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    <title>abi.exdream.com - Benjamin Nitschke's Blog - All</title>
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    <description>Benjamin Nitschke's Blog about .NET, Game Development and my daily life.</description>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">The new location is now: <a href="http://BenjaminNitschke.com">http://BenjaminNitschke.com</a><br />
All old urls should redirect there except this one (<a href="http://exdream.no-ip.info">http://exdream.no-ip.info</a>)
to keep all older links intact.<br /><br />
I hope this does not cause any inconvenience, ALL blog entries are on the new site
as well, this is just an archive of the older blog posts.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d97afa2b-3cca-4216-9efc-e109ce79d7ae" /></body>
      <title>This blog has moved!</title>
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      <pubDate>Tue, 08 Apr 2008 23:32:32 GMT</pubDate>
      <description>The new location is now: &lt;a href="http://BenjaminNitschke.com"&gt;http://BenjaminNitschke.com&lt;/a&gt;
&lt;br&gt;
All old urls should redirect there except this one (&lt;a href="http://exdream.no-ip.info"&gt;http://exdream.no-ip.info&lt;/a&gt;)
to keep all older links intact.&lt;br&gt;
&lt;br&gt;
I hope this does not cause any inconvenience, ALL blog entries are on the new site
as well, this is just an archive of the older blog posts.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d97afa2b-3cca-4216-9efc-e109ce79d7ae" /&gt;</description>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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        <img src="http://exdream.no-ip.info/blog/content/binary/cebit08.jpg" style="float: right;" border="0" /> Sorry
about all the delay, I wrote 4 blog posts already in this week, but did not finish
them up (was always too tired to post them). I will post them in the next few days.
Instead this blog post is just about today.<br /><br />
The day started with the Community GetTogether Event from Microsoft on the CeBIT,
where all the MVPs, CLIP, RDs, Student Partners, Codezone-Experts and Microsoft Evengelists
from Germany met. Last year I could not attend the CeBIT or the Community GetTogether
in Germany because I was on the GDC 2007 in San Francisco and wrote the GDC Dungeon
Quest game there ^^<br /><br />
The first session was about Internet Explorer 8 Beta 1. <a href="http://www.microsoft.com/windows/products/winfamily/ie/ie8/default.mspx">Download
it here</a> if you want to try it out, it got some nice features for developers and
other things like Activities and Webslices, which sound nice, but you will have to
wait until more websites actually support them. The browser does not convince me yet.
Maybe the presentation was not that great, many webpages did not look ok and the browser
crashed several times, it also looks pretty much the same as IE7. I'm still using <a href="http://www.mozilla.com/en-US/">Firefox
2</a> (and 3 for playing around a bit) a lot more than any other browser, especially
thanks to great addons like <a href="https://addons.mozilla.org/en-US/firefox/addon/1843">FireBug</a>.<br /><br />
Anyway, after another session about Students in Germany and their lack of .NET knowledge
and other things like how many do wash their clothes themselfs, the nice girl in front
of me from Microsoft reminded me to take some photos myself :) Got ya, haha.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_01.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_01_small.jpg" border="0" /></a><br /><br />
In between the sessions I met with my good friend Luo Yu (see photo, he is an amazing
graphic artist and works with me on a couple of projects) and an ex-intern of mine
Stefan Kraus from <a href="http://www.BiteTheBytes.com">BiteTheBytes.com</a> (see
website link for more information, no photo here ^^). Stefan is involved in some interesting
projects, some smaller games and especially his Cloddy Technology, which was created
by him and 2 other friends to render huge 3D landscape areas with high performance
in a unlimited amount of detail (well, after asking what that means it turns out it
is limited by doubles ^^).<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_02.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_02_small.jpg" border="0" /></a><br /><br />
I sat through another session of the GetTogether Event, this time by my good old compadre <a href="http://blogs.msdn.com/dirkpr/">Dirk
Primbs</a> about Visual Studio 2008. He has a lot of webcasts links on his blog, check
it out if you want to see some german sessions :) Otherwise you should definately
check out the <a href="http://visitmix.com/2008/default.aspx">Mix08 Session Videos
from Las Vegas</a>, I find the Video with the fake Elvis asking people about Silverlight
2.0 the funniest.<br /><br />
After some networking and meeting Microsoft people I joined with the other guys and
walked through some CeBIT halls. Nothing special about the halls or people, it was
very packed as always on Saturdays.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_03.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_03_small.jpg" border="0" /></a><br /><br />
And as you can see here, if you look into this absolutely normal looking device and
put these absolutely non-freaky glasses on, you can see some non-ugly animated figure
telling waving at you in 3D. But beware, after a minute you might get some headaches
and you have of course keep your head still and only look from a certain angle and
distance. Man, when do they ever stop producing this bullshit? It is always the same
kind of device in the last 10 years and no one buys it or really wants it.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_04.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_04_small.jpg" border="0" /></a><br /><br />
Ok, here we see one of the exhibitors of the Games Convention 2008 throwing some stuff
into the crowd .. wait a second, we are not on the Games Convention yet, this is still
the CeBIT, but ok, it is Saturday and the people do not care where the presents are
coming from. Fun to watch as always, and we have to ignore the fact that 10 years
ago I was one of those guys too wanting to get a free ball pen I would never use.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_05.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_05_small.jpg" border="0" /></a><br /><br />
These guys are building a freaking looking robot and have certainly not seen the new <a href="http://www.imdb.com/title/tt0851851/">Terminator
series</a> yet. They are actually from the TU Chemnitz (a university) and it was a
tournament where the robots had to play a game with tennis balls to catch some rings
and score some points. Not as brutal as the <a href="http://en.wikipedia.org/wiki/Robot_Wars">Robot
Wars (tv series)</a>, but certainly amazing work from students and a lot of participants.
Nice athmosphere building and testing these robots by the way, there were many tables
like this.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_06.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_06_small.jpg" border="0" /></a><br /><br />
And here we see one of the teams testing their robot. And you can see me not having
any useful camera, the robot was not even moving fast ^^ I should buy some better
equipment for the next event I go to (next one will probably be the MVP Summit in
a month).<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_07.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_07_small.jpg" border="0" /></a><br /><br />
Ok, we are back to the throwing useless stuff into crowd part!<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_08.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_08_small.jpg" border="0" /></a><br /><br />
And this is the huge booth of the T-Com/Telekom (together with IBM and SAP one of
the biggest and best looking booths) where a lot of sessions were hold in the so called
"Trendforum". <a href="http://www.telekom2.de/trendforum/">You can watch all the videos
from the CeBIT Trendforum here</a>, some of the sessions are in english and the speakers
are very good and have some interesting topics. I did not watch any of them there,
but once my brother told me about it and gave me the link I watched some videos and
were very pleased with them, especially the one from <a href="http://www.roughtype.com/">Nicholas
Carr</a> (author of book The Big Switch) about the changes in moving from local servers
to a "world computer".<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_09.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_09_small.jpg" border="0" /></a><br /><br />
Big cars and small womans (that is what Luo told me as I took this picture) should
also be on all fairs. Do we remember where this was? No, not really!<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_10.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_10_small.jpg" border="0" /></a><br /><br />
The Samsung booth was also very big, but I could not spot any new exciting big monitors.
But there were a lot of small devices, headsets, mp3 players and other stuff that
does not really interest me that much these days. I'm currently in the "I got all
I need"-mode :)<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_11.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_11_small.jpg" border="0" /></a><br /><br />
And here you can see the plan of one of my new cities, just that is not by me and
in fact some big company in Asia planing a new city part this way. Looks nice (is
about 50cm x 50cm small).<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_12.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_12_small.jpg" border="0" /></a><br /><br />
This was really strange. We went on the Microsoft booth and just behind all the Xboxes
and games there was a bakery. You could actually get some biscuits and bread after
filling out a form about some IT questions.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_13.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_13_small.jpg" border="0" /></a><br /><br />
And while we are on the Microsoft booth we thought about the question if Bill Gates
might need some extra money to become the richest man on the world again after losing
his <a href="http://www.forbes.com/home/lists/2008/03/05/richest-people-billionaires-billionaires08-cx_lk_0305billie_land.html">first
place the first time after 13 years this week</a>. Maybe all Microsoft employees should
start collecting some money for Bill :) This nice lady was trying to convince people
to get active in the Microsoft Student Partner program, but I guess I'm already too
old (oh my).<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_14.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_14_small.jpg" border="0" /></a><br /><br />
And here you can see me sitting down for a minute and happy that we can go home soon
(hey, I'm a programmer sitting around all day, I'm not used to walking that much)
:)<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_15.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_15_small.jpg" border="0" /></a><br /><br />
But we are not done yet, let take a look at this IBM server with 64 hard disks up
to 500 GB, in total something like 30 TB storage space. You can even stack up (well,
not on top of each other, just side by side in a big room) 6 of those beasts if that
is not enough for you. But as we have learned from the webcast from Nicholas Carr
above we won't need that much power in the future, just use the servers that are already
in the internet. Other than that these things are not really cheap, I prefer building
my own server setup.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_16.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_16_small.jpg" border="0" /></a><br /><br />
In hall 18 there was a really loud band singing "Sex Bomb" and they actually did a
good job. After spending some minutes there our ears almost explode and we went outside
to cool off. Poor guys spending all those days in that booth (Trekstor actually, hey
I remembered something).<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_17.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_17_small.jpg" border="0" /></a><br /><br />
And finally the ride back in a train full of people. We even took an early train,
I do not want to know how full the later trains have been. Ok, time to finish up my
other blog posts. I hope you enjoyed these pictures.<br /><a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_18.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_18_small.jpg" border="0" /></a><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=2d638a6c-0a87-4fe3-849a-2bba22860a18" /></body>
      <title>My day at the CeBIT 2008</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,2d638a6c-0a87-4fe3-849a-2bba22860a18.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/03/08/MyDayAtTheCeBIT2008.aspx</link>
      <pubDate>Sat, 08 Mar 2008 22:55:37 GMT</pubDate>
      <description>&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit08.jpg" style="float: right;" border="0"&gt; Sorry
about all the delay, I wrote 4 blog posts already in this week, but did not finish
them up (was always too tired to post them). I will post them in the next few days.
Instead this blog post is just about today.&lt;br&gt;
&lt;br&gt;
The day started with the Community GetTogether Event from Microsoft on the CeBIT,
where all the MVPs, CLIP, RDs, Student Partners, Codezone-Experts and Microsoft Evengelists
from Germany met. Last year I could not attend the CeBIT or the Community GetTogether
in Germany because I was on the GDC 2007 in San Francisco and wrote the GDC Dungeon
Quest game there ^^&lt;br&gt;
&lt;br&gt;
The first session was about Internet Explorer 8 Beta 1. &lt;a href="http://www.microsoft.com/windows/products/winfamily/ie/ie8/default.mspx"&gt;Download
it here&lt;/a&gt; if you want to try it out, it got some nice features for developers and
other things like Activities and Webslices, which sound nice, but you will have to
wait until more websites actually support them. The browser does not convince me yet.
Maybe the presentation was not that great, many webpages did not look ok and the browser
crashed several times, it also looks pretty much the same as IE7. I'm still using &lt;a href="http://www.mozilla.com/en-US/"&gt;Firefox
2&lt;/a&gt; (and 3 for playing around a bit) a lot more than any other browser, especially
thanks to great addons like &lt;a href="https://addons.mozilla.org/en-US/firefox/addon/1843"&gt;FireBug&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
Anyway, after another session about Students in Germany and their lack of .NET knowledge
and other things like how many do wash their clothes themselfs, the nice girl in front
of me from Microsoft reminded me to take some photos myself :) Got ya, haha.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_01.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_01_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
In between the sessions I met with my good friend Luo Yu (see photo, he is an amazing
graphic artist and works with me on a couple of projects) and an ex-intern of mine
Stefan Kraus from &lt;a href="http://www.BiteTheBytes.com"&gt;BiteTheBytes.com&lt;/a&gt; (see
website link for more information, no photo here ^^). Stefan is involved in some interesting
projects, some smaller games and especially his Cloddy Technology, which was created
by him and 2 other friends to render huge 3D landscape areas with high performance
in a unlimited amount of detail (well, after asking what that means it turns out it
is limited by doubles ^^).&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_02.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_02_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
I sat through another session of the GetTogether Event, this time by my good old compadre &lt;a href="http://blogs.msdn.com/dirkpr/"&gt;Dirk
Primbs&lt;/a&gt; about Visual Studio 2008. He has a lot of webcasts links on his blog, check
it out if you want to see some german sessions :) Otherwise you should definately
check out the &lt;a href="http://visitmix.com/2008/default.aspx"&gt;Mix08 Session Videos
from Las Vegas&lt;/a&gt;, I find the Video with the fake Elvis asking people about Silverlight
2.0 the funniest.&lt;br&gt;
&lt;br&gt;
After some networking and meeting Microsoft people I joined with the other guys and
walked through some CeBIT halls. Nothing special about the halls or people, it was
very packed as always on Saturdays.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_03.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_03_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And as you can see here, if you look into this absolutely normal looking device and
put these absolutely non-freaky glasses on, you can see some non-ugly animated figure
telling waving at you in 3D. But beware, after a minute you might get some headaches
and you have of course keep your head still and only look from a certain angle and
distance. Man, when do they ever stop producing this bullshit? It is always the same
kind of device in the last 10 years and no one buys it or really wants it.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_04.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_04_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Ok, here we see one of the exhibitors of the Games Convention 2008 throwing some stuff
into the crowd .. wait a second, we are not on the Games Convention yet, this is still
the CeBIT, but ok, it is Saturday and the people do not care where the presents are
coming from. Fun to watch as always, and we have to ignore the fact that 10 years
ago I was one of those guys too wanting to get a free ball pen I would never use.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_05.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_05_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
These guys are building a freaking looking robot and have certainly not seen the new &lt;a href="http://www.imdb.com/title/tt0851851/"&gt;Terminator
series&lt;/a&gt; yet. They are actually from the TU Chemnitz (a university) and it was a
tournament where the robots had to play a game with tennis balls to catch some rings
and score some points. Not as brutal as the &lt;a href="http://en.wikipedia.org/wiki/Robot_Wars"&gt;Robot
Wars (tv series)&lt;/a&gt;, but certainly amazing work from students and a lot of participants.
Nice athmosphere building and testing these robots by the way, there were many tables
like this.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_06.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_06_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And here we see one of the teams testing their robot. And you can see me not having
any useful camera, the robot was not even moving fast ^^ I should buy some better
equipment for the next event I go to (next one will probably be the MVP Summit in
a month).&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_07.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_07_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Ok, we are back to the throwing useless stuff into crowd part!&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_08.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_08_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And this is the huge booth of the T-Com/Telekom (together with IBM and SAP one of
the biggest and best looking booths) where a lot of sessions were hold in the so called
"Trendforum". &lt;a href="http://www.telekom2.de/trendforum/"&gt;You can watch all the videos
from the CeBIT Trendforum here&lt;/a&gt;, some of the sessions are in english and the speakers
are very good and have some interesting topics. I did not watch any of them there,
but once my brother told me about it and gave me the link I watched some videos and
were very pleased with them, especially the one from &lt;a href="http://www.roughtype.com/"&gt;Nicholas
Carr&lt;/a&gt; (author of book The Big Switch) about the changes in moving from local servers
to a "world computer".&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_09.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_09_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Big cars and small womans (that is what Luo told me as I took this picture) should
also be on all fairs. Do we remember where this was? No, not really!&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_10.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_10_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
The Samsung booth was also very big, but I could not spot any new exciting big monitors.
But there were a lot of small devices, headsets, mp3 players and other stuff that
does not really interest me that much these days. I'm currently in the "I got all
I need"-mode :)&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_11.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_11_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And here you can see the plan of one of my new cities, just that is not by me and
in fact some big company in Asia planing a new city part this way. Looks nice (is
about 50cm x 50cm small).&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_12.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_12_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
This was really strange. We went on the Microsoft booth and just behind all the Xboxes
and games there was a bakery. You could actually get some biscuits and bread after
filling out a form about some IT questions.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_13.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_13_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And while we are on the Microsoft booth we thought about the question if Bill Gates
might need some extra money to become the richest man on the world again after losing
his &lt;a href="http://www.forbes.com/home/lists/2008/03/05/richest-people-billionaires-billionaires08-cx_lk_0305billie_land.html"&gt;first
place the first time after 13 years this week&lt;/a&gt;. Maybe all Microsoft employees should
start collecting some money for Bill :) This nice lady was trying to convince people
to get active in the Microsoft Student Partner program, but I guess I'm already too
old (oh my).&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_14.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_14_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And here you can see me sitting down for a minute and happy that we can go home soon
(hey, I'm a programmer sitting around all day, I'm not used to walking that much)
:)&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_15.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_15_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
But we are not done yet, let take a look at this IBM server with 64 hard disks up
to 500 GB, in total something like 30 TB storage space. You can even stack up (well,
not on top of each other, just side by side in a big room) 6 of those beasts if that
is not enough for you. But as we have learned from the webcast from Nicholas Carr
above we won't need that much power in the future, just use the servers that are already
in the internet. Other than that these things are not really cheap, I prefer building
my own server setup.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_16.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_16_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
In hall 18 there was a really loud band singing "Sex Bomb" and they actually did a
good job. After spending some minutes there our ears almost explode and we went outside
to cool off. Poor guys spending all those days in that booth (Trekstor actually, hey
I remembered something).&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_17.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_17_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And finally the ride back in a train full of people. We even took an early train,
I do not want to know how full the later trains have been. Ok, time to finish up my
other blog posts. I hope you enjoyed these pictures.&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/cebit2008_18.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/cebit2008_18_small.jpg" border="0"&gt;&lt;/a&gt; &lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=2d638a6c-0a87-4fe3-849a-2bba22860a18" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,2d638a6c-0a87-4fe3-849a-2bba22860a18.aspx</comments>
      <category>All;Other;Reviews;Conferences</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=5bab5e3e-0bde-4092-96cc-012bcee7656e</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,5bab5e3e-0bde-4092-96cc-012bcee7656e.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,5bab5e3e-0bde-4092-96cc-012bcee7656e.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=5bab5e3e-0bde-4092-96cc-012bcee7656e</wfw:commentRss>
      <slash:comments>11</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Even when I did not post much last week
I was very busy converting all the old XNA 1.0 games to XNA 2.0. I did not only convert
all projects (8 games in total, see below), but I also tested them extensively on
Windows XP, Vista (32 and 64 bit) and the Xbox 360. Additionally a lot of usability
improvements have been implemented in the games, for example the XNA Shooter is now
much easier (was almost impossible to even reach 50% of the level) and a lot more
fun due better balancing. The XNA Racing Game has now a better physic engine and will
not longer let the car fly out of the track or leave ground in loopings. Due the better
input control and fixed physics the cars drive now much faster and it is more challenging
to complete the tracks in shorter time frames.<br /><br />
Games in this article: 
<ul><li><a href="#Chapter1Game">Chapter1Game</a></li><li><a href="#XnaPong">Xna Pong</a></li><li><a href="#XnaBreakout">Xna Breakout</a></li><li><a href="#XnaTetris">Xna Tetris</a></li><li><a href="#RocketCommanderXna">Rocket Commander Xna</a></li><li><a href="#XnaShooter">Xna Shooter</a></li><li><a href="#XnaRacingGame">Xna Racing Game</a></li><li><a href="#DungeonQuestGDC">Dungeon Quest GDC</a></li></ul><br />
Please read my previous post about <a href="http://exdream.no-ip.info/blog/2008/02/01/ConvertingXNA10ProjectsToXNA20.aspx">Converting
XNA 1.0 games to XNA 2.0 for all technical tips</a>. All the games can also be found
on <a href="http://XnaProjects.net">http://XnaProjects.net</a>, but I will also make
them easier accessible on this blog soon, which has an update overdue (need to clean
up the left and right sides) ^^<br /><br />
Thanks to the great VS2005 support of XNA 2.0 all games have now just one single solution
file, which works on Windows and the Xbox 360. The projects can be opened in XNA Game
Studio 2.0 and Visual Studio 2005 without having to <a href="http://exdream.no-ip.info/blog/2007/07/19/XnaProjectChangerToolWithVS2008Support.aspx">convert
the files over and over again like in the past</a>. The Icons for all games were also
improved. Lets take a look at the Icons (.ico files) on Windows:<br /><br /><img src="http://exdream.no-ip.info/blog/content/binary/XnaIconsWindows.jpg" border="0" /><br />
For the Xbox 360 game icons the .png files (usually named GameThumbnail.png) are used:<br /><br /><img src="http://exdream.no-ip.info/blog/content/binary/XnaIconsXbox360.jpg" border="0" width="382" /><br />
Ok, let's take a look at the games and what has changed for them. Most games are pretty
much the same as for XNA 1.0, but a lot of smaller bugs were fixed and they have been
tested more.<br /><br /><ul><li><a name="Chapter1Game"></a><b>Chapter1Game</b>: This application is not really a game,
but a test project to check out if XNA 2.0 is properly working on both Windows and
the Xbox 360. It is from the first chapter of my book <a href="http://www.wrox.com/WileyCDA/WroxTitle/productCd-0470126779.html">"Professional
XNA Game Programming"</a>. BTW: The second edition of the book is coming out soon,
there are 3 more chapters about Multiplayer game programming and a cool new role playing
game.<br /><br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/Chapter1GameSetup.exe">Chapter1GameSetup.exe
(210 KB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/Chapter1GameSourceCode.zip">Chapter1GameSourceCode.zip
(57 KB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/Chapter1GameScreenshot1.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=Chapter1GameScreenshot1.jpg" border="0" /><br /><br /></a></li></ul></li><li><a name="XnaPong"></a><b>Xna Pong</b>: Xna Pong is a simple clone of the favorite
pong game from 1978. It is just a few hunderd lines of code and should be very easy
to understand.<br /><br />
This game is from the book "Professional XNA Game Programming" by Benjamin Nitschke.
For more information read chapter 2. (2008-02-10: Now updated to XNA 2.0)<br /><br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/XnaPongSetup.exe">XnaPongSetup.exe
(309 KB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/XnaPongSourceCode.zip">XnaPongSourceCode.zip
(258 KB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/XNAPongScreenshot.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=XNAPongScreenshot.jpg" border="0" /><br /><br /></a></li></ul></li><li><a name="XnaBreakout"></a><b>Xna Breakout</b>: XNA Breakout is a simple Breakout/Arcanoid
game based on the XNA Pong game from the previous chapter.<br /><br />
It is fully described and covered in Chapter 3 of my book "Professional XNA Game Programming".
The code is quite short and should be easy to understand. (2008-02-10: Now updated
to XNA 2.0)<br /><br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/XnaBreakoutSetup.exe">XnaBreakoutSetup.exe
(383 KB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/XnaBreakoutSourceCode.zip">XnaBreakoutSourceCode.zip
(316 KB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/XNABreakoutScreenshot.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=XNABreakoutScreenshot.jpg" border="0" /><br /><br /></a></li></ul></li><li><a name="XnaTetris"></a><b>Xna Tetris</b>: This is a simple, but highly addictive
Tetris game. You can control the blocks with your cursor keys, aswd or a game pad
and the game works both on Windows and the Xbox 360. Reaching levels above 5 is really
hard. My highest level was 9, try to reach more :) (2008-02-10: Now updated to XNA
2.0)<br /><br />
This game introduces the helper classes (chapter 4 of my book) and makes more use
of unit testing and game components in XNA.<br /><br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/XnaTetrisSetup.exe">XnaTetrisSetup.exe
(310 KB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/XnaTetrisSourceCode.zip">XnaTetrisSourceCode.zip
(277 KB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/XNATetrisScreenshot1.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=XNATetrisScreenshot1.jpg" border="0" /><br /><br /></a></li></ul></li><li><a name="RocketCommanderXna"></a><b>Rocket Commander Xna</b>: XNA port of the famous
Rocket Commander game. The game principle stayed the same, but the controls were a
little bit simplified to make it more fun on the Xbox 360.<br /><br />
If you want to learn more about the Rocket Commander game, check out its official
website <a href="http://www.RocketCommander.com">www.RocketCommander.com</a> and check
out the Video Tutorials on Coding4Fun by MSDN. (2008-02-10: Now updated to XNA 2.0,
also supports very big resolutions now and runs faster on the Xbox 360)<br /><br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/RocketCommanderXnaSetup.exe">RocketCommanderXnaSetup.exe
(16.5 MB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/RocketCommanderXnaSourceCode.zip">RocketCommanderXnaSourceCode.zip
(52.8 MB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/RocketCommanderXnaScreenshot1.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=RocketCommanderXnaScreenshot1.jpg" border="0" /><br /><br /></a></li></ul></li><li><a name="XnaShooter"></a><b>Xna Shooter</b>: Shoot'n'up game specifically created
for my book "Professional XNA Game Programming". It features full HDTV support, runs
on Windows and the Xbox 360, 5 weapon types, 5 enemy types, a powerful ship and some
power ups. It is quite fun to play and it gets harder and harder the longer you play.
Based partly on the Rocket Commander XNA engine, but also features lots of new effects
and shaders. (2008-02-10: Now updated to XNA 2.0, also much easier and balanced)<br /><br />
This game and the racing game are the most improved. The game works now much better
in high resolutions and on the Xbox 360. But most importantly the game is now much
easier, balanced and more fun. Additionally a level percentage is now visible on the
bottom and more EMP bombs can be picked up to make it easier at the end of the level. 
<br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/XnaShooterSetup.exe">XnaShooterSetup.exe
(14.9 MB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/XnaShooterSourceCode.zip">XnaShooterSourceCode.zip
(32.2 MB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/XnaShooterScreenshot0014.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=XnaShooterScreenshot0014.jpg" border="0" /><br /><br /></a></li></ul></li><li><a name="XnaRacingGame"></a><b>Xna Racing Game</b>: XNA Racing Game Starter Kit I
wrote for <a href="http://creators.xna.com">http://creators.xna.com</a>. More information
and more downloads can be found on <a href="http://XnaRacingGame.com">http://XnaRacingGame.com</a>.
It runs best on the Xbox 360 in HDTV (1920x1200), but it also runs fine on the PC.
(2008-02-10: Now updated to XNA 2.0, driving also improved a lot, better tested on
Xbox 360 and fixed some issues).<br /><br />
Following things were improved: Shadow mapping on very big resolutions works now (crashed
before), more options for lower quality settings, fixed physics, car now always stays
on the road, fixed loopings, cars are much faster now, winning conditions work better
now, and fixed several other bugs. 
<br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/XnaRacingGameSetup.exe">XnaRacingGameSetup.exe
(40.2 MB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/XnaRacingGameSourceCode.zip">XnaRacingGameSourceCode.zip
(95.4 MB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/RacingGameScreenshotBig03.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=RacingGameScreenshotBig03.jpg" border="0" /><br /><br /></a></li></ul></li><li><a name="DungeonQuestGDC"></a><b>Dungeon Quest GDC</b>: And finally the Dungeon Quest
XNA Game, which was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon
Quest GDC is a relatively complex 3D role playing game (at least for just 4 days of
work). An early version even supported coop multiplayer on the Xbox 360 via splitscreen.
The game was developed by Benjamin Nitschke (abi.exDream.com) and Christoph Rienaecker
(WAII). (2008-02-10: Now updated to XNA 2.0). This is NOT the full Dungeon Quest game
(see www.DungeonQuestGame.com for that), this is just the GDC version.<br /><br />
Please note that the level was reduced to allow loading on the Xbox 360 (which otherwise
crashes with an OutOfMemoryException), the game is not fully playable, only the first
part is implemented. You can also press F2 to toggle the Options menu and some minor
bugs were fixed. But this game is no longer supported, I will not improve it anymore!
Please check out the new Dungeon Quest game from www.DungeonQuestGame.com, which is
coming in a month or so.<br /><ul><li>
Game Installer: <a href="http://arenawars.net/XnaProjects/DungeonQuestGDCSetup.exe">DungeonQuestGDCSetup.exe
(25.6 MB)</a></li><li>
Source Code and Game Content: <a href="http://arenawars.net/XnaProjects/DungeonQuestGDCSourceCode.zip">DungeonQuestGDCSourceCode.zip
(67.2 MB)</a></li><li>
Screenshot:<br /><a href="http://arenawars.net/XnaProjects/DungeonQuest_Day4_01.jpg"><img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;Height=200&amp;Link=DungeonQuest_Day4_01.jpg" border="0" /><br /><br /></a></li></ul></li></ul>
Have fun with all the games :)<img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=5bab5e3e-0bde-4092-96cc-012bcee7656e" /></body>
      <title>All XNA Games converted to XNA 2.0 from Rocket Commander to the Racing Game.</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,5bab5e3e-0bde-4092-96cc-012bcee7656e.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/02/11/AllXNAGamesConvertedToXNA20FromRocketCommanderToTheRacingGame.aspx</link>
      <pubDate>Mon, 11 Feb 2008 23:48:36 GMT</pubDate>
      <description>Even when I did not post much last week I was very busy converting all the old XNA 1.0 games to XNA 2.0. I did not only convert all projects (8 games in total, see below), but I also tested them extensively on Windows XP, Vista (32 and 64 bit) and the Xbox 360. Additionally a lot of usability improvements have been implemented in the games, for example the XNA Shooter is now much easier (was almost impossible to even reach 50% of the level) and a lot more fun due better balancing. The XNA Racing Game has now a better physic engine and will not longer let the car fly out of the track or leave ground in loopings. Due the better input control and fixed physics the cars drive now much faster and it is more challenging to complete the tracks in shorter time frames.&lt;br&gt;
&lt;br&gt;
Games in this article: 
&lt;ul&gt;
&lt;li&gt;
&lt;a href="#Chapter1Game"&gt;Chapter1Game&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="#XnaPong"&gt;Xna Pong&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="#XnaBreakout"&gt;Xna Breakout&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="#XnaTetris"&gt;Xna Tetris&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="#RocketCommanderXna"&gt;Rocket Commander Xna&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="#XnaShooter"&gt;Xna Shooter&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="#XnaRacingGame"&gt;Xna Racing Game&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="#DungeonQuestGDC"&gt;Dungeon Quest GDC&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
Please read my previous post about &lt;a href="http://exdream.no-ip.info/blog/2008/02/01/ConvertingXNA10ProjectsToXNA20.aspx"&gt;Converting
XNA 1.0 games to XNA 2.0 for all technical tips&lt;/a&gt;. All the games can also be found
on &lt;a href="http://XnaProjects.net"&gt;http://XnaProjects.net&lt;/a&gt;, but I will also make
them easier accessible on this blog soon, which has an update overdue (need to clean
up the left and right sides) ^^&lt;br&gt;
&lt;br&gt;
Thanks to the great VS2005 support of XNA 2.0 all games have now just one single solution
file, which works on Windows and the Xbox 360. The projects can be opened in XNA Game
Studio 2.0 and Visual Studio 2005 without having to &lt;a href="http://exdream.no-ip.info/blog/2007/07/19/XnaProjectChangerToolWithVS2008Support.aspx"&gt;convert
the files over and over again like in the past&lt;/a&gt;. The Icons for all games were also
improved. Lets take a look at the Icons (.ico files) on Windows:&lt;br&gt;
&lt;br&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/XnaIconsWindows.jpg" border="0"&gt; 
&lt;br&gt;
For the Xbox 360 game icons the .png files (usually named GameThumbnail.png) are used:&lt;br&gt;
&lt;br&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/XnaIconsXbox360.jpg" border="0" width="382"&gt; 
&lt;br&gt;
Ok, let's take a look at the games and what has changed for them. Most games are pretty
much the same as for XNA 1.0, but a lot of smaller bugs were fixed and they have been
tested more.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a name="Chapter1Game"&gt;&lt;/a&gt;&lt;b&gt;Chapter1Game&lt;/b&gt;: This application is not really a game,
but a test project to check out if XNA 2.0 is properly working on both Windows and
the Xbox 360. It is from the first chapter of my book &lt;a href="http://www.wrox.com/WileyCDA/WroxTitle/productCd-0470126779.html"&gt;"Professional
XNA Game Programming"&lt;/a&gt;. BTW: The second edition of the book is coming out soon,
there are 3 more chapters about Multiplayer game programming and a cool new role playing
game.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/Chapter1GameSetup.exe"&gt;Chapter1GameSetup.exe
(210 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/Chapter1GameSourceCode.zip"&gt;Chapter1GameSourceCode.zip
(57 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/Chapter1GameScreenshot1.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=Chapter1GameScreenshot1.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a name="XnaPong"&gt;&lt;/a&gt;&lt;b&gt;Xna Pong&lt;/b&gt;: Xna Pong is a simple clone of the favorite
pong game from 1978. It is just a few hunderd lines of code and should be very easy
to understand.&lt;br&gt;
&lt;br&gt;
This game is from the book "Professional XNA Game Programming" by Benjamin Nitschke.
For more information read chapter 2. (2008-02-10: Now updated to XNA 2.0)&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/XnaPongSetup.exe"&gt;XnaPongSetup.exe
(309 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/XnaPongSourceCode.zip"&gt;XnaPongSourceCode.zip
(258 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/XNAPongScreenshot.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=XNAPongScreenshot.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a name="XnaBreakout"&gt;&lt;/a&gt;&lt;b&gt;Xna Breakout&lt;/b&gt;: XNA Breakout is a simple Breakout/Arcanoid
game based on the XNA Pong game from the previous chapter.&lt;br&gt;
&lt;br&gt;
It is fully described and covered in Chapter 3 of my book "Professional XNA Game Programming".
The code is quite short and should be easy to understand. (2008-02-10: Now updated
to XNA 2.0)&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/XnaBreakoutSetup.exe"&gt;XnaBreakoutSetup.exe
(383 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/XnaBreakoutSourceCode.zip"&gt;XnaBreakoutSourceCode.zip
(316 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/XNABreakoutScreenshot.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=XNABreakoutScreenshot.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a name="XnaTetris"&gt;&lt;/a&gt;&lt;b&gt;Xna Tetris&lt;/b&gt;: This is a simple, but highly addictive
Tetris game. You can control the blocks with your cursor keys, aswd or a game pad
and the game works both on Windows and the Xbox 360. Reaching levels above 5 is really
hard. My highest level was 9, try to reach more :) (2008-02-10: Now updated to XNA
2.0)&lt;br&gt;
&lt;br&gt;
This game introduces the helper classes (chapter 4 of my book) and makes more use
of unit testing and game components in XNA.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/XnaTetrisSetup.exe"&gt;XnaTetrisSetup.exe
(310 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/XnaTetrisSourceCode.zip"&gt;XnaTetrisSourceCode.zip
(277 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/XNATetrisScreenshot1.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=XNATetrisScreenshot1.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a name="RocketCommanderXna"&gt;&lt;/a&gt;&lt;b&gt;Rocket Commander Xna&lt;/b&gt;: XNA port of the famous
Rocket Commander game. The game principle stayed the same, but the controls were a
little bit simplified to make it more fun on the Xbox 360.&lt;br&gt;
&lt;br&gt;
If you want to learn more about the Rocket Commander game, check out its official
website &lt;a href="http://www.RocketCommander.com"&gt;www.RocketCommander.com&lt;/a&gt; and check
out the Video Tutorials on Coding4Fun by MSDN. (2008-02-10: Now updated to XNA 2.0,
also supports very big resolutions now and runs faster on the Xbox 360)&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/RocketCommanderXnaSetup.exe"&gt;RocketCommanderXnaSetup.exe
(16.5 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/RocketCommanderXnaSourceCode.zip"&gt;RocketCommanderXnaSourceCode.zip
(52.8 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/RocketCommanderXnaScreenshot1.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=RocketCommanderXnaScreenshot1.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a name="XnaShooter"&gt;&lt;/a&gt;&lt;b&gt;Xna Shooter&lt;/b&gt;: Shoot'n'up game specifically created
for my book "Professional XNA Game Programming". It features full HDTV support, runs
on Windows and the Xbox 360, 5 weapon types, 5 enemy types, a powerful ship and some
power ups. It is quite fun to play and it gets harder and harder the longer you play.
Based partly on the Rocket Commander XNA engine, but also features lots of new effects
and shaders. (2008-02-10: Now updated to XNA 2.0, also much easier and balanced)&lt;br&gt;
&lt;br&gt;
This game and the racing game are the most improved. The game works now much better
in high resolutions and on the Xbox 360. But most importantly the game is now much
easier, balanced and more fun. Additionally a level percentage is now visible on the
bottom and more EMP bombs can be picked up to make it easier at the end of the level. 
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/XnaShooterSetup.exe"&gt;XnaShooterSetup.exe
(14.9 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/XnaShooterSourceCode.zip"&gt;XnaShooterSourceCode.zip
(32.2 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/XnaShooterScreenshot0014.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=XnaShooterScreenshot0014.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a name="XnaRacingGame"&gt;&lt;/a&gt;&lt;b&gt;Xna Racing Game&lt;/b&gt;: XNA Racing Game Starter Kit I
wrote for &lt;a href="http://creators.xna.com"&gt;http://creators.xna.com&lt;/a&gt;. More information
and more downloads can be found on &lt;a href="http://XnaRacingGame.com"&gt;http://XnaRacingGame.com&lt;/a&gt;.
It runs best on the Xbox 360 in HDTV (1920x1200), but it also runs fine on the PC.
(2008-02-10: Now updated to XNA 2.0, driving also improved a lot, better tested on
Xbox 360 and fixed some issues).&lt;br&gt;
&lt;br&gt;
Following things were improved: Shadow mapping on very big resolutions works now (crashed
before), more options for lower quality settings, fixed physics, car now always stays
on the road, fixed loopings, cars are much faster now, winning conditions work better
now, and fixed several other bugs. 
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/XnaRacingGameSetup.exe"&gt;XnaRacingGameSetup.exe
(40.2 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/XnaRacingGameSourceCode.zip"&gt;XnaRacingGameSourceCode.zip
(95.4 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/RacingGameScreenshotBig03.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=RacingGameScreenshotBig03.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a name="DungeonQuestGDC"&gt;&lt;/a&gt;&lt;b&gt;Dungeon Quest GDC&lt;/b&gt;: And finally the Dungeon Quest
XNA Game, which was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon
Quest GDC is a relatively complex 3D role playing game (at least for just 4 days of
work). An early version even supported coop multiplayer on the Xbox 360 via splitscreen.
The game was developed by Benjamin Nitschke (abi.exDream.com) and Christoph Rienaecker
(WAII). (2008-02-10: Now updated to XNA 2.0). This is NOT the full Dungeon Quest game
(see www.DungeonQuestGame.com for that), this is just the GDC version.&lt;br&gt;
&lt;br&gt;
Please note that the level was reduced to allow loading on the Xbox 360 (which otherwise
crashes with an OutOfMemoryException), the game is not fully playable, only the first
part is implemented. You can also press F2 to toggle the Options menu and some minor
bugs were fixed. But this game is no longer supported, I will not improve it anymore!
Please check out the new Dungeon Quest game from www.DungeonQuestGame.com, which is
coming in a month or so.&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Game Installer: &lt;a href="http://arenawars.net/XnaProjects/DungeonQuestGDCSetup.exe"&gt;DungeonQuestGDCSetup.exe
(25.6 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Source Code and Game Content: &lt;a href="http://arenawars.net/XnaProjects/DungeonQuestGDCSourceCode.zip"&gt;DungeonQuestGDCSourceCode.zip
(67.2 MB)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
Screenshot:&lt;br&gt;
&lt;a href="http://arenawars.net/XnaProjects/DungeonQuest_Day4_01.jpg"&gt;&lt;img src="http://arenawars.net/XnaProjects/Photo.aspx?Width=320&amp;amp;Height=200&amp;amp;Link=DungeonQuest_Day4_01.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
Have fun with all the games :)&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=5bab5e3e-0bde-4092-96cc-012bcee7656e" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,5bab5e3e-0bde-4092-96cc-012bcee7656e.aspx</comments>
      <category>All;Development;Game Development;Other;Programming;Racing Game;Reviews;Rocket Commander;XNA</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=0e9a09e7-1cc9-4b44-99d0-87914423b503</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,0e9a09e7-1cc9-4b44-99d0-87914423b503.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,0e9a09e7-1cc9-4b44-99d0-87914423b503.aspx</wfw:comment>
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      <slash:comments>6</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">As I briefly mentioned before one of my
companies (<a href="http://www.realis-communities.com">realis communities</a>) moved
to Hamburg and we got a nice new office directly at the Alster sea in the city.<br /><br />
Here are a few pictures to give you an impression. We work here for a few weeks now
and are now setteled in.<br /><br /><p></p><a href="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_01.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_01small.jpg" border="0" /></a><br />
This is my desk, as you can see, there are a "few" monitors there (and all of them
quite big, ranging from 24 to 19 inch). I mainly look at the big 24" in the middle,
but also use the other two. On the left side is my laptop, it is not always there,
but it is useful from time to time if I need another PC for testing something. But
even with this large space (I control everything with 1 keyboard and mouse via the
program <a href="http://synergy2.sourceforge.net/">Synergy</a>), I still have so many
overlapping windows. <a href="http://www.codinghorror.com/blog/archives/000740.html">After
reading this article (Joining The Prestigious Three Monitor Club) from Jeff Atwood
at CodingHorror.com</a> I thought the more space you have the less overlapping windows
you should have. But it is more like the more space you have, the more programs you
have opened up :) I still use <a href="http://insentient.net/">Switcher</a> quite
a lot to find the program windows again.<br /><br /><a href="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_02.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_02small.jpg" border="0" /></a><br />
Ok, back to the office, this is one of the other rooms where most of my colleagues
sit, currently most of them are away shooting some new video for <a href="http://meinSport.de">meinSport
TV</a>. They are all nice guys, but you know, no programmers, do I have to say more?<br /><br /><a href="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_03.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_03small.jpg" border="0" /></a><br />
Then there is finally the view out of the window, its still winter, but all that water
from the Alster is comforting.<br /><br />
Next I will shoot some photos of my setup at home (more PCs, less monitors, but big
ones ^^). I hope this does not bore you.<br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=0e9a09e7-1cc9-4b44-99d0-87914423b503" /></body>
      <title>Pics from my new office in Hamburg</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,0e9a09e7-1cc9-4b44-99d0-87914423b503.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/02/01/PicsFromMyNewOfficeInHamburg.aspx</link>
      <pubDate>Fri, 01 Feb 2008 16:50:16 GMT</pubDate>
      <description>As I briefly mentioned before one of my companies (&lt;a href="http://www.realis-communities.com"&gt;realis
communities&lt;/a&gt;) moved to Hamburg and we got a nice new office directly at the Alster
sea in the city.&lt;br&gt;
&lt;br&gt;
Here are a few pictures to give you an impression. We work here for a few weeks now
and are now setteled in.&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_01.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_01small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
This is my desk, as you can see, there are a "few" monitors there (and all of them
quite big, ranging from 24 to 19 inch). I mainly look at the big 24" in the middle,
but also use the other two. On the left side is my laptop, it is not always there,
but it is useful from time to time if I need another PC for testing something. But
even with this large space (I control everything with 1 keyboard and mouse via the
program &lt;a href="http://synergy2.sourceforge.net/"&gt;Synergy&lt;/a&gt;), I still have so many
overlapping windows. &lt;a href="http://www.codinghorror.com/blog/archives/000740.html"&gt;After
reading this article (Joining The Prestigious Three Monitor Club) from Jeff Atwood
at CodingHorror.com&lt;/a&gt; I thought the more space you have the less overlapping windows
you should have. But it is more like the more space you have, the more programs you
have opened up :) I still use &lt;a href="http://insentient.net/"&gt;Switcher&lt;/a&gt; quite
a lot to find the program windows again.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_02.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_02small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
Ok, back to the office, this is one of the other rooms where most of my colleagues
sit, currently most of them are away shooting some new video for &lt;a href="http://meinSport.de"&gt;meinSport
TV&lt;/a&gt;. They are all nice guys, but you know, no programmers, do I have to say more?&lt;br&gt;
&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_03.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/NewOfficeHamburg2008_03small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
Then there is finally the view out of the window, its still winter, but all that water
from the Alster is comforting.&lt;br&gt;
&lt;br&gt;
Next I will shoot some photos of my setup at home (more PCs, less monitors, but big
ones ^^). I hope this does not bore you.&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=0e9a09e7-1cc9-4b44-99d0-87914423b503" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,0e9a09e7-1cc9-4b44-99d0-87914423b503.aspx</comments>
      <category>All;Development;meinSport.de;Other;Reviews</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=7597edbd-a105-4d85-98a9-ced60522acf9</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,7597edbd-a105-4d85-98a9-ced60522acf9.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,7597edbd-a105-4d85-98a9-ced60522acf9.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=7597edbd-a105-4d85-98a9-ced60522acf9</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <img src="http://exdream.no-ip.info/blog/content/binary/Xna1toXna2.jpg" border="0" />
        <br />
When I wrote this (a little bit each day while working on converting the old XNA projects)
I was very aware about the disappointment of my blog readers about the fact that I
did not blog much in the last couple of months, especially on XNA. I not only got
a lot of emails about that, but also quite a lot of questions, especially since XNA
2.0 was released. I made yet another promise to myself to change that and finally
blog more, maybe not only when something very interesting pops up, but instead about
the everyday issues I run into.<br /><br />
Some Notes about <b>XNA 2.0</b>: More solid, lots of little new features, networking,
while it may not be a very complete solution, at least it is now possible on the Xbox
360 and overall I have the feeling even more people are interested in XNA than a year
ago. Plus the guys at the XNA Team doing a great job and are constantly improving
the <a href="http://creators.xna.com/">XNA Creators Club</a> website for us game programmers
and artists :)<a href="http://creators.xna.com"><br /><img src="http://creators.xna.com/Themes/default/images/common/logo_xna.png" border="0" /></a><br /><br />
Several people had problems using the old XNA 1.0 code of my games and make them work
with XNA 2.0, so here is a little help in case you want to convert XNA 1.0 projects
to XNA 2.0. You will also notice this if you go to any XNA community site as most
samples will still be in XNA 1.0 and not work out of the box in XNA 2.0, and many
of those will probably never be changed since they are not longer actively being developed.<br /><br />
For most games almost all of the code can stay unchanged, you just have to poke at
a few things that have changed in the framework or were improved. <a href="http://creators.xna.com/Education/whatsnew.aspx">More
information about converting projects can be found here</a> (read this first, this
article is based on the stuff there). You can also use the <a href="http://msdn2.microsoft.com/en-us/library/bb976061.aspx">Cross-Platform
Game Project Converter from XNA 2.0</a> to add a Xbox 360 project to your existing
Windows XNA project without having to create a separate project (it is helpful, but
I used pretty much the same trick for all of my XNA 1.0 games anyway).<br /><br />
Let's go through the steps:<br /><br /><ol><li>
Either use the <a href="http://creators.xna.com/GameStudio2/ProjectUpgradeWizardForXNAGameStudio2.htm">XNA
project conversion utility</a> (can be found on the XNA Creators Club website) or
just create a new XNA 2.0 project in VS 2005.<br /><br /></li><li>
If you created a new project, drag all source code files into the project and seperate
the content files out and put them all in the existing <b>Content </b>directory (only
there the content pipeline is activated). If you just converted a project and the
content files did not move, move them yourself to the content directory. Gladly all
my projects with more than 5 content files had a special content directory anyway,
so no need to change anything content-wise for them. If you don't want some of the
files to be compiled to .xnb files, you have to change the build action from "<b>compile</b>"
to "<b>content</b>" (and then use the "<b>copy to output directory</b>" switch) or
to "<b>none</b>" if you want them to be ignored like for .wav files, which are automatically
processed by the .xct (XACT) file for you.<br /><br /></li><li>
Find the line <b>content = new ContentManager(Services);</b> and replace it with <b>Content.RootDirectory
= "Content";</b>. If you do that, get rid of the content manager in your game class
since you can now use the build-in Content property to access the underlying Game
content manager. In case you don't want to do that or if you need an extra variable,
replace the above line with <b>content = new ContentManager(Services, "Content");</b>.
