are downward compatible and always give you both the ability to use old code
and to switch back to the old versions without much hassle.<br /><br />
I also installed the 32-Bit version of Vista on <a href="http://www.microsoft.com/windowsserversystem/virtualserver/default.mspx">Virtual
Server 2005 RC2</a>, which looks cool too, but just runs way to slow. Vista does too
many graphic effects for the virtual graphic card, it is no fun on a virtual machine
(windows server 2003 runs 100 times better).<br /><p>
Everything I wrote here today isn't Microsoft's fault, it is just the drivers are
not ready for Vista (at least if using the 64-Bit version, the 32-Bit version might
be a bit easier to use). Lets hope the device manufactures improve their drivers before
Vista gets released and not afterwards. The only thing bad in Vista besides the driver
installation (it just makes no sense to tell me "could not copy file" and then it
works after restarting) is the missing ability to install other keyboard layouts or
change them. I still think Microsoft can make it this year to finally release Vista,
but it woundn't hurt if it takes longer until every single driver works perfectly.
</p><p><b>Little Update 2006-06-22: </b>I also tested the 32 bit version of Vista Beta 2
now and I got the exact same driver and program problems (sound card, raid, tv card
all don't work, many programs don't work, my own keyboard layout can't be installed,
etc.). I just wanted to check out the new cool IIS7 (check out <a href="http://www.iis.net">www.IIS.net</a>)
after watching the <a href="http://msdn.microsoft.com/theshow/">latest DotNetShow
Episode about IIS7</a>. IIS7 is really cool, but Vista is still unuseable for me (no
sound, no keyboard layout are the main issues for me). Check out the DotNetShow for
more details about IIS7 and how easy it gets to create, configure and deploy web applications.<br /></p><p>
Other news about my Visual Studio Boo language addin: I decided to pause the project
because I'm currently very satisfied with LinQ and it's features and how good it can
be used in Visual Studio 2005 already. I'm thinking about using my Boo language addin
code for another addin sometime soon. There is a cool <a href="http://www.devx.com/vstudioextensibility">Visual
Studio Extensibility Contest</a>, where you can win up to $5000 and you will be featured
on MSDN. I read about it yesterday, the contest is already running since last month,
but the deadline is the 30 July, so there are still 7 weeks left. Have to thing of
something cool though.
</p><br />
And: I just bought Half life 2 - Epsisode one via Steam (20 bucks only for a full
singleplayer game) and I like that I don't have to go anywhere, just download and
play. I was a big fan of Half life 2 and I like the fact that the singleplayer story
now continues. The first mission is really good and I like the commentary mode in
the game.<br /><a href="http://ep1.half-life2.com/"><img src="http://pics.krawall.de/4/teas_hl2e1.jpg" /></a><br /></td>
              <td valign="top">
                <font size="-2">
                  <center>DirectX SDK June 2006<br /><a href="http://www.gamestar.de/dev/index.html"><img src="pics/DXFeb06.jpg" border="0" /></a><br /><br />
Vista Beta 2 Preview<br /><a href="http://www.microsoft.com/windowsvista/getready/default.mspx"><img src="pics/vista.jpg" border="0" /></a><br /><br />
Office 2007 Preview<br /><a href="http://www.microsoft.com/office/preview/beta/getthebeta.mspx"><img src="pics/office2007.jpg" border="0" /></a></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
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      </body>
      <title>DirectX June2006 and testing Vista Beta 2</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,ddf4b7e1-3d9c-43f8-9491-a5df80f8dd8a.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/06/13/DirectXJune2006AndTestingVistaBeta2.aspx</link>
      <pubDate>Tue, 13 Jun 2006 18:23:37 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
The new &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=1fd20df1-dec6-47d0-8bef-10e266dfdab8"&gt;DirectX
SDK June 2006&lt;/a&gt; came out a couple of days ago. It features absolutly nothing new,
but is 60MB bigger than the last SDK, how is that even possible? I couldn't find any
new or updated sample, the Managed DirectX documentation is still from August 2005
(but the C++ documentation is updated). As ZMan pointed out (from the SDK readme)
on his site &lt;a href="http://www.thezbuffer.com"&gt;The Z-Buffer&lt;/a&gt; there are some News
about the XNA Framework and the fact that DirectSound will be replaced by XACT and
DirectInput by XInput. D3DX will also not be available in the XNA Framework because
the XBox360 isn't able to provide the features, which is pretty stupid for a PC developer
imo. But there is nothing new in the DirectX SDK for Managed DirectX, everything is
unchanged. 