Both ways will make sure all the content is now loaded from the content directory
instead from the main directory of the application. In more complex XNA games you
can also change the BaseGameDirectory to the content directory, but then you would
also have to move all other resource files to this directory (config files, save games,
levels, etc.). It is usually a good idea to separate the compiled (.xnb) content from
the content the user can change (config, levels, etc.), so I suggest just redirecting
the content directory of the content manager.<br /><br /></li><li>
Replace the <b>LoadGraphicsContent(bool)</b> method with <b>LoadContent</b>, remove
all the <b>if (loadAllContent)</b> commands (was never false anyway, just let the
content of the if loop stay) and also remove the call to <b>base.LoadGraphicsContent(bool)</b> (does
not do anything like all the Load or Unload methods in the XNA Game class, they are
just empty virtual methods). You can also ignore this and the next step since it will
only generate depreciated warnings, but I suggest cleaning up your source code whenever
an opportunity like this presents itself. I also added some missing region blocks
to the code and some comments here and there were they were missing.<br /><br /></li><li>
Finally delete the <b>UnloadGraphicsContent</b> method unless it did anything beside <b>base.Unload</b> and <b>base.UnloadGraphicsContent</b>.
In my XNA games the <b>UnloadGraphicsContent</b> usually looked like this and can
be safely removed now (at least if nothing else is in there):</li></ol><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
&lt;summary&gt;</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
Unload graphic content if the device gets lost.</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
&lt;/summary&gt;</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
&lt;param name="unloadAllContent"&gt;Unload everything?&lt;/param&gt;</span><br /><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">protected</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">override</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">void</span> UnloadGraphicsContent(<span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">bool</span> unloadAllContent)<br />
{<br />
  <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">if</span> (unloadAllContent
== <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">true</span>)<br />
    content.Unload();<br /><br />
  <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">base</span>.UnloadGraphicsContent(unloadAllContent);<br />
} <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
UnloadGraphicsContent(loadAllContent)</span></span></p><br /><li>
In case you load sound and music via the AudioEngine, you have to change the directory
to the content directory too, which will not be done automatically for you since you
load the .xct file directly in the AudioEngine constructor. Basically just exchange
the following code:<br /><br /><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"> audioEngine <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> AudioEngine(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"YourSound.xgs"</span>);<br />
waveBank <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> WaveBank(audioEngine, <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Wave
Bank.xwb"</span>);<br />
soundBank <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> SoundBank(audioEngine, <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Sound
Bank.xsb"</span>);<br /></span></p>
with:<br /><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"> audioEngine <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> AudioEngine(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Content\\YourSound.xgs"</span>);<br />
waveBank <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> WaveBank(audioEngine, <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Content\\Wave
Bank.xwb"</span>);<br />
soundBank <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> SoundBank(audioEngine, <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Content\\Sound
Bank.xsb"</span>);</span></p>
   <br /></li><li>
In case you have used the <b>StorageDevice </b>and specifically the <b>ShowStorageDeviceGuide </b>helper
method, it is gone now in XNA 2.0. I had it in some helper classes, but never actually
used it. In case you want to show a save game dialog (or some network game select
dialog for example), please follow the XNA 2.0 help instructions to do this asynchronously
now.<br /><br /></li><li>
In case you use any <b>ResourceUsage </b>enum, replace it with <b>TextureUsage </b>instead
or remove it if the issue is not texture related. You can also safely remove any <b>ResourceManagementMode</b>.<b>Automatic </b>parameters,
which are not longer supported. Everything is now automatic anyway. Just if you have
been using <b>ResourceUsage</b>.<b>RenderTarget </b>you will need to change the <b>Texture2D </b>class
to a <b>ResolveTexture2D</b> class in order to archive the same behaviour as before.
Some calls to the device (e.g. <b>ResolveBackBuffer</b>) have also changed and require
a <b>ResolveTexture2D </b>now. You may also want to check if you have any manual texture
management or disposing, which you can remove or simplify.<br /><br /></li><li>
For simpler games (2D) games you should be done now. More complex games using render
targets and other features that have changed in XNA 2.0 will require some more changes,
but after you have done them once (or know where to change what) this is also a quick
process.</li><br />
The following only applies to the <b>RocketCommanderXna</b>, <b>XnaShooter </b>and <b>XnaRacingGame </b>engines,
but you might find similarities with other XNA games and the converting process:<br /><br /><ol><li>
First of all make sure the old XNA 1.1 code gets compileable by going though the changes
mentioned above (e.g. replacing <b>ResourceUsage </b>with <b>TextureUsage </b>or <b>BufferUsage</b>)
and removing everything that does not exist anymore (like <b>ResourceManagementMode</b>.<b>Automatic</b>).
If a method is non-existent in XNA 2.0 like <b>ResolveRenderTarget</b>, comment it
out and remember where it happened.<br /><br /></li><li>
You might go through other issues, but you have to come back to the RenderTarget issue.
This took the most time in the converting process for me (probably half of all my
issues come by something related to changes with <b>RenderTargets </b>in XNA 2.0).
For that reason always make sure that rendering to textures still works while you
make changing. I always used the <b>TestCreateRenderToTexture </b>unit test inside
the <b>RenderToTexture </b>class to figure things out.<br /><br /></li><li>
Additionally to making some changes in the <b>BaseGame </b>class (loading content
via <b>LoadContent</b>, using the <b>base.Content</b> instead of creating a new content
manager, etc.) I also removed all the <b>RenderTarget </b>helper methods and fields
from the BaseGame class (<b>SetRenderTarget</b>, <b>ResetRenderTarget</b>, etc.) and
moved them into the <b>RenderToTexture </b>class. While this makes the code more clean
and restructured by making a few more fields private, if you do not call the new <b>InitializeDepthBufferFormatAndMultisampling </b>of
the <b>RenderToTexture </b>class the calls to <b>SetRenderTarget </b>and <b>ResetRenderTarget </b>will
not work correctly and will not restore the default depth buffer (which has to be
remembered first). If you get the following exception it means the <b>DepthBuffer
Device.DepthStencilBuffer</b> was set to null, but is obviously still used. In order
to fix that make sure the <b>remDepthBuffer </b>variable is set to a correct value
in the <b>InitializeDepthBufferFormatAndMultisampling </b>method!<br /></li></ol><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"><br />
An error has occurred during the Clear operation <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">while</span> trying
to clear the depth or stencil buffer, no DepthStencilBuffer surface exists.<br />
System.InvalidOperationException: An error has occurred during the Clear operation <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">while</span> trying
to clear the depth or stencil buffer, no DepthStencilBuffer surface exists.<br />
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color
color, Single depth, Int32 stencil, Rectangle[] regions)<br />
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(Color color)</span></p>
    
<br /><li>
4. Even if you have now done everything, the app may still crash when you are trying
to clear a render target (which usually happens at the start of each pre or post screen
shader). The reason for the following error is the multi sampling format, which might
be set to the background buffer, but not to the render targets:<br /><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"><br />
The active render target and depth stencil surface must have the same pixel size and
multisampling type.<br />
System.InvalidOperationException: The active render target and depth stencil surface
must have the same pixel size and multisampling type.<br />
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyDepthRenderTargetCompat()<br />
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color
color, Single depth, Int32 stencil, Rectangle[] regions)</span></p>
    
<br />
In order to get rid of this error without changing the <b>RenderToTexture </b>class
a lot, you can just comment out the line where multi sampling is activated in <b>BaseGame</b>:<br /><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//this.graphics.PreferMultiSampling
= true;</span></span></p></li>
There are probably even more things that I forgot while converting the projects (converted
8 games and about 15 projects in total now), but the above list should be helpful.
Especially for me because I always forget some of those little things and having this
checklist is very helpful.<br /><br />
Tomorrow I will probably test all the XNA 2.0 games on my Xbox 360 and make some final
adjustments and then post them all on <a href="http://XnaProjects.net">http://XnaProjects.net</a> (and
here).<br /><br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7597edbd-a105-4d85-98a9-ced60522acf9" /></body>
      <title>Converting XNA 1.0 Projects to XNA 2.0</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,7597edbd-a105-4d85-98a9-ced60522acf9.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/02/01/ConvertingXNA10ProjectsToXNA20.aspx</link>
      <pubDate>Fri, 01 Feb 2008 00:32:32 GMT</pubDate>
      <description>&lt;img src="http://exdream.no-ip.info/blog/content/binary/Xna1toXna2.jpg" border="0"&gt;
&lt;br&gt;
When I wrote this (a little bit each day while working on converting the old XNA projects)
I was very aware about the disappointment of my blog readers about the fact that I
did not blog much in the last couple of months, especially on XNA. I not only got
a lot of emails about that, but also quite a lot of questions, especially since XNA
2.0 was released. I made yet another promise to myself to change that and finally
blog more, maybe not only when something very interesting pops up, but instead about
the everyday issues I run into.&lt;br&gt;
&lt;br&gt;
Some Notes about &lt;b&gt;XNA 2.0&lt;/b&gt;: More solid, lots of little new features, networking,
while it may not be a very complete solution, at least it is now possible on the Xbox
360 and overall I have the feeling even more people are interested in XNA than a year
ago. Plus the guys at the XNA Team doing a great job and are constantly improving
the &lt;a href="http://creators.xna.com/"&gt;XNA Creators Club&lt;/a&gt; website for us game programmers
and artists :)&lt;a href="http://creators.xna.com"&gt;
&lt;br&gt;
&lt;img src="http://creators.xna.com/Themes/default/images/common/logo_xna.png" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Several people had problems using the old XNA 1.0 code of my games and make them work
with XNA 2.0, so here is a little help in case you want to convert XNA 1.0 projects
to XNA 2.0. You will also notice this if you go to any XNA community site as most
samples will still be in XNA 1.0 and not work out of the box in XNA 2.0, and many
of those will probably never be changed since they are not longer actively being developed.&lt;br&gt;
&lt;br&gt;
For most games almost all of the code can stay unchanged, you just have to poke at
a few things that have changed in the framework or were improved. &lt;a href="http://creators.xna.com/Education/whatsnew.aspx"&gt;More
information about converting projects can be found here&lt;/a&gt; (read this first, this
article is based on the stuff there). You can also use the &lt;a href="http://msdn2.microsoft.com/en-us/library/bb976061.aspx"&gt;Cross-Platform
Game Project Converter from XNA 2.0&lt;/a&gt; to add a Xbox 360 project to your existing
Windows XNA project without having to create a separate project (it is helpful, but
I used pretty much the same trick for all of my XNA 1.0 games anyway).&lt;br&gt;
&lt;br&gt;
Let's go through the steps:&lt;br&gt;
&lt;br&gt;
&lt;ol&gt;
&lt;li&gt;
Either use the &lt;a href="http://creators.xna.com/GameStudio2/ProjectUpgradeWizardForXNAGameStudio2.htm"&gt;XNA
project conversion utility&lt;/a&gt; (can be found on the XNA Creators Club website) or
just create a new XNA 2.0 project in VS 2005.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
If you created a new project, drag all source code files into the project and seperate
the content files out and put them all in the existing &lt;b&gt;Content &lt;/b&gt;directory (only
there the content pipeline is activated). If you just converted a project and the
content files did not move, move them yourself to the content directory. Gladly all
my projects with more than 5 content files had a special content directory anyway,
so no need to change anything content-wise for them. If you don't want some of the
files to be compiled to .xnb files, you have to change the build action from "&lt;b&gt;compile&lt;/b&gt;"
to "&lt;b&gt;content&lt;/b&gt;" (and then use the "&lt;b&gt;copy to output directory&lt;/b&gt;" switch) or
to "&lt;b&gt;none&lt;/b&gt;" if you want them to be ignored like for .wav files, which are automatically
processed by the .xct (XACT) file for you.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Find the line &lt;b&gt;content = new ContentManager(Services);&lt;/b&gt; and replace it with &lt;b&gt;Content.RootDirectory
= "Content";&lt;/b&gt;. If you do that, get rid of the content manager in your game class
since you can now use the build-in Content property to access the underlying Game
content manager. In case you don't want to do that or if you need an extra variable,
replace the above line with &lt;b&gt;content = new ContentManager(Services, "Content");&lt;/b&gt;.
Both ways will make sure all the content is now loaded from the content directory
instead from the main directory of the application. In more complex XNA games you
can also change the BaseGameDirectory to the content directory, but then you would
also have to move all other resource files to this directory (config files, save games,
levels, etc.). It is usually a good idea to separate the compiled (.xnb) content from
the content the user can change (config, levels, etc.), so I suggest just redirecting
the content directory of the content manager.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Replace the &lt;b&gt;LoadGraphicsContent(bool)&lt;/b&gt; method with &lt;b&gt;LoadContent&lt;/b&gt;, remove
all the &lt;b&gt;if (loadAllContent)&lt;/b&gt; commands (was never false anyway, just let the
content of the if loop stay) and also remove the call to &lt;b&gt;base.LoadGraphicsContent(bool)&lt;/b&gt; (does
not do anything like all the Load or Unload methods in the XNA Game class, they are
just empty virtual methods). You can also ignore this and the next step since it will
only generate depreciated warnings, but I suggest cleaning up your source code whenever
an opportunity like this presents itself. I also added some missing region blocks
to the code and some comments here and there were they were missing.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Finally delete the &lt;b&gt;UnloadGraphicsContent&lt;/b&gt; method unless it did anything beside &lt;b&gt;base.Unload&lt;/b&gt; and &lt;b&gt;base.UnloadGraphicsContent&lt;/b&gt;.
In my XNA games the &lt;b&gt;UnloadGraphicsContent&lt;/b&gt; usually looked like this and can
be safely removed now (at least if nothing else is in there):&lt;/li&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt; &lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
&amp;lt;summary&amp;gt;&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
Unload graphic content if the device gets lost.&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
&amp;lt;/summary&amp;gt;&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
&amp;lt;param name="unloadAllContent"&amp;gt;Unload everything?&amp;lt;/param&amp;gt;&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;protected&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;override&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;void&lt;/span&gt; UnloadGraphicsContent(&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;bool&lt;/span&gt; unloadAllContent)&lt;br&gt;
{&lt;br&gt;
&amp;nbsp; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;if&lt;/span&gt; (unloadAllContent
== &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;true&lt;/span&gt;)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; content.Unload();&lt;br&gt;
&lt;br&gt;
&amp;nbsp; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;base&lt;/span&gt;.UnloadGraphicsContent(unloadAllContent);&lt;br&gt;
} &lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
UnloadGraphicsContent(loadAllContent)&lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;li&gt;
In case you load sound and music via the AudioEngine, you have to change the directory
to the content directory too, which will not be done automatically for you since you
load the .xct file directly in the AudioEngine constructor. Basically just exchange
the following code:&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt; audioEngine &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; AudioEngine(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"YourSound.xgs"&lt;/span&gt;);&lt;br&gt;
waveBank &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; WaveBank(audioEngine, &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Wave
Bank.xwb"&lt;/span&gt;);&lt;br&gt;
soundBank &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; SoundBank(audioEngine, &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Sound
Bank.xsb"&lt;/span&gt;);&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
with:&lt;br&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt; audioEngine &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; AudioEngine(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Content\\YourSound.xgs"&lt;/span&gt;);&lt;br&gt;
waveBank &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; WaveBank(audioEngine, &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Content\\Wave
Bank.xwb"&lt;/span&gt;);&lt;br&gt;
soundBank &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; SoundBank(audioEngine, &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Content\\Sound
Bank.xsb"&lt;/span&gt;);&lt;/span&gt;
&lt;/p&gt;
&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
In case you have used the &lt;b&gt;StorageDevice &lt;/b&gt;and specifically the &lt;b&gt;ShowStorageDeviceGuide &lt;/b&gt;helper
method, it is gone now in XNA 2.0. I had it in some helper classes, but never actually
used it. In case you want to show a save game dialog (or some network game select
dialog for example), please follow the XNA 2.0 help instructions to do this asynchronously
now.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
In case you use any &lt;b&gt;ResourceUsage &lt;/b&gt;enum, replace it with &lt;b&gt;TextureUsage &lt;/b&gt;instead
or remove it if the issue is not texture related. You can also safely remove any &lt;b&gt;ResourceManagementMode&lt;/b&gt;.&lt;b&gt;Automatic &lt;/b&gt;parameters,
which are not longer supported. Everything is now automatic anyway. Just if you have
been using &lt;b&gt;ResourceUsage&lt;/b&gt;.&lt;b&gt;RenderTarget &lt;/b&gt;you will need to change the &lt;b&gt;Texture2D &lt;/b&gt;class
to a &lt;b&gt;ResolveTexture2D&lt;/b&gt; class in order to archive the same behaviour as before.
Some calls to the device (e.g. &lt;b&gt;ResolveBackBuffer&lt;/b&gt;) have also changed and require
a &lt;b&gt;ResolveTexture2D &lt;/b&gt;now. You may also want to check if you have any manual texture
management or disposing, which you can remove or simplify.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
For simpler games (2D) games you should be done now. More complex games using render
targets and other features that have changed in XNA 2.0 will require some more changes,
but after you have done them once (or know where to change what) this is also a quick
process.&lt;/li&gt;&gt;
&lt;br&gt;
The following only applies to the &lt;b&gt;RocketCommanderXna&lt;/b&gt;, &lt;b&gt;XnaShooter &lt;/b&gt;and &lt;b&gt;XnaRacingGame &lt;/b&gt;engines,
but you might find similarities with other XNA games and the converting process:&lt;br&gt;
&lt;br&gt;
&lt;ol&gt;
&lt;li&gt;
First of all make sure the old XNA 1.1 code gets compileable by going though the changes
mentioned above (e.g. replacing &lt;b&gt;ResourceUsage &lt;/b&gt;with &lt;b&gt;TextureUsage &lt;/b&gt;or &lt;b&gt;BufferUsage&lt;/b&gt;)
and removing everything that does not exist anymore (like &lt;b&gt;ResourceManagementMode&lt;/b&gt;.&lt;b&gt;Automatic&lt;/b&gt;).
If a method is non-existent in XNA 2.0 like &lt;b&gt;ResolveRenderTarget&lt;/b&gt;, comment it
out and remember where it happened.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
You might go through other issues, but you have to come back to the RenderTarget issue.
This took the most time in the converting process for me (probably half of all my
issues come by something related to changes with &lt;b&gt;RenderTargets &lt;/b&gt;in XNA 2.0).
For that reason always make sure that rendering to textures still works while you
make changing. I always used the &lt;b&gt;TestCreateRenderToTexture &lt;/b&gt;unit test inside
the &lt;b&gt;RenderToTexture &lt;/b&gt;class to figure things out.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Additionally to making some changes in the &lt;b&gt;BaseGame &lt;/b&gt;class (loading content
via &lt;b&gt;LoadContent&lt;/b&gt;, using the &lt;b&gt;base.Content&lt;/b&gt; instead of creating a new content
manager, etc.) I also removed all the &lt;b&gt;RenderTarget &lt;/b&gt;helper methods and fields
from the BaseGame class (&lt;b&gt;SetRenderTarget&lt;/b&gt;, &lt;b&gt;ResetRenderTarget&lt;/b&gt;, etc.) and
moved them into the &lt;b&gt;RenderToTexture &lt;/b&gt;class. While this makes the code more clean
and restructured by making a few more fields private, if you do not call the new &lt;b&gt;InitializeDepthBufferFormatAndMultisampling &lt;/b&gt;of
the &lt;b&gt;RenderToTexture &lt;/b&gt;class the calls to &lt;b&gt;SetRenderTarget &lt;/b&gt;and &lt;b&gt;ResetRenderTarget &lt;/b&gt;will
not work correctly and will not restore the default depth buffer (which has to be
remembered first). If you get the following exception it means the &lt;b&gt;DepthBuffer
Device.DepthStencilBuffer&lt;/b&gt; was set to null, but is obviously still used. In order
to fix that make sure the &lt;b&gt;remDepthBuffer &lt;/b&gt;variable is set to a correct value
in the &lt;b&gt;InitializeDepthBufferFormatAndMultisampling &lt;/b&gt;method!&lt;br&gt;
&lt;/li&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;
&lt;br&gt;
An error has occurred during the Clear operation &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;while&lt;/span&gt; trying
to clear the depth or stencil buffer, no DepthStencilBuffer surface exists.&lt;br&gt;
System.InvalidOperationException: An error has occurred during the Clear operation &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;while&lt;/span&gt; trying
to clear the depth or stencil buffer, no DepthStencilBuffer surface exists.&lt;br&gt;
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color
color, Single depth, Int32 stencil, Rectangle[] regions)&lt;br&gt;
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(Color color)&lt;/span&gt;
&lt;/p&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;li&gt;
4. Even if you have now done everything, the app may still crash when you are trying
to clear a render target (which usually happens at the start of each pre or post screen
shader). The reason for the following error is the multi sampling format, which might
be set to the background buffer, but not to the render targets:&lt;br&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;
&lt;br&gt;
The active render target and depth stencil surface must have the same pixel size and
multisampling type.&lt;br&gt;
System.InvalidOperationException: The active render target and depth stencil surface
must have the same pixel size and multisampling type.&lt;br&gt;
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyDepthRenderTargetCompat()&lt;br&gt;
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color
color, Single depth, Int32 stencil, Rectangle[] regions)&lt;/span&gt;
&lt;/p&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
In order to get rid of this error without changing the &lt;b&gt;RenderToTexture &lt;/b&gt;class
a lot, you can just comment out the line where multi sampling is activated in &lt;b&gt;BaseGame&lt;/b&gt;:&lt;br&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//this.graphics.PreferMultiSampling
= true;&lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;/li&gt;&gt;
There are probably even more things that I forgot while converting the projects (converted
8 games and about 15 projects in total now), but the above list should be helpful.
Especially for me because I always forget some of those little things and having this
checklist is very helpful.&lt;br&gt;
&lt;br&gt;
Tomorrow I will probably test all the XNA 2.0 games on my Xbox 360 and make some final
adjustments and then post them all on &lt;a href="http://XnaProjects.net"&gt;http://XnaProjects.net&lt;/a&gt; (and
here).&lt;br&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7597edbd-a105-4d85-98a9-ced60522acf9" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,7597edbd-a105-4d85-98a9-ced60522acf9.aspx</comments>
      <category>All;Development;Game Development;Other;Programming;Racing Game;Reviews;Rocket Commander;XNA</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,8c7cff4a-3610-4200-a52b-302c6f0c331b.aspx</wfw:comment>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">In the past I usually updated any local
database changes directly at the server everytime I uploaded something. If your database
is small and the changes occur not very often, this is not a big issue, but once the
database grows and especially if you update something here and there very often, it
is an absolute waste of time and annoying to do all this by hand. The SQL Management
Studio does not really help you out like for example when you are trying to backup
data or restore them again. You can connect to two databases, but you can't even have
them side by side in a window and you certainly cannot drop anything from one db to
the other. You will be able to copy some data from one table into a table of the other
db, but that is pretty much about it.<br /><br />
Scripts are helpful, but if you are not a SQL pro and do not want to waste even more
time getting involved with that (keep in mind I did most of my SQL coding in either
LinQ or some other object releational mapper like EntitySpaces). I checked out some
tools a year ago, but saw not really the need to purcase them (especially when you
need these tools once a month for 5 minutes and they cost like 500 bucks). I think
I bought something cheap and crappy for a few bugs, but it does not work anylonger
and did not support my 64bit system. If you do a google search on sql tools you will
find a lot of tools, and quite a lot cheap and crappy ones too, probably also quite
a few free tools. But the more business related the problem is, the more unlikely
it is to find freeware and open source (nobody wants to do this for free). Sometimes
I get lucky and find exactly what I'm looking for and it only costs somethink like
19 bucks, then it is ok, even if you use it just for a short while.<br /><a href="http://www.teratrax.com/tdc/"><br /><img src="http://www.teratrax.com/images/logo160x50.gif" border="0" /></a><br />
Anyway, today I checked out some tools again, first the <a href="http://www.teratrax.com/tdc/">Teratrax
Database Compare tool</a>, which is nice and simple, but does cost quite a bit ($200
per developer). After I entered all the data for both databases it was able to figure
out where there are changes, but once I tried to actually synchronize the database
schemas (remember, I'm not interested in the data, copying that over is not so hard,
I even have some functions in my code that do that) the program stopped and cleared
all fields. I checked both dbs and nothing happend. I tried it some more times, but
no errors appeared, it just did not work. This was very frustrating.<br /><a href="http://www.red-gate.com"><br /><img src="http://www.red-gate.com/images/logo_v4.1.gif" border="0" /></a><br />
Instead I went to the next google search result ^^ It was <a href="http://www.red-gate.com/">SQL
Compare 6 from Red-Gate</a>. I'm already a Red-Gate customer (using the <a href="http://www.red-gate.com/products/ants_profiler/index.htm">Ants
Profiler</a> quite a lot and recently have been using the new <a href="http://www.red-gate.com/products/exception_hunter/index.htm">Exception
Hunter</a> tool), but I always found their SQL tools to expensive for me, especially
since I do not do much SQL work (at least I don't want to ^^). Anyway, I fired up
SQL Compare after installing their whole SQL toolbelt and quickly entered the connection
data for both db connections, clicked next a couple of times, saw some nice statistics
and messages and was all done. I checked my local database I used for testing and
yes, everything from the other server was there, with default values, descriptions
and so on. SQL Compare 6 is priced at around $300, so even more expensive then Teratrax
and certainly more expensive than some of the other tools I have encountered. But
it works and if I need it again for a few more times in the next 2 weeks (the trial
period) I will probably buy it. The amazing thing is that they claim they have already
150 000 customers of the SQL tools, that is quite a lot of money they have generated
with some developer-specific-tools. But then again, more than a million people have
downloaded XNA Game Studio Express and I would not have guessed there are even so
many programmers around (at least I do not see them in the real world, maybe they
are all hiding).<br /><br />
Ok, end of story, all the boring database stuff is well again. Also makes generating
database code much faster when done locally from a synchronized database instead of
pulling the schema from some online server.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=8c7cff4a-3610-4200-a52b-302c6f0c331b" /></body>
      <title>SQL Tools for synchronizing databases</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,8c7cff4a-3610-4200-a52b-302c6f0c331b.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/01/31/SQLToolsForSynchronizingDatabases.aspx</link>
      <pubDate>Thu, 31 Jan 2008 19:10:32 GMT</pubDate>
      <description>In the past I usually updated any local database changes directly at the server everytime I uploaded something. If your database is small and the changes occur not very often, this is not a big issue, but once the database grows and especially if you update something here and there very often, it is an absolute waste of time and annoying to do all this by hand. The SQL Management Studio does not really help you out like for example when you are trying to backup data or restore them again. You can connect to two databases, but you can't even have them side by side in a window and you certainly cannot drop anything from one db to the other. You will be able to copy some data from one table into a table of the other db, but that is pretty much about it.&lt;br&gt;
&lt;br&gt;
Scripts are helpful, but if you are not a SQL pro and do not want to waste even more
time getting involved with that (keep in mind I did most of my SQL coding in either
LinQ or some other object releational mapper like EntitySpaces). I checked out some
tools a year ago, but saw not really the need to purcase them (especially when you
need these tools once a month for 5 minutes and they cost like 500 bucks). I think
I bought something cheap and crappy for a few bugs, but it does not work anylonger
and did not support my 64bit system. If you do a google search on sql tools you will
find a lot of tools, and quite a lot cheap and crappy ones too, probably also quite
a few free tools. But the more business related the problem is, the more unlikely
it is to find freeware and open source (nobody wants to do this for free). Sometimes
I get lucky and find exactly what I'm looking for and it only costs somethink like
19 bucks, then it is ok, even if you use it just for a short while.&lt;br&gt;
&lt;a href="http://www.teratrax.com/tdc/"&gt;
&lt;br&gt;
&lt;img src="http://www.teratrax.com/images/logo160x50.gif" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
Anyway, today I checked out some tools again, first the &lt;a href="http://www.teratrax.com/tdc/"&gt;Teratrax
Database Compare tool&lt;/a&gt;, which is nice and simple, but does cost quite a bit ($200
per developer). After I entered all the data for both databases it was able to figure
out where there are changes, but once I tried to actually synchronize the database
schemas (remember, I'm not interested in the data, copying that over is not so hard,
I even have some functions in my code that do that) the program stopped and cleared
all fields. I checked both dbs and nothing happend. I tried it some more times, but
no errors appeared, it just did not work. This was very frustrating.&lt;br&gt;
&lt;a href="http://www.red-gate.com"&gt;
&lt;br&gt;
&lt;img src="http://www.red-gate.com/images/logo_v4.1.gif" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
Instead I went to the next google search result ^^ It was &lt;a href="http://www.red-gate.com/"&gt;SQL
Compare 6 from Red-Gate&lt;/a&gt;. I'm already a Red-Gate customer (using the &lt;a href="http://www.red-gate.com/products/ants_profiler/index.htm"&gt;Ants
Profiler&lt;/a&gt; quite a lot and recently have been using the new &lt;a href="http://www.red-gate.com/products/exception_hunter/index.htm"&gt;Exception
Hunter&lt;/a&gt; tool), but I always found their SQL tools to expensive for me, especially
since I do not do much SQL work (at least I don't want to ^^). Anyway, I fired up
SQL Compare after installing their whole SQL toolbelt and quickly entered the connection
data for both db connections, clicked next a couple of times, saw some nice statistics
and messages and was all done. I checked my local database I used for testing and
yes, everything from the other server was there, with default values, descriptions
and so on. SQL Compare 6 is priced at around $300, so even more expensive then Teratrax
and certainly more expensive than some of the other tools I have encountered. But
it works and if I need it again for a few more times in the next 2 weeks (the trial
period) I will probably buy it. The amazing thing is that they claim they have already
150 000 customers of the SQL tools, that is quite a lot of money they have generated
with some developer-specific-tools. But then again, more than a million people have
downloaded XNA Game Studio Express and I would not have guessed there are even so
many programmers around (at least I do not see them in the real world, maybe they
are all hiding).&lt;br&gt;
&lt;br&gt;
Ok, end of story, all the boring database stuff is well again. Also makes generating
database code much faster when done locally from a synchronized database instead of
pulling the schema from some online server.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=8c7cff4a-3610-4200-a52b-302c6f0c331b" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,8c7cff4a-3610-4200-a52b-302c6f0c331b.aspx</comments>
      <category>All;Development;meinSport.de;Other;Programming;SQL</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=982c549d-1bb6-4ccd-8126-ad8f189b9b69</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,982c549d-1bb6-4ccd-8126-ad8f189b9b69.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,982c549d-1bb6-4ccd-8126-ad8f189b9b69.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=982c549d-1bb6-4ccd-8126-ad8f189b9b69</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">A friend of mine (Hi Frederic Schneider
^^) wrote a little article on <a href="http://www.gameports.net">gameports.net</a> about
the work conditions in the games sector, especially about game programmers, designers,
artists and journalists. I also answered some questions. It is written in german and
may only apply to Germany, but I guess it is not much different in other countries
(relative low wages, not a good job security, lots of underpayed interns, long workhours).<br /><br />
Here is the article:<br /><ul><li><a href="http://www.gameports.net/cms/meldung,medien-kritik-an-arbeitsbedingungen-in-der-spielebranche,2292.html">http://www.gameports.net/cms/meldung,medien-kritik-an-arbeitsbedingungen-in-der-spielebranche,2292.html</a></li></ul><br />
And here is a followup article:<br /><ul><li><a href="http://www.gameports.net/cms/artikel,medien-eine-branche-im-aufwrtstrend,801.html">http://www.gameports.net/cms/artikel,medien-eine-branche-im-aufwrtstrend,801.html</a></li></ul><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=982c549d-1bb6-4ccd-8126-ad8f189b9b69" /></body>
      <title>German: Arbeitsbedingungen in der Spielebranche</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,982c549d-1bb6-4ccd-8126-ad8f189b9b69.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/01/29/GermanArbeitsbedingungenInDerSpielebranche.aspx</link>
      <pubDate>Tue, 29 Jan 2008 16:44:20 GMT</pubDate>
      <description>A friend of mine (Hi Frederic Schneider ^^) wrote a little article on &lt;a href="http://www.gameports.net"&gt;gameports.net&lt;/a&gt; about
the work conditions in the games sector, especially about game programmers, designers,
artists and journalists. I also answered some questions. It is written in german and
may only apply to Germany, but I guess it is not much different in other countries
(relative low wages, not a good job security, lots of underpayed interns, long workhours).&lt;br&gt;
&lt;br&gt;
Here is the article:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.gameports.net/cms/meldung,medien-kritik-an-arbeitsbedingungen-in-der-spielebranche,2292.html"&gt;http://www.gameports.net/cms/meldung,medien-kritik-an-arbeitsbedingungen-in-der-spielebranche,2292.html&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
And here is a followup article:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.gameports.net/cms/artikel,medien-eine-branche-im-aufwrtstrend,801.html"&gt;http://www.gameports.net/cms/artikel,medien-eine-branche-im-aufwrtstrend,801.html&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=982c549d-1bb6-4ccd-8126-ad8f189b9b69" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,982c549d-1bb6-4ccd-8126-ad8f189b9b69.aspx</comments>
      <category>All;Development;Game Development;Other;Programming;Reviews</category>
    </item>
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      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,c620677e-9e3a-41ad-b4f0-4e012747dd31.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,c620677e-9e3a-41ad-b4f0-4e012747dd31.aspx</wfw:comment>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">In case you run into the following error:<br /><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;">Could
not load file or assembly 'xunit, Version=7.10.25.1028, Culture=neutral, PublicKeyToken=<span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">null</span>'
or one of its dependencies. The system cannot find the file specified.<br />
    System.IO.FileNotFoundException: Could not load file or assembly
'xunit, Version=7.10.25.1028, Culture=neutral, PublicKeyToken=<span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">null</span>'
or one of its dependencies. The system cannot find the file specified.<br />
    File name: 'xunit, Version=7.10.25.1028, Culture=neutral,
PublicKeyToken=<span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">null</span>'<br />
    at Xunit.TdNet.TdNetRunner.RunTests(Type type, MethodInfo
method, ITestListener listener, TestRunState&amp; runState)<br />
    at Xunit.TdNet.TdNetRunner.RunMethod(MethodInfo method, ITestListener
testListener)<br />
    at TestDriven.TestRunner.AdaptorTestRunner.Run(ITestListener
testListener, ITraceListener traceListener, String assemblyPath, String testPath)<br />
    at TestDriven.TestRunner.ThreadTestRunner.Runner.Run()<br />
    <br />
    WRN: Assembly binding logging <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">is</span> turned
OFF.<br />
    To enable assembly bind failure logging, set the registry
value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.<br />
    Note: There <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">is</span> some
performance penalty associated with assembly bind failure logging.<br />
    To turn <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">this</span> feature
off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].</span></p>
This usually just means you have installed a newer version of xunit (in my case 1.0.0.1105),
but you also had an older (beta, rc, etc.) version of xunit before, which maybe used
the xunit.installer.exe utility to add support to TestDriven.NET 2.x or ReSharper
3.0. Just disable the support with this tool, Visual Studio and TestDriven (or ReSharper)
work fine with the new version without that extra tool. In fact you can delete it
after you have disabled all options.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=c620677e-9e3a-41ad-b4f0-4e012747dd31" /></body>
      <title>Fixing the 'Could not load file or assembly 'xunit, Version=7.10.25.1028'' error</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,c620677e-9e3a-41ad-b4f0-4e012747dd31.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/01/28/FixingTheCouldNotLoadFileOrAssemblyXunitVersion710251028Error.aspx</link>
      <pubDate>Mon, 28 Jan 2008 17:25:26 GMT</pubDate>
      <description>In case you run into the following error:&lt;br&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;Could
not load file or assembly 'xunit, Version=7.10.25.1028, Culture=neutral, PublicKeyToken=&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;null&lt;/span&gt;'
or one of its dependencies. The system cannot find the file specified.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;System.IO.FileNotFoundException: Could not load file or assembly
'xunit, Version=7.10.25.1028, Culture=neutral, PublicKeyToken=&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;null&lt;/span&gt;'
or one of its dependencies. The system cannot find the file specified.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;File name: 'xunit, Version=7.10.25.1028, Culture=neutral,
PublicKeyToken=&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;null&lt;/span&gt;'&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at Xunit.TdNet.TdNetRunner.RunTests(Type type, MethodInfo
method, ITestListener listener, TestRunState&amp;amp; runState)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at Xunit.TdNet.TdNetRunner.RunMethod(MethodInfo method, ITestListener
testListener)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at TestDriven.TestRunner.AdaptorTestRunner.Run(ITestListener
testListener, ITraceListener traceListener, String assemblyPath, String testPath)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at TestDriven.TestRunner.ThreadTestRunner.Runner.Run()&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;WRN: Assembly binding logging &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;is&lt;/span&gt; turned
OFF.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;To enable assembly bind failure logging, set the registry
value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Note: There &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;is&lt;/span&gt; some
performance penalty associated with assembly bind failure logging.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;To turn &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;this&lt;/span&gt; feature
off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].&lt;/span&gt;
&lt;/p&gt;
This usually just means you have installed a newer version of xunit (in my case 1.0.0.1105),
but you also had an older (beta, rc, etc.) version of xunit before, which maybe used
the xunit.installer.exe utility to add support to TestDriven.NET 2.x or ReSharper
3.0. Just disable the support with this tool, Visual Studio and TestDriven (or ReSharper)
work fine with the new version without that extra tool. In fact you can delete it
after you have disabled all options.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=c620677e-9e3a-41ad-b4f0-4e012747dd31" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,c620677e-9e3a-41ad-b4f0-4e012747dd31.aspx</comments>
      <category>All;Development;Other;Programming;Reviews</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=c81aabe2-e19c-4639-9b09-908378bf1fb1</trackback:ping>
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      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,c81aabe2-e19c-4639-9b09-908378bf1fb1.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,c81aabe2-e19c-4639-9b09-908378bf1fb1.aspx</wfw:comment>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Hi everyone,<br /><br />
I prepared some new exciting blog posts, especially about XNA and I will post them
shortly and also quite a few things will change at this blog. Stay tuned.<br /><br />
Recently one of my companies (namely <a href="http://realis-communities.com">realis</a>)
moved to Hamburg and I have a new PC at the new office, where I installed Visual Studio
2008 and everything else I needed. After I downloaded the latest source code files
from <a href="http://msdn2.microsoft.com/en-us/teamsystem/default.aspx">Team System</a>,
I ran into some problems. BTW: The Team System trial will end next month and I will
probably not switch back to <a href="http://subversion.tigris.org/">SubVersion</a>,
but instead go back to <a href="http://msdn2.microsoft.com/en-us/vs2005/aa718670.aspx">Visual
SourceSafe</a> since the integration is the best in Visual Studio. Team System is
nice to have but absolutely not something important for me as I'm most of the time
the only guy using it anyways.<br /><br />
Back to the Problem. After I loaded the main solution the 2 web applications in it
were unable to be loaded. The rest of the projects did load fine and worked after
a while until I had all the missing Assemblies installed (<a href="http://www.codeplex.com/xunit">xunit</a>, <a href="http://www.asp.net/ajax/">Ajax
stuff</a>, <a href="http://silverlight.net/">Silverlight</a>, <a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=IronPython">IronPython</a>, <a href="http://www.entityspaces.net/Portal/Default.aspx">EntitySpaces</a>,
etc.). But even after making sure Silverlight and the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=25144C27-6514-4AD4-8BCB-E2E051416E03&amp;displaylang=en">Silverlight
Tools for Visual Studio Alpha</a> was installed and working (checked it by creating
a new Silverlight project, which worked fine), I was still unable to load those projects.
I thought at first maybe something went wrong when I checked in or out all the files,
but after testing it on my laptop this was not the issue, all files are intact. Everything
worked just fine on my laptop, where I had done most of my work during the move and
first weeks until everything was finally working here.<br /><br />
After digging around a bit I went back to the IIS were those 2 websites should run
on and they did not run yet (not compiled yet, no wonder). But even after I pointed
to some dummy website the IIS did throw out some errors (first some dlls were missing,
they were quickly replaced, then some security issues with Vista, also easy). Then
I pointed back to the location of the projects and made sure IIS was working this
time. Now I could go back to Visual Studio and finally load the web projects.<br /><br />
If you have such a <b>InteropServices.COMException</b>, try to see if you have missed
something like the Silverlight Tools for Visual Studio Alpha and then figure out if
your IIS is working. You can also edit the .csproj file and remove the references
to IIS at the very end of the file to see if the project can then be loaded (using
IIS again is not hard through the project properties).<br /><br />
Hope this helps (phase stolen from <a href="http://weblogs.asp.net/scottgu/">ScottGu</a>,
btw: really cool stuff going on over there, the <a href="http://weblogs.asp.net/scottgu/archive/2007/12/09/asp-net-mvc-framework-part-4-handling-form-edit-and-post-scenarios.aspx">ASP.NET
MVC framework</a> is nice and <a href="http://weblogs.asp.net/scottgu/archive/2008/01/16/net-framework-library-source-code-now-available.aspx">the
.NET Framework SourceCode</a> is very helpful!)<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=c81aabe2-e19c-4639-9b09-908378bf1fb1" /></body>
      <title>What to do if you receive the System.Runtime. InteropServices.COMException error in Visual Studio</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,c81aabe2-e19c-4639-9b09-908378bf1fb1.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2008/01/28/WhatToDoIfYouReceiveTheSystemRuntimeInteropServicesCOMExceptionErrorInVisualStudio.aspx</link>
      <pubDate>Mon, 28 Jan 2008 15:21:17 GMT</pubDate>
      <description>Hi everyone,&lt;br&gt;
&lt;br&gt;
I prepared some new exciting blog posts, especially about XNA and I will post them
shortly and also quite a few things will change at this blog. Stay tuned.&lt;br&gt;
&lt;br&gt;
Recently one of my companies (namely &lt;a href="http://realis-communities.com"&gt;realis&lt;/a&gt;)
moved to Hamburg and I have a new PC at the new office, where I installed Visual Studio
2008 and everything else I needed. After I downloaded the latest source code files
from &lt;a href="http://msdn2.microsoft.com/en-us/teamsystem/default.aspx"&gt;Team System&lt;/a&gt;,
I ran into some problems. BTW: The Team System trial will end next month and I will
probably not switch back to &lt;a href="http://subversion.tigris.org/"&gt;SubVersion&lt;/a&gt;,
but instead go back to &lt;a href="http://msdn2.microsoft.com/en-us/vs2005/aa718670.aspx"&gt;Visual
SourceSafe&lt;/a&gt; since the integration is the best in Visual Studio. Team System is
nice to have but absolutely not something important for me as I'm most of the time
the only guy using it anyways.&lt;br&gt;
&lt;br&gt;
Back to the Problem. After I loaded the main solution the 2 web applications in it
were unable to be loaded. The rest of the projects did load fine and worked after
a while until I had all the missing Assemblies installed (&lt;a href="http://www.codeplex.com/xunit"&gt;xunit&lt;/a&gt;, &lt;a href="http://www.asp.net/ajax/"&gt;Ajax
stuff&lt;/a&gt;, &lt;a href="http://silverlight.net/"&gt;Silverlight&lt;/a&gt;, &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=IronPython"&gt;IronPython&lt;/a&gt;, &lt;a href="http://www.entityspaces.net/Portal/Default.aspx"&gt;EntitySpaces&lt;/a&gt;,
etc.). But even after making sure Silverlight and the &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=25144C27-6514-4AD4-8BCB-E2E051416E03&amp;amp;displaylang=en"&gt;Silverlight
Tools for Visual Studio Alpha&lt;/a&gt; was installed and working (checked it by creating
a new Silverlight project, which worked fine), I was still unable to load those projects.
I thought at first maybe something went wrong when I checked in or out all the files,
but after testing it on my laptop this was not the issue, all files are intact. Everything
worked just fine on my laptop, where I had done most of my work during the move and
first weeks until everything was finally working here.&lt;br&gt;
&lt;br&gt;
After digging around a bit I went back to the IIS were those 2 websites should run
on and they did not run yet (not compiled yet, no wonder). But even after I pointed
to some dummy website the IIS did throw out some errors (first some dlls were missing,
they were quickly replaced, then some security issues with Vista, also easy). Then
I pointed back to the location of the projects and made sure IIS was working this
time. Now I could go back to Visual Studio and finally load the web projects.&lt;br&gt;
&lt;br&gt;
If you have such a &lt;b&gt;InteropServices.COMException&lt;/b&gt;, try to see if you have missed
something like the Silverlight Tools for Visual Studio Alpha and then figure out if
your IIS is working. You can also edit the .csproj file and remove the references
to IIS at the very end of the file to see if the project can then be loaded (using
IIS again is not hard through the project properties).&lt;br&gt;
&lt;br&gt;
Hope this helps (phase stolen from &lt;a href="http://weblogs.asp.net/scottgu/"&gt;ScottGu&lt;/a&gt;,
btw: really cool stuff going on over there, the &lt;a href="http://weblogs.asp.net/scottgu/archive/2007/12/09/asp-net-mvc-framework-part-4-handling-form-edit-and-post-scenarios.aspx"&gt;ASP.NET
MVC framework&lt;/a&gt; is nice and &lt;a href="http://weblogs.asp.net/scottgu/archive/2008/01/16/net-framework-library-source-code-now-available.aspx"&gt;the
.NET Framework SourceCode&lt;/a&gt; is very helpful!)&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=c81aabe2-e19c-4639-9b09-908378bf1fb1" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,c81aabe2-e19c-4639-9b09-908378bf1fb1.aspx</comments>
      <category>Ajax;All;Development;IronPython;Programming;Reviews;Silverlight;XNA</category>
    </item>
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      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=11a36dbc-948c-4de6-94c6-58210ce0936b</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,11a36dbc-948c-4de6-94c6-58210ce0936b.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,11a36dbc-948c-4de6-94c6-58210ce0936b.aspx</wfw:comment>
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      <slash:comments>6</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <img src="http://www.gamesindustry.biz/images/xna%20new.jpg" style="float:right; margin:5px;" /> As
mentioned <a href="http://www.microsoft.com/Presspass/press/2007/dec07/12-12XNAGS20PR.mspx">here
in the official press message from Microsoft</a> XNA 2.0 was released today after
a very short beta phase which did only run for a few weeks.<br /><br />
You can download <a href="http://creators.xna.com/Education/GettingStarted.aspx">XNA
2.0 from Creators.Xna.Com</a>, but for now it just says "<span id="ctl00_ctl00_bcr_ContentPart3"><font color="#eb7337">XNA
Game Studio 2.0 will be available early morning, Thursday Dec 13th, 2007 PST.</font></span>".
This will hopefully change soon ^^<br /><br /><a href="http://creators.xna.com/Education/GettingStarted.aspx">http://creators.xna.com/Education/GettingStarted.aspx</a><br /><p></p>
Since XNA 2.0 is now out I will talk about some of its new features shortly and comment
a little bit about the new networking API and Xbox LIVE features. Stay tuned.<img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=11a36dbc-948c-4de6-94c6-58210ce0936b" /></body>
      <title>XNA 2.0 released</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,11a36dbc-948c-4de6-94c6-58210ce0936b.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/12/13/XNA20Released.aspx</link>
      <pubDate>Thu, 13 Dec 2007 08:35:44 GMT</pubDate>
      <description>&lt;img src='http://www.gamesindustry.biz/images/xna%20new.jpg' style='float:right; margin:5px;' /&gt; As
mentioned &lt;a href="http://www.microsoft.com/Presspass/press/2007/dec07/12-12XNAGS20PR.mspx"&gt;here
in the official press message from Microsoft&lt;/a&gt; XNA 2.0 was released today after
a very short beta phase which did only run for a few weeks.&lt;br&gt;
&lt;br&gt;
You can download &lt;a href="http://creators.xna.com/Education/GettingStarted.aspx"&gt;XNA
2.0 from Creators.Xna.Com&lt;/a&gt;, but for now it just says "&lt;span id="ctl00_ctl00_bcr_ContentPart3"&gt;&lt;font color="#eb7337"&gt;XNA
Game Studio 2.0 will be available early morning, Thursday Dec 13th, 2007 PST.&lt;/font&gt;&lt;/span&gt;".
This will hopefully change soon ^^&lt;br&gt;
&lt;br&gt;
&lt;a href="http://creators.xna.com/Education/GettingStarted.aspx"&gt;http://creators.xna.com/Education/GettingStarted.aspx&lt;/a&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
Since XNA 2.0 is now out I will talk about some of its new features shortly and comment
a little bit about the new networking API and Xbox LIVE features. Stay tuned.&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=11a36dbc-948c-4de6-94c6-58210ce0936b" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,11a36dbc-948c-4de6-94c6-58210ce0936b.aspx</comments>
      <category>All;Development;Programming;Reviews;XNA</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=efa9fc3a-ee73-4a0f-a238-b29f039333cd</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,efa9fc3a-ee73-4a0f-a238-b29f039333cd.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,efa9fc3a-ee73-4a0f-a238-b29f039333cd.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=efa9fc3a-ee73-4a0f-a238-b29f039333cd</wfw:commentRss>
      <title>Videos about Web 2.0 and Santa Claus</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,efa9fc3a-ee73-4a0f-a238-b29f039333cd.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/12/04/VideosAboutWeb20AndSantaClaus.aspx</link>
      <pubDate>Tue, 04 Dec 2007 21:20:11 GMT</pubDate>
      <description>I just saw the following post on Scott Hanselman's blog:&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;div style="margin: 5px; background-color: lightgray;"&gt;
My high school friend &lt;a set="yes" linkindex="14" href="http://hempey.com/"&gt;Matt Hempey&lt;/a&gt; (we
were in Intro to Physical Science in middle school also, so I've probably known Matt
for 20+ years) and his a cappella group &lt;a set="yes" linkindex="15" href="http://www.richterscales.com/"&gt;The
Richter Scales&lt;/a&gt; have put out the definitive Web 2.0 Music Video. That's Matt on
the solo. Matt used to work at &lt;a set="yes" linkindex="16" href="http://www.vertigosoftware.com"&gt;Vertigo&lt;/a&gt; with &lt;a set="yes" linkindex="17" href="http://www.codinghorror.com"&gt;Jeff
Atwood&lt;/a&gt; but recently went to &lt;a set="yes" linkindex="18" href="http://www.paypal.com"&gt;Paypal&lt;/a&gt;.
He's living the Web 2.0 dream!&lt;br /&gt;
&lt;object height="355" width="425"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/fi4fzvQ6I-o&amp;amp;rel=1"&gt;
&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/fi4fzvQ6I-o&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;
&lt;/object&gt;
&lt;/div&gt;
&lt;br /&gt;
And I thought, why not push one of the videos my team at meinSport.de has produced
as well. It is pretty funny, but just available in German:&lt;br&gt;
&lt;object width="425" height="355"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/py72Dg_SK-c&amp;rel=1"&gt;&gt;
&lt;param name="wmode" value="transparent"&gt;&gt;&lt;embed src="http://www.youtube.com/v/py72Dg_SK-c&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;
&lt;/object&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=efa9fc3a-ee73-4a0f-a238-b29f039333cd" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,efa9fc3a-ee73-4a0f-a238-b29f039333cd.aspx</comments>
      <category>All;meinSport.de;Other;Reviews</category>
    </item>
    <item>
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      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,780f02f6-ba94-4410-baf6-cafc5c098367.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,780f02f6-ba94-4410-baf6-cafc5c098367.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <img src="http://www.gamesindustry.biz/images/xna%20new.jpg" style="float:right; margin-left:10px" /> The
long awaited XNA Game Studio 2.0 beta is now available and can be downloaded from
the XNA Creators Club website: <a href="http://creators.xna.com/beta/betahome.aspx">http://creators.xna.com/beta/betahome.aspx</a><br /><br />
My first impression of the new multiplayer API is not that good. While it is very
nice to have the ability to use networking on the Xbox 360, it is not only too hard
to make it work on just a Windows PC and secondly you cannot expect that your gamers
will both have a Xbox LIVE Gold membership AND a XNA Creators Club membership (both
cost money). This means if you really want to do networking on a Windows XNA 2.0 game,
you have to use System.Net and write it all yourself or no one will ever play your
game on Windows except some XNA developers maybe.<br /><br />
Other than that XNA 2.0 is a great improvement, but it does only work with VS2005
yet, maybe they missed the VS2008 release earlier yesterday ^^ But it will probably
be possible to modify the .csproj files again to make it work in VS2008 (without the
extra XNA features and content pipeline).<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=780f02f6-ba94-4410-baf6-cafc5c098367" /></body>
      <title>XNA Game Studio 2.0 beta is now available</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,780f02f6-ba94-4410-baf6-cafc5c098367.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/11/20/XNAGameStudio20BetaIsNowAvailable.aspx</link>
      <pubDate>Tue, 20 Nov 2007 12:24:41 GMT</pubDate>
      <description>&lt;img src='http://www.gamesindustry.biz/images/xna%20new.jpg' style='float:right; margin-left:10px' /&gt; The
long awaited XNA Game Studio 2.0 beta is now available and can be downloaded from
the XNA Creators Club website: &lt;a href="http://creators.xna.com/beta/betahome.aspx"&gt;http://creators.xna.com/beta/betahome.aspx&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
My first impression of the new multiplayer API is not that good. While it is very
nice to have the ability to use networking on the Xbox 360, it is not only too hard
to make it work on just a Windows PC and secondly you cannot expect that your gamers
will both have a Xbox LIVE Gold membership AND a XNA Creators Club membership (both
cost money). This means if you really want to do networking on a Windows XNA 2.0 game,
you have to use System.Net and write it all yourself or no one will ever play your
game on Windows except some XNA developers maybe.&lt;br&gt;
&lt;br&gt;
Other than that XNA 2.0 is a great improvement, but it does only work with VS2005
yet, maybe they missed the VS2008 release earlier yesterday ^^ But it will probably
be possible to modify the .csproj files again to make it work in VS2008 (without the
extra XNA features and content pipeline).&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=780f02f6-ba94-4410-baf6-cafc5c098367" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,780f02f6-ba94-4410-baf6-cafc5c098367.aspx</comments>
      <category>All;Development;Game Development;Programming;Reviews;XNA</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <img src="http://www.publicvoid.dk/content/binary/visualstudio_logo.gif" style="float: right;" /> Great
news from <a href="http://weblogs.asp.net/scottgu/archive/2007/11/19/visual-studio-2008-and-net-3-5-released.aspx">ScottGu's
blog: The final Visual Studio 2008 version and .NET 3.5</a> were just released :) 
<br /><br />
I have been waiting the whole day and kept refreshing the MSDN page, but I could not
really believe that they actually ship today ^^ 
<br /><br />
VS 2008 will probably not be much of a change for me because we have been working
with the VS 2008 betas for over a year now. 
<br /><br />
I might also blog a little bit about IronPython, which I have used for smaller projects
and plan using for bigger stuff in the future too. The best feed for IronPython News
is: <a href="http://ironpython-urls.blogspot.com/">IronPython Url's</a><br /><br />
Btw: Pretty quiet on my blog for a while now, I should continue blogging. Always being
too busy to write anything here is not a good thing. Gladly all my current projects
work really good and are still fun to maintain, even as they grow bigger and bigger.<br /><br /><b>Update 2007-11-20</b>: I have to say the ASP.NET Designer in VS2008 is really good
again. The designer did not work well for most of my projects in VS2008 beta 2 and
it was always annoying to have the million ASP.NET errors poluting the ErrorList (now
they are just warnings and can easily be switched off). Overall I'm very pleased with
the VS2008 so far, uninstalling VS2008 beta2 was a bit of work, but everything is
working nicely now. More info and improvements in VS2008 can be found on <a href="http://weblogs.asp.net/scottgu/">ScottGu's
blog</a><br /><br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=a3de41e6-2d25-42d8-8ca2-814eee20835c" /></body>
      <title>Visual Studio 2008 and .NET 3.5 released</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,a3de41e6-2d25-42d8-8ca2-814eee20835c.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/11/19/VisualStudio2008AndNET35Released.aspx</link>
      <pubDate>Mon, 19 Nov 2007 19:59:45 GMT</pubDate>
      <description>&lt;img src="http://www.publicvoid.dk/content/binary/visualstudio_logo.gif" style="float: right;"&gt; Great
news from &lt;a href="http://weblogs.asp.net/scottgu/archive/2007/11/19/visual-studio-2008-and-net-3-5-released.aspx"&gt;ScottGu's
blog: The final Visual Studio 2008 version and .NET 3.5&lt;/a&gt; were just released :) 
&lt;br&gt;
&lt;br&gt;
I have been waiting the whole day and kept refreshing the MSDN page, but I could not
really believe that they actually ship today ^^ 
&lt;br&gt;
&lt;br&gt;
VS 2008 will probably not be much of a change for me because we have been working
with the VS 2008 betas for over a year now. 
&lt;br&gt;
&lt;br&gt;
I might also blog a little bit about IronPython, which I have used for smaller projects
and plan using for bigger stuff in the future too. The best feed for IronPython News
is: &lt;a href="http://ironpython-urls.blogspot.com/"&gt;IronPython Url's&lt;/a&gt; 
&lt;br&gt;
&lt;br&gt;
Btw: Pretty quiet on my blog for a while now, I should continue blogging. Always being
too busy to write anything here is not a good thing. Gladly all my current projects
work really good and are still fun to maintain, even as they grow bigger and bigger.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Update 2007-11-20&lt;/b&gt;: I have to say the ASP.NET Designer in VS2008 is really good
again. The designer did not work well for most of my projects in VS2008 beta 2 and
it was always annoying to have the million ASP.NET errors poluting the ErrorList (now
they are just warnings and can easily be switched off). Overall I'm very pleased with
the VS2008 so far, uninstalling VS2008 beta2 was a bit of work, but everything is
working nicely now. More info and improvements in VS2008 can be found on &lt;a href="http://weblogs.asp.net/scottgu/"&gt;ScottGu's
blog&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=a3de41e6-2d25-42d8-8ca2-814eee20835c" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,a3de41e6-2d25-42d8-8ca2-814eee20835c.aspx</comments>
      <category>Ajax;All;Development;IronPython;Programming;Reviews</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>3</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <img src="http://silverlight.net/Themes/silverlight/images/logo.jpg" style="float: right;" /> From <a href="http://nerddawg.blogspot.com/2007/09/nothing-beats-shipping-silverlight-10.html">http://nerddawg.blogspot.com/2007/09/
nothing-beats-shipping-silverlight-10.html</a>:<br />
Today Microsoft <a href="http://www.microsoft.com/presspass/press/2007/sep07/09-04SilverlightPR.mspx" title="Silverlight 1.0 press release">announced </a>the
debut release of <a href="http://www.microsoft.com/silverlight">Silverlight</a>, the
new cross-browser, cross-platform technology for developing compelling media experiences
and RIAs. I joined the Silverlight effort around November of 2006 from working on
WPF 3.5 feature areas, and it has been a wonderful ride. Working on two different
product releases – Silverlight 1.0 and 1.1 - simultaneously is a very unique experience
not easily summarized in a blog post. The kind of stuff this team has done in a matter
of months is nothing short of amazing. We joke internally about how someday books
will be written about these episodes; and needless to say, about the giants upon whose
shoulders people like me stood. But for now, I’m happy and tremendously fortunate
to have been a part of shipping a great product that millions will use and love.<br /><br />
I agree with that statement, not much I can add. I'm glad to see Silverlight 1.0 is
now final and <a href="http://weblogs.asp.net/scottgu/">Scott Guthrie</a> and his
team will now focus on improving Silverlight 1.1. In our german sport community website <a href="http://meinSport.de">meinSport.de</a> we
already use Silverlight too and we plan to add even more features with that exciting
technology in the near future.<br /><br /><a href="http://www.microsoft.com/Silverlight/Install.aspx">You can get Silverlight
at Silverlight.net<br /></a><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=fc3ecad7-cf29-40df-b852-70cd6424c95e" /></body>
      <title>Silverlight 1.0 Final Released</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,fc3ecad7-cf29-40df-b852-70cd6424c95e.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/09/05/Silverlight10FinalReleased.aspx</link>
      <pubDate>Wed, 05 Sep 2007 17:15:37 GMT</pubDate>
      <description>&lt;img src="http://silverlight.net/Themes/silverlight/images/logo.jpg" style="float: right;"&gt; From &lt;a href="http://nerddawg.blogspot.com/2007/09/nothing-beats-shipping-silverlight-10.html"&gt;http://nerddawg.blogspot.com/2007/09/
nothing-beats-shipping-silverlight-10.html&lt;/a&gt;:&lt;br&gt;
Today Microsoft &lt;a href="http://www.microsoft.com/presspass/press/2007/sep07/09-04SilverlightPR.mspx" title="Silverlight 1.0 press release"&gt;announced &lt;/a&gt;the
debut release of &lt;a href="http://www.microsoft.com/silverlight"&gt;Silverlight&lt;/a&gt;, the
new cross-browser, cross-platform technology for developing compelling media experiences
and RIAs. I joined the Silverlight effort around November of 2006 from working on
WPF 3.5 feature areas, and it has been a wonderful ride. Working on two different
product releases – Silverlight 1.0 and 1.1 - simultaneously is a very unique experience
not easily summarized in a blog post. The kind of stuff this team has done in a matter
of months is nothing short of amazing. We joke internally about how someday books
will be written about these episodes; and needless to say, about the giants upon whose
shoulders people like me stood. But for now, I’m happy and tremendously fortunate
to have been a part of shipping a great product that millions will use and love.&lt;br&gt;
&lt;br&gt;
I agree with that statement, not much I can add. I'm glad to see Silverlight 1.0 is
now final and &lt;a href="http://weblogs.asp.net/scottgu/"&gt;Scott Guthrie&lt;/a&gt; and his
team will now focus on improving Silverlight 1.1. In our german sport community website &lt;a href="http://meinSport.de"&gt;meinSport.de&lt;/a&gt; we
already use Silverlight too and we plan to add even more features with that exciting
technology in the near future.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.microsoft.com/Silverlight/Install.aspx"&gt;You can get Silverlight
at Silverlight.net&lt;br&gt;
&lt;/a&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=fc3ecad7-cf29-40df-b852-70cd6424c95e" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,fc3ecad7-cf29-40df-b852-70cd6424c95e.aspx</comments>
      <category>All;Programming;Reviews;Silverlight</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=9e3bfc3f-3baf-4798-938b-36693bf10008</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,9e3bfc3f-3baf-4798-938b-36693bf10008.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,9e3bfc3f-3baf-4798-938b-36693bf10008.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=9e3bfc3f-3baf-4798-938b-36693bf10008</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">Warning: Shameless plug ahead.<br /><br />
We at realis communities (german community website builder company, bla bla, see links
at the right side: <a href="http://meinSport.de">meinSport.de</a>, <a href="http://StudiHelp.de">StudiHelp.de</a>)
are searching for C#/ASP.NET Programmers right now. Since we are a german company
and the following is posted on german job sites, you probably won't understand it
if you can't read german. Anyway, feel free to send us an application if you are interested
(and skilled of course ^^).<br /><br /><p></p><img src="http://exdream.no-ip.info/blog/content/binary/SearchingForMeinSportCoder.png" border="0" /><br /><br />
And the same thing as a word document:<br /><a href="http://exdream.no-ip.info/blog/content/binary/SearchingForMeinSportCoder.doc">SearchingForMeinSportCoder.doc
(216.5 KB)</a><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=9e3bfc3f-3baf-4798-938b-36693bf10008" /></body>
      <title>Searching for a C#/ASP.NET Programmer for meinSport.de</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,9e3bfc3f-3baf-4798-938b-36693bf10008.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/09/04/SearchingForACASPNETProgrammerForMeinSportde.aspx</link>
      <pubDate>Tue, 04 Sep 2007 19:29:32 GMT</pubDate>
      <description>Warning: Shameless plug ahead.&lt;br&gt;
&lt;br&gt;
We at realis communities (german community website builder company, bla bla, see links
at the right side: &lt;a href="http://meinSport.de"&gt;meinSport.de&lt;/a&gt;, &lt;a href="http://StudiHelp.de"&gt;StudiHelp.de&lt;/a&gt;)
are searching for C#/ASP.NET Programmers right now. Since we are a german company
and the following is posted on german job sites, you probably won't understand it
if you can't read german. Anyway, feel free to send us an application if you are interested
(and skilled of course ^^).&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/SearchingForMeinSportCoder.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
And the same thing as a word document:&lt;br&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/SearchingForMeinSportCoder.doc"&gt;SearchingForMeinSportCoder.doc
(216.5 KB)&lt;/a&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=9e3bfc3f-3baf-4798-938b-36693bf10008" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,9e3bfc3f-3baf-4798-938b-36693bf10008.aspx</comments>
      <category>All;Development;Programming;Reviews;StudiHelp.de;meinSport.de</category>
    </item>
    <item>
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      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,1f011f48-dedb-4ea5-bc5d-51245bb6f52e.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,1f011f48-dedb-4ea5-bc5d-51245bb6f52e.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
Ziggyware has a good overview of the XNA 2.0 announcements and GameFest conference
sessions in the following post. Check it out if you are interested in the new XNA
2.0 features (mainly networking, which is really a big step forward). It is also nice
to see so many new XNA games and development efforts :)
</p>
        <p>
          <a href="http://www.ziggyware.com/news.php?readmore=407">http://www.ziggyware.com/news.php?readmore=407</a>
        </p>
        <img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=1f011f48-dedb-4ea5-bc5d-51245bb6f52e" />
      </body>
      <title>Lots of Information about XNA 2.0</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,1f011f48-dedb-4ea5-bc5d-51245bb6f52e.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/08/16/LotsOfInformationAboutXNA20.aspx</link>
      <pubDate>Thu, 16 Aug 2007 20:59:02 GMT</pubDate>
      <description>&lt;p&gt;
Ziggyware has a good overview of the XNA 2.0 announcements and GameFest conference
sessions in the following post. Check it out if you are interested in the new XNA
2.0 features (mainly networking, which is really a big step forward). It is also nice
to see so many new XNA games and development efforts :)
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.ziggyware.com/news.php?readmore=407"&gt;http://www.ziggyware.com/news.php?readmore=407&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=1f011f48-dedb-4ea5-bc5d-51245bb6f52e" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,1f011f48-dedb-4ea5-bc5d-51245bb6f52e.aspx</comments>
      <category>All;Development;Game Development;Programming;Reviews;XNA</category>
    </item>
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      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,005392e3-336b-4237-ab63-ab366a1fcefe.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <font face="Verdana, Arial, Helvetica, sans-serif" size="2">
          <span id="article_content">
            <font color="darkblue" face="Verdana, Arial, Helvetica, sans-serif" size="5">
              <b>
                <a href="http://www.code-magazine.com/article.aspx?quickid=0709041&amp;page=1">Microsoft
XNA: Ready for Prime Time?</a>
                <br />
                <br />
              </b>
            </font>
          </span>
        </font> is the name of the Article of the CoDe Magazine. It is very
well written and a really long (9 pages) read with tons of information in it.<br />
Together with 6 other guys I was interviewed about my experiences with XNA and the
development process of the<br />
XNA Racing Game and Dungeon Quest, which are 2 of the best looking XNA games so far
:)<br /><br />
Check it out, good work Nick Landry.<br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=005392e3-336b-4237-ab63-ab366a1fcefe" /></body>
      <title>CoDe Magazine: Microsoft XNA: Ready for Prime Time?</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,005392e3-336b-4237-ab63-ab366a1fcefe.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/08/09/CoDeMagazineMicrosoftXNAReadyForPrimeTime.aspx</link>
      <pubDate>Thu, 09 Aug 2007 18:43:04 GMT</pubDate>
      <description>&lt;font face="Verdana, Arial, Helvetica, sans-serif" size="2"&gt;&lt;span id="article_content"&gt;&lt;font color="darkblue" face="Verdana, Arial, Helvetica, sans-serif" size="5"&gt;&lt;b&gt;&lt;a href="http://www.code-magazine.com/article.aspx?quickid=0709041&amp;amp;page=1"&gt;Microsoft
XNA: Ready for Prime Time?&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; is the name of the Article of the CoDe Magazine. It is very
well written and a really long (9 pages) read with tons of information in it.&lt;br&gt;
Together with 6 other guys I was interviewed about my experiences with XNA and the
development process of the&lt;br&gt;
XNA Racing Game and Dungeon Quest, which are 2 of the best looking XNA games so far
:)&lt;br&gt;
&lt;br&gt;
Check it out, good work Nick Landry.&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=005392e3-336b-4237-ab63-ab366a1fcefe" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,005392e3-336b-4237-ab63-ab366a1fcefe.aspx</comments>
      <category>All;Development;Game Development;Programming;Racing Game;Reviews;XNA</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>11</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Hey! Finally some News about Game Development
again. All this Silverlight and VS2008 stuff is nice, but XNA has become pretty popular
recently (lots of posts in blogs, more articles everywhere and a lot more news).<br /><br />
Anyway, I wanted to release the Dungeon Quest Source Code for several months now,
but I never found the time to package everything up, do some cleanup and release it.
Recently some people have requested the source code and emails keep coming in. To
finally make everyone happy, here is the new Dungeon Quest version with some nice
additions, much cleaner code with quite a lot of refactoring and some nice unit tests
(see below). This version also does not require PS3.0 anymore, you can now run Dungeon
Quest on a PS2.0 graphic card!<br /><br />
First of all: The downloads, all of them can be found on <a href="http://XnaProjects.net">XnaProjects.net</a> too:<br /><ul><li><a href="http://ArenaWars.net/XnaProjects/DungeonQuestSetup.exe">DungeonQuestSetup.exe
(40 MB)</a>: Game installer for Windows with everything you need to play.<br /><br /></li><li><a href="http://ArenaWars.net/XnaProjects/DungeonQuestSourceCodeAndContent.zip">DungeonQuestSourceCodeAndContent.zip
(103 MB)</a>: Full Dungeon Quest source code with all content files.<br />
Please note that the collada files (xml text format) and the sound/music are very
big (extracted ~200 MB).<br />
This download also contains the full game in the bin/debug/ directory, you only need
to download this file<br />
for development and testing.<br />
Contains solution and project files for VS2005, VC# Express (XNA Express) and Xbox
360!<br /><br /></li><li><a href="http://ArenaWars.net/XnaProjects/DungeonQuest.wmv">DungeonQuest.wmv (21 MB)</a>:
Higher quality version of the YouTube video below<br /><br /></li></ul>
Here is the good old YouTube video from the game to give you a first view if you don't
know about Dungeon Quest yet.<br /><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/FO1PNgIwjB4" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/FO1PNgIwjB4" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object><br /><br /><br />
If you want to drive into the source code I highly recommend starting all the unit
tests in Program.cs after checking out the directory structure of the project:<br /><br /><ul><li><b>UIManager.TestUI();<br /></b>Show the graphical user interface of the game (boxes for health, player values,
rpg levels, etc.)<br /><br /></li></ul><ul><li><b>ShaderTests.TestNormalMappingShader();<br /></b>Test the normal mapping shader, for more shader tests check out the XNA Rocket
Commander and XNA Racing Game projects.<br /><br /></li></ul><ul><li><b>ColladaModel.TestCaveColladaModelScene();<br /></b>This tests the big cave collada file (80 MB) and renders it with the cave shader.
Looks very nice.<br /><br /></li></ul><ul><li><b>ColladaModel.TestLoadStaticModel();<br /></b>This is straight from the SkiningColladaModelsWithXNA project from February. This
test show shows a static collada model.<br /><br /></li></ul><ul><li><b>AnimatedColladaModel.TestPlayerColladaModelScene();<br /></b>Also from the SkinningColladaModelsWithXNA project. This shows the player or the
goblins running, dying, staying, etc.<br />
This is a useful unit test to test animations for skinned collada models.<br /><br /></li></ul><ul><li><b>PostScreenGlow.TestPostScreenGlow();<br /></b>Test post screen glow, more details can be found in the Rocket Commander tutorials
and most of my XNA projects.<br /><b><br /></b></li></ul><ul><li><b>PlaneRenderer.TestRenderingPlaneXY();<br /></b>Test to render a plane on the ground, which is also used in some other tests.
Also good for testing shaders.<br /><b><br /></b></li></ul><ul><li><b>ShadowMapShader.TestShadowMapping();<br /></b>Test Shadow Mapping unit test, pretty complex stuff, but kinda nice for this game.
More details can be found in my book, this is a complex topic and involves a lot of
finetuning to get it right.<br /><b><br /></b></li></ul><ul><li><b>EffectManager.TestEffects();<br /></b>Since DungeonQuest uses some effects for fire, smoke, blood, etc. it has a simple
effect system build in. Use this test to see whats possible and to extend the effect
system.<br /><b><br /></b></li></ul><ul><li><b>StringHelper.TestConvertStringToFloatArray();<br /></b>An example of a dynamic unit test, which can also be started from NUnit or TestDriven.Net
(right click if you have the addin installed).<br /><br /></li></ul><ul><li><b>Sound.TestPlaySounds();<br /></b>And another test to play the sound effects used in the game, just press A, B,
1, 2, 3, etc. to play sounds.<br /><b><br /></b></li></ul><ul><li><b>ColladaModel.TestCaveColladaModelSceneSplitScreen();<br /></b>This test shows how the engine supports split screen support, but it was never
fully implemented into the game itself yet.<br />
To finish this the game logic + handling input from 2nd player has to be implemented.</li></ul><br />
Some Screenshots from the <a href="http://exdream.no-ip.info/blog/2007/03/16/TheDungeonQuestGame.aspx">last
post on my blog about Dungeon Quest</a>:<br /><p><a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0001.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0001small.jpg" border="0" /></a><br />
Ok, let's get started. What is this guy doing there. He doesn't look very friendly,
maybe it is better to hit him in the head!<br /></p><p><a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0004.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0004small.jpg" border="0" /></a><br />
First quest completed. This key is important to open the door to the second level.<br /></p><p><a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0006.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0006small.jpg" border="0" /></a><br />
Nonstop fighting action. Well, at least if you don't lose your way.<br /></p><p><a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0009.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0009small.jpg" border="0" /></a><br />
This is how it looks like after I got angry. I told those guys, don't start any fights!<br /></p><p><a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0011.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0011small.jpg" border="0" /></a><br />
Ohh no. I did not use all my skills (see right side) and this Ogre killed me too quickly.
I guess I have to start over.<br /></p><p><a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0012.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0012small.jpg" border="0" /></a><br />
The credit screen when the game ends. Notice my book :)<br /></p><a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0016.jpg"><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0016small.jpg" border="0" /></a><br />
No reason to stop, let's start over and try again. The fight is continuing. The game
is not that hard, you just have to use all skills and avoid being hit by fireballs
or big enemies when you have low hit points.<br /><br />
I hope you like Dungeon Quest and that the source code can be useful for your XNA
projects. Enjoy!<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=30ba6cdc-0565-4701-8b72-643700a2cedf" /></body>
      <title>Dungeon Quest Updated with Source Code now</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,30ba6cdc-0565-4701-8b72-643700a2cedf.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/31/DungeonQuestUpdatedWithSourceCodeNow.aspx</link>
      <pubDate>Tue, 31 Jul 2007 06:35:30 GMT</pubDate>
      <description>Hey! Finally some News about Game Development again. All this Silverlight and VS2008 stuff is nice, but XNA has become pretty popular recently (lots of posts in blogs, more articles everywhere and a lot more news).&lt;br&gt;
&lt;br&gt;
Anyway, I wanted to release the Dungeon Quest Source Code for several months now,
but I never found the time to package everything up, do some cleanup and release it.
Recently some people have requested the source code and emails keep coming in. To
finally make everyone happy, here is the new Dungeon Quest version with some nice
additions, much cleaner code with quite a lot of refactoring and some nice unit tests
(see below). This version also does not require PS3.0 anymore, you can now run Dungeon
Quest on a PS2.0 graphic card!&lt;br&gt;
&lt;br&gt;
First of all: The downloads, all of them can be found on &lt;a href="http://XnaProjects.net"&gt;XnaProjects.net&lt;/a&gt; too:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://ArenaWars.net/XnaProjects/DungeonQuestSetup.exe"&gt;DungeonQuestSetup.exe
(40 MB)&lt;/a&gt;: Game installer for Windows with everything you need to play.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://ArenaWars.net/XnaProjects/DungeonQuestSourceCodeAndContent.zip"&gt;DungeonQuestSourceCodeAndContent.zip
(103 MB)&lt;/a&gt;: Full Dungeon Quest source code with all content files.&lt;br&gt;
Please note that the collada files (xml text format) and the sound/music are very
big (extracted ~200 MB).&lt;br&gt;
This download also contains the full game in the bin/debug/ directory, you only need
to download this file&lt;br&gt;
for development and testing.&lt;br&gt;
Contains solution and project files for VS2005, VC# Express (XNA Express) and Xbox
360!&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://ArenaWars.net/XnaProjects/DungeonQuest.wmv"&gt;DungeonQuest.wmv (21 MB)&lt;/a&gt;:
Higher quality version of the YouTube video below&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
Here is the good old YouTube video from the game to give you a first view if you don't
know about Dungeon Quest yet.&lt;br&gt;
&lt;object height="350" width="425"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/FO1PNgIwjB4"&gt;
&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/FO1PNgIwjB4" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;
&lt;/object&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
If you want to drive into the source code I highly recommend starting all the unit
tests in Program.cs after checking out the directory structure of the project:&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;UIManager.TestUI();&lt;br&gt;
&lt;/b&gt;Show the graphical user interface of the game (boxes for health, player values,
rpg levels, etc.)&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;ShaderTests.TestNormalMappingShader();&lt;br&gt;
&lt;/b&gt;Test the normal mapping shader, for more shader tests check out the XNA Rocket
Commander and XNA Racing Game projects.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;ColladaModel.TestCaveColladaModelScene();&lt;br&gt;
&lt;/b&gt;This tests the big cave collada file (80 MB) and renders it with the cave shader.
Looks very nice.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;ColladaModel.TestLoadStaticModel();&lt;br&gt;
&lt;/b&gt;This is straight from the SkiningColladaModelsWithXNA project from February. This
test show shows a static collada model.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;AnimatedColladaModel.TestPlayerColladaModelScene();&lt;br&gt;
&lt;/b&gt;Also from the SkinningColladaModelsWithXNA project. This shows the player or the
goblins running, dying, staying, etc.&lt;br&gt;
This is a useful unit test to test animations for skinned collada models.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;PostScreenGlow.TestPostScreenGlow();&lt;br&gt;
&lt;/b&gt;Test post screen glow, more details can be found in the Rocket Commander tutorials
and most of my XNA projects.&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;PlaneRenderer.TestRenderingPlaneXY();&lt;br&gt;
&lt;/b&gt;Test to render a plane on the ground, which is also used in some other tests.
Also good for testing shaders.&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;ShadowMapShader.TestShadowMapping();&lt;br&gt;
&lt;/b&gt;Test Shadow Mapping unit test, pretty complex stuff, but kinda nice for this game.
More details can be found in my book, this is a complex topic and involves a lot of
finetuning to get it right.&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;EffectManager.TestEffects();&lt;br&gt;
&lt;/b&gt;Since DungeonQuest uses some effects for fire, smoke, blood, etc. it has a simple
effect system build in. Use this test to see whats possible and to extend the effect
system.&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;StringHelper.TestConvertStringToFloatArray();&lt;br&gt;
&lt;/b&gt;An example of a dynamic unit test, which can also be started from NUnit or TestDriven.Net
(right click if you have the addin installed).&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;Sound.TestPlaySounds();&lt;br&gt;
&lt;/b&gt;And another test to play the sound effects used in the game, just press A, B,
1, 2, 3, etc. to play sounds.&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;ColladaModel.TestCaveColladaModelSceneSplitScreen();&lt;br&gt;
&lt;/b&gt;This test shows how the engine supports split screen support, but it was never
fully implemented into the game itself yet.&lt;br&gt;
To finish this the game logic + handling input from 2nd player has to be implemented.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
Some Screenshots from the &lt;a href="http://exdream.no-ip.info/blog/2007/03/16/TheDungeonQuestGame.aspx"&gt;last
post on my blog about Dungeon Quest&lt;/a&gt;:&lt;br&gt;
&lt;p&gt;
&lt;a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0001.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0001small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
Ok, let's get started. What is this guy doing there. He doesn't look very friendly,
maybe it is better to hit him in the head!&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0004.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0004small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
First quest completed. This key is important to open the door to the second level.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0006.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0006small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
Nonstop fighting action. Well, at least if you don't lose your way.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0009.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0009small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
This is how it looks like after I got angry. I told those guys, don't start any fights!&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0011.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0011small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
Ohh no. I did not use all my skills (see right side) and this Ogre killed me too quickly.
I guess I have to start over.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0012.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0012small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
The credit screen when the game ends. Notice my book :)&lt;br&gt;
&lt;/p&gt;
&lt;a href="http://exdream.no-ip.info/blog/ct.ashx?id=ff31f4b8-bea4-456b-8e87-68ba7cb2b07b&amp;amp;url=http%3a%2f%2fexdream.no-ip.info%2fblog%2fcontent%2fbinary%2fDungeonQuestScreenshot0016.jpg"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestScreenshot0016small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
No reason to stop, let's start over and try again. The fight is continuing. The game
is not that hard, you just have to use all skills and avoid being hit by fireballs
or big enemies when you have low hit points.&lt;br&gt;
&lt;br&gt;
I hope you like Dungeon Quest and that the source code can be useful for your XNA
projects. Enjoy!&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=30ba6cdc-0565-4701-8b72-643700a2cedf" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,30ba6cdc-0565-4701-8b72-643700a2cedf.aspx</comments>
      <category>All;Development;Game Development;Programming;XNA</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=5a146202-65f6-429e-84d1-acaa1a866d05</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,5a146202-65f6-429e-84d1-acaa1a866d05.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,5a146202-65f6-429e-84d1-acaa1a866d05.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=5a146202-65f6-429e-84d1-acaa1a866d05</wfw:commentRss>
      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">When you have some Silverlight 1.1 alpha
code and want to use it with the new Silverlight 1.1 alpha refresh bits, you should
make sure to replace all assemblies and recompile any libraries you have. You still
might get quite a few errors because of some minor changes in the javascript code.