&lt;p&gt;
The biggest news is that Direct3D 10 works now with the new Windows Vista Beta 2 preview.
I tried out some older Vista builds (PDC version and some version in the beginning
of 2006), but I wasn't satisfied with it. I thought: Lets give it another try, maybe
play around with Direct3D 10 a little. Maybe there are also more drivers around for
Vista.&lt;br&gt;
In case you want to try out Vista too, you can get the Beta 2 Preview here (free for
everyone):&lt;br&gt;
&lt;a href="http://www.microsoft.com/windowsvista/getready/default.mspx"&gt;http://www.microsoft.com/windowsvista/getready/default.mspx&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
I installed the 64-Bit version of Vista and it did take a little while (~ 1 hour)
to install. My multimonitor setup worked instantly, which was pretty cool. My Nvidia
card made no problems. However the sound driver could not be installed and all other
devices only used some generic driver from microsoft. After a couple of hours installing
and testing drivers, this is the result: 
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
The interface and graphic effects for the windows are really good. Maybe there are
similar things on Mac OS X or opensuse with xgl and compiz, but it doesn't matter
if those look better or maybe have cooler features because most of the users will
never use those systems (just because most of todays programs will never work on those
systems). For me the instant preview is the best new feature, it doesn't matter if
you press alt+tab (or windows key+tab), hover over startbar programs, use the internet
explorer or use the windows explorer, there are little preview windows all over the
place :-) 
&lt;/li&gt;
&lt;li&gt;
Realtek sound drivers just crash my system or they don't install properly. This drivers
(I tried 3-4 different ones, XP 64 Bit versions and Vista ones) were really annoying,
especially since Vista told me that the "Installation failed" with stupid things like
"Could not copy file" like 500 times. After rebooting installing the drivers suddenly
worked, but rebooting again didn't work and after restoring the system everything
was messed up again (no sound). I installed another sound card (Soundblaster Audigy)
and gave it up with the Realtek sound. 
&lt;/li&gt;
&lt;li&gt;
The second problem was getting my keyboard layout to work, which turned out to be
the most annoying part of Vista for me. It is absolutly impossible to install other
keyboard layouts in Vista. It is not just my keyboard driver, but every other driver
I found on the internet (even marked as Vista compatible, lol) did not install. You
will get always the same error message telling you "Installation failed", which will
not help at all. I can still type with german or US english keyboard layout, but it
is very annoying and confusing over the time. I just don't feel comfortable. I tried
getting the &lt;a href="http://www.microsoft.com/globaldev/tools/msklc.mspx"&gt;Microsoft
Keyboard Layout Creator&lt;/a&gt; to work, but only the testing mode did anything, everything
else crashed the program, especially creating new installer packages. I also tried
to hack into the existing layout drivers and modify one of them, but Vista always
restored the original ones. In the last Vista releases (Beta 1 I guess) this seemed
to work, but why not remove features? 
&lt;/li&gt;
&lt;li&gt;
But the problems didn't stop there, I also couldn't get my Sata Raid (silicon image)
to work. Installing onto it was impossbile since Vista didn't accept any of the drivers
at the installation time (I guess they don't work properly on 64 Bit), but later it
was also impossible to use them. Every time I installed the XP 64 Bit drivers or drivers
from the internet and restarted a black-screen (Vista doesn't seem to show bluescreens
anymore) appeared telling me that the driver could not be loaded. No way to get my
raid to work :( 
&lt;/li&gt;
&lt;li&gt;
But that's not all, most other drivers made also problems or could not be installed
at all. For example even the Microsoft Keyboard driver can't be installed because
Microsoft doesn't give you any vista drivers for their own hardware, wtf? Other things
like my Hauppauge TV card didn't work either, but I didn't expect them to work. 