I haven't fixed all issues yet, but the main one was replacing the Silverlight.js
and fixing the .js files for html (or aspx) pages to the new syntax. Sys.Silverlight
is now just Silverlight, the version is now not longer called 0.95, but 1.1 and enableHtmlAccess
has to be set to "true" instead of just true before.<br /><br />
When you get the 2211 error code with Silverlight 1.1 alpha refresh with that nice
AG_E_RUNTIME_HTML_ACCESS_RESTRICTED error follow this steps:<br /><ul><li>
Replace Silverlight.js with the newer version from alpha refresh (you probably have
done that already)</li></ul><ul><li>
Replace Sys.Silverlight.createObjectEx with Silverlight.createObjectEx in all your
.js files</li></ul><ul><li>
Also replace all version="0.95" with version="1.1" in all .js files!</li></ul><ul><li>
Finally replace enableHtmlAccess: true with enableHtmlAccess: "true"<br />
This change is very important and will finally get rid of the Html access restricted
error above.<br />
If you like the error, you can "enable" it again by setting enableHtmlAccess to "false"
^^</li></ul><br />
There are probably much more little changes and fixes, but this should get the simpler
pages up and running again.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=5a146202-65f6-429e-84d1-acaa1a866d05" /></body>
      <title>Migrating from Silverlight 1.1 alpha to 1.1 alpha refresh and that lovely AG_E_RUNTIME_ HTML_ACCESS_RESTRICTED error</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,5a146202-65f6-429e-84d1-acaa1a866d05.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/29/MigratingFromSilverlight11AlphaTo11AlphaRefreshAndThatLovelyAGERUNTIMEHTMLACCESSRESTRICTEDError.aspx</link>
      <pubDate>Sun, 29 Jul 2007 18:57:29 GMT</pubDate>
      <description>When you have some Silverlight 1.1 alpha code and want to use it with the new Silverlight 1.1 alpha refresh bits, you should make sure to replace all assemblies and recompile any libraries you have. You still might get quite a few errors because of some minor changes in the javascript code. I haven't fixed all issues yet, but the main one was replacing the Silverlight.js and fixing the .js files for html (or aspx) pages to the new syntax. Sys.Silverlight is now just Silverlight, the version is now not longer called 0.95, but 1.1 and enableHtmlAccess has to be set to "true" instead of just true before.&lt;br&gt;
&lt;br&gt;
When you get the 2211 error code with Silverlight 1.1 alpha refresh with that nice
AG_E_RUNTIME_HTML_ACCESS_RESTRICTED error follow this steps:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Replace Silverlight.js with the newer version from alpha refresh (you probably have
done that already)&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
Replace Sys.Silverlight.createObjectEx with Silverlight.createObjectEx in all your
.js files&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
Also replace all version="0.95" with version="1.1" in all .js files!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
Finally replace enableHtmlAccess: true with enableHtmlAccess: "true"&lt;br&gt;
This change is very important and will finally get rid of the Html access restricted
error above.&lt;br&gt;
If you like the error, you can "enable" it again by setting enableHtmlAccess to "false"
^^&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
There are probably much more little changes and fixes, but this should get the simpler
pages up and running again.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=5a146202-65f6-429e-84d1-acaa1a866d05" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,5a146202-65f6-429e-84d1-acaa1a866d05.aspx</comments>
      <category>All;Development;Programming;Reviews;Silverlight</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=d7585559-9415-4f62-9f0b-76777de1621b</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,d7585559-9415-4f62-9f0b-76777de1621b.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,d7585559-9415-4f62-9f0b-76777de1621b.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">After VS2008 beta 2 is available now, Silverlight
was also updated. For Javascript development the Silverlight 1.0 RC means you are
not longer in beta mode and the version will stay the same. For .NET development Silverlight
1.1 is still in alpha, which propably means there are still a lot of features missing,
a lot of bugs in there and it is still hard to work with it. However, over 2000 bugs
where fixed since the Silverlight 1.1 Alpha release 3 months ago.<br /><br />
For Silverlight designers: Blend 2 was also updated to an August CTP, a lot of small
improvements here too. The best thing here is the ability to create and compile user
controls and some nice changes to the Storyboard editing process.<br /><br />
Download links:<br /><ul><li><a href="http://go.microsoft.com/fwlink/?LinkID=89015&amp;clcid=0x409">Silverlight
1.0 RC (for da browser)<br /></a></li><li><a href="http://go.microsoft.com/fwlink/?LinkID=88986&amp;clcid=0x409">Silverlight
1.1 Alpha Refresh (for da browser)<br /></a></li><li><a href="http://go.microsoft.com/fwlink/?LinkID=89145&amp;clcid=0x409">Silverlight
1.1 Alpha Refresh SDK (some new samples and updated code)<br /></a></li><li><a href="http://go.microsoft.com/fwlink/?LinkID=79076&amp;clcid=0x409">Blend 2 Preview
(August CTP, important for designers)</a></li><li><a href="http://go.microsoft.com/fwlink/?LinkID=89149&amp;clcid=0x409">Microsoft Silverlight
Tools Alpha for VS2008 Beta 2 (for Alpha Refresh, July 2007)</a></li><li><a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=A5189BCB-EF81-4C12-9733-E294D13A58E6&amp;displaylang=en">Microsoft
ASP.NET Futures (July 2007, also kinda important for ASP.NET Ajax and Silverlight)</a><br /></li></ul>
Seen first on:<br /><ul><li><a href="http://www.codeflakes.net/blog/">http://www.codeflakes.net/blog/<br /></a></li><li><a href="http://silverlight.net/blogs/jesseliberty/archive/2007/07/27/silverlight-1-0-rc-and-1-1-alpha-refresh.aspx">http://silverlight.net/blogs/jesseliberty/archive/2007/07/27/<br />
silverlight-1-0-rc-and-1-1-alpha-refresh.aspx</a><br /></li></ul>
Scott Guthrie also has a nice blog entry about VS2008 Intellisense improvements, a
lot of small improvements, which might impress you if you have never used Resharper
and CodeRush before. It is always nice to see the overall coding experience becoming
easier, even if it is in small steps.<br /><ul><li><a href="http://weblogs.asp.net/scottgu/archive/2007/07/28/nice-vs-2008-code-editing-improvements.aspx">Scott
Gu's Blog about VS2008 Intellisense</a><br /></li></ul><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d7585559-9415-4f62-9f0b-76777de1621b" /></body>
      <title>Silverlight 1.0 RC and 1.1 Alpha Refresh released</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,d7585559-9415-4f62-9f0b-76777de1621b.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/29/Silverlight10RCAnd11AlphaRefreshReleased.aspx</link>
      <pubDate>Sun, 29 Jul 2007 12:43:40 GMT</pubDate>
      <description>After VS2008 beta 2 is available now, Silverlight was also updated. For Javascript development the Silverlight 1.0 RC means you are not longer in beta mode and the version will stay the same. For .NET development Silverlight 1.1 is still in alpha, which propably means there are still a lot of features missing, a lot of bugs in there and it is still hard to work with it. However, over 2000 bugs where fixed since the Silverlight 1.1 Alpha release 3 months ago.&lt;br&gt;
&lt;br&gt;
For Silverlight designers: Blend 2 was also updated to an August CTP, a lot of small
improvements here too. The best thing here is the ability to create and compile user
controls and some nice changes to the Storyboard editing process.&lt;br&gt;
&lt;br&gt;
Download links:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://go.microsoft.com/fwlink/?LinkID=89015&amp;amp;clcid=0x409"&gt;Silverlight
1.0 RC (for da browser)&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://go.microsoft.com/fwlink/?LinkID=88986&amp;amp;clcid=0x409"&gt;Silverlight
1.1 Alpha Refresh (for da browser)&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://go.microsoft.com/fwlink/?LinkID=89145&amp;amp;clcid=0x409"&gt;Silverlight
1.1 Alpha Refresh SDK (some new samples and updated code)&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://go.microsoft.com/fwlink/?LinkID=79076&amp;amp;clcid=0x409"&gt;Blend 2 Preview
(August CTP, important for designers)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://go.microsoft.com/fwlink/?LinkID=89149&amp;amp;clcid=0x409"&gt;Microsoft Silverlight
Tools Alpha for VS2008 Beta 2 (for Alpha Refresh, July 2007)&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=A5189BCB-EF81-4C12-9733-E294D13A58E6&amp;amp;displaylang=en"&gt;Microsoft
ASP.NET Futures (July 2007, also kinda important for ASP.NET Ajax and Silverlight)&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
Seen first on:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.codeflakes.net/blog/"&gt;http://www.codeflakes.net/blog/&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://silverlight.net/blogs/jesseliberty/archive/2007/07/27/silverlight-1-0-rc-and-1-1-alpha-refresh.aspx"&gt;http://silverlight.net/blogs/jesseliberty/archive/2007/07/27/&lt;br&gt;
silverlight-1-0-rc-and-1-1-alpha-refresh.aspx&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
Scott Guthrie also has a nice blog entry about VS2008 Intellisense improvements, a
lot of small improvements, which might impress you if you have never used Resharper
and CodeRush before. It is always nice to see the overall coding experience becoming
easier, even if it is in small steps.&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://weblogs.asp.net/scottgu/archive/2007/07/28/nice-vs-2008-code-editing-improvements.aspx"&gt;Scott
Gu's Blog about VS2008 Intellisense&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d7585559-9415-4f62-9f0b-76777de1621b" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,d7585559-9415-4f62-9f0b-76777de1621b.aspx</comments>
      <category>All;Development;Other;Programming;Reviews;Silverlight</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=3b72e1d9-7e04-4fa8-861c-25f240848e0b</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,3b72e1d9-7e04-4fa8-861c-25f240848e0b.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,3b72e1d9-7e04-4fa8-861c-25f240848e0b.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=3b72e1d9-7e04-4fa8-861c-25f240848e0b</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">Great News, read all about it on Scott
Guthries Blog:<br /><a href="http://weblogs.asp.net/scottgu/archive/2007/07/26/vs-2008-and-net-3-5-beta-2-released.aspx">http://weblogs.asp.net/scottgu/archive/2007/07/26/<br />
vs-2008-and-net-3-5-beta-2-released.aspx</a><br /><br />
It features major improvements to ASP.NET Ajax, Linq, the build in Webdesigner and
CSS/Javascript.<br />
Seems like nothing for Silverlight yet, still awaiting some updates there :)<br /><br />
Have to check VS 2008 out now ^^<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3b72e1d9-7e04-4fa8-861c-25f240848e0b" /></body>
      <title>VS 2008 and .NET 3.5 Beta 2 Released</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,3b72e1d9-7e04-4fa8-861c-25f240848e0b.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/27/VS2008AndNET35Beta2Released.aspx</link>
      <pubDate>Fri, 27 Jul 2007 04:52:59 GMT</pubDate>
      <description>Great News, read all about it on Scott Guthries Blog:&lt;br&gt;
&lt;a href="http://weblogs.asp.net/scottgu/archive/2007/07/26/vs-2008-and-net-3-5-beta-2-released.aspx"&gt;http://weblogs.asp.net/scottgu/archive/2007/07/26/&lt;br&gt;
vs-2008-and-net-3-5-beta-2-released.aspx&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
It features major improvements to ASP.NET Ajax, Linq, the build in Webdesigner and
CSS/Javascript.&lt;br&gt;
Seems like nothing for Silverlight yet, still awaiting some updates there :)&lt;br&gt;
&lt;br&gt;
Have to check VS 2008 out now ^^&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3b72e1d9-7e04-4fa8-861c-25f240848e0b" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,3b72e1d9-7e04-4fa8-861c-25f240848e0b.aspx</comments>
      <category>Ajax;All;Development;Programming;Reviews;Silverlight</category>
    </item>
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      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,66be904a-7091-4a08-87ed-4d21a93c61a6.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,66be904a-7091-4a08-87ed-4d21a93c61a6.aspx</wfw:comment>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Side note: <a href="http://developer.nvidia.com/object/fx_composer_home.html">FX
Composer 2 RC1 </a>is out. Check it out, works even better now.<br /><br />
I worked a bit with Silverlight 1.1 (alpha) over the last few weeks and I noticed
a lot of annoying<br />
javascript error messages with just stupid error codes and no stack trace for the
exceptions.<br />
This is definately the worst thing about Silverlight, you have to do a lot of trial
and error testing,<br />
unit testing and debugging silverlight is also hard to do.<br /><br />
I wrote down all the errors I have encountered and some solutions to them, which might
be<br />
helpful to other people coding Silverlight too. Now whenever I get an error I just
look into this<br />
list and follow the steps from top to bottom and this way I save a lot of time ^^
maybe I will<br />
also rewrite the javascript on_error code that throws these errors to a more useful
version.<br /><br />
Silverlight Error Codes:<br /><ul><li>
1001: usually AG_E_UNKNOWN_ERROR (yeah, thats really helpful)</li></ul><blockquote><ul><li>
some element is null while loading a control<br />
Fix: Check all controls constructors and fields, set breakpoints there!<br /></li></ul></blockquote><blockquote><ul><li>
Namespace duplicate found (usually error code 2254)<br />
Fix: Check all namespaces, make sure each name and namespace is only set once<br /><br /></li><li>
Control has no default Constructor and can't be instantiated<br />
Fix: Provide a default constructor with no parameters, it can be empty!<br /></li></ul></blockquote><blockquote><ul><li>
NullReferenceException (or other exceptions) happend somewhere<br />
(usually in the Control constructor somewhere)<br />
Fix: Catch the exception or set breakpoints to find it, then fix it.<br />
Often it is also useful to comment code out and test if it works again.<br /><br /></li><li>
If this all not helps and the 1001 errors keeps coming up when you use the 
<br />
control use the following approach:<br /><br />
Fix: Comment out the control, the page should now work.<br />
Comment it in again and check every single property you set, try removing<br />
as much as possible and test again. If it still does not work, check out<br />
the control itself, comment everything out here inside the control canvas.<br />
It should work now except for some errors of missing inner control names.<br />
Now slowly comment everything in again and try to see which inner control<br />
did not work. Often a depreciacted, commented out or deleted property is<br />
used and causes this error. Again try to work with as little as possible<br />
control properties and increase until the error pops up again.<br /><br />
This more complex case will hopefully not happen to you in the beginning,<br />
but the more controls you build, the more likely it is that this one<br />
will annoy the hell out of you. Keep calm and go forward as methodically<br />
as possible, it will also help you for future error encounters.<br /></li></ul></blockquote><blockquote><ul><li>
Can happen if a TargetName for a Storyboard (or something similar) cannot<br />
be found. Make sure the target control name is still valid.<br /></li></ul></blockquote><br /><ul><li>
2005:    ParserError: Unknown namespace xy</li></ul><blockquote><ul><li>
The line should tell you which namespace is unknown and this should<br />
be quite easy to fix. It usually means you have either forgotten to<br />
add a namespace or add an element into an unsupported location.<br />
E.g. adding something to a nested Canvas can sometimes cause this error.<br /></li></ul></blockquote><br /><ul><li>
2024: ParserError:</li></ul><blockquote><ul><li>
Invalid attribute value text/python, usually happens in the main xaml file.<br />
Similar to 2265, use the same fixes.<br /><br /></li><li>
It can also happen when the mime type<br />
is not available (e.g. in IIS) and .py files can't be used.<br />
Fix: Define .py as mime type in IIS as 'text/ironpython'<br /></li></ul></blockquote>        <br /><ul><li>
2101: can be:</li></ul><blockquote><ul><li>
LostFocus event (or similar) not supported here<br />
Fix: Move global events to the main canvas, they are only supported there!<br /></li></ul></blockquote><br /><ul><li>
2207: AG_E_RUNTIME_METHOD</li></ul><blockquote><ul><li>
playing media failed, unable to play it, loading probably failed with 403<br />
or 404<br /></li></ul></blockquote><br /><ul><li>
2210: AG_E_INVALID_ARGUMENT</li></ul><blockquote><ul><li>
Short: In 90% of your cases the embedded resource cannot be found, make<br />
sure that the name of your embedded resource is correct in the<br />
GetManifestResourceStream function in your control constructor. Also make<br />
sure the file is marked as an embedded resource in VS Orcas!<br /></li></ul></blockquote><blockquote><ul><li>
This means the embedded resource could not be found, which means either the<br />
call to GetManifestResourceStream uses the wrong string OR the resource<br />
is just not existant because of a wrong content type! make sure the<br />
control you are trying to access is actually an Embedded Resource and not<br />
just a Content or Silverlight Page.<br /><br />
Fix: Set control xaml as Embedded Resource and make sure all strings are<br />
correct! GetManifestResourceStream should succeed! Using the Silverlight<br />
1.1 API UI Controls is also helpful because they figure out the path<br />
for you (just leaving you with misstyping the control name or forgetting<br />
to set the embedded resource type or one of the million errors below).<br /><br />
Note: This is very annoying because SourceControl sometimes messes this up<br />
and just merges 2 files and setting it as Content or Silverlight Page,<br />
which make this error hard to track, so always check for the correct<br />
file build action first, it should always be Embedded Resource for controls.<br /></li></ul></blockquote><blockquote><ul><li>
Another way this error can happen is when inside the control a namespace<br />
error occurs (similar to 1001 or 2254), you just get 2210 and trying to<br />
find why it does not work while all names are set ok and the resource is<br />
found, etc. One example of this failing is that a namespace or assembly<br />
used inside a control to reference other controls cannot be found or is<br />
misspelled (e.g. path does not longer fit, can be stupid things like<br />
ClientBin/Some.dll should be ../ClientBin/Some.dll)<br /><br />
Fix: Check all namespaces in the control too, make sure all names are<br />
correct and files (especially assemblies) can be found the way they<br />
are specified!<br /><br />
Advanced Fix: I use reflection to find out about the class name and use<br />
that same name for the .xaml file, this way I never have to specify<br />
any name and merging files does not lead to problems as long as the xaml<br />
file has the same name as the class (which is easy to spot in VS Orcas).<br /></li></ul></blockquote><blockquote><ul><li>
Another VERY crazy way for this to happen is when one of your controls is<br />
using the partial keyword for its control class and overwrites some of the<br />
autogenerated background fields (through x:Class in the main Canvas of the<br />
control), it is probably better to always remove the partial and make sure<br />
the control is all managed by you (like in the SDK samples).<br /><br />
Fix: Remove the partial in c# and the x:Class in xaml if you get compile<br />
errors, after that it usually just works :)<br /></li></ul></blockquote><blockquote><ul><li>
Older notes (before I figured this out):<br />
Seems to happen with perfectly fine xaml code, no c# breakpoint is ever<br />
hit, so this must happen while parsing the xaml. Often also changes to error<br />
2254 if some name or namespace is wrong, but then gets back to 2210 if that<br />
is fixed.<br /></li></ul></blockquote><blockquote><ul><li>
Someone here traced the 2210 back to “InitializeFromXaml” being called<br />
with an invalid resource stream (GetManifestResourceStream), which failed<br />
one line above it:<br /><a href="http://silverlight.net/forums/t/1755.aspx">http://silverlight.net/forums/t/1755.aspx</a><br /></li></ul></blockquote>    <br /><ul><li>
2251: ParserError, AG_E_RUNTIME_MANAGED_ACTIVATION</li></ul><blockquote><ul><li>
Probably a security issue, seems to happen on a Max when the xaml file<br />
could not be loaded or accesses something that is not available (assemblies)<br />
Fix: Seems to be a Mac bug, will hopefully be fixed in the future.<br /></li></ul></blockquote>        <br /><ul><li>
2252: can be:</li></ul><blockquote><ul><li>
Canvas Load Error, canvas could not be loaded because something is wrong<br />
it may help to check out the line and error description for more details.<br />
Fix: Look through the xaml line by line, annoying, but something is wrong<br /></li></ul></blockquote><blockquote><ul><li>
AG_E_RUNTIME_MANAGED_ASSEMBLY_DOWNLOAD:<br />
When this happens the control at the line specified failed to load.<br />
This can be because it crashed somewhere in the constructor, setting a<br />
breakpoint usually tells you wether it crashed in C# or already in the<br />
xaml. If it is in the xaml, you have to figure out the error there (try<br />
to uncomment, check namings, etc.). If it happens in C# setting a<br />
breakpoint makes it much easier, but the error is still annoying. For<br />
that reason you should make sure to test your controls as much as<br />
possible before using them on a complex page.<br /><br />
Fix: Set a breakpoint in the constructor of the control and fix the<br />
exception! Or if that does not help, take a close look at the xaml<br />
and comment it out to see what works and what does not.<br /></li></ul></blockquote><blockquote><ul><li>
More help about 2252 from <a href="http://silverlight.net/forums/t/370.aspx">http://silverlight.net/forums/t/370.aspx</a><br />
Assembly loading failed, this can happen because of the IIS being<br />
misconfigured (unlikely if you doing development) or because the<br />
path to the assembly could not be found (much more likely).<br /><br />
Fix: Make sure both the page xaml and the control xaml point to the<br />
correct directory for the dll and make sure this works from the<br />
perspective of the page, not the directories the xaml files are in!<br />
In my case changing ClientBin/.dll to ../ClientBin/.dll often did<br />
the trick!<br /></li></ul></blockquote><blockquote><ul><li>
Another issue can happen when you rename the assembly, but not all the<br />
.dll links are correct. It can also be problematic if there are special<br />
letters like - in the assembly, which will get renamed to _, but the<br />
filename is still with -, see here:<br /><a href="http://silverlight.net/forums/t/370.aspx">http://silverlight.net/forums/t/370.aspx</a><br /><br />
Fix: Just check all .dll links and make sure both the name and the path<br />
are correct.<br /></li></ul></blockquote>        <br /><ul><li>
2254: AG_E_RUNTIME_MANAGER_ASSEMBLY_DOWNLOAD, can be:</li></ul><blockquote><ul><li>
Control type not found because a namespace is not set correctly, this can<br />
happen if you just copy a file from another project and do not change the<br />
namespace accordingly.<br />
Fix: Make sure all namespaces are correct (same in xaml as in the controls)<br /><br /></li><li>
Namespace duplicate found, make sure that all namespaces and names only<br />
occur once.<br />
Fix: See above 1001<br /></li></ul></blockquote>        <br /><ul><li>
2255: AG_E_PARSER_BAD_TYPE</li></ul><blockquote><ul><li>
An unsupported type was found, which usually means you are specifying a<br />
control or class for the xaml, which does not exist (anymore). Make sure<br />
that the x:Class parameter points to an existing class and uses a correct<br />
namespace.<br /></li></ul></blockquote><blockquote><ul><li>
Also seems to happen when there are multiple comment blocks mixed in the<br />
xaml file or some name contains an invalid character because of that.<br />
Clear the xaml file and test until it works again, then insert the removed<br />
code again to figure out where the error is happening. The line/position<br />
information of this error is usually not very helpful!<br /></li></ul></blockquote>        <br /><ul><li>
2265: Error: Parser code</li></ul><blockquote><ul><li>
Parsing xaml failed, this has been reported after saving some xaml in Blend<br />
but it could not be parsed in Visual Studio.<br />
Fix: Try using only parts of the xaml, use smaller files, dunno.<br /><br /></li><li>
Parsing xmal failed, some syntax error.<br />
Fix: You should be able to spot the error and fix it if it is a smaller<br />
file, for bigger files comment most of it out and comment it back in until<br />
it breaks again. Then fix the issue.<br /></li></ul></blockquote><br /><ul><li>
3001: AG_E_INVALID_FILE_FORMAT</li></ul><blockquote><ul><li>
Often a ImageError, which usually means you are trying to load an<br />
unsupported image format like the .GIF format, which is not supported<br />
by Silverlight yet.<br />
Fix: Use .PNG instead of .GIF, etc.<br /></li></ul></blockquote>        <br /><ul><li>
3002: AG_E_NOT_FOUND:</li></ul><blockquote><ul><li>
Error type should describe which kind of resource was not found (usually<br />
ImageError). Check your constructor and Page_Loaded methods and check<br />
all the files that are loaded there and make sure they exist. This is<br />
probably the equivalent of FileNotFoundException, just all the helpful<br />
information (which file, why, etc.) is missing. Sometimes the error type is<br />
confusing because it may report an ImageError, but in reality just the xaml<br />
file could not be loaded, always check the xaml file (name, loading, etc.)!<br /></li></ul></blockquote>        <br /><ul><li>
3010: can be:</li></ul><blockquote><ul><li>
Silverlight installation is not complete yet, restart browser (or computer<br />
if this error persists).<br />
Fix: Tell user to restart browser.<br /></li></ul></blockquote><br />
Link to the silverlight.net forum (post this here too), 13 known issues<br />
with Silverlight 1.1. It is good to know them:<br /><a href="http://silverlight.net/forums/t/2400.aspx">http://silverlight.net/forums/t/2400.aspx</a><br /><br />
Other helpful links:<br /><a href="http://blogs.conchango.com/stevenevans/archive/2007/06/06/Silverlight-Adventures-with-Blend.aspx">http://blogs.conchango.com/stevenevans/archive/2007/06/06/<br />
Silverlight-Adventures-with-Blend.aspx</a><br /><a href="http://www.thescripts.com/forum/thread650457.html">http://www.thescripts.com/forum/thread650457.html</a><br /><a href="http://silverlight.org/forums/t/1422.aspx">http://silverlight.org/forums/t/1422.aspx</a><br /><br />
Note: I will add more errors to this list for Silverlight 1.1 alpha, but I will probably
just<br />
write a new blog entry for newer Silverlight versions. Still pretty excited about
the new<br />
VS Orcas Beta 2 release ^^<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=66be904a-7091-4a08-87ed-4d21a93c61a6" /></body>
      <title>Silverlight Error Codes Explained!</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,66be904a-7091-4a08-87ed-4d21a93c61a6.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/20/SilverlightErrorCodesExplained.aspx</link>
      <pubDate>Fri, 20 Jul 2007 23:49:28 GMT</pubDate>
      <description>Side note: &lt;a href="http://developer.nvidia.com/object/fx_composer_home.html"&gt;FX Composer
2 RC1 &lt;/a&gt;is out. Check it out, works even better now.&lt;br&gt;
&lt;br&gt;
I worked a bit with Silverlight 1.1 (alpha) over the last few weeks and I noticed
a lot of annoying&lt;br&gt;
javascript error messages with just stupid error codes and no stack trace for the
exceptions.&lt;br&gt;
This is definately the worst thing about Silverlight, you have to do a lot of trial
and error testing,&lt;br&gt;
unit testing and debugging silverlight is also hard to do.&lt;br&gt;
&lt;br&gt;
I wrote down all the errors I have encountered and some solutions to them, which might
be&lt;br&gt;
helpful to other people coding Silverlight too. Now whenever I get an error I just
look into this&lt;br&gt;
list and follow the steps from top to bottom and this way I save a lot of time ^^
maybe I will&lt;br&gt;
also rewrite the javascript on_error code that throws these errors to a more useful
version.&lt;br&gt;
&lt;br&gt;
Silverlight Error Codes:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
1001: usually AG_E_UNKNOWN_ERROR (yeah, thats really helpful)&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
some element is null while loading a control&lt;br&gt;
Fix: Check all controls constructors and fields, set breakpoints there!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Namespace duplicate found (usually error code 2254)&lt;br&gt;
Fix: Check all namespaces, make sure each name and namespace is only set once&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Control has no default Constructor and can't be instantiated&lt;br&gt;
Fix: Provide a default constructor with no parameters, it can be empty!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
NullReferenceException (or other exceptions) happend somewhere&lt;br&gt;
(usually in the Control constructor somewhere)&lt;br&gt;
Fix: Catch the exception or set breakpoints to find it, then fix it.&lt;br&gt;
Often it is also useful to comment code out and test if it works again.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
If this all not helps and the 1001 errors keeps coming up when you use the 
&lt;br&gt;
control use the following approach:&lt;br&gt;
&lt;br&gt;
Fix: Comment out the control, the page should now work.&lt;br&gt;
Comment it in again and check every single property you set, try removing&lt;br&gt;
as much as possible and test again. If it still does not work, check out&lt;br&gt;
the control itself, comment everything out here inside the control canvas.&lt;br&gt;
It should work now except for some errors of missing inner control names.&lt;br&gt;
Now slowly comment everything in again and try to see which inner control&lt;br&gt;
did not work. Often a depreciacted, commented out or deleted property is&lt;br&gt;
used and causes this error. Again try to work with as little as possible&lt;br&gt;
control properties and increase until the error pops up again.&lt;br&gt;
&lt;br&gt;
This more complex case will hopefully not happen to you in the beginning,&lt;br&gt;
but the more controls you build, the more likely it is that this one&lt;br&gt;
will annoy the hell out of you. Keep calm and go forward as methodically&lt;br&gt;
as possible, it will also help you for future error encounters.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Can happen if a TargetName for a Storyboard (or something similar) cannot&lt;br&gt;
be found. Make sure the target control name is still valid.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2005:&amp;nbsp;&amp;nbsp; &amp;nbsp;ParserError: Unknown namespace xy&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
The line should tell you which namespace is unknown and this should&lt;br&gt;
be quite easy to fix. It usually means you have either forgotten to&lt;br&gt;
add a namespace or add an element into an unsupported location.&lt;br&gt;
E.g. adding something to a nested Canvas can sometimes cause this error.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2024: ParserError:&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Invalid attribute value text/python, usually happens in the main xaml file.&lt;br&gt;
Similar to 2265, use the same fixes.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
It can also happen when the mime type&lt;br&gt;
is not available (e.g. in IIS) and .py files can't be used.&lt;br&gt;
Fix: Define .py as mime type in IIS as 'text/ironpython'&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2101: can be:&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
LostFocus event (or similar) not supported here&lt;br&gt;
Fix: Move global events to the main canvas, they are only supported there!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2207: AG_E_RUNTIME_METHOD&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
playing media failed, unable to play it, loading probably failed with 403&lt;br&gt;
or 404&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2210: AG_E_INVALID_ARGUMENT&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Short: In 90% of your cases the embedded resource cannot be found, make&lt;br&gt;
sure that the name of your embedded resource is correct in the&lt;br&gt;
GetManifestResourceStream function in your control constructor. Also make&lt;br&gt;
sure the file is marked as an embedded resource in VS Orcas!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
This means the embedded resource could not be found, which means either the&lt;br&gt;
call to GetManifestResourceStream uses the wrong string OR the resource&lt;br&gt;
is just not existant because of a wrong content type! make sure the&lt;br&gt;
control you are trying to access is actually an Embedded Resource and not&lt;br&gt;
just a Content or Silverlight Page.&lt;br&gt;
&lt;br&gt;
Fix: Set control xaml as Embedded Resource and make sure all strings are&lt;br&gt;
correct! GetManifestResourceStream should succeed! Using the Silverlight&lt;br&gt;
1.1 API UI Controls is also helpful because they figure out the path&lt;br&gt;
for you (just leaving you with misstyping the control name or forgetting&lt;br&gt;
to set the embedded resource type or one of the million errors below).&lt;br&gt;
&lt;br&gt;
Note: This is very annoying because SourceControl sometimes messes this up&lt;br&gt;
and just merges 2 files and setting it as Content or Silverlight Page,&lt;br&gt;
which make this error hard to track, so always check for the correct&lt;br&gt;
file build action first, it should always be Embedded Resource for controls.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Another way this error can happen is when inside the control a namespace&lt;br&gt;
error occurs (similar to 1001 or 2254), you just get 2210 and trying to&lt;br&gt;
find why it does not work while all names are set ok and the resource is&lt;br&gt;
found, etc. One example of this failing is that a namespace or assembly&lt;br&gt;
used inside a control to reference other controls cannot be found or is&lt;br&gt;
misspelled (e.g. path does not longer fit, can be stupid things like&lt;br&gt;
ClientBin/Some.dll should be ../ClientBin/Some.dll)&lt;br&gt;
&lt;br&gt;
Fix: Check all namespaces in the control too, make sure all names are&lt;br&gt;
correct and files (especially assemblies) can be found the way they&lt;br&gt;
are specified!&lt;br&gt;
&lt;br&gt;
Advanced Fix: I use reflection to find out about the class name and use&lt;br&gt;
that same name for the .xaml file, this way I never have to specify&lt;br&gt;
any name and merging files does not lead to problems as long as the xaml&lt;br&gt;
file has the same name as the class (which is easy to spot in VS Orcas).&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Another VERY crazy way for this to happen is when one of your controls is&lt;br&gt;
using the partial keyword for its control class and overwrites some of the&lt;br&gt;
autogenerated background fields (through x:Class in the main Canvas of the&lt;br&gt;
control), it is probably better to always remove the partial and make sure&lt;br&gt;
the control is all managed by you (like in the SDK samples).&lt;br&gt;
&lt;br&gt;
Fix: Remove the partial in c# and the x:Class in xaml if you get compile&lt;br&gt;
errors, after that it usually just works :)&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Older notes (before I figured this out):&lt;br&gt;
Seems to happen with perfectly fine xaml code, no c# breakpoint is ever&lt;br&gt;
hit, so this must happen while parsing the xaml. Often also changes to error&lt;br&gt;
2254 if some name or namespace is wrong, but then gets back to 2210 if that&lt;br&gt;
is fixed.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Someone here traced the 2210 back to “InitializeFromXaml” being called&lt;br&gt;
with an invalid resource stream (GetManifestResourceStream), which failed&lt;br&gt;
one line above it:&lt;br&gt;
&lt;a href="http://silverlight.net/forums/t/1755.aspx"&gt;http://silverlight.net/forums/t/1755.aspx&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2251: ParserError, AG_E_RUNTIME_MANAGED_ACTIVATION&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Probably a security issue, seems to happen on a Max when the xaml file&lt;br&gt;
could not be loaded or accesses something that is not available (assemblies)&lt;br&gt;
Fix: Seems to be a Mac bug, will hopefully be fixed in the future.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2252: can be:&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Canvas Load Error, canvas could not be loaded because something is wrong&lt;br&gt;
it may help to check out the line and error description for more details.&lt;br&gt;
Fix: Look through the xaml line by line, annoying, but something is wrong&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
AG_E_RUNTIME_MANAGED_ASSEMBLY_DOWNLOAD:&lt;br&gt;
When this happens the control at the line specified failed to load.&lt;br&gt;
This can be because it crashed somewhere in the constructor, setting a&lt;br&gt;
breakpoint usually tells you wether it crashed in C# or already in the&lt;br&gt;
xaml. If it is in the xaml, you have to figure out the error there (try&lt;br&gt;
to uncomment, check namings, etc.). If it happens in C# setting a&lt;br&gt;
breakpoint makes it much easier, but the error is still annoying. For&lt;br&gt;
that reason you should make sure to test your controls as much as&lt;br&gt;
possible before using them on a complex page.&lt;br&gt;
&lt;br&gt;
Fix: Set a breakpoint in the constructor of the control and fix the&lt;br&gt;
exception! Or if that does not help, take a close look at the xaml&lt;br&gt;
and comment it out to see what works and what does not.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
More help about 2252 from &lt;a href="http://silverlight.net/forums/t/370.aspx"&gt;http://silverlight.net/forums/t/370.aspx&lt;/a&gt;
&lt;br&gt;
Assembly loading failed, this can happen because of the IIS being&lt;br&gt;
misconfigured (unlikely if you doing development) or because the&lt;br&gt;
path to the assembly could not be found (much more likely).&lt;br&gt;
&lt;br&gt;
Fix: Make sure both the page xaml and the control xaml point to the&lt;br&gt;
correct directory for the dll and make sure this works from the&lt;br&gt;
perspective of the page, not the directories the xaml files are in!&lt;br&gt;
In my case changing ClientBin/.dll to ../ClientBin/.dll often did&lt;br&gt;
the trick!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Another issue can happen when you rename the assembly, but not all the&lt;br&gt;
.dll links are correct. It can also be problematic if there are special&lt;br&gt;
letters like - in the assembly, which will get renamed to _, but the&lt;br&gt;
filename is still with -, see here:&lt;br&gt;
&lt;a href="http://silverlight.net/forums/t/370.aspx"&gt;http://silverlight.net/forums/t/370.aspx&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Fix: Just check all .dll links and make sure both the name and the path&lt;br&gt;
are correct.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2254: AG_E_RUNTIME_MANAGER_ASSEMBLY_DOWNLOAD, can be:&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Control type not found because a namespace is not set correctly, this can&lt;br&gt;
happen if you just copy a file from another project and do not change the&lt;br&gt;
namespace accordingly.&lt;br&gt;
Fix: Make sure all namespaces are correct (same in xaml as in the controls)&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Namespace duplicate found, make sure that all namespaces and names only&lt;br&gt;
occur once.&lt;br&gt;
Fix: See above 1001&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2255: AG_E_PARSER_BAD_TYPE&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
An unsupported type was found, which usually means you are specifying a&lt;br&gt;
control or class for the xaml, which does not exist (anymore). Make sure&lt;br&gt;
that the x:Class parameter points to an existing class and uses a correct&lt;br&gt;
namespace.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Also seems to happen when there are multiple comment blocks mixed in the&lt;br&gt;
xaml file or some name contains an invalid character because of that.&lt;br&gt;
Clear the xaml file and test until it works again, then insert the removed&lt;br&gt;
code again to figure out where the error is happening. The line/position&lt;br&gt;
information of this error is usually not very helpful!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
2265: Error: Parser code&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Parsing xaml failed, this has been reported after saving some xaml in Blend&lt;br&gt;
but it could not be parsed in Visual Studio.&lt;br&gt;
Fix: Try using only parts of the xaml, use smaller files, dunno.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Parsing xmal failed, some syntax error.&lt;br&gt;
Fix: You should be able to spot the error and fix it if it is a smaller&lt;br&gt;
file, for bigger files comment most of it out and comment it back in until&lt;br&gt;
it breaks again. Then fix the issue.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
3001: AG_E_INVALID_FILE_FORMAT&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Often a ImageError, which usually means you are trying to load an&lt;br&gt;
unsupported image format like the .GIF format, which is not supported&lt;br&gt;
by Silverlight yet.&lt;br&gt;
Fix: Use .PNG instead of .GIF, etc.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
3002: AG_E_NOT_FOUND:&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Error type should describe which kind of resource was not found (usually&lt;br&gt;
ImageError). Check your constructor and Page_Loaded methods and check&lt;br&gt;
all the files that are loaded there and make sure they exist. This is&lt;br&gt;
probably the equivalent of FileNotFoundException, just all the helpful&lt;br&gt;
information (which file, why, etc.) is missing. Sometimes the error type is&lt;br&gt;
confusing because it may report an ImageError, but in reality just the xaml&lt;br&gt;
file could not be loaded, always check the xaml file (name, loading, etc.)!&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
3010: can be:&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Silverlight installation is not complete yet, restart browser (or computer&lt;br&gt;
if this error persists).&lt;br&gt;
Fix: Tell user to restart browser.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
Link to the silverlight.net forum (post this here too), 13 known issues&lt;br&gt;
with Silverlight 1.1. It is good to know them:&lt;br&gt;
&lt;a href="http://silverlight.net/forums/t/2400.aspx"&gt;http://silverlight.net/forums/t/2400.aspx&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Other helpful links:&lt;br&gt;
&lt;a href="http://blogs.conchango.com/stevenevans/archive/2007/06/06/Silverlight-Adventures-with-Blend.aspx"&gt;http://blogs.conchango.com/stevenevans/archive/2007/06/06/&lt;br&gt;
Silverlight-Adventures-with-Blend.aspx&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.thescripts.com/forum/thread650457.html"&gt;http://www.thescripts.com/forum/thread650457.html&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://silverlight.org/forums/t/1422.aspx"&gt;http://silverlight.org/forums/t/1422.aspx&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Note: I will add more errors to this list for Silverlight 1.1 alpha, but I will probably
just&lt;br&gt;
write a new blog entry for newer Silverlight versions. Still pretty excited about
the new&lt;br&gt;
VS Orcas Beta 2 release ^^&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=66be904a-7091-4a08-87ed-4d21a93c61a6" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,66be904a-7091-4a08-87ed-4d21a93c61a6.aspx</comments>
      <category>All;Development;Game Development;Other;Programming;Reviews;Silverlight</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,753a7839-18ed-4623-8a79-6c9f81dff953.aspx</wfw:comment>
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      <slash:comments>4</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">I wrote a little tool almost a year ago
to help me coding XNA directly in VS 2005 instead of using XNA Game Studio Express,
which does not support addins. I wrote a little bit about that back then, but for
some strange reason I never published my tool. I also wrote about it in my book "Professional
XNA Game Programming" in chapter 1 at the end.<br /><br />
Recently I got some emails requesting this tool and I still had to test it for the
final XNA version and I also want to add support for VS 2008 (also called orcas; vs
2008 beta 2 comes next week hopefully, yay!).<br /><br />
This tool does not do much, but it is still very useful like the <a href="http://exdream.no-ip.info/blog/2007/04/06/AnnoyingFilesRemoverTool.aspx">AnnoyingFilesRemover</a>.
I use it almost daily when developing and testing XNA projects. It converts projects
from VS Express to VS 2005 and VS 2008 and back, you can also use it for VS 2008 (Orcas)
projects, which can be openend in VS 2005 again (and compile if you don't use .NET
3.5, but even that works to a certain degree with the LINQ May 2006 CTP). I will try
to update this tool when newer versions of XNA (like the XNA Game Studio 2.0) and
VS 2008 (like the beta 2 next week) come out, exciting times are ahead :)<br /><br />
The tool looks like this, the most useful button is "Save and Open Project", which
convert and then starts the selected VS version:<br /><p></p><a href="http://exdream.no-ip.info/blog/content/binary/XnaProjectChangerSetup.zip"><img src="http://exdream.no-ip.info/blog/content/binary/XnaProjectChanger.png" border="0" /></a><br /><br />
And here is the installer plus source code:<br /><ul><li><a href="http://exdream.no-ip.info/blog/content/binary/XnaProjectChangerSetup.zip">XnaProjectChangerSetup.zip
(79.76 KB)</a></li></ul><ul><li><a href="http://exdream.no-ip.info/blog/content/binary/XnaProjectChanger.zip">XnaProjectChanger.zip
(34.95 KB)</a></li></ul><br />
PS: VS2005 and VS2008 both do NOT support the XNA Content Pipeline. I suggest just
starting to write XNA games in VS2005/VS2008 and then switch to XNA Game Studio Express
when you need and want to use the content pipeline (or use a library in VS2005 and
write the game with XNA Game Studio Express).<br /><br />
You can also use the also use the XNA Content Builder to create .xnb files yourself:<br /><a href="http://www.codeplex.com/xnadevru/Wiki/View.aspx?title=XNA%20Content%20Builder%20%28XCB%29">http://www.codeplex.com/xnadevru/Wiki/View.aspx?title=XNA%20Content%20Builder%20(XCB)</a><br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=753a7839-18ed-4623-8a79-6c9f81dff953" /></body>
      <title>Xna Project Changer Tool (with VS 2008 support)</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,753a7839-18ed-4623-8a79-6c9f81dff953.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/19/XnaProjectChangerToolWithVS2008Support.aspx</link>
      <pubDate>Thu, 19 Jul 2007 03:21:43 GMT</pubDate>
      <description>I wrote a little tool almost a year ago to help me coding XNA directly in VS 2005 instead of using XNA Game Studio Express, which does not support addins. I wrote a little bit about that back then, but for some strange reason I never published my tool. I also wrote about it in my book "Professional XNA Game Programming" in chapter 1 at the end.&lt;br&gt;
&lt;br&gt;
Recently I got some emails requesting this tool and I still had to test it for the
final XNA version and I also want to add support for VS 2008 (also called orcas; vs
2008 beta 2 comes next week hopefully, yay!).&lt;br&gt;
&lt;br&gt;
This tool does not do much, but it is still very useful like the &lt;a href="http://exdream.no-ip.info/blog/2007/04/06/AnnoyingFilesRemoverTool.aspx"&gt;AnnoyingFilesRemover&lt;/a&gt;.
I use it almost daily when developing and testing XNA projects. It converts projects
from VS Express to VS 2005 and VS 2008 and back, you can also use it for VS 2008 (Orcas)
projects, which can be openend in VS 2005 again (and compile if you don't use .NET
3.5, but even that works to a certain degree with the LINQ May 2006 CTP). I will try
to update this tool when newer versions of XNA (like the XNA Game Studio 2.0) and
VS 2008 (like the beta 2 next week) come out, exciting times are ahead :)&lt;br&gt;
&lt;br&gt;
The tool looks like this, the most useful button is "Save and Open Project", which
convert and then starts the selected VS version:&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/XnaProjectChangerSetup.zip"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/XnaProjectChanger.png" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And here is the installer plus source code:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/XnaProjectChangerSetup.zip"&gt;XnaProjectChangerSetup.zip
(79.76 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://exdream.no-ip.info/blog/content/binary/XnaProjectChanger.zip"&gt;XnaProjectChanger.zip
(34.95 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
PS: VS2005 and VS2008 both do NOT support the XNA Content Pipeline. I suggest just
starting to write XNA games in VS2005/VS2008 and then switch to XNA Game Studio Express
when you need and want to use the content pipeline (or use a library in VS2005 and
write the game with XNA Game Studio Express).&lt;br&gt;
&lt;br&gt;
You can also use the also use the XNA Content Builder to create .xnb files yourself:&lt;br&gt;
&lt;a href="http://www.codeplex.com/xnadevru/Wiki/View.aspx?title=XNA%20Content%20Builder%20%28XCB%29"&gt;http://www.codeplex.com/xnadevru/Wiki/View.aspx?title=XNA%20Content%20Builder%20(XCB)&lt;/a&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=753a7839-18ed-4623-8a79-6c9f81dff953" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,753a7839-18ed-4623-8a79-6c9f81dff953.aspx</comments>
      <category>All;Development;Game Development;Other;Programming;Reviews;XNA</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=0fe65b3e-7d53-49d5-a001-c2d4b8cece7d</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,0fe65b3e-7d53-49d5-a001-c2d4b8cece7d.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">When you try to implement a Silverlight
project into an existing ASP.NET Ajax<br />
website you will just click Add Silverlight link to a specific directory in your<br />
website (don't spam everything into your main directory). Then you might want<br />
to use same the html code from your test sites in the ASPX page, like this:<br /><b><br />
&lt;head runat="server"&gt;<br />
  &lt;title&gt;Some title&lt;/title&gt;<br />
  &lt;script type="text/javascript" src="Silverlight.js"&gt;&lt;/script&gt;<br />
  &lt;script type="text/javascript" src="Default.aspx.js"&gt;&lt;/script&gt;<br />
&lt;/head&gt;</b><br /><br />
And the SilverlightControlHost somewhere in the body (in the form).<br />
You also might want to move the body onload method to a div panel in case you<br />
are using a master page or you want multiple silverlight controls:<br /><br />
  <b>      &lt;div id="SilverlightControlHost"<br />
            onload="document.getElementById('SilverlightControl').focus()"&gt;<br />
            &lt;script type="text/javascript"&gt;<br />
                createSilverlight();<br />
            &lt;/script&gt;<br />
        &lt;/div&gt;</b><br /><br />
You might be able to compile and start that without any problems, BUT if you<br />
already have a lot of ASP.NET Ajax code you might end up with this error (and<br />
a bunch more, most of them with Sys.Res in the error description).<br /><b><br />
Line: 967<br />
Error: Sys.Res.namespaceContainsObject is null or not an object<br /></b><br /><img src="http://exdream.no-ip.info/blog/content/binary/SilverlightScriptSysResError.png" border="0" /><br /><br />
The problem is that both Silverlight and some generated ASP.NET Ajax javascript<br />
files use the same javascript object (Sys.Res), but overwrite it and disable the<br />
functionality that is needed. You won't find much information on that with<br />
google, but the solution is very simple! Just put the scripts directly into<br />
your ScriptManager of the site like this and remove the scripts from the header:<br /><br /><b>        &lt;asp:ScriptManager ID="ScriptManager1"
runat="server"&gt;<br />
            &lt;Scripts&gt;<br />
                &lt;asp:ScriptReference
Path="Silverlight.js" /&gt;<br />
                &lt;asp:ScriptReference
Path="Default.aspx.js" /&gt;<br />
            &lt;/Scripts&gt;<br />
        &lt;/asp:ScriptManager&gt;</b><br />
        <br />
Hope this helps and saves you some time.<img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=0fe65b3e-7d53-49d5-a001-c2d4b8cece7d" /></body>
      <title>Fixing the Sys.Res. namespaceContainsObject error with ASP.NET Ajax+Silverlight</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,0fe65b3e-7d53-49d5-a001-c2d4b8cece7d.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/17/FixingTheSysResNamespaceContainsObjectErrorWithASPNETAjaxSilverlight.aspx</link>
      <pubDate>Tue, 17 Jul 2007 18:58:07 GMT</pubDate>
      <description>When you try to implement a Silverlight project into an existing ASP.NET Ajax&lt;br&gt;
website you will just click Add Silverlight link to a specific directory in your&lt;br&gt;
website (don't spam everything into your main directory). Then you might want&lt;br&gt;
to use same the html code from your test sites in the ASPX page, like this:&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&amp;lt;head runat="server"&amp;gt;&lt;br&gt;
&amp;nbsp; &amp;lt;title&amp;gt;Some title&amp;lt;/title&amp;gt;&lt;br&gt;
&amp;nbsp; &amp;lt;script type="text/javascript" src="Silverlight.js"&amp;gt;&amp;lt;/script&amp;gt;&lt;br&gt;
&amp;nbsp; &amp;lt;script type="text/javascript" src="Default.aspx.js"&amp;gt;&amp;lt;/script&amp;gt;&lt;br&gt;
&amp;lt;/head&amp;gt;&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
And the SilverlightControlHost somewhere in the body (in the form).&lt;br&gt;
You also might want to move the body onload method to a div panel in case you&lt;br&gt;
are using a master page or you want multiple silverlight controls:&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&lt;b&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;div id="SilverlightControlHost"&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;onload="document.getElementById('SilverlightControl').focus()"&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;script type="text/javascript"&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;createSilverlight();&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;/script&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;/div&amp;gt;&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
You might be able to compile and start that without any problems, BUT if you&lt;br&gt;
already have a lot of ASP.NET Ajax code you might end up with this error (and&lt;br&gt;
a bunch more, most of them with Sys.Res in the error description).&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
Line: 967&lt;br&gt;
Error: Sys.Res.namespaceContainsObject is null or not an object&lt;br&gt;
&lt;/b&gt;
&lt;br&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/SilverlightScriptSysResError.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
The problem is that both Silverlight and some generated ASP.NET Ajax javascript&lt;br&gt;
files use the same javascript object (Sys.Res), but overwrite it and disable the&lt;br&gt;
functionality that is needed. You won't find much information on that with&lt;br&gt;
google, but the solution is very simple! Just put the scripts directly into&lt;br&gt;
your ScriptManager of the site like this and remove the scripts from the header:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;asp:ScriptManager ID="ScriptManager1"
runat="server"&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;Scripts&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;lt;asp:ScriptReference
Path="Silverlight.js" /&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;lt;asp:ScriptReference
Path="Default.aspx.js" /&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;/Scripts&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;lt;/asp:ScriptManager&amp;gt;&lt;/b&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;
Hope this helps and saves you some time.&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=0fe65b3e-7d53-49d5-a001-c2d4b8cece7d" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,0fe65b3e-7d53-49d5-a001-c2d4b8cece7d.aspx</comments>
      <category>Ajax;All;Development;Programming;Silverlight</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Using a webservice in silverlight can be
very problematic. It does not work out of the<br />
box when you just add a web reference and try to use it. You will get a lot of<br />
501 - Internal Server Errors, WebException - Error invoking service, etc.<br /><br />
Instead of repeating what so many people have already reported for Silverlight<br />
and Web services I will just link to them and give you a small comment about<br />
each link. My solution is below (it was something completely different than<br />
the links I present here, but maybe I did not read all of them carefully).<br /><br /><font size="4">Links:<br /></font><ul><li>
Silverlight documentation about using remoting and webservices. Two solutions are
presented, but the help is very short and if you have not done it before there can
be many problems that are not discussed here. But this two ways are the standard solutions
that almost everyone uses.<br /><a href="http://www.silverlight.net/QuickStarts/Remote/default.aspx">http://www.silverlight.net/QuickStarts/Remote/default.aspx</a><br /></li></ul><br /><ul><li>
Silverlight board with the System.Net.WebException I mentioned above, the forum posters
recomment using a static port.<br /><a href="http://silverlight.net/forums/p/2575/7132.aspx">http://silverlight.net/forums/p/2575/7132.aspx</a><br /></li></ul><br /><ul><li>
Jon Galloway fixes the problem by assigning a static port to the webservice and silverlight
app, I couldn't reproduce it in VS Orcas on Vista x64, the webservice always uses
a new random port, no matter which one I gave it. But if you can use his technique,
it is probably one of the easier solutions. He also explains the main problem very
good and give detailed insight on the IsCrossDomainRequest method that causes the
problem!<br /><a href="http://weblogs.asp.net/jgalloway/archive/2007/06/14/calling-an-asmx-webservice-from-silverlight-use-a-static-port.aspx">http://weblogs.asp.net/jgalloway/archive/2007/06/14/<br />
calling-an-asmx-webservice-from-silverlight-use-a-static-port.aspx</a><br /></li></ul><br /><ul><li>
I used another solution to put all websites, web services and silverlight projects
onto my IIS 7 server in Vista x64, but I had troubles debugging them. I moved also
to IIS because it was annoying to test the website with the fun crashes VS Orcas gives
you from time to time and it also has the advantage to show a working version on your
colleagues computers by pointing to your computer's IIS.</li></ul><br /><blockquote><ul><li>
The following article might be helpful on which things you have to keep your eyes
open for when working with Vista and IIS 7. <a href="http://mvolo.com/blogs/serverside/archive/2006/12/28/Fix-problems-with-Visual-Studio-F5-debugging-of-ASP.NET-applications-on-IIS7-Vista.aspx">http://mvolo.com/blogs/serverside/archive/2006/12/28/<br />
Fix-problems-with-Visual-Studio-F5-debugging-of-ASP.NET-applications-on-IIS7-Vista.aspx</a></li></ul></blockquote><br /><blockquote><ul><li>
Here is another quick article on debugging websites on IIS:<br /><a href="http://ryanfarley.com/blog/archive/2005/08/23/8540.aspx">http://ryanfarley.com/blog/archive/2005/08/23/8540.aspx</a><br /></li></ul></blockquote><br /><blockquote><ul><li>
And another one from MSDN (little bit dated, but can be useful):<br /><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dv_vstechart/html/vsdebug.asp">http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dv_vstechart/html/vsdebug.asp</a><br /></li></ul></blockquote><br /><blockquote><ul><li>
Another MSDN article on Vista and IIS7: 
<br /><a href="http://msdn.microsoft.com/msdnmag/issues/07/03/IIS7/default.aspx">http://msdn.microsoft.com/msdnmag/issues/07/03/IIS7/default.aspx</a><br /></li></ul></blockquote><br />
        In short this is what I had to do to get debugging
and executing working for web sites and web services in IIS7 with VS Orcas:<br /><blockquote><ul><li>
Install IIS (Internet Information Services) first, you can find it in the Control
Panel -&gt; Programs/Features -&gt; Turn Windows features on or off.</li></ul></blockquote><blockquote><ul><li>
Open the IIS tree and select the Web Management Tools (just install all of them).
Also make sure you install ASP.NET in World Wide Web Services/  Application Development
Features, it will also select all the other required components.<br /></li></ul></blockquote><blockquote><ul><li>
Last but not least select the Basic, IP, URL and Windows Authentications in the Security
tree below World Wide Web Services.<br /></li></ul></blockquote><br /><ul><li>
After installing it you probably need to restart (it did not work without restarting
at my colleagues computer). With the IIS Manager (in Computer Management) navigate
to your Default Web Site and go into Authentication. Only Anonymous Authentication
will be enabled, also enable Windows Authentication (and whatever else you need).
You should also switch from the Default AppPool to the Classic .NET AppPool in the
Default Web Site -&gt; Right Click -&gt; Advanced Settings -&gt; Application Pool,
else debugging will probably not work (Ctrl+F5 works fine even when you do not do
this).</li></ul><ul><li>
All websites you create from now will use the Classic .NET AppPool, if you already
have websites in IIS, make sure to change them too if you want to debug them.</li></ul><ul><li>
If you still cannot debug you probably do not have sufficiant rights for the user
account that is used in IIS. I usually create a new account with Admin rights (plus
password), set it to the IIS (Anonymous Authentication, click edit to select a new
user) and then downgrade the Account until it does not work anymore, then you can
set the appropriate rights (directory access, etc.) to the account. If you only use
your IIS for yourself, you can also use your own user account for testing and debugging.</li></ul><br /><ul><li>
Debugging silverlight and web services, peter uses a different approach, which is
not easy to implement, but he can use cross-domain web services and can debug easier.<a href="http://peterkellner.net/2007/06/18/silverlightdebugwebservicedotnet/"><br />
http://peterkellner.net/2007/06/18/silverlightdebugwebservicedotnet/</a><br /></li></ul><br /><ul><li>
Don't forget to activate Silverlight debugging if you want to debug it (or disable
it again for ASP.NET Ajax debugging)<br /><a href="http://peterkellner.net/2007/06/20/silverlightdebugonemorething/">http://peterkellner.net/2007/06/20/silverlightdebugonemorething/</a></li></ul><br /><ul><li>
General asp.net web services forum:<br /><a href="http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=46&amp;SiteID=1">http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=46&amp;SiteID=1</a><br /></li></ul><br />
My problem however was the inability to access the web service via HTTP.<br />
You can access it via SOAP and call the main page and execute the methods,<br />
but directly calling Service.asmx/Method?Parameter=Value was not possible<br />
and lead to the:<br /><b>WebException - Error invoking service</b><br />
and <b>Internal Server Error</b><br />
exceptions (depending on the mood and the way I used web services, I used<br />
mainly the first method (Plain XML Requests over HTTP) as described here:<br /><a href="http://www.silverlight.net/QuickStarts/Remote/default.aspx">http://www.silverlight.net/QuickStarts/Remote/default.aspx</a><br /><br />
To test this I called the website directly the way described in the article<br />
I used something like this:<br /><b>http://localhost/TestService/Service.asmx/HelloWorld?SomeText=Hi</b><br />
This returned a<b> 501 Internal Server Error</b> (IIS7) or <b>404 The Page cannot
be found</b><br />
(IIS6), which means this kind of HTTP gets is not supported in this web service<br />
right now. To fix this you have to activate HTTP get in the web.config file with the
following code:<br /><pre class="code"><b> &lt;webServices&gt;<br />
&lt;protocols&gt;<br />
&lt;add name="HttpGet"/&gt;<br />
&lt;add name="HttpPost"/&gt;<br />
&lt;/protocols&gt;<br />
&lt;/webServices&gt;</b></pre><br />
From the MSDN Help on activating HTTP Get and HTTP Post for web sites and web services.<br /><a href="http://support.microsoft.com/default.aspx?scid=kb;en-us;819267">http://support.microsoft.com/default.aspx?scid=kb;en-us;819267</a><br /><br />
Hope this helps, make sure to read the articles mentioned above in detail if you still
have issues.<br /><br />
Update <b>2007-07-14</b>: BTW, if you are interested in webservices for ajax and silverlight,<br />
check out this new project from microsoft live labs:<br /><a href="http://astoria.mslivelabs.com/">http://astoria.mslivelabs.com/</a><br /><blockquote><span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;">From
the astoria website: "The new wave of web applications are built on technologies such
as AJAX and Microsoft Silverlight that enable developers to build better, richer user
experiences. These technologies bring a shift in how applications are organized, including
a stronger separation of presentation from data. </span><br /><span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"></span><br /><span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"> The
goal of Microsoft Codename Astoria is to enable applications to expose data as a data
service that can be consumed by web clients within a corporate network and across
the internet. The data service is reachable over HTTP, and URIs are used to identify
the various pieces of information available through the service. Interactions with
the data service happens in terms of HTTP verbs such as GET, POST, PUT and DELETE,
and the data exchanged in those interactions is represented in simple formats such
as XML and JSON. </span><br /><span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"></span><br /><span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"> We
are delivering this first early release of Astoria as a Community Tech Preview you
can download and also as an experimental online service you can access over the internet."</span><br /></blockquote><p></p><hints id="hah_hints"></hints><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7fda5289-b11c-4c62-b961-0c4b12b59897" /></body>
      <title>Silverlight and Web Services</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,7fda5289-b11c-4c62-b961-0c4b12b59897.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/13/SilverlightAndWebServices.aspx</link>
      <pubDate>Fri, 13 Jul 2007 20:58:58 GMT</pubDate>
      <description>Using a webservice in silverlight can be very problematic. It does not work out of the&lt;br&gt;
box when you just add a web reference and try to use it. You will get a lot of&lt;br&gt;
501 - Internal Server Errors, WebException - Error invoking service, etc.&lt;br&gt;
&lt;br&gt;
Instead of repeating what so many people have already reported for Silverlight&lt;br&gt;
and Web services I will just link to them and give you a small comment about&lt;br&gt;
each link. My solution is below (it was something completely different than&lt;br&gt;
the links I present here, but maybe I did not read all of them carefully).&lt;br&gt;
&lt;br&gt;
&lt;font size="4"&gt;Links:&lt;br&gt;
&lt;/font&gt;
&lt;ul&gt;
&lt;li&gt;
Silverlight documentation about using remoting and webservices. Two solutions are
presented, but the help is very short and if you have not done it before there can
be many problems that are not discussed here. But this two ways are the standard solutions
that almost everyone uses.&lt;br&gt;
&lt;a href="http://www.silverlight.net/QuickStarts/Remote/default.aspx"&gt;http://www.silverlight.net/QuickStarts/Remote/default.aspx&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Silverlight board with the System.Net.WebException I mentioned above, the forum posters
recomment using a static port.&lt;br&gt;
&lt;a href="http://silverlight.net/forums/p/2575/7132.aspx"&gt;http://silverlight.net/forums/p/2575/7132.aspx&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Jon Galloway fixes the problem by assigning a static port to the webservice and silverlight
app, I couldn't reproduce it in VS Orcas on Vista x64, the webservice always uses
a new random port, no matter which one I gave it. But if you can use his technique,
it is probably one of the easier solutions. He also explains the main problem very
good and give detailed insight on the IsCrossDomainRequest method that causes the
problem!&lt;br&gt;
&lt;a href="http://weblogs.asp.net/jgalloway/archive/2007/06/14/calling-an-asmx-webservice-from-silverlight-use-a-static-port.aspx"&gt;http://weblogs.asp.net/jgalloway/archive/2007/06/14/&lt;br&gt;
calling-an-asmx-webservice-from-silverlight-use-a-static-port.aspx&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
I used another solution to put all websites, web services and silverlight projects
onto my IIS 7 server in Vista x64, but I had troubles debugging them. I moved also
to IIS because it was annoying to test the website with the fun crashes VS Orcas gives
you from time to time and it also has the advantage to show a working version on your
colleagues computers by pointing to your computer's IIS.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
The following article might be helpful on which things you have to keep your eyes
open for when working with Vista and IIS 7. &lt;a href="http://mvolo.com/blogs/serverside/archive/2006/12/28/Fix-problems-with-Visual-Studio-F5-debugging-of-ASP.NET-applications-on-IIS7-Vista.aspx"&gt;http://mvolo.com/blogs/serverside/archive/2006/12/28/&lt;br&gt;
Fix-problems-with-Visual-Studio-F5-debugging-of-ASP.NET-applications-on-IIS7-Vista.aspx&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Here is another quick article on debugging websites on IIS:&lt;br&gt;
&lt;a href="http://ryanfarley.com/blog/archive/2005/08/23/8540.aspx"&gt;http://ryanfarley.com/blog/archive/2005/08/23/8540.aspx&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
And another one from MSDN (little bit dated, but can be useful):&lt;br&gt;
&lt;a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dv_vstechart/html/vsdebug.asp"&gt;http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dv_vstechart/html/vsdebug.asp&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Another MSDN article on Vista and IIS7: 
&lt;br&gt;
&lt;a href="http://msdn.microsoft.com/msdnmag/issues/07/03/IIS7/default.aspx"&gt;http://msdn.microsoft.com/msdnmag/issues/07/03/IIS7/default.aspx&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; In short this is what I had to do to get debugging
and executing working for web sites and web services in IIS7 with VS Orcas:&lt;br&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Install IIS (Internet Information Services) first, you can find it in the Control
Panel -&amp;gt; Programs/Features -&amp;gt; Turn Windows features on or off.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Open the IIS tree and select the Web Management Tools (just install all of them).
Also make sure you install ASP.NET in World Wide Web Services/&amp;nbsp; Application Development
Features, it will also select all the other required components.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
Last but not least select the Basic, IP, URL and Windows Authentications in the Security
tree below World Wide Web Services.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
After installing it you probably need to restart (it did not work without restarting
at my colleagues computer). With the IIS Manager (in Computer Management) navigate
to your Default Web Site and go into Authentication. Only Anonymous Authentication
will be enabled, also enable Windows Authentication (and whatever else you need).
You should also switch from the Default AppPool to the Classic .NET AppPool in the
Default Web Site -&amp;gt; Right Click -&amp;gt; Advanced Settings -&amp;gt; Application Pool,
else debugging will probably not work (Ctrl+F5 works fine even when you do not do
this).&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
All websites you create from now will use the Classic .NET AppPool, if you already
have websites in IIS, make sure to change them too if you want to debug them.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
If you still cannot debug you probably do not have sufficiant rights for the user
account that is used in IIS. I usually create a new account with Admin rights (plus
password), set it to the IIS (Anonymous Authentication, click edit to select a new
user) and then downgrade the Account until it does not work anymore, then you can
set the appropriate rights (directory access, etc.) to the account. If you only use
your IIS for yourself, you can also use your own user account for testing and debugging.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Debugging silverlight and web services, peter uses a different approach, which is
not easy to implement, but he can use cross-domain web services and can debug easier.&lt;a href="http://peterkellner.net/2007/06/18/silverlightdebugwebservicedotnet/"&gt;
&lt;br&gt;
http://peterkellner.net/2007/06/18/silverlightdebugwebservicedotnet/&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Don't forget to activate Silverlight debugging if you want to debug it (or disable
it again for ASP.NET Ajax debugging)&lt;br&gt;
&lt;a href="http://peterkellner.net/2007/06/20/silverlightdebugonemorething/"&gt;http://peterkellner.net/2007/06/20/silverlightdebugonemorething/&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
General asp.net web services forum:&lt;br&gt;
&lt;a href="http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=46&amp;amp;SiteID=1"&gt;http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=46&amp;amp;SiteID=1&lt;/a&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
My problem however was the inability to access the web service via HTTP.&lt;br&gt;
You can access it via SOAP and call the main page and execute the methods,&lt;br&gt;
but directly calling Service.asmx/Method?Parameter=Value was not possible&lt;br&gt;
and lead to the:&lt;br&gt;
&lt;b&gt;WebException - Error invoking service&lt;/b&gt;
&lt;br&gt;
and &lt;b&gt;Internal Server Error&lt;/b&gt;
&lt;br&gt;
exceptions (depending on the mood and the way I used web services, I used&lt;br&gt;
mainly the first method (Plain XML Requests over HTTP) as described here:&lt;br&gt;
&lt;a href="http://www.silverlight.net/QuickStarts/Remote/default.aspx"&gt;http://www.silverlight.net/QuickStarts/Remote/default.aspx&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
To test this I called the website directly the way described in the article&lt;br&gt;
I used something like this:&lt;br&gt;
&lt;b&gt;http://localhost/TestService/Service.asmx/HelloWorld?SomeText=Hi&lt;/b&gt;
&lt;br&gt;
This returned a&lt;b&gt; 501 Internal Server Error&lt;/b&gt; (IIS7) or &lt;b&gt;404 The Page cannot
be found&lt;/b&gt;
&lt;br&gt;
(IIS6), which means this kind of HTTP gets is not supported in this web service&lt;br&gt;
right now. To fix this you have to activate HTTP get in the web.config file with the
following code:&lt;br&gt;
&lt;pre class="code"&gt;&lt;b&gt; &amp;lt;webServices&amp;gt;&lt;br&gt;
&amp;lt;protocols&amp;gt;&lt;br&gt;
&amp;lt;add name="HttpGet"/&amp;gt;&lt;br&gt;
&amp;lt;add name="HttpPost"/&amp;gt;&lt;br&gt;
&amp;lt;/protocols&amp;gt;&lt;br&gt;
&amp;lt;/webServices&amp;gt;&lt;/b&gt;&lt;/pre&gt;
&lt;br&gt;
From the MSDN Help on activating HTTP Get and HTTP Post for web sites and web services.&lt;br&gt;
&lt;a href="http://support.microsoft.com/default.aspx?scid=kb;en-us;819267"&gt;http://support.microsoft.com/default.aspx?scid=kb;en-us;819267&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Hope this helps, make sure to read the articles mentioned above in detail if you still
have issues.&lt;br&gt;
&lt;br&gt;
Update &lt;b&gt;2007-07-14&lt;/b&gt;: BTW, if you are interested in webservices for ajax and silverlight,&lt;br&gt;
check out this new project from microsoft live labs:&lt;br&gt;
&lt;a href="http://astoria.mslivelabs.com/"&gt;http://astoria.mslivelabs.com/&lt;/a&gt;
&lt;br&gt;
&lt;blockquote&gt;&lt;span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"&gt;From
the astoria website: "The new wave of web applications are built on technologies such
as AJAX and Microsoft Silverlight that enable developers to build better, richer user
experiences. These technologies bring a shift in how applications are organized, including
a stronger separation of presentation from data. &lt;/span&gt;
&lt;br&gt;
&lt;span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"&gt; &lt;/span&gt;
&lt;br&gt;
&lt;span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"&gt; The
goal of Microsoft Codename Astoria is to enable applications to expose data as a data
service that can be consumed by web clients within a corporate network and across
the internet. The data service is reachable over HTTP, and URIs are used to identify
the various pieces of information available through the service. Interactions with
the data service happens in terms of HTTP verbs such as GET, POST, PUT and DELETE,
and the data exchanged in those interactions is represented in simple formats such
as XML and JSON. &lt;/span&gt;
&lt;br&gt;
&lt;span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"&gt; &lt;/span&gt;
&lt;br&gt;
&lt;span style="color: rgb(0, 0, 0); font-size: 9pt; line-height: 11pt; letter-spacing: normal;"&gt; We
are delivering this first early release of Astoria as a Community Tech Preview you
can download and also as an experimental online service you can access over the internet."&lt;/span&gt;
&lt;br&gt;
&lt;/blockquote&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;hints id="hah_hints"&gt;
&lt;/hints&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7fda5289-b11c-4c62-b961-0c4b12b59897" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,7fda5289-b11c-4c62-b961-0c4b12b59897.aspx</comments>
      <category>Ajax;All;Development;Silverlight</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=28fc066a-3a82-4973-90c6-664ee9905bf4</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,28fc066a-3a82-4973-90c6-664ee9905bf4.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,28fc066a-3a82-4973-90c6-664ee9905bf4.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=28fc066a-3a82-4973-90c6-664ee9905bf4</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">I've been working with VS Orcas for 3-4
months now and while most projects are still in C#, I switch over to IronPython more
and more, especially if I do anything new like some Silverlight website.<br /><br />
CodeRush is working ok in VS Orcas, but there are still some issues, for example expanding/collapsing
regions like in my CR_Commenter plugin does not work at all. Visual Studio's Ctlr+M+M
and Ctlr+M+L work, but they are pretty much useless because they either collapse just
the most inner region (Ctrl+M+M) or just too much (Ctlr+M+L) and pressing these hotkeys
is too complicated anyway.<br /><br />
With CR_Commenter you can press Ctrl+4 to collapse or expand the region you are in
or Ctrl+5 to collapse/expand all regions (but not summaries, methods, etc.). This
works fine in VS 2005, but not in Orcas, there are also some other issues in Orcas
like switch or namespace blocks are not commented anymore. For this reason I started
writing a new addin (without using CodeRush this time) last month, but I never found
time to finish it.<br /><br />
Instead I wrote a new addin this weekend. It just fixes the region issue and adds
support for IronPython, which does not have any regions at all. Now regions for all
classes, defs (methods) and if blocks are generated for you and can be expanded and
collapsed with the same hotkeys (Ctrl+4, Ctrl+5 or the VS defaults). Please note that
I had commenter support for IronPython too and added stuff like #region and #endregion
to it too, but it does not feel like Python anymore if you add too much comments and
blocks. The beauty of Python is its short and self-explaining code and the more I
work with it the more I like it.<br /><br />
RegionAddin Hotkeys:<br /><ul><li>
Ctrl+1, Ctrl+2: Comment code like CR_Commenter (not implemented yet, it is commented
out, too much features from CR_Commenter missing).</li><li>
Ctrl+3: Build region like CodeRush or CR_Commenter, also commented out, CodeRush's
version currently does work much better, but adds comments to #endregion</li><li>
Ctrl+4: Collapse or expand the current region you are in</li><li>
Ctrl+5: Collapse or expand all regions in the current file. In IronPython it has 3
modes: All uncollapsed, All methods collapsed, All classes and methods collapsed</li><li>
Ctrl+6: Regenerate all collapsable blocks in IronPython, this is important because
the IronPython language service does not support any collapseable blocks, maybe I
will implement that later in there ...<br /></li></ul><br />
Lets take a look at the region feature of RegionAddin for IronPython, Ctrl+6 generate
all regions at once, otherwise regions are created automatically as you write code.<br /><br /><p></p><img src="http://exdream.no-ip.info/blog/content/binary/IronPythonRegions600.jpg" border="0" /><br /><br /><br />
As always here is the full SourceCode and a Installer:<br /><ul><li>
   <a href="http://exdream.no-ip.info/blog/content/binary/RegionAddinSourceCode.zip">RegionAddinSourceCode.zip
(25.67 KB)<br /><br /></a></li><li>
   <a href="http://exdream.no-ip.info/blog/content/binary/RegionAddinSetup.exe">RegionAddinSetup.exe
(80.1 KB)<br /></a></li></ul>
This is version 1, I will improve the addin in the future and provide better versions
with more features in the future. Maybe I will also finish the CommenterAddin completely
and add more support for IronPython (have to think about how it makes sense). Hopefully
the RegionAddin is useful for C# and IronPython right now, it also supports all other
C style languages like C++.<br /><br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=28fc066a-3a82-4973-90c6-664ee9905bf4" /></body>
      <title>RegionAddin to fix collapsing and expanding regions in Orcas and IronPython region support!</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,28fc066a-3a82-4973-90c6-664ee9905bf4.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/09/RegionAddinToFixCollapsingAndExpandingRegionsInOrcasAndIronPythonRegionSupport.aspx</link>
      <pubDate>Mon, 09 Jul 2007 18:19:33 GMT</pubDate>
      <description>I've been working with VS Orcas for 3-4 months now and while most projects are still in C#, I switch over to IronPython more and more, especially if I do anything new like some Silverlight website.&lt;br&gt;
&lt;br&gt;
CodeRush is working ok in VS Orcas, but there are still some issues, for example expanding/collapsing
regions like in my CR_Commenter plugin does not work at all. Visual Studio's Ctlr+M+M
and Ctlr+M+L work, but they are pretty much useless because they either collapse just
the most inner region (Ctrl+M+M) or just too much (Ctlr+M+L) and pressing these hotkeys
is too complicated anyway.&lt;br&gt;
&lt;br&gt;
With CR_Commenter you can press Ctrl+4 to collapse or expand the region you are in
or Ctrl+5 to collapse/expand all regions (but not summaries, methods, etc.). This
works fine in VS 2005, but not in Orcas, there are also some other issues in Orcas
like switch or namespace blocks are not commented anymore. For this reason I started
writing a new addin (without using CodeRush this time) last month, but I never found
time to finish it.&lt;br&gt;
&lt;br&gt;
Instead I wrote a new addin this weekend. It just fixes the region issue and adds
support for IronPython, which does not have any regions at all. Now regions for all
classes, defs (methods) and if blocks are generated for you and can be expanded and
collapsed with the same hotkeys (Ctrl+4, Ctrl+5 or the VS defaults). Please note that
I had commenter support for IronPython too and added stuff like #region and #endregion
to it too, but it does not feel like Python anymore if you add too much comments and
blocks. The beauty of Python is its short and self-explaining code and the more I
work with it the more I like it.&lt;br&gt;
&lt;br&gt;
RegionAddin Hotkeys:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Ctrl+1, Ctrl+2: Comment code like CR_Commenter (not implemented yet, it is commented
out, too much features from CR_Commenter missing).&lt;/li&gt;
&lt;li&gt;
Ctrl+3: Build region like CodeRush or CR_Commenter, also commented out, CodeRush's
version currently does work much better, but adds comments to #endregion&lt;/li&gt;
&lt;li&gt;
Ctrl+4: Collapse or expand the current region you are in&lt;/li&gt;
&lt;li&gt;
Ctrl+5: Collapse or expand all regions in the current file. In IronPython it has 3
modes: All uncollapsed, All methods collapsed, All classes and methods collapsed&lt;/li&gt;
&lt;li&gt;
Ctrl+6: Regenerate all collapsable blocks in IronPython, this is important because
the IronPython language service does not support any collapseable blocks, maybe I
will implement that later in there ...&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
Lets take a look at the region feature of RegionAddin for IronPython, Ctrl+6 generate
all regions at once, otherwise regions are created automatically as you write code.&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/IronPythonRegions600.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
As always here is the full SourceCode and a Installer:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&amp;nbsp;&amp;nbsp; &lt;a href="http://exdream.no-ip.info/blog/content/binary/RegionAddinSourceCode.zip"&gt;RegionAddinSourceCode.zip
(25.67 KB)&lt;br&gt;
&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&amp;nbsp;&amp;nbsp; &lt;a href="http://exdream.no-ip.info/blog/content/binary/RegionAddinSetup.exe"&gt;RegionAddinSetup.exe
(80.1 KB)&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
This is version 1, I will improve the addin in the future and provide better versions
with more features in the future. Maybe I will also finish the CommenterAddin completely
and add more support for IronPython (have to think about how it makes sense). Hopefully
the RegionAddin is useful for C# and IronPython right now, it also supports all other
C style languages like C++.&lt;br&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=28fc066a-3a82-4973-90c6-664ee9905bf4" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,28fc066a-3a82-4973-90c6-664ee9905bf4.aspx</comments>
      <category>All;Development;IronPython;Other;Programming;Reviews;Silverlight</category>
    </item>
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      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,7bd830fe-0fa6-4339-9836-35ff4d7c1382.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=7bd830fe-0fa6-4339-9836-35ff4d7c1382</wfw:commentRss>
      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <a href="https://mvp.support.microsoft.com/">
          <img src="pics/MVPLogo.jpg" style="border: 0px none ; float: right;" />
        </a> Yeah!
I have been awarded as a <a href="https://mvp.support.microsoft.com/">MVP (Most Valueable
Professional)</a> by Microsoft in the Windows - DirectX Category again.<br />
Last year I got this award and each year it is renewed (or not) if you are still great
enough ^^<br /><br />
I guess mainly my XNA projects and the Professional XNA Game Programming book are
the reason to become MVP again.<br />
But lately I have not done much DirectX or XNA programming, but questions from my
colleagues and by email keep me fit in that area.<br /><br />
A nice warm thank you to all people happy with my work and publications and thanks
so much to Microsoft for awarding me again.<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><p></p><hints id="hah_hints"></hints><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7bd830fe-0fa6-4339-9836-35ff4d7c1382" /></body>
      <title>MVP again!</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,7bd830fe-0fa6-4339-9836-35ff4d7c1382.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/07/09/MVPAgain.aspx</link>
      <pubDate>Mon, 09 Jul 2007 13:33:12 GMT</pubDate>
      <description>&lt;a href="https://mvp.support.microsoft.com/"&gt;&lt;img src="pics/MVPLogo.jpg" style="border: 0px none ; float: right;"&gt;&lt;/a&gt; Yeah!
I have been awarded as a &lt;a href="https://mvp.support.microsoft.com/"&gt;MVP (Most Valueable
Professional)&lt;/a&gt; by Microsoft in the Windows - DirectX Category again.&lt;br&gt;
Last year I got this award and each year it is renewed (or not) if you are still great
enough ^^&lt;br&gt;
&lt;br&gt;
I guess mainly my XNA projects and the Professional XNA Game Programming book are
the reason to become MVP again.&lt;br&gt;
But lately I have not done much DirectX or XNA programming, but questions from my
colleagues and by email keep me fit in that area.&lt;br&gt;
&lt;br&gt;
A nice warm thank you to all people happy with my work and publications and thanks
so much to Microsoft for awarding me again.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;hints id="hah_hints"&gt;
&lt;/hints&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7bd830fe-0fa6-4339-9836-35ff4d7c1382" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,7bd830fe-0fa6-4339-9836-35ff4d7c1382.aspx</comments>
      <category>All;Development;Other;Programming;Reviews</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=6d95b5e3-8359-4976-b6b7-6f318289e638</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,6d95b5e3-8359-4976-b6b7-6f318289e638.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=6d95b5e3-8359-4976-b6b7-6f318289e638</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
I had often the problem that after a while of using Visual Studio 2005 (especially
in beta) and now with Visual Studio Orcas that when the solution grows and grows to
many projects you encounter the following error quite often:
</p>
        <p>
          <b>Unable to copy file "obj\Debug\&lt;projectname&gt;</b>
          <b>.dll" to "bin\Debug\&lt;projectname&gt;</b>
          <b>.dll".</b>
        </p>
        <p>
          <b>The process cannot access the file 'bin\Debug\&lt;projectname&gt;</b>
          <b>.dll' because
it is being used by another process.</b>
        </p>
This can be caused if you have not closed the app yet or use the dll/exe somewhere
or even if a unit test is still running and does not quit. But these cases are not
the problem, that is easily fixed by killing the process. More often this is caused
by some bug in Visual Studio. Some designer locked the file, some resource was not
released, etc.<br />
The usual "solution" to this problem was to close Visual Studio and start it up again,
then it worked for a while until you end up with the same issue. Just having 2-3 projects
in a solution is not very problematic because this error just occurs once in a while.
With 5+ projects and using a lot of unit testing, starting tests all over the place,
and compiling every couple of minutes (or seconds) this is really an annoying problem
that can slow you down.<br /><br />
The easy fix is to delete the &lt;projectname&gt;.dll.locked file in the bin\Debug\
directory, after that compiling works again and it can copy the file now.<br />
A better and more clever solution is to add the following lines to each Pre-Build-Events
texbox in each project:<b><br /></b><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">if</span> exist <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span> del <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span><br /><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">if</span> exist <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath)"</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">if</span> not
exist <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span> move <span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath)"</span><span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"$(TargetPath).locked"</span></span></p>
After doing that no more "<b>Unable to copy file</b>" errors anymore :)<br /><br />
BTW: My last attempt to polynap recently (1.5 hours sleep every 6 hours) failed after
doing it for about a week, have to find a better schedule, maybe every 4 hours was
a better idea because it was more strict.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=6d95b5e3-8359-4976-b6b7-6f318289e638" /></body>
      <title>Quick Tip: Getting rid of the "Unable to copy file" error in Visual Studio</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,6d95b5e3-8359-4976-b6b7-6f318289e638.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/06/21/QuickTipGettingRidOfTheUnableToCopyFileErrorInVisualStudio.aspx</link>
      <pubDate>Thu, 21 Jun 2007 18:59:03 GMT</pubDate>
      <description>&lt;p&gt;
I had often the problem that after a while of using Visual Studio 2005 (especially
in beta) and now with Visual Studio Orcas that when the solution grows and grows to
many projects you encounter the following error quite often:
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Unable to copy file "obj\Debug\&amp;lt;projectname&amp;gt;&lt;/b&gt;&lt;b&gt;.dll" to "bin\Debug\&amp;lt;projectname&amp;gt;&lt;/b&gt;&lt;b&gt;.dll".&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;The process cannot access the file 'bin\Debug\&amp;lt;projectname&amp;gt;&lt;/b&gt;&lt;b&gt;.dll' because
it is being used by another process.&lt;/b&gt;
&lt;/p&gt;
This can be caused if you have not closed the app yet or use the dll/exe somewhere
or even if a unit test is still running and does not quit. But these cases are not
the problem, that is easily fixed by killing the process. More often this is caused
by some bug in Visual Studio. Some designer locked the file, some resource was not
released, etc.&lt;br&gt;
The usual "solution" to this problem was to close Visual Studio and start it up again,
then it worked for a while until you end up with the same issue. Just having 2-3 projects
in a solution is not very problematic because this error just occurs once in a while.
With 5+ projects and using a lot of unit testing, starting tests all over the place,
and compiling every couple of minutes (or seconds) this is really an annoying problem
that can slow you down.&lt;br&gt;
&lt;br&gt;
The easy fix is to delete the &amp;lt;projectname&amp;gt;.dll.locked file in the bin\Debug\
directory, after that compiling works again and it can copy the file now.&lt;br&gt;
A better and more clever solution is to add the following lines to each Pre-Build-Events
texbox in each project:&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;if&lt;/span&gt; exist &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt; del &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;if&lt;/span&gt; exist &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath)"&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;if&lt;/span&gt; not
exist &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt; move &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath)"&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"$(TargetPath).locked"&lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
After doing that no more "&lt;b&gt;Unable to copy file&lt;/b&gt;" errors anymore :)&lt;br&gt;
&lt;br&gt;
BTW: My last attempt to polynap recently (1.5 hours sleep every 6 hours) failed after
doing it for about a week, have to find a better schedule, maybe every 4 hours was
a better idea because it was more strict.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=6d95b5e3-8359-4976-b6b7-6f318289e638" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,6d95b5e3-8359-4976-b6b7-6f318289e638.aspx</comments>
      <category>All;Development;Polynapping;Programming</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=14529361-1295-4229-8ed4-4101f91ea2dd</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,14529361-1295-4229-8ed4-4101f91ea2dd.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,14529361-1295-4229-8ed4-4101f91ea2dd.aspx</wfw:comment>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">If you do not know about FX Composer 2
yet and have not seen it before, check it out if you do any shader development at
all. I was a big fan of FX Composer 1 and previewed FX Composer 2 kinda early and
used it a bit in the Arena Wars Reloaded OpenGL Shader development.<br /><br />
The best features are full Collada support and full DirectX, OpenGL, FX (hlsl), CG
and CGFx support and the nice UI and cool new features and toolboxes. The beta 3 version
was released yesterday (first public version) and the final version will probably
be available soon.<br /><br /><a href="http://developer.nvidia.com/object/fx_composer_home.html#downloads">http://developer.nvidia.com/object/fx_composer_home.html#downloads<br /><br /><img src="http://www.nvidia.com/dev_content/blast/img/2007/6/ShaderPerf4.jpg" border="0" height="240" width="310" /></a><br /><br />
Mental Mill is also a part of the FX Composer 2 beta 3 installation. It is a really
cool tool for artists, who do not want to hand-code shaders themselfes. Instead you
can drag and drop components onto the workspace and connect them visually to create
a shader. Really cool stuff, one of my artists is really a big fan of shader creation
this way. I haven't used it much myself yet, I always end up finetuning the shaders
myself.<br /><br />
Mental Mill:<p></p><img src="http://exdream.no-ip.info/blog/content/binary/MentalMill.jpg" border="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=14529361-1295-4229-8ed4-4101f91ea2dd" /></body>
      <title>FX Composer 2!</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,14529361-1295-4229-8ed4-4101f91ea2dd.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/06/17/FXComposer2.aspx</link>
      <pubDate>Sun, 17 Jun 2007 11:30:48 GMT</pubDate>
      <description>If you do not know about FX Composer 2 yet and have not seen it before, check it out if you do any shader development at all. I was a big fan of FX Composer 1 and previewed FX Composer 2 kinda early and used it a bit in the Arena Wars Reloaded OpenGL Shader development.&lt;br&gt;
&lt;br&gt;
The best features are full Collada support and full DirectX, OpenGL, FX (hlsl), CG
and CGFx support and the nice UI and cool new features and toolboxes. The beta 3 version
was released yesterday (first public version) and the final version will probably
be available soon.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://developer.nvidia.com/object/fx_composer_home.html#downloads"&gt;http://developer.nvidia.com/object/fx_composer_home.html#downloads&lt;br&gt;
&lt;br&gt;
&lt;img src="http://www.nvidia.com/dev_content/blast/img/2007/6/ShaderPerf4.jpg" border="0" height="240" width="310"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Mental Mill is also a part of the FX Composer 2 beta 3 installation. It is a really
cool tool for artists, who do not want to hand-code shaders themselfes. Instead you
can drag and drop components onto the workspace and connect them visually to create
a shader. Really cool stuff, one of my artists is really a big fan of shader creation
this way. I haven't used it much myself yet, I always end up finetuning the shaders
myself.&lt;br&gt;
&lt;br&gt;
Mental Mill:&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/MentalMill.jpg" border="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=14529361-1295-4229-8ed4-4101f91ea2dd" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,14529361-1295-4229-8ed4-4101f91ea2dd.aspx</comments>
      <category>All;Development;Game Development;Programming;Reviews</category>
    </item>
    <item>
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      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,33f4c796-2431-4665-9b0f-c12aadaa8f1e.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,33f4c796-2431-4665-9b0f-c12aadaa8f1e.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=33f4c796-2431-4665-9b0f-c12aadaa8f1e</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">I recently had the problem that a directory
called "Cache" was always adding new files automatically<br />
and adding them like crazy to our source control system. It was really annoying because
we do not<br />
need those cache files in source control and every developer had his own cache files,
which always<br />
had to be replaced. The simple solution is to make the folder <b>hidden</b>, this
way it does not show up<br />
in visual studio (except you show hidden files) and this way it does not get added
to the source<br />
control system.<br /><br />
Works with SourceSafe, Vault, Perforce and SubVersion.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=33f4c796-2431-4665-9b0f-c12aadaa8f1e" /></body>
      <title>Quick Tip: Exclude Files and Folders from Source Control</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,33f4c796-2431-4665-9b0f-c12aadaa8f1e.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/06/16/QuickTipExcludeFilesAndFoldersFromSourceControl.aspx</link>
      <pubDate>Sat, 16 Jun 2007 15:05:19 GMT</pubDate>
      <description>I recently had the problem that a directory called "Cache" was always adding new files automatically&lt;br&gt;
and adding them like crazy to our source control system. It was really annoying because
we do not&lt;br&gt;
need those cache files in source control and every developer had his own cache files,
which always&lt;br&gt;
had to be replaced. The simple solution is to make the folder &lt;b&gt;hidden&lt;/b&gt;, this
way it does not show up&lt;br&gt;
in visual studio (except you show hidden files) and this way it does not get added
to the source&lt;br&gt;
control system.&lt;br&gt;
&lt;br&gt;
Works with SourceSafe, Vault, Perforce and SubVersion.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=33f4c796-2431-4665-9b0f-c12aadaa8f1e" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,33f4c796-2431-4665-9b0f-c12aadaa8f1e.aspx</comments>
      <category>All;Development;Programming</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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        <img src="http://studihelp.de/blog/content/binary/microsoft_silverlight.jpg" border="0" />
        <br />
        <br />
Couple of tips if you want to debug Silverlight applications in Visual Studio. Please
note I have not worked myself with Silverlight much, I was just observing my colleagues
and helping them out when they were unable to debug their Silverlight code.<br /><br /><ul><li>
First of all: Visual Studio 2005 is NOT supported, you need Visual Studio Orcas Beta
1 (see my last 2 posts about it)<br /><br /></li><li>
You need the <a href="http://www.microsoft.com/downloads/details.aspx?familyid=6c2b309b-8f2d-44a5-b04f-836f0d4ec1c4&amp;displaylang=en">VS_SilverlightTools_Alpha_Setup.exe</a> setup
file to get started with silverlight and allow debugging<br /><br /></li><li>
The XAML designer view never seems to work and it usually does not even show up. If
you want to hide it, switch the design and xaml views and then click the button on
the very right to hide the design view on the bottom.<br /><br /></li><li>
Most importantly: If debugging does not work for you make sure that:<br /><br /></li><ul><li>
Close ALL your instances of Firefox and Internet Explorer first. Then start the debugger
of VS Orcas with F5 and let it create a new instance of your browser. This is VERY
important because if you leave the browser open and start to set some breakpoints
and debug the application, it won't work. Every time you press F5 in VS Orcas to start
the project a new browser instance must be created, else debugging is just skipped
and you just see the website, the debugger ends immediately. I tested it with Internet
Explorer first, but Firefox is ok too if you can live with the constant opening and
closing. For me it is much more comfortable to use Firefox for browsing and then Internet
Explorer for testing the Silverlight stuff.<br /><br /></li><li>
Your project/website/etc. does not contain any spaces. Like the .NET 3.5 installation
there are still issues with spaces. Just make sure there are none. This wasn't a problem
at my PC, but on a Vista machine it caused problems.<br /><br /></li><li>
Exceptions seem to be ignored and there seems to be some Exception-Eating-Monster
in the Silverlight runtime because no matter what happens or what you throw, it will
not be passed to the debugger. Instead it just seems to end the debugging session
and shows the page as far as it got. It is probably best to catch all exceptions yourself
and display them in some label or flush them to a log file ..</li></ul></ul><br /><img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=1f5d61a9-2708-47f8-bf17-1ed3c7f23ea9" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7f81cd8c-b29f-41ac-93b4-03b6f59f8017" /></body>
      <title>Debugging Silverlight in Visual Studio</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,7f81cd8c-b29f-41ac-93b4-03b6f59f8017.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/06/08/DebuggingSilverlightInVisualStudio.aspx</link>
      <pubDate>Fri, 08 Jun 2007 10:46:55 GMT</pubDate>
      <description>&lt;img src="http://studihelp.de/blog/content/binary/microsoft_silverlight.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
Couple of tips if you want to debug Silverlight applications in Visual Studio. Please
note I have not worked myself with Silverlight much, I was just observing my colleagues
and helping them out when they were unable to debug their Silverlight code.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
First of all: Visual Studio 2005 is NOT supported, you need Visual Studio Orcas Beta
1 (see my last 2 posts about it)&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
You need the &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=6c2b309b-8f2d-44a5-b04f-836f0d4ec1c4&amp;amp;displaylang=en"&gt;VS_SilverlightTools_Alpha_Setup.exe&lt;/a&gt; setup
file to get started with silverlight and allow debugging&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
The XAML designer view never seems to work and it usually does not even show up. If
you want to hide it, switch the design and xaml views and then click the button on
the very right to hide the design view on the bottom.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Most importantly: If debugging does not work for you make sure that:&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;
Close ALL your instances of Firefox and Internet Explorer first. Then start the debugger
of VS Orcas with F5 and let it create a new instance of your browser. This is VERY
important because if you leave the browser open and start to set some breakpoints
and debug the application, it won't work. Every time you press F5 in VS Orcas to start
the project a new browser instance must be created, else debugging is just skipped
and you just see the website, the debugger ends immediately. I tested it with Internet
Explorer first, but Firefox is ok too if you can live with the constant opening and
closing. For me it is much more comfortable to use Firefox for browsing and then Internet
Explorer for testing the Silverlight stuff.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Your project/website/etc. does not contain any spaces. Like the .NET 3.5 installation
there are still issues with spaces. Just make sure there are none. This wasn't a problem
at my PC, but on a Vista machine it caused problems.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Exceptions seem to be ignored and there seems to be some Exception-Eating-Monster
in the Silverlight runtime because no matter what happens or what you throw, it will
not be passed to the debugger. Instead it just seems to end the debugging session
and shows the page as far as it got. It is probably best to catch all exceptions yourself
and display them in some label or flush them to a log file ..&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=1f5d61a9-2708-47f8-bf17-1ed3c7f23ea9"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=7f81cd8c-b29f-41ac-93b4-03b6f59f8017" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,7f81cd8c-b29f-41ac-93b4-03b6f59f8017.aspx</comments>
      <category>All;Development;Programming;Silverlight</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <img src="http://studihelp.de/blog/content/binary/VsOrcas.png" border="0" />
        <br />
After installing <a href="http://msdn2.microsoft.com/en-us/vstudio/aa700831.aspx">Visual
Studio Orcas Beta 1</a> on Windows Vista you might run into the following problem
after just creating a ASP.NET webpage (or a <a href="http://www.asp.net/downloads/futures/default.aspx">ASP.NET
Futures</a> or ASP.NET Ajax webpage, doesn't matter). This happend on a fresh Vista
installation with just Visual Studio Orcas installed:<br /><br /><img src="http://studihelp.de/blog/content/binary/VsOrcasChildNodesNotAllowed.png" border="0" height="168" width="641" /><br /><br />
Visual Studio Orcas Beta 1 is not able to recognize the compiler settings in the web.config
file, but the exact same file runs fine in Windows XP.<br /><br /><img src="http://studihelp.de/blog/content/binary/VsOrcasWebConfigCompilersError.png" border="0" /><br /><br />
There are a couple of guys in the MSDN Forums having the same problem, but not solution
there yet:<br /><ul><li><a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1683227&amp;SiteID=1">http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1683227&amp;SiteID=1</a></li><li><a href="http://forums.asp.net/p/1114611/1733120.aspx">http://forums.asp.net/p/1114611/1733120.aspx</a></li><li><a href="http://blogs.msdn.com/vstsqualitytools/archive/2007/04/26/known-issues-and-workarounds-for-orcas-beta1-asp-net.aspx">http://blogs.msdn.com/vstsqualitytools/archive/2007/04/26/<br />
known-issues-and-workarounds-for-orcas-beta1-asp-net.aspx</a></li><li><a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1312399&amp;SiteID=1">http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1312399&amp;SiteID=1</a></li><li><a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1354397&amp;SiteID=1">http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1354397&amp;SiteID=1</a></li></ul>
After reading those you might think that the .NET 3.5 Framework installation might
be messed up, but everything else just works fine on Vista and you can create all
kinds of projects including silverlight, wpf, forms, etc. with .NET 2.0, 3.0 and 3.5.
We tried to uninstall Orcas and .NET 3.5 several times, reinstalling it, etc., but
that did not help with the problem.<br /><br />
The relatively easy solution to all this is not to install XP (which probably some
people did and I still use XP on my main development PC because of too many issues
with drivers, games and applications), but to create a simple ASP.NET (or ASP.NET
Ajax or ASP.NET Futures) in Visual Studio 2005 (which you have to install first, if
you just have VS Orcas yet) and then to just load it with Visual Studio Orcas!<br /><br />
1. Start VS 2005 and Create a new website project:<br /><br /><img src="http://studihelp.de/blog/content/binary/CreateAspNetProject.png" border="0" /><br /><br />
2. Open as existing website in VS Orcas Beta 1:<br /><br /><img src="http://studihelp.de/blog/content/binary/OpenExistingWebsiteProject.png" border="0" /><br /><br />
3. You can compile and run the project now (and even add silverlight links and do
whatever you want, it will run just fine), but you might get a warning that "System.Web.Extensions,
Version=1.0.61025.0" was not found and that the website will use the "2.0.0.0" version
instead.<br />
Ignore the warning or just replace all "1.0.61025.0" with "2.0.0.0" texts in the web.config
to get rid of it.<br /><br />
Hope this helps :)<img src="http://studihelp.de/blog/cptrk.ashx?id=2f46886f-c0cd-4db5-a9dc-f2dca25f0487" height="0" width="0" /><hints id="hah_hints"></hints><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=29e8a720-7a7a-4681-98b0-57b892b1e038" /></body>
      <title>Fixing the "Child nodes not allowed." bug in Visual Studio Orcas under Vista</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,29e8a720-7a7a-4681-98b0-57b892b1e038.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/06/07/FixingTheChildNodesNotAllowedBugInVisualStudioOrcasUnderVista.aspx</link>
      <pubDate>Thu, 07 Jun 2007 08:36:53 GMT</pubDate>
      <description>&lt;img src="http://studihelp.de/blog/content/binary/VsOrcas.png" border="0"&gt;
&lt;br&gt;
After installing &lt;a href="http://msdn2.microsoft.com/en-us/vstudio/aa700831.aspx"&gt;Visual
Studio Orcas Beta 1&lt;/a&gt; on Windows Vista you might run into the following problem
after just creating a ASP.NET webpage (or a &lt;a href="http://www.asp.net/downloads/futures/default.aspx"&gt;ASP.NET
Futures&lt;/a&gt; or ASP.NET Ajax webpage, doesn't matter). This happend on a fresh Vista
installation with just Visual Studio Orcas installed:&lt;br&gt;
&lt;br&gt;
&lt;img src="http://studihelp.de/blog/content/binary/VsOrcasChildNodesNotAllowed.png" border="0" height="168" width="641"&gt;
&lt;br&gt;
&lt;br&gt;
Visual Studio Orcas Beta 1 is not able to recognize the compiler settings in the web.config
file, but the exact same file runs fine in Windows XP.&lt;br&gt;
&lt;br&gt;
&lt;img src="http://studihelp.de/blog/content/binary/VsOrcasWebConfigCompilersError.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
There are a couple of guys in the MSDN Forums having the same problem, but not solution
there yet:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1683227&amp;amp;SiteID=1"&gt;http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1683227&amp;amp;SiteID=1&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://forums.asp.net/p/1114611/1733120.aspx"&gt;http://forums.asp.net/p/1114611/1733120.aspx&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://blogs.msdn.com/vstsqualitytools/archive/2007/04/26/known-issues-and-workarounds-for-orcas-beta1-asp-net.aspx"&gt;http://blogs.msdn.com/vstsqualitytools/archive/2007/04/26/&lt;br&gt;
known-issues-and-workarounds-for-orcas-beta1-asp-net.aspx&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1312399&amp;amp;SiteID=1"&gt;http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1312399&amp;amp;SiteID=1&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1354397&amp;amp;SiteID=1"&gt;http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1354397&amp;amp;SiteID=1&lt;/a&gt; 
&lt;/li&gt;
&lt;/ul&gt;
After reading those you might think that the .NET 3.5 Framework installation might
be messed up, but everything else just works fine on Vista and you can create all
kinds of projects including silverlight, wpf, forms, etc. with .NET 2.0, 3.0 and 3.5.