&lt;/li&gt;
&lt;li&gt;
To round things up, even in the little amount of programs I installed, there were
some essential programs. That just will not install on Vista. Maybe they would work,
but if the installation fails, you can't do much about it. Examples are some games
and picture viewers like IrfanView. 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.microsoft.com/office/preview/beta/getthebeta.mspx"&gt;Office 2007&lt;/a&gt; looks
really great and you should test out the Office Beta too, if you install Vista. The
only annoying thing was of course my missing keyboard layout driver, but that has
nothing to do with office ^^ 
&lt;/li&gt;
&lt;li&gt;
I didn't install Visual Studio 2005, other programming tools or other big programs
because of the problems above, but I don't think there are major issues with most
programming tools. I heard somewere that graphic tools like Photoshop CS2 could not
be installed, so maybe check that out first if you are a graphic artist. 
&lt;/li&gt;
&lt;/ul&gt;
Doesn't sound too good, does it? I was really thinking possitively after my Nvidia
graphic card worked so good, in the last Vista Beta it didn't work at all in 64 Bit
and I had to install the 32 Bit version, which also had its problems. But without
keyboard support and so many driver issues it is not fun to use Vista at all right
now, let alone work with it. And you might know that I'm pretty happy with Beta software
like Visual Studio 2005 last year or Atlas and LinQ right now, but the important thing
is they are downward compatible and always give you both the ability to use old code
and to switch back to the old versions without much hassle.&lt;br&gt;
&lt;br&gt;
I also installed the 32-Bit version of Vista on &lt;a href="http://www.microsoft.com/windowsserversystem/virtualserver/default.mspx"&gt;Virtual
Server 2005 RC2&lt;/a&gt;, which looks cool too, but just runs way to slow. Vista does too
many graphic effects for the virtual graphic card, it is no fun on a virtual machine
(windows server 2003 runs 100 times better).&lt;br&gt;
&lt;p&gt;
Everything I wrote here today isn't Microsoft's fault, it is just the drivers are
not ready for Vista (at least if using the 64-Bit version, the 32-Bit version might
be a bit easier to use). Lets hope the device manufactures improve their drivers before
Vista gets released and not afterwards. The only thing bad in Vista besides the driver
installation (it just makes no sense to tell me "could not copy file" and then it
works after restarting) is the missing ability to install other keyboard layouts or
change them. I still think Microsoft can make it this year to finally release Vista,
but it woundn't hurt if it takes longer until every single driver works perfectly.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Little Update 2006-06-22: &lt;/b&gt;I also tested the 32 bit version of Vista Beta 2
now and I got the exact same driver and program problems (sound card, raid, tv card
all don't work, many programs don't work, my own keyboard layout can't be installed,
etc.). I just wanted to check out the new cool IIS7 (check out &lt;a href="http://www.iis.net"&gt;www.IIS.net&lt;/a&gt;)
after watching the &lt;a href="http://msdn.microsoft.com/theshow/"&gt;latest DotNetShow
Episode about IIS7&lt;/a&gt;. IIS7 is really cool, but Vista is still unuseable for me (no
sound, no keyboard layout are the main issues for me). Check out the DotNetShow for
more details about IIS7 and how easy it gets to create, configure and deploy web applications.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
Other news about my Visual Studio Boo language addin: I decided to pause the project
because I'm currently very satisfied with LinQ and it's features and how good it can
be used in Visual Studio 2005 already. I'm thinking about using my Boo language addin
code for another addin sometime soon. There is a cool &lt;a href="http://www.devx.com/vstudioextensibility"&gt;Visual
Studio Extensibility Contest&lt;/a&gt;, where you can win up to $5000 and you will be featured
on MSDN. I read about it yesterday, the contest is already running since last month,
but the deadline is the 30 July, so there are still 7 weeks left. Have to thing of
something cool though.