We tried to uninstall Orcas and .NET 3.5 several times, reinstalling it, etc., but
that did not help with the problem.&lt;br&gt;
&lt;br&gt;
The relatively easy solution to all this is not to install XP (which probably some
people did and I still use XP on my main development PC because of too many issues
with drivers, games and applications), but to create a simple ASP.NET (or ASP.NET
Ajax or ASP.NET Futures) in Visual Studio 2005 (which you have to install first, if
you just have VS Orcas yet) and then to just load it with Visual Studio Orcas!&lt;br&gt;
&lt;br&gt;
1. Start VS 2005 and Create a new website project:&lt;br&gt;
&lt;br&gt;
&lt;img src="http://studihelp.de/blog/content/binary/CreateAspNetProject.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
2. Open as existing website in VS Orcas Beta 1:&lt;br&gt;
&lt;br&gt;
&lt;img src="http://studihelp.de/blog/content/binary/OpenExistingWebsiteProject.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
3. You can compile and run the project now (and even add silverlight links and do
whatever you want, it will run just fine), but you might get a warning that "System.Web.Extensions,
Version=1.0.61025.0" was not found and that the website will use the "2.0.0.0" version
instead.&lt;br&gt;
Ignore the warning or just replace all "1.0.61025.0" with "2.0.0.0" texts in the web.config
to get rid of it.&lt;br&gt;
&lt;br&gt;
Hope this helps :)&lt;img src="http://studihelp.de/blog/cptrk.ashx?id=2f46886f-c0cd-4db5-a9dc-f2dca25f0487" height="0" width="0"&gt;
&lt;hints id="hah_hints"&gt;
&lt;/hints&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=29e8a720-7a7a-4681-98b0-57b892b1e038" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,29e8a720-7a7a-4681-98b0-57b892b1e038.aspx</comments>
      <category>All;Development;Programming</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/">
          <img border="0" src="http://www.hanselman.com/blog/content/binary/codeRushNunitTemplates_thumb.jpg" />
        </a>
        <br />
        <br />
Now this is really good news because I have been working with Orcas for over 2 months
now and most of the features of <a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/">CodeRush </a>did
not work in Visual Studio Orcas (even with my hack I posted a few months back). The
new version of <a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/">CodeRush</a>,
2.2.2, finally supports parsing C# 3.0 and has MANY bugfixes and also quite a lot
of new features. It was released last month, but I was quite busy and did not notice
the update until now (they should implement a rss feed for updates ^^). <a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/">Refactor!</a> works
also great and I might use it more often now (used mostly the refactor features of
VS or some other tools in the past). Many thanks fly out to DevExpress, if you look
below not many addins have support for Visual Studio Orcas, and CodeRush is best Visual
Studio Addin ever, just for this reason alone :)<br /><br />
Because I'm currently developing a addins and even a VS package too (because I develop
in IronPython right now, will post on that in a few days), I checked out some other
addins. Here is my quick overview:<br /><ul><li><a href="http://weblogs.asp.net/gmilano/archive/2006/05/10/446010.aspx">CoolCommands
3.0</a> adds some nice features to VS, mainly to improve interaction between VS, projects
and the explorer or command line<br /><br /></li><li><a href="http://www.mztools.com/index.htm">MZ-Tools</a> is a great addin for Visual
Studio I never have heard of before (and I know a lot of addins).  It has a long
feature list, check it out yourself ^^ Sadly it does not support VS Orcas yet, but
it works nicely in VS2005 and does not override any behaviour of other addins like
CodeRush as far as I can tell.<br /><br /></li><li><a href="http://submain.com/?nav=products.cio">CodeIt.Right and CodeIt.Once</a> I
have heard of them before, but I never really installed it and check it out. It provides
many useful reformating, refactoring and produtivity features, which allow you to
quickly add existing code, reformat it automatically and apply rules for all developers
on a project. They have also 3 short videos on their website so you can quickly see
what this is about. Again no VS Orcas support yet as it seems.<br /><br /></li><li><a href="http://submain.com/?nav=products.smartoutline">SmartOutline </a>is also an
addin from the CodeIt.Right guys, they won the 3rd place in the VS Studio Extensibility
Contest. All this addin does is add regions, but it is free to download and use. Not
sure why this is great, my Commenter plugin could do that 3 years ago and does it
in a much faster way (shortcut: Ctrl+3). CodeRush does support it too (Ctrl+R or Ctrl+3
too).<br /><br /></li><li><a href="http://www.exactmagic.com/products/testmatrix/index.html">TestMatrix for
Visual Studio .NET</a> is a unit testing, code coverage and profiling addin. I'm not
sure where the profiling comes in (I got <a href="http://www.red-gate.com/products/ants_profiler/index.htm">Ants
Profiler</a> for that, havn't found a better tool yet. But I would like a better tool
because Ants Profiler hasn't changed much in 2 years, which suxx), but the code coverage
and unit testing features are nice. Probably not worth buying if you use <a href="http://www.testdriven.net/">TestDriven.Net</a> like
me. Code coverage can also be covered via <a href="http://ncover.org/site/">NCover</a> (a
lot of covering in this sentence ^^).<br /><a href="http://blogs.msdn.com/mikhailarkhipov/archive/2006/04/17/577471.aspx"><br /></a></li><li><a href="http://www.rthand.com/DesktopModules/Articles/ArticlesView.aspx?tabID=0&amp;alias=RightHand&amp;lang=en-US&amp;ItemID=4&amp;mid=10244">Spell
Checker</a> is a really useful addin. Like using Word, when the spell checker is there,
everything feels right, but when it is missing, it gets very annoying when you need
it. I used the <a href="http://www.koders.com/info.aspx?c=tools#IDEs">SpellChecker
for CodeRush from RindHand</a>, but Spell Checker is also very good.<br /><br /></li><li><a href="http://www.codekeep.net/">Koders Addin for Visual Studio 2005</a> is also
cool, but like most of the plugins, it only works in VS2005, no Orcas support yet.
I have installed it for a long time, but I never use it. Dunno why, the idea is great,
it allows access to many billion lines of source code and prevents you from re-inventing
the wheel.<br /><br /></li><li><a href="http://www.testdriven.net/">CodeKeep</a> is very similar to Koders, but it
focuses on code snippets. I have not used this addin before, but I will try it out,
maybe I will use it more often than Koders.<br /><br /></li><li>
I might also have installed 50 million other addins, but I have no time to talk about
all of them, most of them are not worth mentioning ^^ In the past I have also talked
quite a bit about addins and tools for Visual Studio, including <a href="http://www.codeproject.com/csharp/LineCounterAddin.asp">TestDriven.Net</a>, <a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/">LineCounter</a>, <a href="http://www.wholetomato.com/">CodeRush</a>, <a href="http://www.codesmithtools.com/">VisualAssist</a> (for
C++), <a href="http://tempuri.org/tempuri.html">CodeSmith </a>and more. They are still
great addins, no reason to mention them again, you know them probably already ^^<br /></li></ul>
Take care.<br /><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=1ba24296-df8f-40c6-8f30-5dff3b429add" /></body>
      <title>CodeRush has now VS Orcas support</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,1ba24296-df8f-40c6-8f30-5dff3b429add.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/06/06/CodeRushHasNowVSOrcasSupport.aspx</link>
      <pubDate>Wed, 06 Jun 2007 07:33:41 GMT</pubDate>
      <description>&lt;a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/"&gt;&lt;img border="0" src="http://www.hanselman.com/blog/content/binary/codeRushNunitTemplates_thumb.jpg" /&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Now this is really good news because I have been working with Orcas for over 2 months
now and most of the features of &lt;a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/"&gt;CodeRush &lt;/a&gt;did
not work in Visual Studio Orcas (even with my hack I posted a few months back). The
new version of &lt;a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/"&gt;CodeRush&lt;/a&gt;,
2.2.2, finally supports parsing C# 3.0 and has MANY bugfixes and also quite a lot
of new features. It was released last month, but I was quite busy and did not notice
the update until now (they should implement a rss feed for updates ^^). &lt;a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/"&gt;Refactor!&lt;/a&gt; works
also great and I might use it more often now (used mostly the refactor features of
VS or some other tools in the past). Many thanks fly out to DevExpress, if you look
below not many addins have support for Visual Studio Orcas, and CodeRush is best Visual
Studio Addin ever, just for this reason alone :)&lt;br&gt;
&lt;br&gt;
Because I'm currently developing a addins and even a VS package too (because I develop
in IronPython right now, will post on that in a few days), I checked out some other
addins. Here is my quick overview:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://weblogs.asp.net/gmilano/archive/2006/05/10/446010.aspx"&gt;CoolCommands
3.0&lt;/a&gt; adds some nice features to VS, mainly to improve interaction between VS, projects
and the explorer or command line&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.mztools.com/index.htm"&gt;MZ-Tools&lt;/a&gt; is a great addin for Visual
Studio I never have heard of before (and I know a lot of addins).&amp;nbsp; It has a long
feature list, check it out yourself ^^ Sadly it does not support VS Orcas yet, but
it works nicely in VS2005 and does not override any behaviour of other addins like
CodeRush as far as I can tell.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://submain.com/?nav=products.cio"&gt;CodeIt.Right and CodeIt.Once&lt;/a&gt; I
have heard of them before, but I never really installed it and check it out. It provides
many useful reformating, refactoring and produtivity features, which allow you to
quickly add existing code, reformat it automatically and apply rules for all developers
on a project. They have also 3 short videos on their website so you can quickly see
what this is about. Again no VS Orcas support yet as it seems.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://submain.com/?nav=products.smartoutline"&gt;SmartOutline &lt;/a&gt;is also an
addin from the CodeIt.Right guys, they won the 3rd place in the VS Studio Extensibility
Contest. All this addin does is add regions, but it is free to download and use. Not
sure why this is great, my Commenter plugin could do that 3 years ago and does it
in a much faster way (shortcut: Ctrl+3). CodeRush does support it too (Ctrl+R or Ctrl+3
too).&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.exactmagic.com/products/testmatrix/index.html"&gt;TestMatrix for
Visual Studio .NET&lt;/a&gt; is a unit testing, code coverage and profiling addin. I'm not
sure where the profiling comes in (I got &lt;a href="http://www.red-gate.com/products/ants_profiler/index.htm"&gt;Ants
Profiler&lt;/a&gt; for that, havn't found a better tool yet. But I would like a better tool
because Ants Profiler hasn't changed much in 2 years, which suxx), but the code coverage
and unit testing features are nice. Probably not worth buying if you use &lt;a href="http://www.testdriven.net/"&gt;TestDriven.Net&lt;/a&gt; like
me. Code coverage can also be covered via &lt;a href="http://ncover.org/site/"&gt;NCover&lt;/a&gt; (a
lot of covering in this sentence ^^).&lt;br&gt;
&lt;a href="http://blogs.msdn.com/mikhailarkhipov/archive/2006/04/17/577471.aspx"&gt;
&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.rthand.com/DesktopModules/Articles/ArticlesView.aspx?tabID=0&amp;amp;alias=RightHand&amp;amp;lang=en-US&amp;amp;ItemID=4&amp;amp;mid=10244"&gt;Spell
Checker&lt;/a&gt; is a really useful addin. Like using Word, when the spell checker is there,
everything feels right, but when it is missing, it gets very annoying when you need
it. I used the &lt;a href="http://www.koders.com/info.aspx?c=tools#IDEs"&gt;SpellChecker
for CodeRush from RindHand&lt;/a&gt;, but Spell Checker is also very good.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.codekeep.net/"&gt;Koders Addin for Visual Studio 2005&lt;/a&gt; is also
cool, but like most of the plugins, it only works in VS2005, no Orcas support yet.
I have installed it for a long time, but I never use it. Dunno why, the idea is great,
it allows access to many billion lines of source code and prevents you from re-inventing
the wheel.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.testdriven.net/"&gt;CodeKeep&lt;/a&gt; is very similar to Koders, but it
focuses on code snippets. I have not used this addin before, but I will try it out,
maybe I will use it more often than Koders.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
I might also have installed 50 million other addins, but I have no time to talk about
all of them, most of them are not worth mentioning ^^ In the past I have also talked
quite a bit about addins and tools for Visual Studio, including &lt;a href="http://www.codeproject.com/csharp/LineCounterAddin.asp"&gt;TestDriven.Net&lt;/a&gt;, &lt;a href="http://www.devexpress.com/Products/NET/IDETools/CodeRush/"&gt;LineCounter&lt;/a&gt;, &lt;a href="http://www.wholetomato.com/"&gt;CodeRush&lt;/a&gt;, &lt;a href="http://www.codesmithtools.com/"&gt;VisualAssist&lt;/a&gt; (for
C++), &lt;a href="http://tempuri.org/tempuri.html"&gt;CodeSmith &lt;/a&gt;and more. They are still
great addins, no reason to mention them again, you know them probably already ^^&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
Take care.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=1ba24296-df8f-40c6-8f30-5dff3b429add" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,1ba24296-df8f-40c6-8f30-5dff3b429add.aspx</comments>
      <category>All;Development;Other;Programming;Reviews</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,3f6094bd-24b5-48e3-ab82-a652e536863e.aspx</wfw:comment>
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      <slash:comments>3</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
The website for our upcoming game <a href="http://www.ArenaWars.net">Arena Wars Reloaded</a> was
finally launched today. More information can be found on the website, we currently
got a lot of infos, screenshots, wallpapers, a forum and more. The community site
will also be launched soon and we still got some new features coming up.<p>
BTW: If you had an account for the old Arena Wars game you probably got <a href="http://www.exdream.com/AWRNewsletter.html">this
newsletter containing some cool information about our new "Veteran" rank for the original
Arena Wars players</a>. If you had an account for Arena Wars One everyone will see
that you are a Veteran in the Arena Wars Boards and in the game itself.
</p><center><a href="http://arenawars.net"><img src="http://exdream.no-ip.info/blog/images/ArenaWarsReloadedWebsiteSmall.jpg" alt="ArenaWarsReloaded" border="0" /></a></center><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3f6094bd-24b5-48e3-ab82-a652e536863e" /></body>
      <title>Arena Wars Reloaded Website launched</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,3f6094bd-24b5-48e3-ab82-a652e536863e.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/05/24/ArenaWarsReloadedWebsiteLaunched.aspx</link>
      <pubDate>Thu, 24 May 2007 20:41:37 GMT</pubDate>
      <description>	The website for our upcoming game &lt;a href="http://www.ArenaWars.net"&gt;Arena Wars Reloaded&lt;/a&gt; was
finally launched today. More information can be found on the website, we currently
got a lot of infos, screenshots, wallpapers, a forum and more. The community site
will also be launched soon and we still got some new features coming up.&lt;p&gt;
BTW: If you had an account for the old Arena Wars game you probably got &lt;a href="http://www.exdream.com/AWRNewsletter.html"&gt;this
newsletter containing some cool information about our new "Veteran" rank for the original
Arena Wars players&lt;/a&gt;. If you had an account for Arena Wars One everyone will see
that you are a Veteran in the Arena Wars Boards and in the game itself.
&lt;/p&gt;
&lt;center&gt;
&lt;a href="http://arenawars.net"&gt;&lt;img src="http://exdream.no-ip.info/blog/images/ArenaWarsReloadedWebsiteSmall.jpg" alt="ArenaWarsReloaded" border="0"&gt;&lt;/a&gt; 
&lt;/center&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3f6094bd-24b5-48e3-ab82-a652e536863e" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,3f6094bd-24b5-48e3-ab82-a652e536863e.aspx</comments>
      <category>All;Arena Wars;Other</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,8f10f43b-2863-4503-b6c4-3f0aa14539d0.aspx</wfw:comment>
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      <slash:comments>4</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Dunno what happened. I wanted to post this
a week ago but for some reason I did not find any time to post the whole week. This
way I can probably give a more detailed view at the new programs I've been using for
one to two weeks now.<br /><br />
BTW: I also updated some links in the menu and on the right side of this website,
there were a lot of links not pointing to the correct locations.<br /><p>
First of all, I'm exclusively using <b>Visual Studio Orcas</b> now. I mentioned the <a href="http://exdream.no-ip.info/blog/2007/04/04/InstallingVisualStudioOrcasMarchCTPAndGettingAddinsLikeCodeRushToWorkWithIt.aspx">Visual
Studio Orcas Beta1 a month ago</a> and explained how to import unsupported addins
and fix some issues. I did not have much time to check out <a href="http://www.microsoft.com/silverlight/">Silverlight</a> yet,
but it still looks very promising. There is also a new website from Microsoft called <a href="http://www.techcrunch.com/2007/05/18/microsoft-launches-popfly-mashup-app-creator-built-on-silverlight/">PopFly</a> that
is using it.<br /><br />
Last week one of my colleages was away for a couple of days and I stole his 24" monitor
and put it right beside my 24". At that time I was converting a few projects from
VS 2005 to VS Orcas, but as you can see that is way too much one the screen. I even
tried to rotate both screens by 90 degrees, but after a hour I was feeling silly always
looking up and down. Anyway, it is just too much to look at both these screens at
once. Having one big 24" and a 20" or 19" right beside it is already a very effective
solution. Important stuff goes on the big screen (VS mainly) and all the rest (firefox,
ultraedit, explorer, whatever) go on the secondary screen.<br /></p><img src="http://exdream.no-ip.info/blog/content/binary/VsOnTwoScreens.jpg" border="0" /><br /><br />
This is my normal setup and I'm much more used to that. I have worked with multiple
monitors for about 7 years now, it is nothing special anymore, but now is the first
time I don't really need a bigger monitor anymore ^^<br /><br /><img src="http://exdream.no-ip.info/blog/content/binary/VsOnTwoScreens2.jpg" border="0" /><br /><br /><br />
Ok, let's go on with some tools. I downloaded <a href="http://freemind.sourceforge.net/wiki/index.php/Main_Page">FreeMind</a> a
month ago and played around with it a little, but it couldn't convince me to replace
my good old txt TODO list. But for other stuff FreeMind is really great.<br /><br /><a href="http://freemind.sourceforge.net/wiki/index.php/Main_Page"><img src="http://freemind.sourceforge.net/wiki/skins/common/images/wiki.png" border="0" /></a><br /><br />
In a matter of seconds you can create a overview design and it has the advantage to
put it directly into a project instead of having it on paper, never been able to add
stuff and losing it after a short while. Here is one of the FreeMind maps I have recently
created just describing a project design and the workflow process. I have also seen
examples of complete project management with FreeMind or using it for TODO lists or
scheduling, but I'm not convinced that you are faster with it. I do not really need
a graphical view of my TODO list, at least not at the time I throw ideas and tasks
in there. To view the work process I could still convert my TODO list (which is tree
based) to FreeMind anyway. It is just faster entering text into a text file than to
anything else (which is also the main reason I never found any good TODO list tool).<br /><br /><img src="http://exdream.no-ip.info/blog/content/binary/FreeMindScreenshot2.jpg" border="0" /><br /><br /><br />
Then on the recent <a href="http://www.dotnetrocks.com/">DotNetRocks</a> radio show
I heard <a href="http://www.ericsink.com/scm/source_control.html">Eric Sink from SourceGear</a> talking
about Source Control and his tool <a href="http://www.sourcegear.com/vault/">SourceGear
Vault</a>, which is very similar to SourceSafe. This year I went crazy and tried all
kinds of source controlling systems, including the following:<br /><br /><ul><li><a href="http://subversion.tigris.org/"><img src="http://subversion.tigris.org/subversion_logo_hor-468x64.png" border="0" /></a><br /><a href="http://subversion.tigris.org/">SubVersion</a> (successor of CVS): SubVersion
is a really great version control system and it works really good, both on small and
big projects. We have used it for Arena Wars Reloaded and the only cavecat was getting
it to work inside Visual Studio 2005. Thanks to the plugin <a href="http://www.visualsvn.com/">VisualSVN</a> it
worked out just fine, only adding files is a real hassle (they are not added to the
remote server, just locally). For VS Orcas there is no support and when you are working
with ASP.NET websites in VS SubVersion and VisualSVN is a really bad choice IMO because
it messes up the directories and does not add the files properly.<br /><br /><br /></li><li><a href="http://www.perforce.com/"><img src="http://www.perforce.com/images/logo.gif" border="0" /></a><br /><a href="http://www.perforce.com/">Perforce</a>: Ok, I went back to Perforce, which
I had used before, but mostly alone or together with another programmer. Perforce
is a very professional solution, but again not very practical for anything but programmers
and I wanted to include the graphic artists and project managers into the version
control system too. Also Perforce still has a lot of issues with Visual Studio IMO
and is still hard to setup, even with the much improved UI that finally allows you
to set rights properly without messing in command line scripts. Again, no support
for VS Orcas and the main reason not to use Perforce is the crazy price, $800 per
developer, good bye! It was a lot cheaper a few years ago, but I never got into Perforce
(mostly used SourceSafe in the past).<br /><br /><br /></li><li><img src="http://img.shopping.com/cctool/PrdImg/images/pr/177X150/00/01/b1/b0/8e/28422286.JPG" border="0" /><br />
SourceSafe: Ok, back to the basics. The good old SourceSafe with an internal file
system that no one understands, strange bugs that prevent you from adding files or
the good old "If you delete a file, it is still there, just the content is gone"-"feature".
For smaller projects SourceSafe is fine and if you do not have many developers, it
works ok, but you can't give it to any graphic artist and once something gets messed
up you need to spend a lot of time cleaning it up. The good thing is it works right
out of the box in Visual Studio Orcas.<br /><br /><br /></li><li><a href="http://www.sourcegear.com/vault/"><img src="http://www.sourcegear.com/images/Vault75.png" border="0" /></a><br />
And then I tried <a href="http://www.sourcegear.com/vault/">SourceGear Vault</a>:
It is pretty much the same thing as SourceSafe, it just uses a SQL DB backend, has
a much cleaner interface and much better tools including nice importers to get all
your projects converted into the new version control system (yeah, everyone says they
have importer, but they never work, the Vault Importer worked, it had no problem importing
several GB of SourceSafe data). The disadvantage might be that it still feels like
SourceSafe and it still has some of its issues (like deleting files and they appear
again as 0-byte files), but overall it is much improved. We have just used it for
a few days now and we had one merge problem so far, but that was probably because
one artist did not check in his files and we changed it a few times. Vault also runs
fine on VS Orcas as it probably just uses the standard SourceSafe interface for most
of its stuff, which runs just fine on VS 2005 and Orcas.<br /><br /><a href="http://www.softimage.com/products/alienbrain/"><br /></a></li><li><a href="http://www.softimage.com/products/alienbrain/"><img src="http://www.3vis.com/imagesDatabase/AlienbrainStudio.gif" border="0" /></a><br />
I also tried a couple of other version control systems, but none of them worked in
VS Orcas and I did not find a great one anyway. Some tools like <a href="http://www.softimage.com/products/alienbrain/">AlienBrain</a> have
really nice features, but too much other stuff is missing and while it might be a
great tool for artists, it is unusable for programmers. I do not believe in having
separate version control systems, especially if you work tightly with your artists
and make 10+ check ins per day with them. 
</li></ul><br /><br />
I also use another tool called <a href="http://www.axosoft.com/">OnTime (Ship Software
OnTime)</a> for a while now. It is a project management tool and we use it mainly
for bug tracking. It is about 700 times better than having you bug tracker on a stupid
website. Website bug trackers like <a href="http://www.mantisbt.org/">Mantis</a> or <a href="http://www.bugzilla.org/">BugZilla</a> are
not good for quickly adding tasks, entering bugs and fixing them in my opinion. They
might be useful if you have to work with remote teams or if you expect really detailed
bug reports. In our case we have mostly short tasks and quick bug reports, which are
written in a few seconds.<br />
But more importantly OnTime integrates directly into Visual Studio (sadly not VS Orcas,
but the Windows tool on a secondary screen is fine too). It allows you to quickly
add tasks for yourself or for any team mate and to go though 20 bugs in a few minutes
(you will never be that fast with a website system). But the best feature IMO is the
email management, OnTime allows you to send emails to a specific email address, which
get picked up and added to the bug list. Then the programmer sees the issue, fixes
it and the email sender gets a reply that the bug has been fixed. This system worked
out great in our company.<br /><a href="http://www.axosoft.com/"><img src="http://www.axosoft.com/images/Boxes/OT2007/07BoxReflected140x181.gif" border="0" /></a><br /><br />
For some strange reason I can't make screenshots with PrintScreen in Windows anymore.
I guess some VNC tool messes up my clipboard or Windows just does not want to handle
screenshots as big as my monitor resolution is. I searched for a good screenshot capture
tool because I was getting annoyed with the PrintScreen+Paste in Paint or similar+Save
somewhere on disk approach anyway. I used a tool a few years back that automatically
made screenshot of the desktop every minute or so, which was funny, but I can't remember
the name anymore. After testing a couple of crappy freeware and shareware programs
I finally found <a href="http://www.donationcoder.com/Software/Mouser/screenshotcaptor/index.html">Screenshot
Captor</a>, which is freeware and a really good tool with a lot of cool features.
Most importantly, it allows you to capture your screen, window, or all screens with
PrintScreen, Alt+PrintScreen or Ctrl+PrintScreen and it even safes the screenshot
in the format you want into a directory you want. This was exactly what I needed :) 
<br /><br />
And finally to finish this big monster post: Blizzard announced today that <a href="http://starcraft2.com">StarCraft
II</a> is in the making and I was totally blown away by this. Many sites like <a href="http://sc.gosugamers.net">GosuGamers.Net</a> reported
all week and were guessing StarCraft II or Diablo III, but there were so many rumors
about StarCraft II, not many people were very sure of it anymore.<br /><br /><a href="http://starcraft2.com"><img src="http://us.media.blizzard.com/starcraft2/images/wallpapers/wall3/wall3-800x600.jpg" border="0" height="300" width="400" /></a><br /><br />
There are already some screenshots and game infos available, you can also find a few
game play videos on youtube and 2 trailers by blizzard are on the official StarCraft
II website, which is painfully slow by the way ^^ The game looks pretty good, but
it still has many similarities with WarCraft III and there was already a lot of critics
by pro-gamers and people in the StarCraft communities fearing that this game would
be slower and less balanced than the original. I suspect the same, but StarCraft II
will still be the best RTS that comes out in the next couple of years and every RTS
fan will buy it anyway.<br /><br />
If it can surpass StarCraft - BroodWar is not for sure yet and we have to wait and
see. It will probably attract more people to the StarCraft universe, but the old StarCraft
community will not die that fast. It probably will take another 1-2 years until the
game is done anyway. But this was very amazing news for me, I was suspecting Diablo
III or some MMORPG from Blizzard, but not a PC-only old-school singleplayer+multiplayer
game, that really goes back to the roots and just adds 3D graphics and physics to
it. Nice job Blizzard!<br /><br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=8f10f43b-2863-4503-b6c4-3f0aa14539d0" /></body>
      <title>Tools 2007: Using VS Orcas, Multiple monitors, FreeMind, SourceGear Vault, OnTime, Screenshot Captor and StarCraft II</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,8f10f43b-2863-4503-b6c4-3f0aa14539d0.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/05/20/Tools2007UsingVSOrcasMultipleMonitorsFreeMindSourceGearVaultOnTimeScreenshotCaptorAndStarCraftII.aspx</link>
      <pubDate>Sun, 20 May 2007 03:38:12 GMT</pubDate>
      <description>Dunno what happened. I wanted to post this a week ago but for some reason I did not find any time to post the whole week. This way I can probably give a more detailed view at the new programs I've been using for one to two weeks now.&lt;br&gt;
&lt;br&gt;
BTW: I also updated some links in the menu and on the right side of this website,
there were a lot of links not pointing to the correct locations.&lt;br&gt;
&lt;p&gt;
First of all, I'm exclusively using &lt;b&gt;Visual Studio Orcas&lt;/b&gt; now. I mentioned the &lt;a href="http://exdream.no-ip.info/blog/2007/04/04/InstallingVisualStudioOrcasMarchCTPAndGettingAddinsLikeCodeRushToWorkWithIt.aspx"&gt;Visual
Studio Orcas Beta1 a month ago&lt;/a&gt; and explained how to import unsupported addins
and fix some issues. I did not have much time to check out &lt;a href="http://www.microsoft.com/silverlight/"&gt;Silverlight&lt;/a&gt; yet,
but it still looks very promising. There is also a new website from Microsoft called &lt;a href="http://www.techcrunch.com/2007/05/18/microsoft-launches-popfly-mashup-app-creator-built-on-silverlight/"&gt;PopFly&lt;/a&gt; that
is using it.&lt;br&gt;
&lt;br&gt;
Last week one of my colleages was away for a couple of days and I stole his 24" monitor
and put it right beside my 24". At that time I was converting a few projects from
VS 2005 to VS Orcas, but as you can see that is way too much one the screen. I even
tried to rotate both screens by 90 degrees, but after a hour I was feeling silly always
looking up and down. Anyway, it is just too much to look at both these screens at
once. Having one big 24" and a 20" or 19" right beside it is already a very effective
solution. Important stuff goes on the big screen (VS mainly) and all the rest (firefox,
ultraedit, explorer, whatever) go on the secondary screen.&lt;br&gt;
&lt;/p&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/VsOnTwoScreens.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
This is my normal setup and I'm much more used to that. I have worked with multiple
monitors for about 7 years now, it is nothing special anymore, but now is the first
time I don't really need a bigger monitor anymore ^^&lt;br&gt;
&lt;br&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/VsOnTwoScreens2.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Ok, let's go on with some tools. I downloaded &lt;a href="http://freemind.sourceforge.net/wiki/index.php/Main_Page"&gt;FreeMind&lt;/a&gt; a
month ago and played around with it a little, but it couldn't convince me to replace
my good old txt TODO list. But for other stuff FreeMind is really great.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://freemind.sourceforge.net/wiki/index.php/Main_Page"&gt;&lt;img src="http://freemind.sourceforge.net/wiki/skins/common/images/wiki.png" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
In a matter of seconds you can create a overview design and it has the advantage to
put it directly into a project instead of having it on paper, never been able to add
stuff and losing it after a short while. Here is one of the FreeMind maps I have recently
created just describing a project design and the workflow process. I have also seen
examples of complete project management with FreeMind or using it for TODO lists or
scheduling, but I'm not convinced that you are faster with it. I do not really need
a graphical view of my TODO list, at least not at the time I throw ideas and tasks
in there. To view the work process I could still convert my TODO list (which is tree
based) to FreeMind anyway. It is just faster entering text into a text file than to
anything else (which is also the main reason I never found any good TODO list tool).&lt;br&gt;
&lt;br&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/FreeMindScreenshot2.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Then on the recent &lt;a href="http://www.dotnetrocks.com/"&gt;DotNetRocks&lt;/a&gt; radio show
I heard &lt;a href="http://www.ericsink.com/scm/source_control.html"&gt;Eric Sink from SourceGear&lt;/a&gt; talking
about Source Control and his tool &lt;a href="http://www.sourcegear.com/vault/"&gt;SourceGear
Vault&lt;/a&gt;, which is very similar to SourceSafe. This year I went crazy and tried all
kinds of source controlling systems, including the following:&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://subversion.tigris.org/"&gt;&lt;img src="http://subversion.tigris.org/subversion_logo_hor-468x64.png" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://subversion.tigris.org/"&gt;SubVersion&lt;/a&gt; (successor of CVS): SubVersion
is a really great version control system and it works really good, both on small and
big projects. We have used it for Arena Wars Reloaded and the only cavecat was getting
it to work inside Visual Studio 2005. Thanks to the plugin &lt;a href="http://www.visualsvn.com/"&gt;VisualSVN&lt;/a&gt; it
worked out just fine, only adding files is a real hassle (they are not added to the
remote server, just locally). For VS Orcas there is no support and when you are working
with ASP.NET websites in VS SubVersion and VisualSVN is a really bad choice IMO because
it messes up the directories and does not add the files properly.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.perforce.com/"&gt;&lt;img src="http://www.perforce.com/images/logo.gif" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.perforce.com/"&gt;Perforce&lt;/a&gt;: Ok, I went back to Perforce, which
I had used before, but mostly alone or together with another programmer. Perforce
is a very professional solution, but again not very practical for anything but programmers
and I wanted to include the graphic artists and project managers into the version
control system too. Also Perforce still has a lot of issues with Visual Studio IMO
and is still hard to setup, even with the much improved UI that finally allows you
to set rights properly without messing in command line scripts. Again, no support
for VS Orcas and the main reason not to use Perforce is the crazy price, $800 per
developer, good bye! It was a lot cheaper a few years ago, but I never got into Perforce
(mostly used SourceSafe in the past).&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;img src="http://img.shopping.com/cctool/PrdImg/images/pr/177X150/00/01/b1/b0/8e/28422286.JPG" border="0"&gt;
&lt;br&gt;
SourceSafe: Ok, back to the basics. The good old SourceSafe with an internal file
system that no one understands, strange bugs that prevent you from adding files or
the good old "If you delete a file, it is still there, just the content is gone"-"feature".
For smaller projects SourceSafe is fine and if you do not have many developers, it
works ok, but you can't give it to any graphic artist and once something gets messed
up you need to spend a lot of time cleaning it up. The good thing is it works right
out of the box in Visual Studio Orcas.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.sourcegear.com/vault/"&gt;&lt;img src="http://www.sourcegear.com/images/Vault75.png" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
And then I tried &lt;a href="http://www.sourcegear.com/vault/"&gt;SourceGear Vault&lt;/a&gt;:
It is pretty much the same thing as SourceSafe, it just uses a SQL DB backend, has
a much cleaner interface and much better tools including nice importers to get all
your projects converted into the new version control system (yeah, everyone says they
have importer, but they never work, the Vault Importer worked, it had no problem importing
several GB of SourceSafe data). The disadvantage might be that it still feels like
SourceSafe and it still has some of its issues (like deleting files and they appear
again as 0-byte files), but overall it is much improved. We have just used it for
a few days now and we had one merge problem so far, but that was probably because
one artist did not check in his files and we changed it a few times. Vault also runs
fine on VS Orcas as it probably just uses the standard SourceSafe interface for most
of its stuff, which runs just fine on VS 2005 and Orcas.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.softimage.com/products/alienbrain/"&gt;
&lt;br&gt;
&lt;/a&gt; 
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.softimage.com/products/alienbrain/"&gt;&lt;img src="http://www.3vis.com/imagesDatabase/AlienbrainStudio.gif" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
I also tried a couple of other version control systems, but none of them worked in
VS Orcas and I did not find a great one anyway. Some tools like &lt;a href="http://www.softimage.com/products/alienbrain/"&gt;AlienBrain&lt;/a&gt; have
really nice features, but too much other stuff is missing and while it might be a
great tool for artists, it is unusable for programmers. I do not believe in having
separate version control systems, especially if you work tightly with your artists
and make 10+ check ins per day with them. 
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
I also use another tool called &lt;a href="http://www.axosoft.com/"&gt;OnTime (Ship Software
OnTime)&lt;/a&gt; for a while now. It is a project management tool and we use it mainly
for bug tracking. It is about 700 times better than having you bug tracker on a stupid
website. Website bug trackers like &lt;a href="http://www.mantisbt.org/"&gt;Mantis&lt;/a&gt; or &lt;a href="http://www.bugzilla.org/"&gt;BugZilla&lt;/a&gt; are
not good for quickly adding tasks, entering bugs and fixing them in my opinion. They
might be useful if you have to work with remote teams or if you expect really detailed
bug reports. In our case we have mostly short tasks and quick bug reports, which are
written in a few seconds.&lt;br&gt;
But more importantly OnTime integrates directly into Visual Studio (sadly not VS Orcas,
but the Windows tool on a secondary screen is fine too). It allows you to quickly
add tasks for yourself or for any team mate and to go though 20 bugs in a few minutes
(you will never be that fast with a website system). But the best feature IMO is the
email management, OnTime allows you to send emails to a specific email address, which
get picked up and added to the bug list. Then the programmer sees the issue, fixes
it and the email sender gets a reply that the bug has been fixed. This system worked
out great in our company.&lt;br&gt;
&lt;a href="http://www.axosoft.com/"&gt;&lt;img src="http://www.axosoft.com/images/Boxes/OT2007/07BoxReflected140x181.gif" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
&lt;br&gt;
For some strange reason I can't make screenshots with PrintScreen in Windows anymore.
I guess some VNC tool messes up my clipboard or Windows just does not want to handle
screenshots as big as my monitor resolution is. I searched for a good screenshot capture
tool because I was getting annoyed with the PrintScreen+Paste in Paint or similar+Save
somewhere on disk approach anyway. I used a tool a few years back that automatically
made screenshot of the desktop every minute or so, which was funny, but I can't remember
the name anymore. After testing a couple of crappy freeware and shareware programs
I finally found &lt;a href="http://www.donationcoder.com/Software/Mouser/screenshotcaptor/index.html"&gt;Screenshot
Captor&lt;/a&gt;, which is freeware and a really good tool with a lot of cool features.
Most importantly, it allows you to capture your screen, window, or all screens with
PrintScreen, Alt+PrintScreen or Ctrl+PrintScreen and it even safes the screenshot
in the format you want into a directory you want. This was exactly what I needed :) 
&lt;br&gt;
&lt;br&gt;
And finally to finish this big monster post: Blizzard announced today that &lt;a href="http://starcraft2.com"&gt;StarCraft
II&lt;/a&gt; is in the making and I was totally blown away by this. Many sites like &lt;a href="http://sc.gosugamers.net"&gt;GosuGamers.Net&lt;/a&gt; reported
all week and were guessing StarCraft II or Diablo III, but there were so many rumors
about StarCraft II, not many people were very sure of it anymore.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://starcraft2.com"&gt;&lt;img src="http://us.media.blizzard.com/starcraft2/images/wallpapers/wall3/wall3-800x600.jpg" border="0" height="300" width="400"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
There are already some screenshots and game infos available, you can also find a few
game play videos on youtube and 2 trailers by blizzard are on the official StarCraft
II website, which is painfully slow by the way ^^ The game looks pretty good, but
it still has many similarities with WarCraft III and there was already a lot of critics
by pro-gamers and people in the StarCraft communities fearing that this game would
be slower and less balanced than the original. I suspect the same, but StarCraft II
will still be the best RTS that comes out in the next couple of years and every RTS
fan will buy it anyway.&lt;br&gt;
&lt;br&gt;
If it can surpass StarCraft - BroodWar is not for sure yet and we have to wait and
see. It will probably attract more people to the StarCraft universe, but the old StarCraft
community will not die that fast. It probably will take another 1-2 years until the
game is done anyway. But this was very amazing news for me, I was suspecting Diablo
III or some MMORPG from Blizzard, but not a PC-only old-school singleplayer+multiplayer
game, that really goes back to the roots and just adds 3D graphics and physics to
it. Nice job Blizzard!&lt;br&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=8f10f43b-2863-4503-b6c4-3f0aa14539d0" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,8f10f43b-2863-4503-b6c4-3f0aa14539d0.aspx</comments>
      <category>All;BroodWar;Development;Game Development;Programming;Reviews</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">I had a crazy idea to put our <a href="http://StudiHelp.de">StudiHelp.de</a> poster
into the <a href="http://secondlife.com/">Second Life</a> game simulation. My brother
is an active Second Life'er and he got the poster up and posted in a matter of seconds.
Thanks <a href="http://netfreak.de">netfreak.de</a> :)<br /><br />
Maybe we can do some more advertising in second life or other platforms for real,
time will tell ^^<br /><br />
Here are some screens from Second Life to give you an idea on how this looks:<br /><p></p><a href="http://studihelp.de/blog/content/binary/studihelp_sl1.jpg"><img src="http://studihelp.de/blog/content/binary/studihelp_sl1_small.jpg" border="0" /></a><br /><br /><a href="http://studihelp.de/blog/content/binary/studihelp_sl2.jpg"><img src="http://studihelp.de/blog/content/binary/studihelp_sl2_small.jpg" border="0" /></a><img src="http://studihelp.de/blog/cptrk.ashx?id=25b47c71-2dd4-4a3b-a56e-e770eed0b155" height="0" width="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=dec4ddce-0edd-471d-a893-8213cc83eef4" /></body>
      <title>StudiHelp.de Ads in Second Life</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,dec4ddce-0edd-471d-a893-8213cc83eef4.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/05/09/StudiHelpdeAdsInSecondLife.aspx</link>
      <pubDate>Wed, 09 May 2007 03:52:43 GMT</pubDate>
      <description>I had a crazy idea to put our &lt;a href="http://StudiHelp.de"&gt;StudiHelp.de&lt;/a&gt; poster
into the &lt;a href="http://secondlife.com/"&gt;Second Life&lt;/a&gt; game simulation. My brother
is an active Second Life'er and he got the poster up and posted in a matter of seconds.
Thanks &lt;a href="http://netfreak.de"&gt;netfreak.de&lt;/a&gt; :)&lt;br&gt;
&lt;br&gt;
Maybe we can do some more advertising in second life or other platforms for real,
time will tell ^^&lt;br&gt;
&lt;br&gt;
Here are some screens from Second Life to give you an idea on how this looks:&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;a href="http://studihelp.de/blog/content/binary/studihelp_sl1.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/studihelp_sl1_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/studihelp_sl2.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/studihelp_sl2_small.jpg" border="0"&gt;&lt;/a&gt;&lt;img src="http://studihelp.de/blog/cptrk.ashx?id=25b47c71-2dd4-4a3b-a56e-e770eed0b155" height="0" width="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=dec4ddce-0edd-471d-a893-8213cc83eef4" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,dec4ddce-0edd-471d-a893-8213cc83eef4.aspx</comments>
      <category>All;Other;StudiHelp.de</category>
    </item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
        <img src="http://exdream.no-ip.info/blog/content/binary/wired.jpg" border="0" />
        <br />
        <br />
Today I got the Wired Magazine in my mail and on site 80 there is a nice article about
the development process of the XNA Challenge game Dungeon Quest from the GDC 2007.
It was written by <a href="http://blog.wired.com/games/">Mary Jane Irwin from the
Wired Games Blog</a>, thanks :). There is also a <a href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/04/pl_games?slide=1&amp;slideView=4">nice
picture gallery with 21 images</a> from the 4 days, which nicely shows the advancements
we made each day. Enjoy!<br /><br />
PS: There is probably more information on this and other XNA projects on the huge
Wired.com website, but every time I search for XNA or my name, I just find too many
articles. Test for yourself.<br /><a href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/04/pl_games?slide=1&amp;slideView=4"><br /><img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestPics.jpg" border="0" /></a><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=5580d6e4-f031-429e-95dd-a9bee7c1769f" /></body>
      <title>Article in Wired about Dungeon Quest from the GDC 2007</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,5580d6e4-f031-429e-95dd-a9bee7c1769f.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/05/09/ArticleInWiredAboutDungeonQuestFromTheGDC2007.aspx</link>
      <pubDate>Wed, 09 May 2007 03:45:04 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/wired.jpg" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
Today I got the Wired Magazine in my mail and on site 80 there is a nice article about
the development process of the XNA Challenge game Dungeon Quest from the GDC 2007.
It was written by &lt;a href="http://blog.wired.com/games/"&gt;Mary Jane Irwin from the
Wired Games Blog&lt;/a&gt;, thanks :). There is also a &lt;a href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/04/pl_games?slide=1&amp;amp;slideView=4"&gt;nice
picture gallery with 21 images&lt;/a&gt; from the 4 days, which nicely shows the advancements
we made each day. Enjoy!&lt;br&gt;
&lt;br&gt;
PS: There is probably more information on this and other XNA projects on the huge
Wired.com website, but every time I search for XNA or my name, I just find too many
articles. Test for yourself.&lt;br&gt;
&lt;a href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/04/pl_games?slide=1&amp;amp;slideView=4"&gt;
&lt;br&gt;
&lt;img src="http://exdream.no-ip.info/blog/content/binary/DungeonQuestPics.jpg" border="0"&gt;&lt;/a&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=5580d6e4-f031-429e-95dd-a9bee7c1769f" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,5580d6e4-f031-429e-95dd-a9bee7c1769f.aspx</comments>
      <category>All;Development;Game Development;Other;Programming;Reviews;XNA</category>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <a href="http://StudiHelp.de">StudiHelp.de</a> is
a german student community site with many features. Because it is currently target
at a german audience the rest of this post will be in german ^^<br /><br /><p></p><a href="http://StudiHelp.de"><img src="http://studihelp.de/blog/content/binary/StudiHelpBetaMay.jpg" border="0" /></a><br /><br />
Einfach auf das Bild klicken um sich das ganze mal anzugucken. Die StudiHelp.de version
liegt nun auch nicht mehr auf unserem Entwicklungsserver und ist inzwischen auch schon
stabiler geworden. Aber wir haben noch keine Langzeittests gemacht und es gibt noch
paar Kleinigkeiten, die wir diese und naechste Woche fixen wollen.<br /><br />
Aber kein Grund Interessierte nicht schon jetz draufzujagen. Hier ein paar der neusten
Features (PS: Ich hab natuerlich keine deutsche Tastatur, also nicht wundern, wenn
hier ue's, ae's, oe's, etc. fehlen ^^):<br /><ul><li>
Wir haben ja schon an die 1000 Studiums-Dokumente und nun kann man von jedem auch
eine Flash-Vorschau direkt auf der Seite angucken und ein bisschen drin stoebern.
Momentan sind wir sehr stolz auf dieses Feature. Das ganze funktioniert natuerlich
auch fuer alle neue Unterlagen, die ihr hochlaed.</li><li>
Tag basierte Interessen mit einer huebschen Uebersichtsseite, die immer gleich andere
User zeigt, welche auf aehnliche Dinge abfahren.</li><li>
Verwalte deine Freunde in "Meine Freunde". Hier kommen auch noch ganz abgefahrene
Features in Kuerze.</li><li>
Im Studiumsbereich kann man sich Faecher anlegen oder existierenden Faechern beitreten
und somit Kommilitonen leicht wiederfinden und mit ihnen diskutieren und Unterlagen
tauschen.<br /></li><li>
Unter Bilder kann sich jeder eigene Alben anlegen und Bilderbuecher erstellen. Hier
haben wir ausserdem noch paar coole innovate Features fuer die nahe Zukunft geplant
(Note: Momentan wird das Albumsmodul noch ueberarbeitet, also entschuldigt kleine
Fehler und Unannehmlichkeiten).<br /></li><li>
Man kann natuerlich auch das uebliche machen, wie Freunde adden, im Forum rumposten,
Gruppen erstellen, Profileinstellungen machen und Gaestebuecher vollspammen, etc.</li></ul>
Stay tuned, more to come!<br /><img src="http://studihelp.de/blog/cptrk.ashx?id=f0400130-97d4-496d-ba9c-dad044ce3332" height="0" width="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=bcf98a2d-4324-4449-9ba4-bc17ccbfe157" /></body>
      <title>StudiHelp.de Beta Launches</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,bcf98a2d-4324-4449-9ba4-bc17ccbfe157.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/05/09/StudiHelpdeBetaLaunches.aspx</link>
      <pubDate>Wed, 09 May 2007 00:27:16 GMT</pubDate>
      <description>&lt;a href="http://StudiHelp.de"&gt;StudiHelp.de&lt;/a&gt; is a german student community site
with many features. Because it is currently target at a german audience the rest of
this post will be in german ^^&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;a href="http://StudiHelp.de"&gt;&lt;img src="http://studihelp.de/blog/content/binary/StudiHelpBetaMay.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Einfach auf das Bild klicken um sich das ganze mal anzugucken. Die StudiHelp.de version
liegt nun auch nicht mehr auf unserem Entwicklungsserver und ist inzwischen auch schon
stabiler geworden. Aber wir haben noch keine Langzeittests gemacht und es gibt noch
paar Kleinigkeiten, die wir diese und naechste Woche fixen wollen.&lt;br&gt;
&lt;br&gt;
Aber kein Grund Interessierte nicht schon jetz draufzujagen. Hier ein paar der neusten
Features (PS: Ich hab natuerlich keine deutsche Tastatur, also nicht wundern, wenn
hier ue's, ae's, oe's, etc. fehlen ^^):&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Wir haben ja schon an die 1000 Studiums-Dokumente und nun kann man von jedem auch
eine Flash-Vorschau direkt auf der Seite angucken und ein bisschen drin stoebern.
Momentan sind wir sehr stolz auf dieses Feature. Das ganze funktioniert natuerlich
auch fuer alle neue Unterlagen, die ihr hochlaed.&lt;/li&gt;
&lt;li&gt;
Tag basierte Interessen mit einer huebschen Uebersichtsseite, die immer gleich andere
User zeigt, welche auf aehnliche Dinge abfahren.&lt;/li&gt;
&lt;li&gt;
Verwalte deine Freunde in "Meine Freunde". Hier kommen auch noch ganz abgefahrene
Features in Kuerze.&lt;/li&gt;
&lt;li&gt;
Im Studiumsbereich kann man sich Faecher anlegen oder existierenden Faechern beitreten
und somit Kommilitonen leicht wiederfinden und mit ihnen diskutieren und Unterlagen
tauschen.&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Unter Bilder kann sich jeder eigene Alben anlegen und Bilderbuecher erstellen. Hier
haben wir ausserdem noch paar coole innovate Features fuer die nahe Zukunft geplant
(Note: Momentan wird das Albumsmodul noch ueberarbeitet, also entschuldigt kleine
Fehler und Unannehmlichkeiten).&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Man kann natuerlich auch das uebliche machen, wie Freunde adden, im Forum rumposten,
Gruppen erstellen, Profileinstellungen machen und Gaestebuecher vollspammen, etc.&lt;/li&gt;
&lt;/ul&gt;
Stay tuned, more to come!&lt;br&gt;
&lt;img src="http://studihelp.de/blog/cptrk.ashx?id=f0400130-97d4-496d-ba9c-dad044ce3332" height="0" width="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=bcf98a2d-4324-4449-9ba4-bc17ccbfe157" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,bcf98a2d-4324-4449-9ba4-bc17ccbfe157.aspx</comments>
      <category>All;Development;Other</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=96983850-cc43-4572-a54a-453ced39db25</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,96983850-cc43-4572-a54a-453ced39db25.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,96983850-cc43-4572-a54a-453ced39db25.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=96983850-cc43-4572-a54a-453ced39db25</wfw:commentRss>
      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <a href="http://www.microsoft.com/silverlight/">
          <img src="http://www.microsoft.com/silverlight/images/logo_main_sl.gif" border="0" />
        </a>
        <br />
I heard about all the <a href="http://www.microsoft.com/silverlight/">Silverlight </a>fuss
from the MIX2007 conference last week, but I did not have time to check it out with
all the stress and projects I'm currently involved in. I already use VS Orcas for
a while (see post from last month) and I played around with WPF in the past (formerly
Avalon, now <a href="http://www.microsoft.com/silverlight/">Silverlight</a>, which
is still in beta, but will be released this summer finally), but I did not find anything
compelling for a game programmer since we use DirectX or XNA anyway. But with the
ability to build websites with Silverlight and still allowing the .NET framework to
exist in that environment while simplifying the development process and getting away
from building static html like pages with some dynamic features (ajax or not, it is
still somewhat static and hard to do), Silverlight gets much sexier than just WPF
on a windows app by itself.<br /><br />
Why is Silverlight cool? It is .NET, it runs on Firefox, IE, Safari, Mac, etc. it
is just 2 MB download, it is amazingly fast, it has many cool new features, it allows
many windows-only apps to be developed for the browser in a more natural way, it will
be pushed like crazy and a lot of people will have it till the end of this year, there
are already some cool tools out there including the Expression toolkit and Visual
Studio Orcas, and probably <a href="http://www.microsoft.com/silverlight/why-compelling.aspx">a
lot of other reasons you can checkout yourself</a>!<br /><br />
Maybe it is even possible to interop with some DirectX or XNA stuff somehow. I have
no idea if this is possible at all or if there are security issues or this kind of
functionality is not possible at all, but instead of waiting for another week until
I find a few minutes to test this out, why not announce it here first that this would
be cool and maybe someone else can test it for me :)<br /><br />
Even for just doing websites, Silverlight will definitely become a BIG competitor
to Flash based websites, developing in .NET will be a lot easier than working with
Flash/Actionscript/whatever and I would bet that there are more VB/C# developers that
can now do some great websites without having to learn much while creating Flash sites
or even doing ASP.NET (with or without Ajax) development is much harder and less compelling
for certain kinds of applications. Great examples are the <a href="http://go.microsoft.com/fwlink/?linkid=89068&amp;clcid=0x409">FOX
Movies site</a> and some <a href="http://go.microsoft.com/fwlink/?linkid=89367&amp;clcid=0x409">widgets
on MSDN</a> or <a href="http://www.telerik.com/products/silverlight/overview.aspx">some
early test controls from Telerik</a>.<br /><br />
BTW: <a href="http://games.archor.com/">Archor </a>wrote me an email about his <a href="http://xbox360.archor.com/">Cyber
Car XNA</a> game he wanted to submit to the XnaProjects.Net site I made last week.
This is actually a Racing Game Mod, I first guessed he used the simple racing game
version, but this one is based on the full racing game from the XNA creators website.
Pretty cool style in my opinion. Thanks Archor!<br /><br /><a href="http://xbox360.archor.com/">http://xbox360.archor.com/</a><br /><br /><a href="http://xbox360.archor.com/"><img src="http://www.archorwright.com/games/xbox360/cybercar1s.jpg" border="0" /></a><p></p><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=96983850-cc43-4572-a54a-453ced39db25" /></body>
      <title>Silverlight and I spotted A Racing Game Mod: Cyber Car</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,96983850-cc43-4572-a54a-453ced39db25.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/05/08/SilverlightAndISpottedARacingGameModCyberCar.aspx</link>
      <pubDate>Tue, 08 May 2007 03:55:20 GMT</pubDate>
      <description>&lt;a href="http://www.microsoft.com/silverlight/"&gt;&lt;img src="http://www.microsoft.com/silverlight/images/logo_main_sl.gif" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
I heard about all the &lt;a href="http://www.microsoft.com/silverlight/"&gt;Silverlight &lt;/a&gt;fuss
from the MIX2007 conference last week, but I did not have time to check it out with
all the stress and projects I'm currently involved in. I already use VS Orcas for
a while (see post from last month) and I played around with WPF in the past (formerly
Avalon, now &lt;a href="http://www.microsoft.com/silverlight/"&gt;Silverlight&lt;/a&gt;, which
is still in beta, but will be released this summer finally), but I did not find anything
compelling for a game programmer since we use DirectX or XNA anyway. But with the
ability to build websites with Silverlight and still allowing the .NET framework to
exist in that environment while simplifying the development process and getting away
from building static html like pages with some dynamic features (ajax or not, it is
still somewhat static and hard to do), Silverlight gets much sexier than just WPF
on a windows app by itself.&lt;br&gt;
&lt;br&gt;
Why is Silverlight cool? It is .NET, it runs on Firefox, IE, Safari, Mac, etc. it
is just 2 MB download, it is amazingly fast, it has many cool new features, it allows
many windows-only apps to be developed for the browser in a more natural way, it will
be pushed like crazy and a lot of people will have it till the end of this year, there
are already some cool tools out there including the Expression toolkit and Visual
Studio Orcas, and probably &lt;a href="http://www.microsoft.com/silverlight/why-compelling.aspx"&gt;a
lot of other reasons you can checkout yourself&lt;/a&gt;!&lt;br&gt;
&lt;br&gt;
Maybe it is even possible to interop with some DirectX or XNA stuff somehow. I have
no idea if this is possible at all or if there are security issues or this kind of
functionality is not possible at all, but instead of waiting for another week until
I find a few minutes to test this out, why not announce it here first that this would
be cool and maybe someone else can test it for me :)&lt;br&gt;
&lt;br&gt;
Even for just doing websites, Silverlight will definitely become a BIG competitor
to Flash based websites, developing in .NET will be a lot easier than working with
Flash/Actionscript/whatever and I would bet that there are more VB/C# developers that
can now do some great websites without having to learn much while creating Flash sites
or even doing ASP.NET (with or without Ajax) development is much harder and less compelling
for certain kinds of applications. Great examples are the &lt;a href="http://go.microsoft.com/fwlink/?linkid=89068&amp;amp;clcid=0x409"&gt;FOX
Movies site&lt;/a&gt; and some &lt;a href="http://go.microsoft.com/fwlink/?linkid=89367&amp;amp;clcid=0x409"&gt;widgets
on MSDN&lt;/a&gt; or &lt;a href="http://www.telerik.com/products/silverlight/overview.aspx"&gt;some
early test controls from Telerik&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
BTW: &lt;a href="http://games.archor.com/"&gt;Archor &lt;/a&gt;wrote me an email about his &lt;a href="http://xbox360.archor.com/"&gt;Cyber
Car XNA&lt;/a&gt; game he wanted to submit to the XnaProjects.Net site I made last week.
This is actually a Racing Game Mod, I first guessed he used the simple racing game
version, but this one is based on the full racing game from the XNA creators website.
Pretty cool style in my opinion. Thanks Archor!&lt;br&gt;
&lt;br&gt;
&lt;a href="http://xbox360.archor.com/"&gt;http://xbox360.archor.com/&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://xbox360.archor.com/"&gt;&lt;img src="http://www.archorwright.com/games/xbox360/cybercar1s.jpg" border="0"&gt;&lt;/a&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=96983850-cc43-4572-a54a-453ced39db25" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,96983850-cc43-4572-a54a-453ced39db25.aspx</comments>
      <category>Ajax;All;Development;Game Development;Other;Programming;Racing Game;Reviews;XNA</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=3d592154-492b-4b20-891a-da296f00e61b</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,3d592154-492b-4b20-891a-da296f00e61b.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,3d592154-492b-4b20-891a-da296f00e61b.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=3d592154-492b-4b20-891a-da296f00e61b</wfw:commentRss>
      <slash:comments>10</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Yes. <a href="http://www.amazon.com/dp/0470126779?creativeASIN=0470126779">My
XNA book</a> is finally out and some people even got an early version last week. There
is also some discussion going on in the XNA Forums and on the <a href="http://p2p.wrox.com/forum.asp?FORUM_ID=322">official
Wrox forum for the book</a>. 
<p></p>
The coolest thing yesterday that my book was on Rank #16 for Computer/Technical books
on Amazon.com and on Rank 500 something for all books. Quite impressive if you ask
me, hopefully it will continue to stay high and make me filthy rich .. just kidding. 
<p><a href="http://www.amazon.com/dp/0470126779?creativeASIN=0470126779"><img src="http://exdream.no-ip.info/blog/images/XnaBookSmall.jpg" border="0" /></a></p><p>
Yesterday I wanted to put all the samples from the book on my blog, but it is already
way to overloaded here with screenshots and games, adding another 10 games will not
make anything better. Instead I had a crazy idea to create a XNA Community site in
one day. It is called <a href="http://XnaProjects.net/">XnaProjects.Net</a>. The idea
is for everyone to submit their games and links. News are grabbed with <a href="http://blogsearch.google.com/">Google
Blog Search</a> and more features will come in July 2007 when I got more than 5 minutes
time in a row. 
</p><p>
Anyway, check out this great new website, submit your games and links and check out
whats already submitted by me (10 Games so far, yes, thats a lot of XNA games I did
in the past few months): 
</p><ul><li>
XNA Pong 
</li><li>
XNA Breakout 
</li><li>
XNA Tetris 
</li><li>
Rocket Commander XNA 
</li><li>
XNA Shooter 
</li><li>
XNA Racing Game 
</li><li>
SimpleRacingGame 
</li><li>
SpeedyRacer 
</li><li>
Dungeon Quest 
</li><li>
Skinning with Collada Models in XNA 
</li></ul>
You can find source code and game installers for all of these games, including some
nice screenshots and a YouTube video for each of them on the <a href="http://XnaProjects.net/">XnaProjects.Net</a> website.
Check it out:<br /><a href="http://XnaProjects.net/"><img src="http://exdream.no-ip.info/blog/content/binary/XnaProjectsNet.PNG" border="0" /></a><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3d592154-492b-4b20-891a-da296f00e61b" /></body>
      <title>My XNA book is out and XnaProjects.Net launches</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,3d592154-492b-4b20-891a-da296f00e61b.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/05/04/MyXNABookIsOutAndXnaProjectsNetLaunches.aspx</link>
      <pubDate>Fri, 04 May 2007 13:29:43 GMT</pubDate>
      <description>Yes. &lt;a href="http://www.amazon.com/dp/0470126779?creativeASIN=0470126779"&gt;My XNA
book&lt;/a&gt; is finally out and some people even got an early version last week. There
is also some discussion going on in the XNA Forums and on the &lt;a href="http://p2p.wrox.com/forum.asp?FORUM_ID=322"&gt;official
Wrox forum for the book&lt;/a&gt;. 
&lt;p&gt;
&lt;/p&gt;
The coolest thing yesterday that my book was on Rank #16 for Computer/Technical books
on Amazon.com and on Rank 500 something for all books. Quite impressive if you ask
me, hopefully it will continue to stay high and make me filthy rich .. just kidding. 
&lt;p&gt;
&lt;a href="http://www.amazon.com/dp/0470126779?creativeASIN=0470126779"&gt;&lt;img src="http://exdream.no-ip.info/blog/images/XnaBookSmall.jpg" border="0"&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
Yesterday I wanted to put all the samples from the book on my blog, but it is already
way to overloaded here with screenshots and games, adding another 10 games will not
make anything better. Instead I had a crazy idea to create a XNA Community site in
one day. It is called &lt;a href="http://XnaProjects.net/"&gt;XnaProjects.Net&lt;/a&gt;. The idea
is for everyone to submit their games and links. News are grabbed with &lt;a href="http://blogsearch.google.com/"&gt;Google
Blog Search&lt;/a&gt; and more features will come in July 2007 when I got more than 5 minutes
time in a row. 
&lt;/p&gt;
&lt;p&gt;
Anyway, check out this great new website, submit your games and links and check out
whats already submitted by me (10 Games so far, yes, thats a lot of XNA games I did
in the past few months): 
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
XNA Pong 
&lt;/li&gt;
&lt;li&gt;
XNA Breakout 
&lt;/li&gt;
&lt;li&gt;
XNA Tetris 
&lt;/li&gt;
&lt;li&gt;
Rocket Commander XNA 
&lt;/li&gt;
&lt;li&gt;
XNA Shooter 
&lt;/li&gt;
&lt;li&gt;
XNA Racing Game 
&lt;/li&gt;
&lt;li&gt;
SimpleRacingGame 
&lt;/li&gt;
&lt;li&gt;
SpeedyRacer 
&lt;/li&gt;
&lt;li&gt;
Dungeon Quest 
&lt;/li&gt;
&lt;li&gt;
Skinning with Collada Models in XNA 
&lt;/li&gt;
&lt;/ul&gt;
You can find source code and game installers for all of these games, including some
nice screenshots and a YouTube video for each of them on the &lt;a href="http://XnaProjects.net/"&gt;XnaProjects.Net&lt;/a&gt; website.
Check it out:&lt;br&gt;
&lt;a href="http://XnaProjects.net/"&gt; &lt;img src="http://exdream.no-ip.info/blog/content/binary/XnaProjectsNet.PNG" border="0"&gt; &lt;/a&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=3d592154-492b-4b20-891a-da296f00e61b" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,3d592154-492b-4b20-891a-da296f00e61b.aspx</comments>
      <category>All;Development;Game Development;Other;Programming;Racing Game;Reviews;Rocket Commander;XNA</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=e77763fe-625d-4cb3-9d1e-e91c7e9c7f36</trackback:ping>
      <pingback:server>http://exdream.no-ip.info/blog/pingback.aspx</pingback:server>
      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,e77763fe-625d-4cb3-9d1e-e91c7e9c7f36.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,e77763fe-625d-4cb3-9d1e-e91c7e9c7f36.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=e77763fe-625d-4cb3-9d1e-e91c7e9c7f36</wfw:commentRss>
      <slash:comments>14</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
I have put together a little website for the XNA Racing Game Starter Kit released
yesterday on<br /><a href="http://creators.xna.com/Education/StarterKits.aspx">http://creators.xna.com/Education/StarterKits.aspx</a><br /><br />
Here you go: <a href="http://www.XnaRacingGame.com">http://www.XnaRacingGame.com</a><br /><br /><a href="http://www.XnaRacingGame.com"><img src="http://exdream.no-ip.info/blog/content/binary/XnaRacingGameWebsite.png" border="0" /></a><br /><br /><br />
A little rant about the XNA Racing Game Starter Kit download: The download file is
130 MB in size and will eat up almost 290 MB of your hard disk space extracted. It
is also only available in the .vsi format and can't be used in anything but XNA Game
Studio Express or Visual C# Express. The main reason for this incredible size is the
Textures directory, with uses mainly uncompressed .TGA files. The original Racing
Game version had only about 50-70 MB in total with DDS textures and the Simple Racing
Game version from my book is even smaller (30 MB I think, but a lot of content is
not in there, its a also a much smaller and simplified project).<br /><br />
Microsoft has also removed all credits of me, all readmes, all unit tests, most comments,
some screens like the credit screens. It's a little bit sad for me because all references
to me or my website were removed and I'm not even mentioned on the starter kit download
page :( I think the starter kit is now much harder to understand because there are
no unit tests in the code to test anything out. Anyway, I just hope the XNA Racing
Game Starter Kit is useful for you guys, it helps XNA and everyone wins :-)<br /><br /><b>Update 2007-05-01: I'm now mentioned on <a href="http://creators.xna.com/Education/StarterKits.aspx">http://creators.xna.com</a> and
happy :)</b><br /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=e77763fe-625d-4cb3-9d1e-e91c7e9c7f36" /></body>
      <title>XnaRacingGame.com goes online</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,e77763fe-625d-4cb3-9d1e-e91c7e9c7f36.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/27/XnaRacingGamecomGoesOnline.aspx</link>
      <pubDate>Fri, 27 Apr 2007 19:24:34 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
I have put together a little website for the XNA Racing Game Starter Kit released
yesterday on&lt;br&gt;
&lt;a href="http://creators.xna.com/Education/StarterKits.aspx"&gt;http://creators.xna.com/Education/StarterKits.aspx&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Here you go: &lt;a href="http://www.XnaRacingGame.com"&gt;http://www.XnaRacingGame.com&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.XnaRacingGame.com"&gt;&lt;img src="http://exdream.no-ip.info/blog/content/binary/XnaRacingGameWebsite.png" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
A little rant about the XNA Racing Game Starter Kit download: The download file is
130 MB in size and will eat up almost 290 MB of your hard disk space extracted. It
is also only available in the .vsi format and can't be used in anything but XNA Game
Studio Express or Visual C# Express. The main reason for this incredible size is the
Textures directory, with uses mainly uncompressed .TGA files. The original Racing
Game version had only about 50-70 MB in total with DDS textures and the Simple Racing
Game version from my book is even smaller (30 MB I think, but a lot of content is
not in there, its a also a much smaller and simplified project).&lt;br&gt;
&lt;br&gt;
Microsoft has also removed all credits of me, all readmes, all unit tests, most comments,
some screens like the credit screens. It's a little bit sad for me because all references
to me or my website were removed and I'm not even mentioned on the starter kit download
page :( I think the starter kit is now much harder to understand because there are
no unit tests in the code to test anything out. Anyway, I just hope the XNA Racing
Game Starter Kit is useful for you guys, it helps XNA and everyone wins :-)&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Update 2007-05-01: I'm now mentioned on &lt;a href="http://creators.xna.com/Education/StarterKits.aspx"&gt;http://creators.xna.com&lt;/a&gt; and
happy :)&lt;/b&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=e77763fe-625d-4cb3-9d1e-e91c7e9c7f36" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,e77763fe-625d-4cb3-9d1e-e91c7e9c7f36.aspx</comments>
      <category>All;Development;Game Development;Programming;Racing Game;XNA</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Here are some pics from the Quo Vadis Conference
2007 in Berlin (from last weekend).<br /><br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_01.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_01_small.jpg" border="0" /></a><br />
This is what the Quo Vadis is about, everything and nothing.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_02.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_02_small.jpg" border="0" /></a><br />
Entering Berlin, bigger roads and bigger houses, other than that not much different
than Hannover except for its huge size (in Germany we do not have any big cities except
for Berlin).<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_03.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_03_small.jpg" border="0" /></a><br />
The "Siegessaeule". Dunno whats that is in English, probably Victory Column, doesn't
make much sense, does it?<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_04.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_04_small.jpg" border="0" /></a><br />
The Brandenburger Tor .. maybe it would be better if I write this blog entry in German.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_05.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_05_small.jpg" border="0" /></a><br />
And the big TV tower in the middle of the city with a rotating restaurant in the middle.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_06.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_06_small.jpg" border="0" /></a><br />
Finally at the Quo Vadis Conference itself. A lot of people are already here, a lot
of familar faces, but not many developers from our region for some strange reason,
but all the big guys were there.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_07.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_07_small.jpg" border="0" /></a><br />
The game design lecture about Crysis. It was actually quite nice and the Nanosuit
looks like a very polished feature. Hopefully the game design will not suck as much
as in FarCry for the second half of the levels.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_08.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_08_small.jpg" border="0" /></a><br />
You really had to concentrate hard in order to get Wifi working. With that many people
logging onto the same hotspot, it was not very likely that you get any download through
in the middle of the day. In the morning and evening the Wifi Lan was pretty fast
and useable.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_09.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_09_small.jpg" border="0" /></a><br />
One of the few technical lectures. This is Intel's Core 2 Duo lecture, which was quite
technical with a lot of assembler code and internal tricks. It was very informative.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_10.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_10_small.jpg" border="0" /></a><br />
This is the room I was speaking in. It was a little workshop about XNA and I showed
some games and showed how to work with XNA Studio Express.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_11.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_11_small.jpg" border="0" /></a><br />
A little bit of the Racing Game.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_12.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_12_small.jpg" border="0" /></a><br />
And here a bit of the Dungeon Quest game I did last month on the GDC in 4 days. Little
dark on a projector in the middle of the day.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_13.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_13_small.jpg" border="0" /></a><br />
And some other games. There was also someone trying out XNA as I was speaking. There
was not much interaction with the audience because most people had no questions, but
I talked my way through it and I heard some positive feedback about XNA later.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_14.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_14_small.jpg" border="0" /></a><br />
Me in Terminator mode at night when we went to the Quo Vadis Party per train. Maybe
my cell phone is as explosive as the one from Terminator 3 ^^<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_15.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_15_small.jpg" border="0" /></a><br />
At the Party it was loud and hard to speak, but we met a lot of nice people and the
usual suspects. Its always good to know what everyone else is doing because most developers
you just meet on such events.<br /><br /><a href="http://studihelp.de/blog/content/binary/QuoVadis2007_16.jpg"><img src="http://studihelp.de/blog/content/binary/QuoVadis2007_16_small.jpg" border="0" /></a><br />
And that's it for this years Quo Vadis, 3 days of lectures and workshops, which turned
out to be better than we thought. Especially on day 3 the project management workshops
were really interesting.<br /><br /><img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=5d63322e-6015-48df-bd91-c9bdafdf640f" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=14faf8f3-afaf-4c5a-b030-908f1572b3d0" /></body>
      <title>Quo Vadis Conference 2007 Photos</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,14faf8f3-afaf-4c5a-b030-908f1572b3d0.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/23/QuoVadisConference2007Photos.aspx</link>
      <pubDate>Mon, 23 Apr 2007 12:58:53 GMT</pubDate>
      <description>Here are some pics from the Quo Vadis Conference 2007 in Berlin (from last weekend).&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_01.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_01_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
This is what the Quo Vadis is about, everything and nothing.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_02.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_02_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
Entering Berlin, bigger roads and bigger houses, other than that not much different
than Hannover except for its huge size (in Germany we do not have any big cities except
for Berlin).&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_03.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_03_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
The "Siegessaeule". Dunno whats that is in English, probably Victory Column, doesn't
make much sense, does it?&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_04.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_04_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
The Brandenburger Tor .. maybe it would be better if I write this blog entry in German.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_05.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_05_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
And the big TV tower in the middle of the city with a rotating restaurant in the middle.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_06.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_06_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
Finally at the Quo Vadis Conference itself. A lot of people are already here, a lot
of familar faces, but not many developers from our region for some strange reason,
but all the big guys were there.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_07.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_07_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
The game design lecture about Crysis. It was actually quite nice and the Nanosuit
looks like a very polished feature. Hopefully the game design will not suck as much
as in FarCry for the second half of the levels.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_08.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_08_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
You really had to concentrate hard in order to get Wifi working. With that many people
logging onto the same hotspot, it was not very likely that you get any download through
in the middle of the day. In the morning and evening the Wifi Lan was pretty fast
and useable.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_09.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_09_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
One of the few technical lectures. This is Intel's Core 2 Duo lecture, which was quite
technical with a lot of assembler code and internal tricks. It was very informative.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_10.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_10_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
This is the room I was speaking in. It was a little workshop about XNA and I showed
some games and showed how to work with XNA Studio Express.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_11.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_11_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
A little bit of the Racing Game.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_12.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_12_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
And here a bit of the Dungeon Quest game I did last month on the GDC in 4 days. Little
dark on a projector in the middle of the day.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_13.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_13_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
And some other games. There was also someone trying out XNA as I was speaking. There
was not much interaction with the audience because most people had no questions, but
I talked my way through it and I heard some positive feedback about XNA later.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_14.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_14_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
Me in Terminator mode at night when we went to the Quo Vadis Party per train. Maybe
my cell phone is as explosive as the one from Terminator 3 ^^&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_15.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_15_small.jpg" border="0"&gt;&lt;/a&gt; 
&lt;br&gt;
At the Party it was loud and hard to speak, but we met a lot of nice people and the
usual suspects. Its always good to know what everyone else is doing because most developers
you just meet on such events.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://studihelp.de/blog/content/binary/QuoVadis2007_16.jpg"&gt;&lt;img src="http://studihelp.de/blog/content/binary/QuoVadis2007_16_small.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
And that's it for this years Quo Vadis, 3 days of lectures and workshops, which turned
out to be better than we thought. Especially on day 3 the project management workshops
were really interesting.&lt;br&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=5d63322e-6015-48df-bd91-c9bdafdf640f"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=14faf8f3-afaf-4c5a-b030-908f1572b3d0" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,14faf8f3-afaf-4c5a-b030-908f1572b3d0.aspx</comments>
      <category>All;Development</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
        <img src="http://www.die-entwicklerkonferenz.de/images/header.jpg" width="500" />
        <br />
        <br />
The next 3 days I will be on the german Quo Vadis conference and I will speak a lot
about XNA together with my good old Microsoft friend <a href="http://blogs.msdn.com/dirkpr/">Dirk
Primbs</a>. You can find us every day from 14 to 18 o'clock at the "Seminar 10 - Ufo"
Room where we will do the Workshop "Hands on XNA". More information can be found in
the program on the official Quo Vadis site: <a href="http://www.die-entwicklerkonferenz.de">http://www.die-entwicklerkonferenz.de</a><br /><br />
If you are there too and want to meet with me, drop me an email or use the meeting
form on the website there. Or just come by. I will also show all the latest projects
I have done so far with XNA and .NET, hopefully this attracks more people to XNA,
which means more people can buy my book ;-)<br /><img src="http://studihelp.de/blog/cptrk.ashx?id=0064bd67-4396-43d4-ac29-870190751700" height="0" width="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=e2e07213-d9fb-424f-806d-94e11efff60a" /></body>
      <title>Quo Vadis Conference 2007 (die-entwicklerkonferenz.de)</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,e2e07213-d9fb-424f-806d-94e11efff60a.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/18/QuoVadisConference2007Dieentwicklerkonferenzde.aspx</link>
      <pubDate>Wed, 18 Apr 2007 20:20:13 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://www.die-entwicklerkonferenz.de/images/header.jpg" width="500"&gt;
&lt;br&gt;
&lt;br&gt;
The next 3 days I will be on the german Quo Vadis conference and I will speak a lot
about XNA together with my good old Microsoft friend &lt;a href="http://blogs.msdn.com/dirkpr/"&gt;Dirk
Primbs&lt;/a&gt;. You can find us every day from 14 to 18 o'clock at the "Seminar 10 - Ufo"
Room where we will do the Workshop "Hands on XNA". More information can be found in
the program on the official Quo Vadis site: &lt;a href="http://www.die-entwicklerkonferenz.de"&gt;http://www.die-entwicklerkonferenz.de&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
If you are there too and want to meet with me, drop me an email or use the meeting
form on the website there. Or just come by. I will also show all the latest projects
I have done so far with XNA and .NET, hopefully this attracks more people to XNA,
which means more people can buy my book ;-)&lt;br&gt;
&lt;img src="http://studihelp.de/blog/cptrk.ashx?id=0064bd67-4396-43d4-ac29-870190751700" height="0" width="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=e2e07213-d9fb-424f-806d-94e11efff60a" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,e2e07213-d9fb-424f-806d-94e11efff60a.aspx</comments>
      <category>All;Development</category>
    </item>
    <item>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">My blog posts are getting shorter ^^<br /><br />
Usually you can't execute web service methods from the autogenerated web service site
remotely to test them. By default you will get the following message where the web
service test is supposed to be:<br /><ul><li><b>The test form is only available for requests from the local machine</b></li></ul>
Fix this by adding the following to your web.config file of your web service:<p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;">&lt;configuration&gt;<br />
    &lt;system.web&gt;<br />
        &lt;webServices&gt; 
<br />
            &lt;protocols&gt; 
<br />
                &lt;add
name=<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"HttpGet"</span>/&gt; 
<br />
                &lt;add
name=<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"HttpPost"</span>/&gt; 
<br />
            &lt;/protocols&gt; 
<br />
        &lt;/webServices&gt;<br />
    &lt;/system.web&gt;<br />
&lt;/configuration&gt;<br /></span></p><br />
BTW: Any messages in the Test section of the web service site will be "<b>The test
form is only available for requests from the local machine</b><span>" even if the
problem is something else, which you will see when testing locally like "<b>The test
form is only available for methods with primitive types as parameters.</b>". There
seem to be no way around that.<br /></span><img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=da9ea418-8aec-4f4f-a727-ea69aa76a3b2" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=1886d88d-d6bc-43ea-a5f7-2ec314b650af" /></body>
      <title>How to allow web services to be called and tested remotely</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,1886d88d-d6bc-43ea-a5f7-2ec314b650af.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/13/HowToAllowWebServicesToBeCalledAndTestedRemotely.aspx</link>
      <pubDate>Fri, 13 Apr 2007 10:39:20 GMT</pubDate>
      <description>My blog posts are getting shorter ^^&lt;br&gt;
&lt;br&gt;
Usually you can't execute web service methods from the autogenerated web service site
remotely to test them. By default you will get the following message where the web
service test is supposed to be:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;The test form is only available for requests from the local machine&lt;/b&gt;
&lt;/li&gt;
&lt;/ul&gt;
Fix this by adding the following to your web.config file of your web service:&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;&amp;lt;configuration&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;system.web&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;webServices&amp;gt; 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;protocols&amp;gt; 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;add
name=&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"HttpGet"&lt;/span&gt;/&amp;gt; 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;add
name=&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"HttpPost"&lt;/span&gt;/&amp;gt; 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;/protocols&amp;gt; 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;/webServices&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;/system.web&amp;gt;&lt;br&gt;
&amp;lt;/configuration&amp;gt;&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;br&gt;
BTW: Any messages in the Test section of the web service site will be "&lt;b&gt;The test
form is only available for requests from the local machine&lt;/b&gt;&lt;span&gt;" even if the
problem is something else, which you will see when testing locally like "&lt;b&gt;The test
form is only available for methods with primitive types as parameters.&lt;/b&gt;". There
seem to be no way around that.&lt;br&gt;
&lt;/span&gt;&lt;img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=da9ea418-8aec-4f4f-a727-ea69aa76a3b2"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=1886d88d-d6bc-43ea-a5f7-2ec314b650af" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,1886d88d-d6bc-43ea-a5f7-2ec314b650af.aspx</comments>
      <category>All;Development;Programming</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=f5d9bed0-dded-47f7-8c9c-3c7d24668627</trackback:ping>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,f5d9bed0-dded-47f7-8c9c-3c7d24668627.aspx</wfw:comment>
      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=f5d9bed0-dded-47f7-8c9c-3c7d24668627</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">Just found this by accident: <a href="http://nunitasp.sourceforge.net/index.html">NUnitAsp</a>.
Seems to be very useful. I was always wondering why <a href="http://www.testdriven.net/">TestDriven.NET</a> does
not support testing web sites or services. It gives you the following message if you
try to run tests from a website:<br /><ul><li><b>Can't execute tests in 'Web Site' application.</b><br /></li></ul>
There are probably other reasons why this does not work yet, but maybe it is possible
to find a way around that. Currently I use a extra project and call the web site or
web service from there with my custom methods. It looks much cleaner with <a href="http://nunitasp.sourceforge.net/index.html">NUnitAsp</a>.
For me it would even be better if I could write and run unit tests directly on the
website without that extra project. Maybe I should drop <span class="headermaintitle"><a href="http://weblogs.asp.net/nunitaddin/default.aspx">Jamie
Cansdale of TestDriven.NET</a> a short message asking him for some support in the
future for ASP.NET. There does not seem to be anything on his blog about ASP.NET yet,
at least the search returned 0 results.<br /><br />
Here is a little example from <a href="http://nunitasp.sourceforge.net/index.html">NUnitAsp</a>,
which shows you how to test a label on a website:<br /><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;">[Test]<br /><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">public</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">void</span> TestExample()<br />
{<br />
  <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
First, instantiate "Tester" objects:</span><br />
  LabelTester label <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> LabelTester(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"textLabel"</span>,
CurrentWebForm);<br />
  LinkButtonTester link <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">new</span> LinkButtonTester(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"linkButton"</span>,
CurrentWebForm);<br /><br />
  <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
Second, visit the page being tested:</span><br />
  Browser.GetPage(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"http://localhost/example/example.aspx"</span>);<br /><br />
  <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
Third, use tester objects to test the page:</span><br />
  AssertEquals(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Not
clicked."</span>, label.Text);<br />
  link.Click();<br />
  AssertEquals(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Clicked
once."</span>, label.Text);<br />
  link.Click();<br />
  AssertEquals(<span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;">"Clicked
twice."</span>, label.Text);<br />
}</span></p></span><p></p><img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=445fbb30-3c00-4ffb-8d90-1fae05de9ec1" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=f5d9bed0-dded-47f7-8c9c-3c7d24668627" /></body>
      <title>Unit testing for web sites</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,f5d9bed0-dded-47f7-8c9c-3c7d24668627.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/13/UnitTestingForWebSites.aspx</link>
      <pubDate>Fri, 13 Apr 2007 08:42:28 GMT</pubDate>
      <description>Just found this by accident: &lt;a href="http://nunitasp.sourceforge.net/index.html"&gt;NUnitAsp&lt;/a&gt;.
Seems to be very useful. I was always wondering why &lt;a href="http://www.testdriven.net/"&gt;TestDriven.NET&lt;/a&gt; does
not support testing web sites or services. It gives you the following message if you
try to run tests from a website:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;b&gt;Can't execute tests in 'Web Site' application.&lt;/b&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
There are probably other reasons why this does not work yet, but maybe it is possible
to find a way around that. Currently I use a extra project and call the web site or
web service from there with my custom methods. It looks much cleaner with &lt;a href="http://nunitasp.sourceforge.net/index.html"&gt;NUnitAsp&lt;/a&gt;.
For me it would even be better if I could write and run unit tests directly on the
website without that extra project. Maybe I should drop &lt;span class="headermaintitle"&gt;&lt;a href="http://weblogs.asp.net/nunitaddin/default.aspx"&gt;Jamie
Cansdale of TestDriven.NET&lt;/a&gt; a short message asking him for some support in the
future for ASP.NET. There does not seem to be anything on his blog about ASP.NET yet,
at least the search returned 0 results.&lt;br&gt;
&lt;br&gt;
Here is a little example from &lt;a href="http://nunitasp.sourceforge.net/index.html"&gt;NUnitAsp&lt;/a&gt;,
which shows you how to test a label on a website:&lt;br&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;[Test]&lt;br&gt;
&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;public&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;void&lt;/span&gt; TestExample()&lt;br&gt;
{&lt;br&gt;
&amp;nbsp; &lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
First, instantiate "Tester" objects:&lt;/span&gt;
&lt;br&gt;
&amp;nbsp; LabelTester label &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; LabelTester(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"textLabel"&lt;/span&gt;,
CurrentWebForm);&lt;br&gt;
&amp;nbsp; LinkButtonTester link &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;new&lt;/span&gt; LinkButtonTester(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"linkButton"&lt;/span&gt;,
CurrentWebForm);&lt;br&gt;
&lt;br&gt;
&amp;nbsp; &lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
Second, visit the page being tested:&lt;/span&gt;
&lt;br&gt;
&amp;nbsp; Browser.GetPage(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"http://localhost/example/example.aspx"&lt;/span&gt;);&lt;br&gt;
&lt;br&gt;
&amp;nbsp; &lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
Third, use tester objects to test the page:&lt;/span&gt;
&lt;br&gt;
&amp;nbsp; AssertEquals(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Not
clicked."&lt;/span&gt;, label.Text);&lt;br&gt;
&amp;nbsp; link.Click();&lt;br&gt;
&amp;nbsp; AssertEquals(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Clicked
once."&lt;/span&gt;, label.Text);&lt;br&gt;
&amp;nbsp; link.Click();&lt;br&gt;
&amp;nbsp; AssertEquals(&lt;span style="color: rgb(102, 102, 102); background-color: rgb(228, 228, 228); font-family: Courier New; font-size: 11px;"&gt;"Clicked
twice."&lt;/span&gt;, label.Text);&lt;br&gt;
}&lt;/span&gt;
&lt;/p&gt;
&lt;/span&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=445fbb30-3c00-4ffb-8d90-1fae05de9ec1"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=f5d9bed0-dded-47f7-8c9c-3c7d24668627" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,f5d9bed0-dded-47f7-8c9c-3c7d24668627.aspx</comments>
      <category>All;Development;Programming</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=d35a473b-58e0-4b4b-8727-19aa755a251a</trackback:ping>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
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      <wfw:commentRss>http://exdream.no-ip.info/blog/SyndicationService.asmx/GetEntryCommentsRss?guid=d35a473b-58e0-4b4b-8727-19aa755a251a</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">After developing and testing some ascx
web controls in the past I was woundering why I have to copy them over to a new web
project today instead of just referencing them. When you write a normal windows application
and then want to reuse some library parts in another project (or if you just want
to structurize your app a little bit better) you would obviously use a dll library
for the job to share functionality.<br /><br />
Not that easy with web controls. My first thought was just to copy the .ascx and .ascx.cs
files over to a new dll project and start compiling. After adding the missing images
and scripts the following thing happend:<br /><p></p><img src="http://studihelp.de/blog/content/binary/WebControlsError.png" border="0" /><br /><br />
Well, the code does compile on a website, but in a dll project it will not build the
ascx code for you and merge the controls defined there with your .cs file. If you
do not define controls or do any visual stuff you can probably just use WebControls
instead of UserControls, but you still have to implement the Render method yourself
and you just do not have any design support. <a href="http://msdn2.microsoft.com/en-us/library/ms972970.aspx">More
information about creating server controls can be found here.</a><br /><br />
While that solution is probably the cleanest one and has the advantage of hidding
the source code and make it easy to just drag and drop controls on your page, it is
the hardest to develop. And I already have my .ascx controls working, I just want
them in another project without copying them over again and again.<br /><br />
I searched for a while on the web for some solutions, see below for all the links.
The best solution for me was the one from <a href="http://weblogs.asp.net/scottgu">ScottGu</a>,
which just uses a normal website and then uses a post build copy to get all the files
into your current website project. The controls dummy website can then be used all
over the place, you just have to add the copy command to each website that should
use your controls. This solution might not be the best, so if you have more complex
problems, check out the links below.<br /><br />
No reason to repeat all the stuff <a href="http://weblogs.asp.net/scottgu">ScottGu </a>has
already written, <a href="http://webproject.scottgu.com/CSharp/UserControls/UserControls.aspx">check
out his great article here</a> or <a href="http://weblogs.asp.net/scottgu/archive/2005/08/28/423888.aspx">here</a>.<br /><br />
BTW: I use this just for simpler web controls or when I have something that needs
to be duplicated on some pages. For Ajax controls on the other hand I got a project
similar to the AjaxControlToolkit, but there you live without design time editors
anyway.<br /><br />
Links: 
<br /><ul><li><p><a href="http://blogs.msdn.com/davidebb/archive/2005/10/30/487160.aspx">Turning an
ascx user control into a redistributable custom control </a>from David Ebbo's ASP.NET
blog<br />
5 step tutorial on building redistributable custom controls. Pretty good article,
but the solution is too complex for me.<br /></p></li><li><p><a set="yes" id="viewpost.ascx_TitleUrl" href="http://geekswithblogs.net/dotnetrodent/archive/2006/06/16/82136.aspx">Reusing
Web User Controls accross applications</a> by <span class="headermaintitle">Adrian
Hara's blog<br /></span>Overview about 3 different approaches and some useful notes.<br /></p></li><li><p><a href="http://odetocode.com/Blogs/scott/archive/2005/10/06/2326.aspx">Using MSBuild
and ILMerge to Package User Controls For Reuse</a> from K. Scott Allen's blog<br />
A more complete, but also complexer, solution.<br /></p></li><li><p><a href="http://www.cmswire.com/cms/tips-tricks/aspnet-reusing-web-user-controls-and-forms-000915.php">ASP.NET:
Reusing Web User Controls</a> and Forms by CMS Wire<br />
Using virtual paths, looks very messy to me. Btw: Why are they using .php for their
blog and talk about asp?<br /></p></li><li><a href="http://www.codeproject.com/useritems/ConvertUserToCustom.asp">WYSIWYG For
Custom Web Controls on CodeProject.net</a> by Alex Soldatov<br />
Nice article on how to use .ascx files and converting them to a custom controls library.<br /><br /></li><li><a href="http://msdn2.microsoft.com/en-us/library/ms972970.aspx">MSDN Information
about creating server controls.<br /><br /></a></li><li><a href="http://webproject.scottgu.com/CSharp/UserControls/UserControls.aspx">ScottGu's
article on </a><a href="http://tempuri.org/tempuri.html">Creating and Using User Control
Libraries</a><br />
This was the easiest and most useful way to reuse my controls for me.<br /><a href="http://weblogs.asp.net/scottgu/archive/2005/08/28/423888.aspx">This is the
same article on his blog</a>.</li></ul><img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=3bcf4596-d881-4ef0-848f-c22a29bc7526" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d35a473b-58e0-4b4b-8727-19aa755a251a" /></body>
      <title>Reusing ascx web controls</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,d35a473b-58e0-4b4b-8727-19aa755a251a.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/11/ReusingAscxWebControls.aspx</link>
      <pubDate>Wed, 11 Apr 2007 20:50:47 GMT</pubDate>
      <description>After developing and testing some ascx web controls in the past I was woundering why I have to copy them over to a new web project today instead of just referencing them. When you write a normal windows application and then want to reuse some library parts in another project (or if you just want to structurize your app a little bit better) you would obviously use a dll library for the job to share functionality.&lt;br&gt;
&lt;br&gt;
Not that easy with web controls. My first thought was just to copy the .ascx and .ascx.cs
files over to a new dll project and start compiling. After adding the missing images
and scripts the following thing happend:&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://studihelp.de/blog/content/binary/WebControlsError.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
Well, the code does compile on a website, but in a dll project it will not build the
ascx code for you and merge the controls defined there with your .cs file. If you
do not define controls or do any visual stuff you can probably just use WebControls
instead of UserControls, but you still have to implement the Render method yourself
and you just do not have any design support. &lt;a href="http://msdn2.microsoft.com/en-us/library/ms972970.aspx"&gt;More
information about creating server controls can be found here.&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
While that solution is probably the cleanest one and has the advantage of hidding
the source code and make it easy to just drag and drop controls on your page, it is
the hardest to develop. And I already have my .ascx controls working, I just want
them in another project without copying them over again and again.&lt;br&gt;
&lt;br&gt;
I searched for a while on the web for some solutions, see below for all the links.