&lt;/p&gt;
&lt;br&gt;
And: I just bought Half life 2 - Epsisode one via Steam (20 bucks only for a full
singleplayer game) and I like that I don't have to go anywhere, just download and
play. I was a big fan of Half life 2 and I like the fact that the singleplayer story
now continues. The first mission is really good and I like the commentary mode in
the game.&lt;br&gt;
&lt;a href="http://ep1.half-life2.com/"&gt;&lt;img src="http://pics.krawall.de/4/teas_hl2e1.jpg"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;DirectX SDK June 2006&lt;br&gt;
&lt;a href="http://www.gamestar.de/dev/index.html"&gt;&lt;img src="pics/DXFeb06.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Vista Beta 2 Preview&lt;br&gt;
&lt;a href="http://www.microsoft.com/windowsvista/getready/default.mspx"&gt;&lt;img src="pics/vista.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Office 2007 Preview&lt;br&gt;
&lt;a href="http://www.microsoft.com/office/preview/beta/getthebeta.mspx"&gt;&lt;img src="pics/office2007.jpg" border="0"&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=ddf4b7e1-3d9c-43f8-9491-a5df80f8dd8a" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,ddf4b7e1-3d9c-43f8-9491-a5df80f8dd8a.aspx</comments>
      <category>All;Boo;Game Development;Other;Programming;Reviews</category>
    </item>
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      <dc:creator />
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Microsoft released a Visual Studio 2005 SDK update this week and it contains a lof
of updated features: 
<ul><li>
Updates to the IronPython sample (very useful for me because of syntax highlighting
stuff for my addin) 
</li><li>
Visual Studio Team System integration (yeah sure, like I'm will ever be able to affort
VSTS) 
</li><li>
Domain Specific Language (DSL) Tools (sounds interessting) 
</li><li>
Visual Studio Tools for Applications (VSTA) (cool for office stuff, but not important
for me) 
</li><li>
Reference samples for C# and C++ Editors, Version control integration, XML designer,
and many others! (thats always good) 
</li></ul><p>
Why am I telling you this? Well, I'm going to continue my Boo Language plugin for
Visual Studio I started earlier this year. I never had time to continue it, but now
with the new VS SDK out I will give it another try. 
</p><p>
Other news: <a href="http://www.stevepavlina.com/blog/2006/04/polyphasic-sleep-the-return-to-monophasic/">Steve
Pavlina blogs this month about stopping polynapping</a>. Steve was one of the most
known polynappers of our time, he was polynapping (sleeping only 2 hours per day)
for almost 6 months. I was polynapping in february this year too, but because of many
fairs and meetings I wasn't able to keep the schedule and switched to bi-phasic sleeping
and after a while I was back to monophasic sleeping (just sleeping once per day).
Steve Pavlina had similar reasons and said that he had problems with social events,
you can't go to sleep every 4 hours in our society that easy. 
</p><p>
I will give polynapping another try this weekend. I'm not expecting it to last, but
maybe I will do it I month from time to time, just for the fun of it. It was also
interessting to see the reactions from other people, when I tell them about polynapping.