The best solution for me was the one from &lt;a href="http://weblogs.asp.net/scottgu"&gt;ScottGu&lt;/a&gt;,
which just uses a normal website and then uses a post build copy to get all the files
into your current website project. The controls dummy website can then be used all
over the place, you just have to add the copy command to each website that should
use your controls. This solution might not be the best, so if you have more complex
problems, check out the links below.&lt;br&gt;
&lt;br&gt;
No reason to repeat all the stuff &lt;a href="http://weblogs.asp.net/scottgu"&gt;ScottGu &lt;/a&gt;has
already written, &lt;a href="http://webproject.scottgu.com/CSharp/UserControls/UserControls.aspx"&gt;check
out his great article here&lt;/a&gt; or &lt;a href="http://weblogs.asp.net/scottgu/archive/2005/08/28/423888.aspx"&gt;here&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
BTW: I use this just for simpler web controls or when I have something that needs
to be duplicated on some pages. For Ajax controls on the other hand I got a project
similar to the AjaxControlToolkit, but there you live without design time editors
anyway.&lt;br&gt;
&lt;br&gt;
Links: 
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;
&lt;a href="http://blogs.msdn.com/davidebb/archive/2005/10/30/487160.aspx"&gt;Turning an
ascx user control into a redistributable custom control &lt;/a&gt;from David Ebbo's ASP.NET
blog&lt;br&gt;
5 step tutorial on building redistributable custom controls. Pretty good article,
but the solution is too complex for me.&lt;br&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;
&lt;a set="yes" id="viewpost.ascx_TitleUrl" href="http://geekswithblogs.net/dotnetrodent/archive/2006/06/16/82136.aspx"&gt;Reusing
Web User Controls accross applications&lt;/a&gt; by &lt;span class="headermaintitle"&gt;Adrian
Hara's blog&lt;br&gt;
&lt;/span&gt;Overview about 3 different approaches and some useful notes.&lt;br&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;
&lt;a href="http://odetocode.com/Blogs/scott/archive/2005/10/06/2326.aspx"&gt;Using MSBuild
and ILMerge to Package User Controls For Reuse&lt;/a&gt; from K. Scott Allen's blog&lt;br&gt;
A more complete, but also complexer, solution.&lt;br&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;
&lt;a href="http://www.cmswire.com/cms/tips-tricks/aspnet-reusing-web-user-controls-and-forms-000915.php"&gt;ASP.NET:
Reusing Web User Controls&lt;/a&gt; and Forms by CMS Wire&lt;br&gt;
Using virtual paths, looks very messy to me. Btw: Why are they using .php for their
blog and talk about asp?&lt;br&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.codeproject.com/useritems/ConvertUserToCustom.asp"&gt;WYSIWYG For
Custom Web Controls on CodeProject.net&lt;/a&gt; by Alex Soldatov&lt;br&gt;
Nice article on how to use .ascx files and converting them to a custom controls library.&lt;br&gt;
&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://msdn2.microsoft.com/en-us/library/ms972970.aspx"&gt;MSDN Information
about creating server controls.&lt;br&gt;
&lt;br&gt;
&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://webproject.scottgu.com/CSharp/UserControls/UserControls.aspx"&gt;ScottGu's
article on &lt;/a&gt;&lt;a href="http://tempuri.org/tempuri.html"&gt;Creating and Using User Control
Libraries&lt;/a&gt;
&lt;br&gt;
This was the easiest and most useful way to reuse my controls for me.&lt;br&gt;
&lt;a href="http://weblogs.asp.net/scottgu/archive/2005/08/28/423888.aspx"&gt;This is the
same article on his blog&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;img width="0" height="0" src="http://studihelp.de/blog/cptrk.ashx?id=3bcf4596-d881-4ef0-848f-c22a29bc7526"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=d35a473b-58e0-4b4b-8727-19aa755a251a" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,d35a473b-58e0-4b4b-8727-19aa755a251a.aspx</comments>
      <category>All;Development;Programming</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=56da23ad-02dc-4dcc-8690-a63e0b1e9a00</trackback:ping>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,56da23ad-02dc-4dcc-8690-a63e0b1e9a00.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.zip">
          <img src="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.png" border="0" />
          <br />
        </a>
        <a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.zip">AnnoyingFilesRemover.zip
(6.1 KB)</a>
        <br />
        <br />
Recently I had to remove a lot of .svn and Thumbs.db files from certain directories
because I wanted to move them or someone else had created thumb files (which is really
annoying). After deleteing those files by hand a couple of times I decided it would
be better to have some tool doing that for me. That should be easy to do, shouldn't
it?<br /><br />
I started by opening VS Orcas and coding for a while, but for some reason the commenter
plugin for CodeRush was not working anymore, which already annoyed me. Then the Intellisense
crashed several times, but VS Orcas did not close, which was a nice feature. But without
CodeRush it was a little bit annoying to generate all that code by hand and then to
write all the comments also by hand. I removed the LINQ test code I used to go through
all directories and added some foreach loops (just 2 lines more, how cares) and went
back to VS 2005 for this project.<br /><br />
The next big problem was the removal of read-only files and directories, which is
just not allowed in the .NET framework, you will get the following exception:<br /><br /><b>System.UnauthorizedAccessException occurred</b><br />
  Message="Der Zugriff auf den Pfad entries wurde verweigert."<br />
  Source="mscorlib"<br />
  StackTrace:<br />
       bei System.IO.Directory.DeleteHelper(String fullPath,
String userPath, Boolean recursive)<br />
       bei System.IO.Directory.Delete(String fullPath,
String userPath, Boolean recursive)<br />
       bei System.IO.Directory.Delete(String path, Boolean
recursive)<br />
       bei AnnoyingFilesRemover.RemoverForm.SafeDeleteDirectory(String
directory) in C:\code\Communities\AnnoyingFilesRemover\RemoverForm.cs:Zeile 153.<br /><br />
The <a href="http://msdn2.microsoft.com/en-us/library/fxeahc5f.aspx">MSDN help for
Directory.Delete</a> gives you the explanation that this happens because you are trying
to delete a read-only file.<br /><br />
   <b><a set="yes" onclick="javascript:Track('ctl00_LibFrame_ctl15|ctl00_LibFrame_ctl17',this);" href="http://msdn2.microsoft.com/en-us/library/system.unauthorizedaccessexception.aspx">UnauthorizedAccessException</a>:
The caller does not have the required permission.</b><p></p>
This is only half the story because if you look in <a href="http://msdn2.microsoft.com/en-us/library/system.io.file.delete.aspx">File.Delete</a> you
see a more detailed error explanation:<br /><b><br />
    <a set="yes" onclick="javascript:Track('ctl00_LibFrame_ctl16|ctl00_LibFrame_ctl24',this);" href="http://msdn2.microsoft.com/en-us/library/system.unauthorizedaccessexception.aspx">UnauthorizedAccessException</a>:
The caller does not have the required permission.<br /></b><p><b>    -or-<span class="parameter"> path</span> is a directory.</b></p><p><b>    -or- <span class="parameter">path</span> specified a read-only
file.</b></p><b><br /></b>And the directory I wanted to delete was ".svn", which is read-only and hidden.
An easy way around that is to change the directory attributes. But that won't help
if there are still files in the directory because you will still get the same error.
Instead you have to replace all the file attribute for all sub directories and files
too. I wrote the following method to do that.<br /><br /><p><span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">#region</span> RemoveAllAttributes<br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
&lt;summary&gt;</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
Helper to remove all file and sub directory readonly attributes</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
to make SafeDeleteDirectory work!</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
&lt;/summary&gt;</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
&lt;param name="directory"&gt;Directory to change (will be deleted later</span><br /><span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">///
anyway)&lt;/param&gt;</span><br /><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">private</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">static</span><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">void</span> RemoveAllAttributes(<span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">string</span> directory)<br />
{<br />
    <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
Get all files and sub directories.</span><br />
    <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">string</span>[]
files <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span> Directory.GetFiles(directory);<br />
    <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">string</span>[]
directories <span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;">=</span> Directory.GetDirectories(directory);<br /><br />
    <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
Kill all attributes, make files normal and directories just directories</span><br />
    <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">foreach</span> (<span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">string</span> file <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">in</span> files)<br />
        File.SetAttributes(file, FileAttributes.Normal);<br />
    <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">foreach</span> (<span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">string</span> dir <span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">in</span> directories)<br />
        RemoveAllAttributes(dir);<br /><br />
    <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
Finally set the main directory to a normal directory!</span><br />
    File.SetAttributes(directory, FileAttributes.Directory);<br />
} <span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;">//
RemoveAllAttributes(directory)</span><br /><span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;">#endregion</span><br /></span></p><br />
The rest of the tool is easy to understand and there is nothing special about this
tool except that I find it very useful right now. It is also very fast, I let it run
over 20 000 files and it was done immediately and had deleted several hundert files
in the process. Again: Be careful what you type in the filters textbox and save important
directories before messing with them.<br /><br />
As always, here is the download and source code (both in .NET 2.0 since I have removed
all LINQ features that were not important for this project anyway):<br /><ul><li><a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.zip">AnnoyingFilesRemover.zip
(6.1 KB)</a></li></ul><ul><li><a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemoverSourceCode.zip">AnnoyingFilesRemoverSourceCode.zip
(12.27 KB)</a></li></ul><img src="http://studihelp.de/blog/cptrk.ashx?id=725bf8a1-428a-441c-b8c0-4790a1bae1f3" height="0" width="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=56da23ad-02dc-4dcc-8690-a63e0b1e9a00" /></body>
      <title>Annoying Files Remover Tool</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,56da23ad-02dc-4dcc-8690-a63e0b1e9a00.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/06/AnnoyingFilesRemoverTool.aspx</link>
      <pubDate>Fri, 06 Apr 2007 23:25:01 GMT</pubDate>
      <description>&lt;a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.zip"&gt;&lt;img src="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.png" border="0"&gt;
&lt;br&gt;
&lt;/a&gt;&lt;a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.zip"&gt;AnnoyingFilesRemover.zip
(6.1 KB)&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Recently I had to remove a lot of .svn and Thumbs.db files from certain directories
because I wanted to move them or someone else had created thumb files (which is really
annoying). After deleteing those files by hand a couple of times I decided it would
be better to have some tool doing that for me. That should be easy to do, shouldn't
it?&lt;br&gt;
&lt;br&gt;
I started by opening VS Orcas and coding for a while, but for some reason the commenter
plugin for CodeRush was not working anymore, which already annoyed me. Then the Intellisense
crashed several times, but VS Orcas did not close, which was a nice feature. But without
CodeRush it was a little bit annoying to generate all that code by hand and then to
write all the comments also by hand. I removed the LINQ test code I used to go through
all directories and added some foreach loops (just 2 lines more, how cares) and went
back to VS 2005 for this project.&lt;br&gt;
&lt;br&gt;
The next big problem was the removal of read-only files and directories, which is
just not allowed in the .NET framework, you will get the following exception:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;System.UnauthorizedAccessException occurred&lt;/b&gt;
&lt;br&gt;
&amp;nbsp; Message="Der Zugriff auf den Pfad entries wurde verweigert."&lt;br&gt;
&amp;nbsp; Source="mscorlib"&lt;br&gt;
&amp;nbsp; StackTrace:&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; bei System.IO.Directory.DeleteHelper(String fullPath,
String userPath, Boolean recursive)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; bei System.IO.Directory.Delete(String fullPath,
String userPath, Boolean recursive)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; bei System.IO.Directory.Delete(String path, Boolean
recursive)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; bei AnnoyingFilesRemover.RemoverForm.SafeDeleteDirectory(String
directory) in C:\code\Communities\AnnoyingFilesRemover\RemoverForm.cs:Zeile 153.&lt;br&gt;
&lt;br&gt;
The &lt;a href="http://msdn2.microsoft.com/en-us/library/fxeahc5f.aspx"&gt;MSDN help for
Directory.Delete&lt;/a&gt; gives you the explanation that this happens because you are trying
to delete a read-only file.&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp; &lt;b&gt;&lt;a set="yes" onclick="javascript:Track('ctl00_LibFrame_ctl15|ctl00_LibFrame_ctl17',this);" href="http://msdn2.microsoft.com/en-us/library/system.unauthorizedaccessexception.aspx"&gt;UnauthorizedAccessException&lt;/a&gt;:
The caller does not have the required permission.&lt;/b&gt;
&lt;p&gt;
&lt;/p&gt;
This is only half the story because if you look in &lt;a href="http://msdn2.microsoft.com/en-us/library/system.io.file.delete.aspx"&gt;File.Delete&lt;/a&gt; you
see a more detailed error explanation:&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a set="yes" onclick="javascript:Track('ctl00_LibFrame_ctl16|ctl00_LibFrame_ctl24',this);" href="http://msdn2.microsoft.com/en-us/library/system.unauthorizedaccessexception.aspx"&gt;UnauthorizedAccessException&lt;/a&gt;:
The caller does not have the required permission.&lt;br&gt;
&lt;/b&gt; 
&lt;p&gt;
&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; -or-&lt;span class="parameter"&gt; path&lt;/span&gt; is a directory.&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; -or- &lt;span class="parameter"&gt;path&lt;/span&gt; specified a read-only
file.&lt;/b&gt;
&lt;/p&gt;
&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;And the directory I wanted to delete was ".svn", which is read-only and hidden.
An easy way around that is to change the directory attributes. But that won't help
if there are still files in the directory because you will still get the same error.
Instead you have to replace all the file attribute for all sub directories and files
too. I wrote the following method to do that.&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;span style="color: Black; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;#region&lt;/span&gt; RemoveAllAttributes&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
&amp;lt;summary&amp;gt;&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
Helper to remove all file and sub directory readonly attributes&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
to make SafeDeleteDirectory work!&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
&amp;lt;/summary&amp;gt;&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
&amp;lt;param name="directory"&amp;gt;Directory to change (will be deleted later&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;///
anyway)&amp;lt;/param&amp;gt;&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;private&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;static&lt;/span&gt; &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;void&lt;/span&gt; RemoveAllAttributes(&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;string&lt;/span&gt; directory)&lt;br&gt;
{&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
Get all files and sub directories.&lt;/span&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;string&lt;/span&gt;[]
files &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; Directory.GetFiles(directory);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;string&lt;/span&gt;[]
directories &lt;span style="color: Red; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;=&lt;/span&gt; Directory.GetDirectories(directory);&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
Kill all attributes, make files normal and directories just directories&lt;/span&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;foreach&lt;/span&gt; (&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;string&lt;/span&gt; file &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;in&lt;/span&gt; files)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;File.SetAttributes(file, FileAttributes.Normal);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;foreach&lt;/span&gt; (&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;string&lt;/span&gt; dir &lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;in&lt;/span&gt; directories)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;RemoveAllAttributes(dir);&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
Finally set the main directory to a normal directory!&lt;/span&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;File.SetAttributes(directory, FileAttributes.Directory);&lt;br&gt;
} &lt;span style="color: Green; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;//
RemoveAllAttributes(directory)&lt;/span&gt;
&lt;br&gt;
&lt;span style="color: Blue; background-color: transparent; font-family: Courier New; font-size: 11px;"&gt;#endregion&lt;/span&gt;
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;br&gt;
The rest of the tool is easy to understand and there is nothing special about this
tool except that I find it very useful right now. It is also very fast, I let it run
over 20 000 files and it was done immediately and had deleted several hundert files
in the process. Again: Be careful what you type in the filters textbox and save important
directories before messing with them.&lt;br&gt;
&lt;br&gt;
As always, here is the download and source code (both in .NET 2.0 since I have removed
all LINQ features that were not important for this project anyway):&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemover.zip"&gt;AnnoyingFilesRemover.zip
(6.1 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://studihelp.de/blog/content/binary/AnnoyingFilesRemoverSourceCode.zip"&gt;AnnoyingFilesRemoverSourceCode.zip
(12.27 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;img src="http://studihelp.de/blog/cptrk.ashx?id=725bf8a1-428a-441c-b8c0-4790a1bae1f3" height="0" width="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=56da23ad-02dc-4dcc-8690-a63e0b1e9a00" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,56da23ad-02dc-4dcc-8690-a63e0b1e9a00.aspx</comments>
      <category>All;Development;Other;Programming</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=f4bb14be-433c-417d-a902-9d6fe56548f7</trackback:ping>
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      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,f4bb14be-433c-417d-a902-9d6fe56548f7.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,f4bb14be-433c-417d-a902-9d6fe56548f7.aspx</wfw:comment>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <a href="http://searchdotnet.com">
          <img src="http://searchdotnet.com/images/searchnet.jpg" border="0" />
        </a>
        <br />
        <br />
I just heard this on the <a href="http://www.dotnetrocks.com">DotNetRocks</a> podcast,
where <a href="http://www.danappleman.com/">Dan Appleman</a> talks about Discoverability
with <a href="http://www.intellectualhedonism.com/">Carl</a> and <a href="http://www.campbellassociates.ca/blog/default.aspx">Richard</a>.
He uses <a href="http://google.com/coop/cse/">Google Custom Search</a> to create <a href="http://SearchDotNet.com">SearchDotNet.com</a> (which
was created in one day) and the idea is really cool.<br /><br />
You as a .NET developer will only get useful handpicked urls as search results and
not any spam or meaningless sites. Dan seems to check every site himself and currently
most MSDN blogs and sites are linked in there (as well as MVPs as he tells us on the
show, but I could not find direct links to my blog yet).<br /><br />
Anyway, great idea, hopefully it will not die in a few weeks. Google Custom Search
looks kinda cool too, have to check that out some time in the future.<br /><p></p><img src="http://unifaces.de/blog/cptrk.ashx?id=2109373c-bf2d-419c-8683-789a8f6a6207" height="0" width="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=f4bb14be-433c-417d-a902-9d6fe56548f7" /></body>
      <title>SearchDotNet, a new search site just for .NET Developers</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,f4bb14be-433c-417d-a902-9d6fe56548f7.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/04/SearchDotNetANewSearchSiteJustForNETDevelopers.aspx</link>
      <pubDate>Wed, 04 Apr 2007 04:48:03 GMT</pubDate>
      <description>&lt;a href="http://searchdotnet.com"&gt;&lt;img src="http://searchdotnet.com/images/searchnet.jpg" border="0"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
I just heard this on the &lt;a href="http://www.dotnetrocks.com"&gt;DotNetRocks&lt;/a&gt; podcast,
where &lt;a href="http://www.danappleman.com/"&gt;Dan Appleman&lt;/a&gt; talks about Discoverability
with &lt;a href="http://www.intellectualhedonism.com/"&gt;Carl&lt;/a&gt; and &lt;a href="http://www.campbellassociates.ca/blog/default.aspx"&gt;Richard&lt;/a&gt;.
He uses &lt;a href="http://google.com/coop/cse/"&gt;Google Custom Search&lt;/a&gt; to create &lt;a href="http://SearchDotNet.com"&gt;SearchDotNet.com&lt;/a&gt; (which
was created in one day) and the idea is really cool.&lt;br&gt;
&lt;br&gt;
You as a .NET developer will only get useful handpicked urls as search results and
not any spam or meaningless sites. Dan seems to check every site himself and currently
most MSDN blogs and sites are linked in there (as well as MVPs as he tells us on the
show, but I could not find direct links to my blog yet).&lt;br&gt;
&lt;br&gt;
Anyway, great idea, hopefully it will not die in a few weeks. Google Custom Search
looks kinda cool too, have to check that out some time in the future.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://unifaces.de/blog/cptrk.ashx?id=2109373c-bf2d-419c-8683-789a8f6a6207" height="0" width="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=f4bb14be-433c-417d-a902-9d6fe56548f7" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,f4bb14be-433c-417d-a902-9d6fe56548f7.aspx</comments>
      <category>All;Game Development;Other;Programming</category>
    </item>
    <item>
      <trackback:ping>http://exdream.no-ip.info/blog/Trackback.aspx?guid=89ec28c3-19f2-4da2-8ccd-01b2cdfb2a22</trackback:ping>
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      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,89ec28c3-19f2-4da2-8ccd-01b2cdfb2a22.aspx</wfw:comment>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">Yeah, blogging every 5 minutes. I'm really
trying to blog more again, let's see how this works out.<br /><br />
Ok, here is there problem: Visual Studio Orcas (March CTP) does support ASP.NET web
projects and you can even load and use previously created ASP.NET Ajax projects, but
you can't create new projects because the Ajax templates are missing!<br /><br />
The solution: Just point the user projects templates directory to your old VS 2005
project templates directory (or copy the templates over to your user projects template
directory) like in the following picture. Make you you have <a href="http://ajax.asp.net/">ASP.NET
Ajax</a> installed and working in your VS 2005 installation.<br /><br />
Path to set:<br /><br /><b>    C:\Program files\Microsoft Visual Studio 8\Common7\IDE\ProjectTemplates\Web\CSharp\<br /><br /></b>Btw: The new path in VS Orcas is:<br /><br /><b>    C:\Program files\Microsoft Visual Studio 9.0\Common7\IDE\ProjectTemplates\CSharp\Web\<br /><br /></b>But just copying the files over there will not do it because VS 9.0 will still
use the cached templates, which are not updated automatically when you change something
there. Just point to the VS 8 template files, that is much easier:<b><br /></b><p></p><img src="http://unifaces.de/blog/content/binary/VisualStudioOrcasAjax1.png" border="0" /><br /><br /><br />
Now you can create new ASP.NET Ajax projects in Visual Studio Orcas with File -&gt;
New -&gt; Web Site:<br /><br /><img src="http://unifaces.de/blog/content/binary/VisualStudioOrcasAjax2.png" border="0" /><img src="http://unifaces.de/blog/cptrk.ashx?id=ff1bb812-9c68-4ec7-bcd9-6fbcb9b48368" height="0" width="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=89ec28c3-19f2-4da2-8ccd-01b2cdfb2a22" /></body>
      <title>ASP.NET Ajax Template support in Visual Studio Orcas</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,89ec28c3-19f2-4da2-8ccd-01b2cdfb2a22.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/04/ASPNETAjaxTemplateSupportInVisualStudioOrcas.aspx</link>
      <pubDate>Wed, 04 Apr 2007 02:41:47 GMT</pubDate>
      <description>Yeah, blogging every 5 minutes. I'm really trying to blog more again, let's see how this works out.&lt;br&gt;
&lt;br&gt;
Ok, here is there problem: Visual Studio Orcas (March CTP) does support ASP.NET web
projects and you can even load and use previously created ASP.NET Ajax projects, but
you can't create new projects because the Ajax templates are missing!&lt;br&gt;
&lt;br&gt;
The solution: Just point the user projects templates directory to your old VS 2005
project templates directory (or copy the templates over to your user projects template
directory) like in the following picture. Make you you have &lt;a href="http://ajax.asp.net/"&gt;ASP.NET
Ajax&lt;/a&gt; installed and working in your VS 2005 installation.&lt;br&gt;
&lt;br&gt;
Path to set:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; C:\Program files\Microsoft Visual Studio 8\Common7\IDE\ProjectTemplates\Web\CSharp\&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;Btw: The new path in VS Orcas is:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; C:\Program files\Microsoft Visual Studio 9.0\Common7\IDE\ProjectTemplates\CSharp\Web\&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;But just copying the files over there will not do it because VS 9.0 will still
use the cached templates, which are not updated automatically when you change something
there. Just point to the VS 8 template files, that is much easier:&lt;b&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://unifaces.de/blog/content/binary/VisualStudioOrcasAjax1.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Now you can create new ASP.NET Ajax projects in Visual Studio Orcas with File -&amp;gt;
New -&amp;gt; Web Site:&lt;br&gt;
&lt;br&gt;
&lt;img src="http://unifaces.de/blog/content/binary/VisualStudioOrcasAjax2.png" border="0"&gt;&lt;img src="http://unifaces.de/blog/cptrk.ashx?id=ff1bb812-9c68-4ec7-bcd9-6fbcb9b48368" height="0" width="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=89ec28c3-19f2-4da2-8ccd-01b2cdfb2a22" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,89ec28c3-19f2-4da2-8ccd-01b2cdfb2a22.aspx</comments>
      <category>Ajax;All;Other;Programming</category>
    </item>
    <item>
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      <pingback:target>http://exdream.no-ip.info/blog/PermaLink,guid,9c026a06-6d24-4ee2-9485-7db1f89ed573.aspx</pingback:target>
      <dc:creator>Benjamin Nitschke (abi)</dc:creator>
      <wfw:comment>http://exdream.no-ip.info/blog/CommentView,guid,9c026a06-6d24-4ee2-9485-7db1f89ed573.aspx</wfw:comment>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <img src="http://www.publicvoid.dk/content/binary/VisualStudioLogo.gif" />
        <br />
        <br />
Today I found some time to install <a href="http://www.microsoft.com/downloads/details.aspx?familyid=CF76FCBA-07AF-47AC-8822-4AD346210670&amp;displaylang=en#filelist">Visual
Studio Codename Orcas CTP March 2007</a> (see below for all the download links), which
came out last month. I have worked a lot with ASP.NET Atlas (now ASP.NET Ajax) and
LINQ (C# 3.0) before, but they are now beautifully integrated in the latest CTP and
intellisense works so much better than in the early days of LINQ, so getting this
up and running for future projects would be a good thing since I'm an early adopter
anyway.<br /><br />
Initially VS Orcas would not even install at all and I thought maybe my Visual Studio
2005 is messed up because I had some problems with ASP.NET Ajax before and had to
repair VS 2005 a couple of times this year already. After completely uninstalling
VS 2005 and trying again the same fatal error message was still coming up in the Installer:<br /><br /><span id="_ctl0_MainContent_PostFlatView"><span>Microsoft Web Designer Tools failed
.. </span></span><span id="_ctl0_MainContent_PostFlatView"><span>EventType : visualstudio8setup
and then a lot of crazy numbers, which do not help (<a href="http://www.google.com">google</a>ing
did not return anything).<br /><br />
As usual clicking on the '</span></span><span id="_ctl0_MainContent_PostFlatView"><span>view
error log' gets you a site not found page, while the installer creates a couple of
log files in c:\something or c:\program files\microsoft visual studio 9\logs\ like
"dd_vserror80.txt". Those files look interessting, but they only tell me the exact
same crazy numbers and that this component failed. After googleing some more and only
finding similar problems like <a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1363516&amp;SiteID=1">this
one</a> I uninstalled everything that could even remotely being used by .NET. After
restarting and trying again the exact same freaking error message appeared. Grrr ...<br /><br />
To make a long story a little bit shorter: I finally found out that Office 2007 was
the root of all the problems, after uninstalling that one (what the hell does this
have to do with web designer tools?) the Orcas installer was working and I could launch
the new version:</span></span><br /><p></p><img src="http://unifaces.de/blog/content/binary/VisualStudioOrcas.png" border="0" /><br /><br />
As you can see it looks the same way as Visual Studio 2005, some colors were just
enhanced. As you can also see I'm back to Windows XP just because so many games do
not work correctly in Vista and many drivers (hello Nvidia) are still shitty and slow.<br /><br /><a href="http://TestDriven.NET">TestDriven.NET</a> works beautifully in VS Orcas and
the developer Jamie Cansdale really does a great job updating the product so often.
He even added VS Express support again recently, which might be cool for XNA Express
developers. I also like the relatively new 'Go to Reflector' feature and especially
the 'Rerun test' I use all the time.<br /><br />
Other plugins I use like CodeRush, VisualSVN, Explorer, LineCounter and whatever do
not show up however. And reinstalling them does not help because the developers of
those just did not update the installers yet. I can live without most plugins, but
not without CodeRush and my CR_Commenter plugin, so I had to get this working. I thought
this would be a long day ahead with all the problems even installing VS Orcas, but
it turned out to be quite easy to add your existing VS 2005 addins to VS Orcas.<br /><br />
If you install VS Orcas after VS 2005 and have all your addins already installed it
will migrate most of them over to VS Orcas, but if you install VS Orcas first (like
I did because I killed VS 2005 before, see above) or install new addins, then you
will need the following tricks to make them work in VS Orcas. Some addins like CodeRush
will not be added by the VS Orcas installation because it misses the "Addins" (CodeRush
1.x) or "PreloadAddinStateManaged" (CodeRush 2.x) registry keys, but you can easily
copy them over from VS 2005 (vs 8.0) to VS Orcas (vs 9.0) the following way:<br /><ul><li>
Open up regedit</li><li>
Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\8.0\AddIns</li><li>
Search for the CodeRush key and export it</li><li>
If you can't find a CodeRush key here try (probably CodeRush 2.x specific): [HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\8.0\PreloadAddinStateManaged]</li><li>
If you can't find it there either try the reg installers below!</li><li>
Now edit the exported .reg file and just change the \8.0\ to \9.0\ and save.</li><li>
Finally doubleclick the file to merge it with your registry (at your own risk btw
^^)</li><li>
Start VS Orcas and enjoy the DevExpress menu and the CodeRush functionality :)<br /></li></ul><br />
If you had not installed CodeRush before installing VS Orcas most important registry
keys will be missing and you will probably get some "package could not be loaded error"
like I did. This will also happen if you install other plugins to VS 2005, which are
not installed to VS Orcas like TestDriven.NET does it. Then you have to apply the
following process:<br /><br /><ul><li>
Open up regedit again (you have to repeat this probably a few more times if you miss
any important reg key)</li><li>
Search for your Addin name or navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\8.0\InstalledProducts</li><li>
Find your product, it might not be just the name of the product, but something similar
(like DXCore for CodeRush).</li><li>
You need to open up the key and copy the internal package GUID (the long ugly id)
like {BD359A86-BF88-4c4e-A7D2-6CDDA36C3B79} for DXCore</li><li>
Now search the whole HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\8.0\ namespace
for this key and export everything to external files.</li><li>
Merge those exported .reg files and replace \8.0\ with \9.0\ like above.</li><li>
Save, import again and start Orcas to test. Repeat until it works ^^<br /></li></ul>
It would probably be better to write some tool for this, especially since there is
almost no addin that will install itself correctly to VS Orcas, but I'm too lazy right
now and have no time for that anyway. But here are a couple of .reg files I used to
restore the 2 most important addins for me:<br /><br /><ul><li>
Install CodeRush 2.1.2 to VS Orcas, uses the default paths (english), change if you
have installed it somewhere else</li><ul><li><a href="http://unifaces.de/blog/content/binary/install_coderush2_vs9.reg">install_coderush2_vs9.reg
(3.08 KB)</a><a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"></a></li></ul><li>
Same with german paths (the documents and program files are different in german),
change this to other languages if your windows is not english or german:</li><ul><li><a href="http://unifaces.de/blog/content/binary/install_coderush2_vs9_german_paths.reg">install_coderush2_vs9_german_paths.reg
(3.08 KB)</a><a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"></a></li></ul><li>
Same for VisualSVN 1.2.1:</li><ul><li><a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9.reg">install_visualsvn_vs9.reg
(1.23 KB)</a><a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"></a></li></ul><ul><li><a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg">install_visualsvn_vs9_german_paths.reg
(1.22 KB)</a></li></ul></ul>
This will probably only work with the same versions of these addins, but the process
is the same if you need other addins to work. I also tested it on vista and it worked
there too. Again, if you just installed VS Orcas over your existing VS 2005 installation
most addins will be copied and work out of the box. And even addins like CodeRush
can easily be fixed with the tricks above. You probably won't need the .reg files
here, but they may still be useful for someone and if you need additional addins to
work.<br /><br />
I hope this helps if you want to work with VS Orcas too. It did not crash at my computer
yet and I did some nasty things to the registry ^^ It only crashed once at my colleagues
computer so far (and we both set the AutoRecover to 2 minutes just in case, we were
early adopters for VS 2005 too and learned our lessons).<br /><br /><br />
Links:<br /><ul><li><a href="http://www.codeproject.com/useritems/OrcasPreview.asp">A Sneaky Peek At Orcas,
short article showing you how to create a new project with lots of screenshots</a></li></ul><ul><li><a href="http://www.codeproject.com/vista/LINQ_1.asp">LINQ Introduction, very long
article, good information, especially if you need a good introduction and overview
about all features.</a></li></ul><ul><li><a href="http://msdn2.microsoft.com/en-us/vcsharp/aa336746.aspx">101 LINQ Samples:
Very useful resource to get started and see some useful examples of the new language
features.</a></li></ul><ul><li><a href="http://blogs.msdn.com/charlie/archive/2007/03/04/samples-update.aspx">LINQ
Samples Update for VS Orcas March CTP</a></li></ul><ul><li><a href="http://www.microsoft.com/downloads/details.aspx?familyid=CF76FCBA-07AF-47AC-8822-4AD346210670&amp;displaylang=en#filelist">Download
VS Orcas March CTP (self-extracting install) 4.5 GB</a></li></ul><ul><li><a href="http://www.microsoft.com/downloads/details.aspx?familyid=B533619A-0008-4DD6-9ED1-47D482683C78&amp;displaylang=en#filelist">Download
VS Orcas March CTP (Virtual Image for Virtual PC or Virtual Server in case you are
a pussy) 6.1 GB</a></li></ul><ul><li><a href="http://www.microsoft.com/downloads/details.aspx?familyid=C17C9FB8-2A4A-426D-B08B-6AE614D16A0D&amp;displaylang=en#filelist">Download
VS Orcas March CTP (Team Foundation Server) 860 MB</a></li></ul><a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"></a><img src="http://unifaces.de/blog/cptrk.ashx?id=8693c085-5b5b-4eea-bc2b-2a14d357da4c" height="0" width="0" /><img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=9c026a06-6d24-4ee2-9485-7db1f89ed573" /></body>
      <title>Installing Visual Studio Orcas March CTP and getting Addins like CodeRush to work with it</title>
      <guid isPermaLink="false">http://exdream.no-ip.info/blog/PermaLink,guid,9c026a06-6d24-4ee2-9485-7db1f89ed573.aspx</guid>
      <link>http://exdream.no-ip.info/blog/2007/04/04/InstallingVisualStudioOrcasMarchCTPAndGettingAddinsLikeCodeRushToWorkWithIt.aspx</link>
      <pubDate>Wed, 04 Apr 2007 02:28:26 GMT</pubDate>
      <description>&lt;img src="http://www.publicvoid.dk/content/binary/VisualStudioLogo.gif"&gt;
&lt;br&gt;
&lt;br&gt;
Today I found some time to install &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=CF76FCBA-07AF-47AC-8822-4AD346210670&amp;amp;displaylang=en#filelist"&gt;Visual
Studio Codename Orcas CTP March 2007&lt;/a&gt; (see below for all the download links), which
came out last month. I have worked a lot with ASP.NET Atlas (now ASP.NET Ajax) and
LINQ (C# 3.0) before, but they are now beautifully integrated in the latest CTP and
intellisense works so much better than in the early days of LINQ, so getting this
up and running for future projects would be a good thing since I'm an early adopter
anyway.&lt;br&gt;
&lt;br&gt;
Initially VS Orcas would not even install at all and I thought maybe my Visual Studio
2005 is messed up because I had some problems with ASP.NET Ajax before and had to
repair VS 2005 a couple of times this year already. After completely uninstalling
VS 2005 and trying again the same fatal error message was still coming up in the Installer:&lt;br&gt;
&lt;br&gt;
&lt;span id="_ctl0_MainContent_PostFlatView"&gt;&lt;span&gt;Microsoft Web Designer Tools failed
.. &lt;/span&gt;&lt;/span&gt;&lt;span id="_ctl0_MainContent_PostFlatView"&gt;&lt;span&gt;EventType : visualstudio8setup
and then a lot of crazy numbers, which do not help (&lt;a href="http://www.google.com"&gt;google&lt;/a&gt;ing
did not return anything).&lt;br&gt;
&lt;br&gt;
As usual clicking on the '&lt;/span&gt;&lt;/span&gt;&lt;span id="_ctl0_MainContent_PostFlatView"&gt;&lt;span&gt;view
error log' gets you a site not found page, while the installer creates a couple of
log files in c:\something or c:\program files\microsoft visual studio 9\logs\ like
"dd_vserror80.txt". Those files look interessting, but they only tell me the exact
same crazy numbers and that this component failed. After googleing some more and only
finding similar problems like &lt;a href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1363516&amp;amp;SiteID=1"&gt;this
one&lt;/a&gt; I uninstalled everything that could even remotely being used by .NET. After
restarting and trying again the exact same freaking error message appeared. Grrr ...&lt;br&gt;
&lt;br&gt;
To make a long story a little bit shorter: I finally found out that Office 2007 was
the root of all the problems, after uninstalling that one (what the hell does this
have to do with web designer tools?) the Orcas installer was working and I could launch
the new version:&lt;/span&gt;&lt;/span&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://unifaces.de/blog/content/binary/VisualStudioOrcas.png" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
As you can see it looks the same way as Visual Studio 2005, some colors were just
enhanced. As you can also see I'm back to Windows XP just because so many games do
not work correctly in Vista and many drivers (hello Nvidia) are still shitty and slow.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://TestDriven.NET"&gt;TestDriven.NET&lt;/a&gt; works beautifully in VS Orcas and
the developer Jamie Cansdale really does a great job updating the product so often.
He even added VS Express support again recently, which might be cool for XNA Express
developers. I also like the relatively new 'Go to Reflector' feature and especially
the 'Rerun test' I use all the time.&lt;br&gt;
&lt;br&gt;
Other plugins I use like CodeRush, VisualSVN, Explorer, LineCounter and whatever do
not show up however. And reinstalling them does not help because the developers of
those just did not update the installers yet. I can live without most plugins, but
not without CodeRush and my CR_Commenter plugin, so I had to get this working. I thought
this would be a long day ahead with all the problems even installing VS Orcas, but
it turned out to be quite easy to add your existing VS 2005 addins to VS Orcas.&lt;br&gt;
&lt;br&gt;
If you install VS Orcas after VS 2005 and have all your addins already installed it
will migrate most of them over to VS Orcas, but if you install VS Orcas first (like
I did because I killed VS 2005 before, see above) or install new addins, then you
will need the following tricks to make them work in VS Orcas. Some addins like CodeRush
will not be added by the VS Orcas installation because it misses the "Addins" (CodeRush
1.x) or "PreloadAddinStateManaged" (CodeRush 2.x) registry keys, but you can easily
copy them over from VS 2005 (vs 8.0) to VS Orcas (vs 9.0) the following way:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Open up regedit&lt;/li&gt;
&lt;li&gt;
Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\8.0\AddIns&lt;/li&gt;
&lt;li&gt;
Search for the CodeRush key and export it&lt;/li&gt;
&lt;li&gt;
If you can't find a CodeRush key here try (probably CodeRush 2.x specific): [HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\8.0\PreloadAddinStateManaged]&lt;/li&gt;
&lt;li&gt;
If you can't find it there either try the reg installers below!&lt;/li&gt;
&lt;li&gt;
Now edit the exported .reg file and just change the \8.0\ to \9.0\ and save.&lt;/li&gt;
&lt;li&gt;
Finally doubleclick the file to merge it with your registry (at your own risk btw
^^)&lt;/li&gt;
&lt;li&gt;
Start VS Orcas and enjoy the DevExpress menu and the CodeRush functionality :)&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
If you had not installed CodeRush before installing VS Orcas most important registry
keys will be missing and you will probably get some "package could not be loaded error"
like I did. This will also happen if you install other plugins to VS 2005, which are
not installed to VS Orcas like TestDriven.NET does it. Then you have to apply the
following process:&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Open up regedit again (you have to repeat this probably a few more times if you miss
any important reg key)&lt;/li&gt;
&lt;li&gt;
Search for your Addin name or navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\8.0\InstalledProducts&lt;/li&gt;
&lt;li&gt;
Find your product, it might not be just the name of the product, but something similar
(like DXCore for CodeRush).&lt;/li&gt;
&lt;li&gt;
You need to open up the key and copy the internal package GUID (the long ugly id)
like {BD359A86-BF88-4c4e-A7D2-6CDDA36C3B79} for DXCore&lt;/li&gt;
&lt;li&gt;
Now search the whole HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\8.0\ namespace
for this key and export everything to external files.&lt;/li&gt;
&lt;li&gt;
Merge those exported .reg files and replace \8.0\ with \9.0\ like above.&lt;/li&gt;
&lt;li&gt;
Save, import again and start Orcas to test. Repeat until it works ^^&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
It would probably be better to write some tool for this, especially since there is
almost no addin that will install itself correctly to VS Orcas, but I'm too lazy right
now and have no time for that anyway. But here are a couple of .reg files I used to
restore the 2 most important addins for me:&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Install CodeRush 2.1.2 to VS Orcas, uses the default paths (english), change if you
have installed it somewhere else&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://unifaces.de/blog/content/binary/install_coderush2_vs9.reg"&gt;install_coderush2_vs9.reg
(3.08 KB)&lt;/a&gt;&lt;a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"&gt;&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;
Same with german paths (the documents and program files are different in german),
change this to other languages if your windows is not english or german:&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://unifaces.de/blog/content/binary/install_coderush2_vs9_german_paths.reg"&gt;install_coderush2_vs9_german_paths.reg
(3.08 KB)&lt;/a&gt;&lt;a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"&gt;&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;
Same for VisualSVN 1.2.1:&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9.reg"&gt;install_visualsvn_vs9.reg
(1.23 KB)&lt;/a&gt;&lt;a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"&gt;&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"&gt;install_visualsvn_vs9_german_paths.reg
(1.22 KB)&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
This will probably only work with the same versions of these addins, but the process
is the same if you need other addins to work. I also tested it on vista and it worked
there too. Again, if you just installed VS Orcas over your existing VS 2005 installation
most addins will be copied and work out of the box. And even addins like CodeRush
can easily be fixed with the tricks above. You probably won't need the .reg files
here, but they may still be useful for someone and if you need additional addins to
work.&lt;br&gt;
&lt;br&gt;
I hope this helps if you want to work with VS Orcas too. It did not crash at my computer
yet and I did some nasty things to the registry ^^ It only crashed once at my colleagues
computer so far (and we both set the AutoRecover to 2 minutes just in case, we were
early adopters for VS 2005 too and learned our lessons).&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Links:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.codeproject.com/useritems/OrcasPreview.asp"&gt;A Sneaky Peek At Orcas,
short article showing you how to create a new project with lots of screenshots&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.codeproject.com/vista/LINQ_1.asp"&gt;LINQ Introduction, very long
article, good information, especially if you need a good introduction and overview
about all features.&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://msdn2.microsoft.com/en-us/vcsharp/aa336746.aspx"&gt;101 LINQ Samples:
Very useful resource to get started and see some useful examples of the new language
features.&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://blogs.msdn.com/charlie/archive/2007/03/04/samples-update.aspx"&gt;LINQ
Samples Update for VS Orcas March CTP&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=CF76FCBA-07AF-47AC-8822-4AD346210670&amp;amp;displaylang=en#filelist"&gt;Download
VS Orcas March CTP (self-extracting install) 4.5 GB&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=B533619A-0008-4DD6-9ED1-47D482683C78&amp;amp;displaylang=en#filelist"&gt;Download
VS Orcas March CTP (Virtual Image for Virtual PC or Virtual Server in case you are
a pussy) 6.1 GB&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=C17C9FB8-2A4A-426D-B08B-6AE614D16A0D&amp;amp;displaylang=en#filelist"&gt;Download
VS Orcas March CTP (Team Foundation Server) 860 MB&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;a href="http://unifaces.de/blog/content/binary/install_visualsvn_vs9_german_paths.reg"&gt;&lt;/a&gt;&lt;img src="http://unifaces.de/blog/cptrk.ashx?id=8693c085-5b5b-4eea-bc2b-2a14d357da4c" height="0" width="0"&gt;&lt;img width="0" height="0" src="http://exdream.no-ip.info/blog/aggbug.ashx?id=9c026a06-6d24-4ee2-9485-7db1f89ed573" /&gt;</description>
      <comments>http://exdream.no-ip.info/blog/CommentView,guid,9c026a06-6d24-4ee2-9485-7db1f89ed573.aspx</comments>
      <category>All;Game Development;Other;Programming;Ajax</category>
    </item>
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