</p></td>
              <td valign="top">
                <font size="-2">
                  <center>Visual Studio SDK:<br /><a href="http://msdn.microsoft.com/vstudio/extend/"><img src="images/VisualStudioSDK.jpg" border="0" /></a></center>
                </font>
              </td>
            </tr>
          </tbody>
        </table>
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      </body>
      <title>Visual Studio 2005 SDK V2 (April 2006) released</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,2631a775-9622-4e58-a533-3cbfefdf7c47.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/04/26/VisualStudio2005SDKV2April2006Released.aspx</link>
      <pubDate>Wed, 26 Apr 2006 21:27:59 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="5"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
Microsoft released a Visual Studio 2005 SDK update this week and it contains a lof
of updated features: 
&lt;ul&gt;
&lt;li&gt;
Updates to the IronPython sample (very useful for me because of syntax highlighting
stuff for my addin) 
&lt;li&gt;
Visual Studio Team System integration (yeah sure, like I'm will ever be able to affort
VSTS) 
&lt;li&gt;
Domain Specific Language (DSL) Tools (sounds interessting) 
&lt;li&gt;
Visual Studio Tools for Applications (VSTA) (cool for office stuff, but not important
for me) 
&lt;li&gt;
Reference samples for C# and C++ Editors, Version control integration, XML designer,
and many others! (thats always good) 
&lt;/ul&gt;
&lt;p&gt;
Why am I telling you this? Well, I'm going to continue my Boo Language plugin for
Visual Studio I started earlier this year. I never had time to continue it, but now
with the new VS SDK out I will give it another try. 
&lt;p&gt;
Other news: &lt;a href="http://www.stevepavlina.com/blog/2006/04/polyphasic-sleep-the-return-to-monophasic/"&gt;Steve
Pavlina blogs this month about stopping polynapping&lt;/a&gt;. Steve was one of the most
known polynappers of our time, he was polynapping (sleeping only 2 hours per day)
for almost 6 months. I was polynapping in february this year too, but because of many
fairs and meetings I wasn't able to keep the schedule and switched to bi-phasic sleeping
and after a while I was back to monophasic sleeping (just sleeping once per day).
Steve Pavlina had similar reasons and said that he had problems with social events,
you can't go to sleep every 4 hours in our society that easy. 
&lt;p&gt;
I will give polynapping another try this weekend. I'm not expecting it to last, but
maybe I will do it I month from time to time, just for the fun of it. It was also
interessting to see the reactions from other people, when I tell them about polynapping.
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;font size="-2"&gt;
&lt;center&gt;Visual Studio SDK:&lt;br&gt;
&lt;a href="http://msdn.microsoft.com/vstudio/extend/"&gt;&lt;img src="images/VisualStudioSDK.jpg" border="0"&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=2631a775-9622-4e58-a533-3cbfefdf7c47" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,2631a775-9622-4e58-a533-3cbfefdf7c47.aspx</comments>
      <category>All;Boo;Game Development;Other;Polynapping;Programming</category>
    </item>
    <item>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Today I made some progress on my BooLanguage
implementation in Visual Studio 2005, I hope I can release some early version later
this week. 
<p>
But today I will show you a important tip ZMan has already reported about here: <a href="http://www.thezbuffer.com/articles/304.aspx">Why
do I get a 'Loader Lock' Error when debugging my Managed DirectX application</a></p><p>
Very often when you try to debug your Managed DirectX application in Visual Studio
2005 you get this very annoying "Loader Lock" window when starting to debug your application.
It is caused by the Managed DirectX for .NET 1.1 runtime while using .NET 2.0 of your
project. Such a loader lock looks like this: 
</p><p><img src="pics/LoaderLockProblem.png" /></p><p>
You can press F5 to continue, but if you get 3-4 of them every time you start your
project it gets very annoying, especially because VS seems to lag very bad because
of this windows. 
</p><p>
To fix this just press <b>Ctrl+D, +E</b> (hold down Ctrl for both keys) and disable
the LoaderLock exception to be thrown in the <b>Managed Debugging Assistants</b> category: 
</p><p><img src="pics/LoaderLockFixed.png" /></p><p>
From now on enjoy your application to start immediatly instead of waiting around all
day and pressing F5 like a mad man :)<img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=ab07fadc-cf52-41e1-9017-d6dbe047f149" /></p></body>
      <title>How to disable the "Loader Lock" debug window in Visual Studio 2005 when using Managed DirectX</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,ab07fadc-cf52-41e1-9017-d6dbe047f149.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2006/01/10/HowToDisableTheLoaderLockDebugWindowInVisualStudio2005WhenUsingManagedDirectX.aspx</link>
      <pubDate>Tue, 10 Jan 2006 16:31:39 GMT</pubDate>
      <description>Today I made some progress on my BooLanguage implementation in Visual Studio 2005, I hope I can release some early version later this week.
&lt;p&gt;
But today I will show you a important tip ZMan has already reported about here: &lt;a href="http://www.thezbuffer.com/articles/304.aspx"&gt;Why
do I get a 'Loader Lock' Error when debugging my Managed DirectX application&lt;/a&gt; 
&lt;p&gt;
Very often when you try to debug your Managed DirectX application in Visual Studio
2005 you get this very annoying "Loader Lock" window when starting to debug your application.
It is caused by the Managed DirectX for .NET 1.1 runtime while using .NET 2.0 of your
project. Such a loader lock looks like this: 
&lt;p&gt;
&lt;img src="pics/LoaderLockProblem.png"&gt; 
&lt;p&gt;
You can press F5 to continue, but if you get 3-4 of them every time you start your
project it gets very annoying, especially because VS seems to lag very bad because
of this windows. 
&lt;p&gt;
To fix this just press &lt;b&gt;Ctrl+D, +E&lt;/b&gt; (hold down Ctrl for both keys) and disable
the LoaderLock exception to be thrown in the &lt;b&gt;Managed Debugging Assistants&lt;/b&gt; category: 
&lt;p&gt;
&lt;img src="pics/LoaderLockFixed.png"&gt; 
&lt;p&gt;
From now on enjoy your application to start immediatly instead of waiting around all
day and pressing F5 like a mad man :)&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=ab07fadc-cf52-41e1-9017-d6dbe047f149" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,ab07fadc-cf52-41e1-9017-d6dbe047f149.aspx</comments>
      <category>All;Boo;Game Development;Other;Programming</category>
    </item>
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      <dc:creator />
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <table border="0" cellspacing="6">
          <tbody>
            <tr>
              <td valign="top">
I've updated my Commenter plugin for CodeRush today. I did some refactoring and was
getting annoyed that some of the .NET 2.0 features did not get commented properly
yet (like generics or anoynmous delegates). I also fixed some older bugs and issues. 
<p>
This is the changelist (full history can be found in the <a href="http://exdream.dyn.ee/blog/PermaLink.aspx?guid=76c8e668-37f6-4297-b0a1-c949c46c7310">original
article</a>): 
</p><ul><li>
First version for VS2005 and using .NET 2.0 now for supporting generics and anoynmous
delegates (more useful comments now inside of anoynmous functions and code blocks
defined there).</li><li>
Fixed again: No xml generation inside of methods (recent CodeRush version changed
its behaviour somehow). Check is now performed inside the recursive method, this fixes
all older issues too.</li><li>
When commenter is disabled the globol hotkeys don't work anymore now.</li><li>
Version number in options and a link to check if any new updates are available</li><li>
Hotkey for generating comments and XML: Ctrl+1. Saves you typing '}' and doesn't require
you to go to the last line of a block all the time.</li><li>
If using defines in the using statements the surrounding region is now generated properly.
Also adds automatically the #if DEBUG and #endif statements (which I use to exclude
NUnit from the release build) around using NUnit.Framework, which is often generated
by adding the namespace automatically or using some template.</li></ul></td>
              <td valign="top">
                <p>
                  <a href="CR_Commenter.zip">Click here to download CR_Commenter.zip v1.5</a>
                  <br />
                  <a href="CR_Commenter_src.zip">And here is the sourcecode for CR_Commenter v1.5</a>
                </p>
                <a href="http://exdream.dyn.ee/blog/PermaLink.aspx?guid=76c8e668-37f6-4297-b0a1-c949c46c7310">
                  <img src="CommenterComparisonSmall.png" border="0" width="400" />
                </a>
              </td>
            </tr>
          </tbody>
        </table>
        <br />
I also wanted to add an embed with region feature, but it is already pretty simple
with CodeRush if you know the hotkey: Select a block you want to build a region around
(e.g. a method, you can press ctrl+shift+up/down quickly select the method). Then
just press <b>Ctrl+R</b>, thats it. 
<p>
If you are using CodeRush (and you need it for my Commenter) you should also <a href="http://www.devexpress.com/Products/NET/CodeRush/Training.xml">check
out these new CodeRush tutorial Videos</a> from Developer Express, they are pretty
cool and informative. 
</p><p><br /><a href="http://boo.codehaus.org/"><img src="http://boo.codehaus.org/boo.png" border="0" /></a><br />
I've also checked out the <a href="http://boo.codehaus.org/">Boo Programming Language</a> today
after playing around with IronPython the last couple of days. Boo is really cool and
introduces a couple of ideas I agree 100% with. I have to try it out a bit more. One
major problem is the fact there is no Visual Studio addin and typing in some editor
or the console is no fun at all. A plugin for <a href="http://www.monodevelop.com/Main_Page">MonoDevelop</a> and <a href="http://www.icsharpcode.net/OpenSource/SD/Default.aspx">SharpDevelop</a> does
exist (and is actually implemented in the latest versions), but while these are very
good open source IDEs, I'm a Visual Studio user and have a lot of addins I would miss
in any other editor.
</p><p>
I use also use <a href="http://www.ultraedit.com/">UltraEdit</a>, which is pretty
cool and can be used for all kinds of shit (not only text, hex, html, but also millions
of source code formats). However, the Boo language is missing syntax highlighting
support in UltraEdit (while almost 1 million other languages are supported). I just
wrote this little wordfile myself for UltraEdit Boo syntax highlighting support: <a href="boo.txt">boo.txt</a>,
just add it to your UltraEdit wordfile.txt file. 
</p><p>
Again: Boo is a cool language. I heard of it at the PDC, where I saw even the developer
in some session, but I never checked it really out (maybe it was too Linux oriented
for me). Maybe I will try to convert the SharpDevelop addin to Visual Studio if noone
else does it (because I would really want that feature when coding in Boo). I still
like Lua and Python too, but they don't have any intellisense support either, which
is one of the main reasons I haven't switched over to writing more in those languages
instead of c# right now.
</p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=803399c1-5030-4c27-a31b-b1a088982ca8" /></body>
      <title>CR_Commenter Update v1.5 and testing out the Boo Language</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,803399c1-5030-4c27-a31b-b1a088982ca8.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2005/12/29/CRCommenterUpdateV15AndTestingOutTheBooLanguage.aspx</link>
      <pubDate>Thu, 29 Dec 2005 07:47:28 GMT</pubDate>
      <description>&lt;table border="0" cellspacing="6"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="top"&gt;
I've updated my Commenter plugin for CodeRush today. I did some refactoring and was
getting annoyed that some of the .NET 2.0 features did not get commented properly
yet (like generics or anoynmous delegates). I also fixed some older bugs and issues. 
&lt;p&gt;
This is the changelist (full history can be found in the &lt;a href="http://exdream.dyn.ee/blog/PermaLink.aspx?guid=76c8e668-37f6-4297-b0a1-c949c46c7310"&gt;original
article&lt;/a&gt;): 
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
First version for VS2005 and using .NET 2.0 now for supporting generics and anoynmous
delegates (more useful comments now inside of anoynmous functions and code blocks
defined there).&lt;/li&gt;
&lt;li&gt;
Fixed again: No xml generation inside of methods (recent CodeRush version changed
its behaviour somehow). Check is now performed inside the recursive method, this fixes
all older issues too.&lt;/li&gt;
&lt;li&gt;
When commenter is disabled the globol hotkeys don't work anymore now.&lt;/li&gt;
&lt;li&gt;
Version number in options and a link to check if any new updates are available&lt;/li&gt;
&lt;li&gt;
Hotkey for generating comments and XML: Ctrl+1. Saves you typing '}' and doesn't require
you to go to the last line of a block all the time.&lt;/li&gt;
&lt;li&gt;
If using defines in the using statements the surrounding region is now generated properly.
Also adds automatically the #if DEBUG and #endif statements (which I use to exclude
NUnit from the release build) around using NUnit.Framework, which is often generated
by adding the namespace automatically or using some template.&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;td valign="top"&gt;
&lt;p&gt;
&lt;a href="CR_Commenter.zip"&gt;Click here to download CR_Commenter.zip v1.5&lt;/a&gt;
&lt;br&gt;
&lt;a href="CR_Commenter_src.zip"&gt;And here is the sourcecode for CR_Commenter v1.5&lt;/a&gt; 
&lt;/p&gt;
&lt;a href="http://exdream.dyn.ee/blog/PermaLink.aspx?guid=76c8e668-37f6-4297-b0a1-c949c46c7310"&gt;&lt;img src="CommenterComparisonSmall.png" border="0" width="400"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;br&gt;
I also wanted to add an embed with region feature, but it is already pretty simple
with CodeRush if you know the hotkey: Select a block you want to build a region around
(e.g. a method, you can press ctrl+shift+up/down quickly select the method). Then
just press &lt;b&gt;Ctrl+R&lt;/b&gt;, thats it. 
&lt;p&gt;
If you are using CodeRush (and you need it for my Commenter) you should also &lt;a href="http://www.devexpress.com/Products/NET/CodeRush/Training.xml"&gt;check
out these new CodeRush tutorial Videos&lt;/a&gt; from Developer Express, they are pretty
cool and informative. 
&lt;/p&gt;
&lt;p&gt;
&lt;br&gt;
&lt;a href="http://boo.codehaus.org/"&gt;&lt;img src="http://boo.codehaus.org/boo.png" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
I've also checked out the &lt;a href="http://boo.codehaus.org/"&gt;Boo Programming Language&lt;/a&gt; today
after playing around with IronPython the last couple of days. Boo is really cool and
introduces a couple of ideas I agree 100% with. I have to try it out a bit more. One
major problem is the fact there is no Visual Studio addin and typing in some editor
or the console is no fun at all. A plugin for &lt;a href="http://www.monodevelop.com/Main_Page"&gt;MonoDevelop&lt;/a&gt; and &lt;a href="http://www.icsharpcode.net/OpenSource/SD/Default.aspx"&gt;SharpDevelop&lt;/a&gt; does
exist (and is actually implemented in the latest versions), but while these are very
good open source IDEs, I'm a Visual Studio user and have a lot of addins I would miss
in any other editor.
&lt;/p&gt;
&lt;p&gt;
I use also use &lt;a href="http://www.ultraedit.com/"&gt;UltraEdit&lt;/a&gt;, which is pretty
cool and can be used for all kinds of shit (not only text, hex, html, but also millions
of source code formats). However, the Boo language is missing syntax highlighting
support in UltraEdit (while almost 1 million other languages are supported). I just
wrote this little wordfile myself for UltraEdit Boo syntax highlighting support: &lt;a href="boo.txt"&gt;boo.txt&lt;/a&gt;,
just add it to your UltraEdit wordfile.txt file. 
&lt;/p&gt;
&lt;p&gt;
Again: Boo is a cool language. I heard of it at the PDC, where I saw even the developer
in some session, but I never checked it really out (maybe it was too Linux oriented
for me). Maybe I will try to convert the SharpDevelop addin to Visual Studio if noone
else does it (because I would really want that feature when coding in Boo). I still
like Lua and Python too, but they don't have any intellisense support either, which
is one of the main reasons I haven't switched over to writing more in those languages
instead of c# right now.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=803399c1-5030-4c27-a31b-b1a088982ca8" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,803399c1-5030-4c27-a31b-b1a088982ca8.aspx</comments>
      <category>All;Boo;Game Development;Lua;Other;Programming</category>
    </item>
  </channel>
</rss>